]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
removed \n from all Host_Error, Sys_Error, PRVM_ERROR, PF_ERROR calls, since Host_Err...
[xonotic/darkplaces.git] / cl_particles.c
index fae3e46ba54ae60028ea0196e2d518b81043963b..b772d9ffe8f21abc2475cef2c0c39d77f9ed70a4 100644 (file)
@@ -25,9 +25,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #define NUMVERTEXNORMALS       162
 siextern float r_avertexnormals[NUMVERTEXNORMALS][3];
 #define m_bytenormals r_avertexnormals
-#define VectorNormalizeFast VectorNormalize
-#define Mod_PointContents(v,m) (Mod_PointInLeaf(v,m)->contents)
-typedef unsigned char qbyte;
+#define CL_PointQ1Contents(v) (Mod_PointInLeaf(v,cl.worldmodel)->contents)
+typedef unsigned char unsigned char;
 #define cl_stainmaps.integer 0
 void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2)
 {
@@ -37,25 +36,25 @@ void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, i
 #define CL_ParseParticleEffect R_ParseParticleEffect
 #define CL_ParticleExplosion R_ParticleExplosion
 #define CL_ParticleExplosion2 R_ParticleExplosion2
+#define CL_TeleportSplash R_TeleportSplash
 #define CL_BlobExplosion R_BlobExplosion
 #define CL_RunParticleEffect R_RunParticleEffect
 #define CL_LavaSplash R_LavaSplash
-#define CL_RocketTrail2 R_RocketTrail2
 void R_CalcBeam_Vertex3f (float *vert, vec3_t org1, vec3_t org2, float width)
 {
        vec3_t right1, right2, diff, normal;
 
        VectorSubtract (org2, org1, normal);
-       VectorNormalizeFast (normal);
+       VectorNormalize (normal);
 
        // calculate 'right' vector for start
-       VectorSubtract (r_origin, org1, diff);
-       VectorNormalizeFast (diff);
+       VectorSubtract (r_vieworigin, org1, diff);
+       VectorNormalize (diff);
        CrossProduct (normal, diff, right1);
 
        // calculate 'right' vector for end
-       VectorSubtract (r_origin, org2, diff);
-       VectorNormalizeFast (diff);
+       VectorSubtract (r_vieworigin, org2, diff);
+       VectorNormalize (diff);
        CrossProduct (normal, diff, right2);
 
        vert[ 0] = org1[0] + width * right1[0];
@@ -71,7 +70,7 @@ void R_CalcBeam_Vertex3f (float *vert, vec3_t org1, vec3_t org2, float width)
        vert[10] = org2[1] + width * right2[1];
        vert[11] = org2[2] + width * right2[2];
 }
-void fractalnoise(qbyte *noise, int size, int startgrid)
+void fractalnoise(unsigned char *noise, int size, int startgrid)
 {
        int x, y, g, g2, amplitude, min, max, size1 = size - 1, sizepower, gridpower;
        int *noisebuf;
@@ -79,11 +78,17 @@ void fractalnoise(qbyte *noise, int size, int startgrid)
 
        for (sizepower = 0;(1 << sizepower) < size;sizepower++);
        if (size != (1 << sizepower))
-               Sys_Error("fractalnoise: size must be power of 2\n");
+       {
+               Con_Printf("fractalnoise: size must be power of 2\n");
+               return;
+       }
 
        for (gridpower = 0;(1 << gridpower) < startgrid;gridpower++);
        if (startgrid != (1 << gridpower))
-               Sys_Error("fractalnoise: grid must be power of 2\n");
+       {
+               Con_Printf("fractalnoise: grid must be power of 2\n");
+               return;
+       }
 
        startgrid = bound(0, startgrid, size);
 
