]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
Remove old decal system, cl_decals_newsystem has been on by default for 10 years...
[xonotic/darkplaces.git] / cl_particles.c
index 83639adedf9c760405f56d974c666768cbba48d1..a93be5e772b62e4d865b4149c5a32cfd1ea13688 100644 (file)
@@ -274,41 +274,39 @@ particleeffectinfo_t baselineparticleeffectinfo =
        {0.0f, 360.0f, 0.0f, 0.0f}, //float rotate[4]; // min/max base angle, min/max rotation over time
 };
 
-cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1", "enables particle effects"};
-cvar_t cl_particles_quality = {CVAR_SAVE, "cl_particles_quality", "1", "multiplies number of particles"};
-cvar_t cl_particles_alpha = {CVAR_SAVE, "cl_particles_alpha", "1", "multiplies opacity of particles"};
-cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1", "multiplies particle size"};
-cvar_t cl_particles_quake = {CVAR_SAVE, "cl_particles_quake", "0", "makes particle effects look mostly like the ones in Quake"};
-cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1", "enables blood effects"};
-cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "1", "opacity of blood, does not affect decals"};
-cvar_t cl_particles_blood_decal_alpha = {CVAR_SAVE, "cl_particles_blood_decal_alpha", "1", "opacity of blood decal"};
-cvar_t cl_particles_blood_decal_scalemin = {CVAR_SAVE, "cl_particles_blood_decal_scalemin", "1.5", "minimal random scale of decal"};
-cvar_t cl_particles_blood_decal_scalemax = {CVAR_SAVE, "cl_particles_blood_decal_scalemax", "2", "maximal random scale of decal"};
-cvar_t cl_particles_blood_bloodhack = {CVAR_SAVE, "cl_particles_blood_bloodhack", "1", "make certain quake particle() calls create blood effects instead"};
-cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1", "enables bulletimpact effects"};
-cvar_t cl_particles_explosions_sparks = {CVAR_SAVE, "cl_particles_explosions_sparks", "1", "enables sparks from explosions"};
-cvar_t cl_particles_explosions_shell = {CVAR_SAVE, "cl_particles_explosions_shell", "0", "enables polygonal shell from explosions"};
-cvar_t cl_particles_rain = {CVAR_SAVE, "cl_particles_rain", "1", "enables rain effects"};
-cvar_t cl_particles_snow = {CVAR_SAVE, "cl_particles_snow", "1", "enables snow effects"};
-cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1", "enables smoke (used by multiple effects)"};
-cvar_t cl_particles_smoke_alpha = {CVAR_SAVE, "cl_particles_smoke_alpha", "0.5", "smoke brightness"};
-cvar_t cl_particles_smoke_alphafade = {CVAR_SAVE, "cl_particles_smoke_alphafade", "0.55", "brightness fade per second"};
-cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1", "enables sparks (used by multiple effects)"};
-cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1", "enables bubbles (used by multiple effects)"};
-cvar_t cl_particles_visculling = {CVAR_SAVE, "cl_particles_visculling", "0", "perform a costly check if each particle is visible before drawing"};
-cvar_t cl_particles_collisions = {CVAR_SAVE, "cl_particles_collisions", "1", "allow costly collision detection on particles (sparks that bounce, particles not going through walls, blood hitting surfaces, etc)"};
-cvar_t cl_particles_forcetraileffects = {0, "cl_particles_forcetraileffects", "0", "force trails to be displayed even if a non-trail draw primitive was used (debug/compat feature)"};
-cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "1", "enables decals (bullet holes, blood, etc)"};
-cvar_t cl_decals_visculling = {CVAR_SAVE, "cl_decals_visculling", "1", "perform a very cheap check if each decal is visible before drawing"};
-cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "20", "how long before decals start to fade away"};
-cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "1", "how long decals take to fade away"};
-cvar_t cl_decals_newsystem = {CVAR_SAVE, "cl_decals_newsystem", "1", "enables new advanced decal system"};
-cvar_t cl_decals_newsystem_intensitymultiplier = {CVAR_SAVE, "cl_decals_newsystem_intensitymultiplier", "2", "boosts intensity of decals (because the distance fade can make them hard to see otherwise)"};
-cvar_t cl_decals_newsystem_immediatebloodstain = {CVAR_SAVE, "cl_decals_newsystem_immediatebloodstain", "2", "0: no on-spawn blood stains; 1: on-spawn blood stains for pt_blood; 2: always use on-spawn blood stains"};
-cvar_t cl_decals_newsystem_bloodsmears = {CVAR_SAVE, "cl_decals_newsystem_bloodsmears", "1", "enable use of particle velocity as decal projection direction rather than surface normal"};
-cvar_t cl_decals_models = {CVAR_SAVE, "cl_decals_models", "0", "enables decals on animated models (if newsystem is also 1)"};
-cvar_t cl_decals_bias = {CVAR_SAVE, "cl_decals_bias", "0.125", "distance to bias decals from surface to prevent depth fighting"};
-cvar_t cl_decals_max = {CVAR_SAVE, "cl_decals_max", "4096", "maximum number of decals allowed to exist in the world at once"};
+cvar_t cl_particles = {CVAR_CLIENT | CVAR_SAVE, "cl_particles", "1", "enables particle effects"};
+cvar_t cl_particles_quality = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_quality", "1", "multiplies number of particles"};
+cvar_t cl_particles_alpha = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_alpha", "1", "multiplies opacity of particles"};
+cvar_t cl_particles_size = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_size", "1", "multiplies particle size"};
+cvar_t cl_particles_quake = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_quake", "0", "makes particle effects look mostly like the ones in Quake"};
+cvar_t cl_particles_blood = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_blood", "1", "enables blood effects"};
+cvar_t cl_particles_blood_alpha = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_blood_alpha", "1", "opacity of blood, does not affect decals"};
+cvar_t cl_particles_blood_decal_alpha = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_blood_decal_alpha", "1", "opacity of blood decal"};
+cvar_t cl_particles_blood_decal_scalemin = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_blood_decal_scalemin", "1.5", "minimal random scale of decal"};
+cvar_t cl_particles_blood_decal_scalemax = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_blood_decal_scalemax", "2", "maximal random scale of decal"};
+cvar_t cl_particles_blood_bloodhack = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_blood_bloodhack", "1", "make certain quake particle() calls create blood effects instead"};
+cvar_t cl_particles_bulletimpacts = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_bulletimpacts", "1", "enables bulletimpact effects"};
+cvar_t cl_particles_explosions_sparks = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_explosions_sparks", "1", "enables sparks from explosions"};
+cvar_t cl_particles_explosions_shell = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_explosions_shell", "0", "enables polygonal shell from explosions"};
+cvar_t cl_particles_rain = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_rain", "1", "enables rain effects"};
+cvar_t cl_particles_snow = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_snow", "1", "enables snow effects"};
+cvar_t cl_particles_smoke = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_smoke", "1", "enables smoke (used by multiple effects)"};
+cvar_t cl_particles_smoke_alpha = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_smoke_alpha", "0.5", "smoke brightness"};
+cvar_t cl_particles_smoke_alphafade = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_smoke_alphafade", "0.55", "brightness fade per second"};
+cvar_t cl_particles_sparks = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_sparks", "1", "enables sparks (used by multiple effects)"};
+cvar_t cl_particles_bubbles = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_bubbles", "1", "enables bubbles (used by multiple effects)"};
+cvar_t cl_particles_visculling = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_visculling", "0", "perform a costly check if each particle is visible before drawing"};
+cvar_t cl_particles_collisions = {CVAR_CLIENT | CVAR_SAVE, "cl_particles_collisions", "1", "allow costly collision detection on particles (sparks that bounce, particles not going through walls, blood hitting surfaces, etc)"};
+cvar_t cl_particles_forcetraileffects = {CVAR_CLIENT, "cl_particles_forcetraileffects", "0", "force trails to be displayed even if a non-trail draw primitive was used (debug/compat feature)"};
+cvar_t cl_decals = {CVAR_CLIENT | CVAR_SAVE, "cl_decals", "1", "enables decals (bullet holes, blood, etc)"};
+cvar_t cl_decals_time = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_time", "20", "how long before decals start to fade away"};
+cvar_t cl_decals_fadetime = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_fadetime", "1", "how long decals take to fade away"};
+cvar_t cl_decals_newsystem_intensitymultiplier = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_newsystem_intensitymultiplier", "2", "boosts intensity of decals (because the distance fade can make them hard to see otherwise)"};
+cvar_t cl_decals_newsystem_immediatebloodstain = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_newsystem_immediatebloodstain", "2", "0: no on-spawn blood stains; 1: on-spawn blood stains for pt_blood; 2: always use on-spawn blood stains"};
+cvar_t cl_decals_newsystem_bloodsmears = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_newsystem_bloodsmears", "1", "enable use of particle velocity as decal projection direction rather than surface normal"};
+cvar_t cl_decals_models = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_models", "0", "enables decals on animated models"};
+cvar_t cl_decals_bias = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_bias", "0.125", "distance to bias decals from surface to prevent depth fighting"};
+cvar_t cl_decals_max = {CVAR_CLIENT | CVAR_SAVE, "cl_decals_max", "4096", "maximum number of decals allowed to exist in the world at once"};
 