@@ -129,7 +134,7 @@ void fractalnoise(qbyte *noise, int size, int startgrid)
        // normalize noise and copy to output
        for (y = 0;y < size;y++)
                for (x = 0;x < size;x++)
-                       *noise++ = (qbyte) (((n(x,y) - min) * 256) / max);
+                       *noise++ = (unsigned char) (((n(x,y) - min) * 256) / max);
        free(noisebuf);
 #undef n
 }
@@ -145,14 +150,14 @@ void VectorVectors(const vec3_t forward, vec3_t right, vec3_t up)
        right[0] -= d * forward[0];
        right[1] -= d * forward[1];
        right[2] -= d * forward[2];
-       VectorNormalizeFast(right);
+       VectorNormalize(right);
        CrossProduct(right, forward, up);
 }
 #if QW
 #include "pmove.h"
 extern qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace);
 #endif
-float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int contents, int hitbmodels, void **hitent)
+trace_t CL_TraceBox (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hitbmodels, int *hitent, int hitsupercontentsmask, qboolean hitplayers)
 {
 #if QW
        pmtrace_t trace;
@@ -167,12 +172,11 @@ float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int
 #else
        RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
 #endif
-       VectorCopy(trace.endpos, impact);
-       VectorCopy(trace.plane.normal, normal);
-       return trace.fraction;
+       return trace;
 }
 #else
 #include "cl_collision.h"
+#include "image.h"
 #endif
 
 #define MAX_PARTICLES                  32768   // default max # of particles at one time
@@ -180,47 +184,70 @@ float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int
 
 typedef enum
 {
-       pt_static, pt_rain, pt_bubble, pt_blood, pt_grow, pt_decal
+       PARTICLE_BILLBOARD = 0,
+       PARTICLE_SPARK = 1,
+       PARTICLE_ORIENTED_DOUBLESIDED = 2,
+       PARTICLE_BEAM = 3
 }
-ptype_t;
+porientation_t;
 
-#define PARTICLE_INVALID 0
-#define PARTICLE_BILLBOARD 1
-#define PARTICLE_SPARK 2
-#define PARTICLE_ORIENTED_DOUBLESIDED 3
-#define PARTICLE_BEAM 4
+typedef enum
+{
+       PBLEND_ALPHA = 0,
+       PBLEND_ADD = 1,
+       PBLEND_MOD = 2
+}
+pblend_t;
 
-#define PBLEND_ALPHA 0
-#define PBLEND_ADD 1
-#define PBLEND_MOD 2
+typedef struct particletype_s
+{
+       pblend_t blendmode;
+       porientation_t orientation;
+       qboolean lighting;
+}
+particletype_t;
+
+typedef enum
+{
+       pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
+}
+ptype_t;
+
+// must match ptype_t values
+particletype_t particletype[pt_total] =
+{
+       {PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_alphastatic
+       {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_static
+       {PBLEND_ADD, PARTICLE_SPARK, false}, //pt_spark
+       {PBLEND_ADD, PARTICLE_BEAM, false}, //pt_beam
+       {PBLEND_ADD, PARTICLE_SPARK, false}, //pt_rain
+       {PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, false}, //pt_raindecal
+       {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_snow
+       {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_bubble
+       {PBLEND_MOD, PARTICLE_BILLBOARD, false}, //pt_blood
+       {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_smoke
+       {PBLEND_MOD, PARTICLE_ORIENTED_DOUBLESIDED, false}, //pt_decal
+       {PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_entityparticle
+};
 
 typedef struct particle_s
 {
-       ptype_t         type;
-       int                     orientation;
+       particletype_t *type;
        int                     texnum;
-       int                     blendmode;
        vec3_t          org;
-       vec3_t          vel;
-       float           die;
-       float           scalex;
-       float           scaley;
+       vec3_t          vel; // velocity of particle, or orientation of decal, or end point of beam
+       float           size;
        float           alpha; // 0-255
        float           alphafade; // how much alpha reduces per second
-       float           time2; // used for various things (snow fluttering, for example)
+       float           time2; // used for snow fluttering and decal fade
        float           bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
        float           gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
-       vec3_t          oldorg;
-       vec3_t          vel2; // used for snow fluttering (base velocity, wind for instance)
        float           friction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
-       float           pressure; // if non-zero, apply pressure to other particles
-       qbyte           color[4];
-#ifndef WORKINGLQUAKE
-       entity_render_t *owner; // decal stuck to this entity
+       unsigned char           color[4];
+       unsigned short owner; // decal stuck to this entity
        model_t         *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
        vec3_t          relativeorigin; // decal at this location in entity's coordinate space
        vec3_t          relativedirection; // decal oriented this way relative to entity's coordinate space
-#endif
 }
 particle_t;
 