 
 static void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend, const char *filename)
@@ -571,9 +569,9 @@ static void CL_Particles_LoadEffectInfo(const char *customfile)
        }
 }
 
-static void CL_Particles_LoadEffectInfo_f(void)
+static void CL_Particles_LoadEffectInfo_f(cmd_state_t *cmd)
 {
-       CL_Particles_LoadEffectInfo(Cmd_Argc() > 1 ? Cmd_Argv(1) : NULL);
+       CL_Particles_LoadEffectInfo(Cmd_Argc(cmd) > 1 ? Cmd_Argv(cmd, 1) : NULL);
 }
 
 /*
@@ -581,11 +579,11 @@ static void CL_Particles_LoadEffectInfo_f(void)
 CL_InitParticles
 ===============
 */
-void CL_ReadPointFile_f (void);
+void CL_ReadPointFile_f(cmd_state_t *cmd);
 void CL_Particles_Init (void)
 {
-       Cmd_AddCommand ("pointfile", CL_ReadPointFile_f, "display point file produced by qbsp when a leak was detected in the map (a line leading through the leak hole, to an entity inside the level)");
-       Cmd_AddCommand ("cl_particles_reloadeffects", CL_Particles_LoadEffectInfo_f, "reloads effectinfo.txt and maps/levelname_effectinfo.txt (where levelname is the current map) if parameter is given, loads from custom file (no levelname_effectinfo are loaded in this case)");
+       Cmd_AddCommand(&cmd_client, "pointfile", CL_ReadPointFile_f, "display point file produced by qbsp when a leak was detected in the map (a line leading through the leak hole, to an entity inside the level)");
+       Cmd_AddCommand(&cmd_client, "cl_particles_reloadeffects", CL_Particles_LoadEffectInfo_f, "reloads effectinfo.txt and maps/levelname_effectinfo.txt (where levelname is the current map) if parameter is given, loads from custom file (no levelname_effectinfo are loaded in this case)");
 
        Cvar_RegisterVariable (&cl_particles);
        Cvar_RegisterVariable (&cl_particles_quality);
@@ -612,10 +610,8 @@ void CL_Particles_Init (void)
        Cvar_RegisterVariable (&cl_particles_collisions);
        Cvar_RegisterVariable (&cl_particles_forcetraileffects);
        Cvar_RegisterVariable (&cl_decals);
-       Cvar_RegisterVariable (&cl_decals_visculling);
        Cvar_RegisterVariable (&cl_decals_time);
        Cvar_RegisterVariable (&cl_decals_fadetime);
-       Cvar_RegisterVariable (&cl_decals_newsystem);
        Cvar_RegisterVariable (&cl_decals_newsystem_intensitymultiplier);
        Cvar_RegisterVariable (&cl_decals_newsystem_immediatebloodstain);
        Cvar_RegisterVariable (&cl_decals_newsystem_bloodsmears);
@@ -765,14 +761,13 @@ particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, i
        {
                int i;
                particle_t *part2;
-               float lifetime = part->die - cl.time;
                vec3_t endvec;
                trace_t trace;
                // turn raindrop into simple spark and create delayedspawn splash effect
                part->typeindex = pt_spark;
                part->bounce = 0;
                VectorMA(part->org, lifetime, part->vel, endvec);
-               trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK, true, false, NULL, false, false);
+               trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK, 0, 0, collision_extendmovelength.value, true, false, NULL, false, false);
                part->die = cl.time + lifetime * trace.fraction;
                part2 = CL_NewParticle(endvec, pt_raindecal, pcolor1, pcolor2, tex_rainsplash, part->size, part->size * 20, part->alpha, part->alpha / 0.4, 0, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2], 0, 0, 0, 0, pqualityreduction, 0, 1, PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, -1, -1, -1, 1, 1, 0, 0, NULL);
                if (part2)
@@ -811,7 +806,7 @@ static void CL_ImmediateBloodStain(particle_t *part)
        int staintex;
 
        // blood creates a splash at spawn, not just at impact, this makes monsters bloody where they are shot
-       if (part->staintexnum >= 0 && cl_decals_newsystem.integer && cl_decals.integer)
+       if (part->staintexnum >= 0 && cl_decals.integer)
        {
                VectorCopy(part->vel, v);
                VectorNormalize(v);
@@ -820,7 +815,7 @@ static void CL_ImmediateBloodStain(particle_t *part)
        }
 
        // blood creates a splash at spawn, not just at impact, this makes monsters bloody where they are shot
-       if (part->typeindex == pt_blood && cl_decals_newsystem.integer && cl_decals.integer)
+       if (part->typeindex == pt_blood && cl_decals.integer)
        {
                VectorCopy(part->vel, v);
                VectorNormalize(v);
@@ -832,7 +827,6 @@ static void CL_ImmediateBloodStain(particle_t *part)
 void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
 {
        int l1, l2;
-       decal_t *decal;
        entity_render_t *ent = &cl.entities[hitent].render;
        unsigned char color[3];
        if (!cl_decals.integer)
@@ -846,57 +840,10 @@ void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t
        color[1] = ((((color1 >>  8) & 0xFF) * l1 + ((color2 >>  8) & 0xFF) * l2) >> 8) & 0xFF;
        color[2] = ((((color1 >>  0) & 0xFF) * l1 + ((color2 >>  0) & 0xFF) * l2) >> 8) & 0xFF;
 
-       if (cl_decals_newsystem.integer)
-       {
-               if (vid.sRGB3D)
-                       R_DecalSystem_SplatEntities(org, normal, Image_LinearFloatFromsRGB(color[0]), Image_LinearFloatFromsRGB(color[1]), Image_LinearFloatFromsRGB(color[2]), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
-               else
-                       R_DecalSystem_SplatEntities(org, normal, color[0]*(1.0f/255.0f), color[1]*(1.0f/255.0f), color[2]*(1.0f/255.0f), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
-               return;
-       }
-
-       for (;cl.free_decal < cl.max_decals && cl.decals[cl.free_decal].typeindex;cl.free_decal++);
-       if (cl.free_decal >= cl.max_decals)
-               return;
-       decal = &cl.decals[cl.free_decal++];
-       if (cl.num_decals < cl.free_decal)
-               cl.num_decals = cl.free_decal;
-       memset(decal, 0, sizeof(*decal));
-       decal->decalsequence = cl.decalsequence++;
-       decal->typeindex = pt_decal;
-       decal->texnum = texnum;
-       VectorMA(org, cl_decals_bias.value, normal, decal->org);
-       VectorCopy(normal, decal->normal);
-       decal->size = size;
-       decal->alpha = alpha;
-       decal->time2 = cl.time;
-       decal->color[0] = color[0];
-       decal->color[1] = color[1];
-       decal->color[2] = color[2];
        if (vid.sRGB3D)
-       {
-               decal->color[0] = (unsigned char)(Image_LinearFloatFromsRGB(decal->color[0]) * 256.0f);
-               decal->color[1] = (unsigned char)(Image_LinearFloatFromsRGB(decal->color[1]) * 256.0f);
-               decal->color[2] = (unsigned char)(Image_LinearFloatFromsRGB(decal->color[2]) * 256.0f);
-       }
-       decal->owner = hitent;
-       decal->clusterindex = -1000; // no vis culling unless we're sure
-       if (hitent)
-       {
-               // these relative things are only used to regenerate p->org and p->vel if decal->owner is not world (0)
-               decal->ownermodel = cl.entities[decal->owner].render.model;
-               Matrix4x4_Transform(&cl.entities[decal->owner].render.inversematrix, org, decal->relativeorigin);
-               Matrix4x4_Transform3x3(&cl.entities[decal->owner].render.inversematrix, normal, decal->relativenormal);
-       }
+               R_DecalSystem_SplatEntities(org, normal, Image_LinearFloatFromsRGB(color[0]), Image_LinearFloatFromsRGB(color[1]), Image_LinearFloatFromsRGB(color[2]), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
        else
-       {
-               if(r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf)
-               {
-                       mleaf_t *leaf = r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, decal->org);
-                       if(leaf)
-                               decal->clusterindex = leaf->clusterindex;
-               }
-       }
+               R_DecalSystem_SplatEntities(org, normal, color[0]*(1.0f/255.0f), color[1]*(1.0f/255.0f), color[2]*(1.0f/255.0f), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
 }
 
 void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size, float alpha, int texnum, int color1, int color2)
@@ -913,7 +860,7 @@ void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size,
        {
                VectorRandom(org2);
                VectorMA(org, maxdist, org2, org2);
-               trace = CL_TraceLine(org, org2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, true, false, &hitent, false, true);
+               trace = CL_TraceLine(org, org2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, 0, 0, collision_extendmovelength.value, true, false, &hitent, false, true);
                // take the closest trace result that doesn't end up hitting a NOMARKS
                // surface (sky for example)
                if (bestfrac > trace.fraction && !(trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS))
@@ -934,11 +881,11 @@ static void CL_NewParticlesFromEffectinfo(int effectnameindex, float pcount, con
 static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, qboolean wanttrail)
 {
        vec3_t center;
-       matrix4x4_t tempmatrix;
+       matrix4x4_t lightmatrix;
        particle_t *part;
 
        VectorLerp(originmins, 0.5, originmaxs, center);
-       Matrix4x4_CreateTranslate(&tempmatrix, center[0], center[1], center[2]);
+       Matrix4x4_CreateTranslate(&lightmatrix, center[0], center[1], center[2]);
        if (effectnameindex == EFFECT_SVC_PARTICLE)
        {
                if (cl_particles.integer)
@@ -1002,7 +949,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                // bullet hole
                R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
                CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
-               CL_AllocLightFlash(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_SUPERSPIKE)
        {
@@ -1043,7 +990,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                // bullet hole
                R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
                CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
-               CL_AllocLightFlash(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_BLOOD)
        {
@@ -1075,7 +1022,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                // plasma scorch mark
                R_Stain(center, 40, 40, 40, 40, 64, 88, 88, 88, 64);
                CL_SpawnDecalParticleForPoint(center, 6, 6, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
-               CL_AllocLightFlash(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_GUNSHOT)
        {
@@ -1110,17 +1057,17 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                // bullet hole
                R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
                CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
-               CL_AllocLightFlash(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_EXPLOSION)
        {
                CL_ParticleExplosion(center);
-               CL_AllocLightFlash(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_EXPLOSIONQUAD)
        {
                CL_ParticleExplosion(center);
-               CL_AllocLightFlash(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_TAREXPLOSION)
        {
@@ -1137,10 +1084,10 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                }
                else
                        CL_ParticleExplosion(center);
-               CL_AllocLightFlash(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_SMALLFLASH)
-               CL_AllocLightFlash(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        else if (effectnameindex == EFFECT_TE_FLAMEJET)
        {
                count *= cl_particles_quality.value;
@@ -1195,7 +1142,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                }
                if (!cl_particles_quake.integer)
                        CL_NewParticle(center, pt_static, 0xffffff, 0xffffff, tex_particle, 30, 0, 256, 512, 0, 0, center[0], center[1], center[2], 0, 0, 0, 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
-               CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 2.0f, 2.0f, 400, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 200, 2.0f, 2.0f, 2.0f, 400, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_TEI_G3)
                CL_NewParticle(center, pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 0, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1, 0, 0, NULL);
@@ -1211,7 +1158,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
        else if (effectnameindex == EFFECT_TE_TEI_BIGEXPLOSION)
        {
                CL_ParticleExplosion(center);
-               CL_AllocLightFlash(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.5, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.5, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_TEI_PLASMAHIT)
        {
@@ -1224,7 +1171,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                if (cl_particles_sparks.integer)
                        for (f = 0;f < count;f += 1.0f / cl_particles_quality.value)
                                CL_NewParticle(center, pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, 0, lhrandom(64, 255), 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, 465, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1, 0, 0, NULL);
-               CL_AllocLightFlash(NULL, &tempmatrix, 500, 0.6f, 1.2f, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 500, 0.6f, 1.2f, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_EF_FLAME)
        {
@@ -1233,7 +1180,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                count *= 300 * cl_particles_quality.value;
                while (count-- > 0)
                        CL_NewParticle(center, pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 16, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
-               CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 1.5f, 0.5f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 200, 2.0f, 1.5f, 0.5f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_EF_STARDUST)
        {
@@ -1242,13 +1189,13 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                count *= 200 * cl_particles_quality.value;
                while (count-- > 0)
                        CL_NewParticle(center, pt_static, 0x903010, 0xFFD030, tex_particle, 4, 0, lhrandom(64, 128), 128, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0.2, 0.8, 16, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
-               CL_AllocLightFlash(NULL, &tempmatrix, 200, 1.0f, 0.7f, 0.3f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 200, 1.0f, 0.7f, 0.3f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (!strncmp(particleeffectname[effectnameindex], "TR_", 3))
        {
                vec3_t dir, pos;
                float len, dec, qd;
-               int smoke, blood, bubbles, r, color;
+               int smoke, blood, bubbles, r, color, spawnedcount;
 
                if (spawndlight && r_refdef.scene.numlights < MAX_DLIGHTS)
                {
@@ -1269,9 +1216,9 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
 
                        if (light[3])
                        {
-                               matrix4x4_t tempmatrix;
-                               Matrix4x4_CreateFromQuakeEntity(&tempmatrix, originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, light[3]);
-                               R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                               matrix4x4_t traillightmatrix;
+                               Matrix4x4_CreateFromQuakeEntity(&traillightmatrix, originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, light[3]);
+                               R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &traillightmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                                r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
                        }
                }
@@ -1284,6 +1231,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
 
                VectorSubtract(originmaxs, originmins, dir);
                len = VectorNormalizeLength(dir);
+
                if (ent)
                {
                        dec = -ent->persistent.trail_time;
@@ -1305,8 +1253,9 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                blood = cl_particles.integer && cl_particles_blood.integer;
                bubbles = cl_particles.integer && cl_particles_bubbles.integer && !cl_particles_quake.integer && (CL_PointSuperContents(pos) & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME));
                qd = 1.0f / cl_particles_quality.value;
+               spawnedcount = 0;
 
-               while (len >= 0)
+               while (len >= 0 && ++spawnedcount <= 16384)
                {
                        dec = 3;
                        if (blood)
@@ -1727,7 +1676,7 @@ void CL_EntityParticles (const entity_t *ent)
 }
 
 
-void CL_ReadPointFile_f (void)
+void CL_ReadPointFile_f(cmd_state_t *cmd)
 {
        double org[3], leakorg[3];
        vec3_t vecorg;
@@ -1785,6 +1734,11 @@ void CL_ReadPointFile_f (void)
        VectorCopy(leakorg, vecorg);
        Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, leakorg[0], leakorg[1], leakorg[2]);
 
+       if (c == 0)
+       {
+               return;
+       }
+
        CL_NewParticle(vecorg, pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1, 0, 0, NULL);
        CL_NewParticle(vecorg, pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1, 0, 0, NULL);
        CL_NewParticle(vecorg, pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1, 0, 0, NULL);
@@ -1870,7 +1824,7 @@ void CL_ParticleExplosion (const vec3_t org)
                                        {
                                                VectorRandom(v2);
                                                VectorMA(org, 128, v2, v);
-                                               trace = CL_TraceLine(org, v, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false, false);
+                                               trace = CL_TraceLine(org, v, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, 0, 0, collision_extendmovelength.value, true, false, NULL, false, false);
                                        }
                                        while (k < 16 && trace.fraction < 0.1f);
                                        VectorSubtract(trace.endpos, org, v2);
@@ -2001,12 +1955,12 @@ void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, in
        }
 }
 
-cvar_t r_drawparticles = {0, "r_drawparticles", "1", "enables drawing of particles"};
-static cvar_t r_drawparticles_drawdistance = {CVAR_SAVE, "r_drawparticles_drawdistance", "2000", "particles further than drawdistance*size will not be drawn"};
-static cvar_t r_drawparticles_nearclip_min = {CVAR_SAVE, "r_drawparticles_nearclip_min", "4", "particles closer than drawnearclip_min will not be drawn"};
-static cvar_t r_drawparticles_nearclip_max = {CVAR_SAVE, "r_drawparticles_nearclip_max", "4", "particles closer than drawnearclip_min will be faded"};
-cvar_t r_drawdecals = {0, "r_drawdecals", "1", "enables drawing of decals"};
-static cvar_t r_drawdecals_drawdistance = {CVAR_SAVE, "r_drawdecals_drawdistance", "500", "decals further than drawdistance*size will not be drawn"};
+cvar_t r_drawparticles = {CVAR_CLIENT, "r_drawparticles", "1", "enables drawing of particles"};
+static cvar_t r_drawparticles_drawdistance = {CVAR_CLIENT | CVAR_SAVE, "r_drawparticles_drawdistance", "2000", "particles further than drawdistance*size will not be drawn"};
+static cvar_t r_drawparticles_nearclip_min = {CVAR_CLIENT | CVAR_SAVE, "r_drawparticles_nearclip_min", "4", "particles closer than drawnearclip_min will not be drawn"};
+static cvar_t r_drawparticles_nearclip_max = {CVAR_CLIENT | CVAR_SAVE, "r_drawparticles_nearclip_max", "4", "particles closer than drawnearclip_min will be faded"};
+cvar_t r_drawdecals = {CVAR_CLIENT, "r_drawdecals", "1", "enables drawing of decals"};
+static cvar_t r_drawdecals_drawdistance = {CVAR_CLIENT | CVAR_SAVE, "r_drawdecals_drawdistance", "500", "decals further than drawdistance*size will not be drawn"};
 
 #define PARTICLETEXTURESIZE 64
 #define PARTICLEFONTSIZE (PARTICLETEXTURESIZE*8)
@@ -2174,7 +2128,7 @@ static void R_InitParticleTexture (void)
        // we invert it again during the blendfunc to make it work...
 
 #ifndef DUMPPARTICLEFONT
-       decalskinframe = R_SkinFrame_LoadExternal("particles/particlefont.tga", TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, false);
+       decalskinframe = R_SkinFrame_LoadExternal("particles/particlefont.tga", TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, false, false);
        if (decalskinframe)
        {
                particlefonttexture = decalskinframe->base;
@@ -2319,7 +2273,7 @@ static void R_InitParticleTexture (void)
                Image_WriteTGABGRA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
 #endif
 
-               decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE, false);
+               decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE, 0, 0, 0, false);
                particlefonttexture = decalskinframe->base;
 
                Mem_Free(particletexturedata);
@@ -2421,12 +2375,7 @@ static void R_InitParticleTexture (void)
                                Con_Printf("particles/particlefont.txt: texnum %i outside valid range (0 to %i)\n", i, MAX_PARTICLETEXTURES);
                                continue;
                        }
-                       sf = R_SkinFrame_LoadExternal(texturename, TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, true); // note: this loads as sRGB if sRGB is active!
-                       if(!sf)
-                       {
-                               // R_SkinFrame_LoadExternal already complained
-                               continue;
-                       }
+                       sf = R_SkinFrame_LoadExternal(texturename, TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, true, true); // note: this loads as sRGB if sRGB is active!
                        particletexture[i].texture = sf->base;
                        particletexture[i].s1 = s1;
                        particletexture[i].t1 = t1;
@@ -2485,157 +2434,6 @@ void R_Particles_Init (void)
        R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap, NULL, NULL);
 }
 
-static void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
-{
-       int surfacelistindex;
-       const decal_t *d;
-       float *v3f, *t2f, *c4f;
-       particletexture_t *tex;
-       vec_t right[3], up[3], size, ca;
-       float alphascale = (1.0f / 65536.0f) * cl_particles_alpha.value;
-
-       RSurf_ActiveWorldEntity();
-
-       r_refdef.stats[r_stat_drawndecals] += numsurfaces;
-//     R_Mesh_ResetTextureState();
-       GL_DepthMask(false);
-       GL_DepthRange(0, 1);
-       GL_PolygonOffset(0, 0);
-       GL_DepthTest(true);
-       GL_CullFace(GL_NONE);
-
-       // generate all the vertices at once
-       for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
-       {
-               d = cl.decals + surfacelist[surfacelistindex];
-
-               // calculate color
-               c4f = particle_color4f + 16*surfacelistindex;
-               ca = d->alpha * alphascale;
-               // ensure alpha multiplier saturates properly
-               if (ca > 1.0f / 256.0f)
-                       ca = 1.0f / 256.0f;     
-               if (r_refdef.fogenabled)
-                       ca *= RSurf_FogVertex(d->org);
-               Vector4Set(c4f, d->color[0] * ca, d->color[1] * ca, d->color[2] * ca, 1);
-               Vector4Copy(c4f, c4f + 4);
-               Vector4Copy(c4f, c4f + 8);
-               Vector4Copy(c4f, c4f + 12);
-
-               // calculate vertex positions
-               size = d->size * cl_particles_size.value;
-               VectorVectors(d->normal, right, up);
-               VectorScale(right, size, right);
-               VectorScale(up, size, up);
-               v3f = particle_vertex3f + 12*surfacelistindex;
-               v3f[ 0] = d->org[0] - right[0] - up[0];
-               v3f[ 1] = d->org[1] - right[1] - up[1];
-               v3f[ 2] = d->org[2] - right[2] - up[2];
-               v3f[ 3] = d->org[0] - right[0] + up[0];
-               v3f[ 4] = d->org[1] - right[1] + up[1];
-               v3f[ 5] = d->org[2] - right[2] + up[2];
-               v3f[ 6] = d->org[0] + right[0] + up[0];
-               v3f[ 7] = d->org[1] + right[1] + up[1];
-               v3f[ 8] = d->org[2] + right[2] + up[2];
-               v3f[ 9] = d->org[0] + right[0] - up[0];
-               v3f[10] = d->org[1] + right[1] - up[1];
-               v3f[11] = d->org[2] + right[2] - up[2];
-
-               // calculate texcoords
-               tex = &particletexture[d->texnum];
-               t2f = particle_texcoord2f + 8*surfacelistindex;
-               t2f[0] = tex->s1;t2f[1] = tex->t2;
-               t2f[2] = tex->s1;t2f[3] = tex->t1;
-               t2f[4] = tex->s2;t2f[5] = tex->t1;
-               t2f[6] = tex->s2;t2f[7] = tex->t2;
-       }
-
-       // now render the decals all at once
-       // (this assumes they all use one particle font texture!)
-       GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
-       R_SetupShader_Generic(particletexture[63].texture, NULL, GL_MODULATE, 1, false, false, true);
-       R_Mesh_PrepareVertices_Generic_Arrays(numsurfaces * 4, particle_vertex3f, particle_color4f, particle_texcoord2f);
-       R_Mesh_Draw(0, numsurfaces * 4, 0, numsurfaces * 2, NULL, NULL, 0, particle_elements, NULL, 0);
-}
-
-void R_DrawDecals (void)
-{
-       int i;
-       int drawdecals = r_drawdecals.integer;
-       decal_t *decal;
-       float frametime;
-       float decalfade;
-       float drawdist2;
-       int killsequence = cl.decalsequence - max(0, cl_decals_max.integer);
-
-       frametime = bound(0, cl.time - cl.decals_updatetime, 1);
-       cl.decals_updatetime = bound(cl.time - 1, cl.decals_updatetime + frametime, cl.time + 1);
-
-       // LordHavoc: early out conditions
-       if (!cl.num_decals)
-               return;
-
-       decalfade = frametime * 256 / cl_decals_fadetime.value;
-       drawdist2 = r_drawdecals_drawdistance.value * r_refdef.view.quality;
-       drawdist2 = drawdist2*drawdist2;
-
-       for (i = 0, decal = cl.decals;i < cl.num_decals;i++, decal++)
-       {
-               if (!decal->typeindex)
-                       continue;
-
-               if (killsequence - decal->decalsequence > 0)
-                       goto killdecal;
-
-               if (cl.time > decal->time2 + cl_decals_time.value)
-               {
-                       decal->alpha -= decalfade;
-                       if (decal->alpha <= 0)
-                               goto killdecal;
-               }
-
-               if (decal->owner)
-               {
-                       if (cl.entities[decal->owner].render.model == decal->ownermodel)
-                       {
-                               Matrix4x4_Transform(&cl.entities[decal->owner].render.matrix, decal->relativeorigin, decal->org);
-                               Matrix4x4_Transform3x3(&cl.entities[decal->owner].render.matrix, decal->relativenormal, decal->normal);
-                       }
-                       else
-                               goto killdecal;
-               }
-
-               if(cl_decals_visculling.integer && decal->clusterindex > -1000 && !CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, decal->clusterindex))
-                       continue;
-
-               if (!drawdecals)
-                       continue;
-
-               if (DotProduct(r_refdef.view.origin, decal->normal) > DotProduct(decal->org, decal->normal) && VectorDistance2(decal->org, r_refdef.view.origin) < drawdist2 * (decal->size * decal->size))
-                       R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, decal->org, R_DrawDecal_TransparentCallback, NULL, i, NULL);
-               continue;
-killdecal:
-               decal->typeindex = 0;
-               if (cl.free_decal > i)
-                       cl.free_decal = i;
-       }
-
-       // reduce cl.num_decals if possible
-       while (cl.num_decals > 0 && cl.decals[cl.num_decals - 1].typeindex == 0)
-               cl.num_decals--;
-
-       if (cl.num_decals == cl.max_decals && cl.max_decals < MAX_DECALS)
-       {
-               decal_t *olddecals = cl.decals;
-               cl.max_decals = min(cl.max_decals * 2, MAX_DECALS);
-               cl.decals = (decal_t *) Mem_Alloc(cls.levelmempool, cl.max_decals * sizeof(decal_t));
-               memcpy(cl.decals, olddecals, cl.num_decals * sizeof(decal_t));
-               Mem_Free(olddecals);
-       }
-
-       r_refdef.stats[r_stat_totaldecals] = cl.num_decals;
-}
-
 static void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
 {
        vec3_t vecorg, vecvel, baseright, baseup;
@@ -2653,7 +2451,7 @@ static void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const
        float minparticledist_start, minparticledist_end;
        qboolean dofade;
 
-       RSurf_ActiveWorldEntity();
+       RSurf_ActiveModelEntity(r_refdef.scene.worldentity, false, false, false);
 
        Vector4Set(colormultiplier, r_refdef.view.colorscale * (1.0 / 256.0f), r_refdef.view.colorscale * (1.0 / 256.0f), r_refdef.view.colorscale * (1.0 / 256.0f), cl_particles_alpha.value * (1.0 / 256.0f));
 
@@ -2717,10 +2515,14 @@ static void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const
                        // note: lighting is not cheap!
                        if (particletype[p->typeindex].lighting)
                        {
+                               float a[3], c[3], dir[3];
                                vecorg[0] = p->org[0];
                                vecorg[1] = p->org[1];
                                vecorg[2] = p->org[2];
-                               R_LightPoint(c4f, vecorg, LP_LIGHTMAP | LP_RTWORLD | LP_DYNLIGHT);
+                               R_CompleteLightPoint(a, c, dir, vecorg, LP_LIGHTMAP | LP_RTWORLD | LP_DYNLIGHT, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity);
+                               c4f[0] = p->color[0] * colormultiplier[0] * (a[0] + 0.25f * c[0]);
+                               c4f[1] = p->color[1] * colormultiplier[1] * (a[1] + 0.25f * c[1]);
+                               c4f[2] = p->color[2] * colormultiplier[2] * (a[2] + 0.25f * c[2]);
                        }
                        // mix in the fog color
                        if (r_refdef.fogenabled)
@@ -2857,6 +2659,13 @@ static void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const
                        t2f[6] = v[1];t2f[7] = tex->t1;
                        break;
                }
+               if (r_showparticleedges.integer)
+               {
+                       R_DebugLine(v3f, v3f + 3);
+                       R_DebugLine(v3f + 3, v3f + 6);
+                       R_DebugLine(v3f + 6, v3f + 9);
+                       R_DebugLine(v3f + 9, v3f);
+               }
        }
 
        // now render batches of particles based on blendmode and texture
@@ -2872,7 +2681,7 @@ static void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const
                if (texture != particletexture[p->texnum].texture)
                {
                        texture = particletexture[p->texnum].texture;
-                       R_SetupShader_Generic(texture, NULL, GL_MODULATE, 1, false, false, false);
+                       R_SetupShader_Generic(texture, false, false, false);
                }
 
                if (p->blendmode == PBLEND_INVMOD)
@@ -2923,7 +2732,7 @@ void R_DrawParticles (void)
        frametime = bound(0, cl.time - cl.particles_updatetime, 1);
        cl.particles_updatetime = bound(cl.time - 1, cl.particles_updatetime + frametime, cl.time + 1);
 
-       // LordHavoc: early out conditions
+       // LadyHavoc: early out conditions
        if (!cl.num_particles)
                return;
 
@@ -2979,7 +2788,7 @@ void R_DrawParticles (void)
 //                             if (p->bounce && cl.time >= p->delayedcollisions)
                                if (p->bounce && cl_particles_collisions.integer && VectorLength(p->vel))
                                {
-                                       trace = CL_TraceLine(oldorg, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false, false);
+                                       trace = CL_TraceLine(oldorg, p->org, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), 0, 0, collision_extendmovelength.value, true, false, &hitent, false, false);
                                        // if the trace started in or hit something of SUPERCONTENTS_NODROP
                                        // or if the trace hit something flagged as NOIMPACT
                                        // then remove the particle
@@ -3083,7 +2892,7 @@ void R_DrawParticles (void)
                                        break;
                                case pt_rain:
                                        a = CL_PointSuperContents(p->org);
-                                       if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK))
+                                       if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK))
                                                goto killparticle;
                                        break;
                                case pt_snow:
@@ -3095,7 +2904,7 @@ void R_DrawParticles (void)
                                                p->vel[1] = p->vel[0] * 0.9f + lhrandom(-32, 32);
                                        }
                                        a = CL_PointSuperContents(p->org);
-                                       if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK))
+                                       if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK))
                                                goto killparticle;
                                        break;
                                default:
@@ -3127,7 +2936,7 @@ void R_DrawParticles (void)
                                                                continue;
                                        }
                        // anything else just has to be in front of the viewer and visible at this distance
-                       if (DotProduct(p->org, r_refdef.view.forward) >= minparticledist_start && VectorDistance2(p->org, r_refdef.view.origin) < drawdist2 * (p->size * p->size))
+                       if (!r_refdef.view.useperspective || (DotProduct(p->org, r_refdef.view.forward) >= minparticledist_start && VectorDistance2(p->org, r_refdef.view.origin) < drawdist2 * (p->size * p->size)))
                                R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
                        break;
                }