@@ -264,27 +291,33 @@ static int particlepalette[256] =
 
 // texture numbers in particle font
 static const int tex_smoke[8] = {0, 1, 2, 3, 4, 5, 6, 7};
-static const int tex_rainsplash[16] = {8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23};
-static const int tex_particle = 24;
-static const int tex_raindrop = 25;
-static const int tex_bubble = 26;
-static const int tex_beam = 27;
-static const int tex_blooddecal[8] = {32, 33, 34, 35, 36, 37, 38, 39};
+static const int tex_bulletdecal[8] = {8, 9, 10, 11, 12, 13, 14, 15};
+static const int tex_blooddecal[8] = {16, 17, 18, 19, 20, 21, 22, 23};
+static const int tex_bloodparticle[8] = {24, 25, 26, 27, 28, 29, 30, 31};
+static const int tex_rainsplash[16] = {32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47};
+static const int tex_particle = 63;
+static const int tex_bubble = 62;
+static const int tex_raindrop = 61;
+static const int tex_beam = 60;
 
 static int                     cl_maxparticles;
 static int                     cl_numparticles;
+static int                     cl_freeparticle;
 static particle_t      *particles;
-static particle_t      **freeparticles; // list used only in compacting particles array
 
 cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1"};
+cvar_t cl_particles_quality = {CVAR_SAVE, "cl_particles_quality", "1"};
 cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1"};
 cvar_t cl_particles_bloodshowers = {CVAR_SAVE, "cl_particles_bloodshowers", "1"};
 cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1"};
-cvar_t cl_particles_blood_size = {CVAR_SAVE, "cl_particles_blood_size", "8"};
 cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5"};
+cvar_t cl_particles_blood_bloodhack = {CVAR_SAVE, "cl_particles_blood_bloodhack", "1"};
 cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1"};
+cvar_t cl_particles_explosions_bubbles = {CVAR_SAVE, "cl_particles_explosions_bubbles", "1"};
+cvar_t cl_particles_explosions_smoke = {CVAR_SAVE, "cl_particles_explosions_smokes", "0"};
+cvar_t cl_particles_explosions_sparks = {CVAR_SAVE, "cl_particles_explosions_sparks", "1"};
+cvar_t cl_particles_explosions_shell = {CVAR_SAVE, "cl_particles_explosions_shell", "0"};
 cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1"};
-cvar_t cl_particles_smoke_size = {CVAR_SAVE, "cl_particles_smoke_size", "7"};
 cvar_t cl_particles_smoke_alpha = {CVAR_SAVE, "cl_particles_smoke_alpha", "0.5"};
 cvar_t cl_particles_smoke_alphafade = {CVAR_SAVE, "cl_particles_smoke_alphafade", "0.55"};
 cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1"};
@@ -293,13 +326,11 @@ cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "0"};
 cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "0"};
 cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "20"};
 
-#ifndef WORKINGLQUAKE
-static mempool_t *cl_part_mempool;
-#endif
-
 void CL_Particles_Clear(void)
 {
        cl_numparticles = 0;
+       cl_freeparticle = 0;
+       memset(particles, 0, sizeof(particle_t) * cl_maxparticles);
 }
 
 /*
@@ -312,6 +343,7 @@ void CL_Particles_Init (void)
 {
        int             i;
 
+// COMMANDLINEOPTION: Client: -particles <number> changes maximum number of particles at once, default 32768
        i = COM_CheckParm ("-particles");
 
        if (i && i < com_argc - 1)
@@ -326,14 +358,18 @@ void CL_Particles_Init (void)
        Cmd_AddCommand ("pointfile", CL_ReadPointFile_f);
 
        Cvar_RegisterVariable (&cl_particles);
+       Cvar_RegisterVariable (&cl_particles_quality);
        Cvar_RegisterVariable (&cl_particles_size);
        Cvar_RegisterVariable (&cl_particles_bloodshowers);
        Cvar_RegisterVariable (&cl_particles_blood);
-       Cvar_RegisterVariable (&cl_particles_blood_size);
        Cvar_RegisterVariable (&cl_particles_blood_alpha);
+       Cvar_RegisterVariable (&cl_particles_blood_bloodhack);
+       Cvar_RegisterVariable (&cl_particles_explosions_bubbles);
+       Cvar_RegisterVariable (&cl_particles_explosions_smoke);
+       Cvar_RegisterVariable (&cl_particles_explosions_sparks);
+       Cvar_RegisterVariable (&cl_particles_explosions_shell);
        Cvar_RegisterVariable (&cl_particles_bulletimpacts);
        Cvar_RegisterVariable (&cl_particles_smoke);
-       Cvar_RegisterVariable (&cl_particles_smoke_size);
        Cvar_RegisterVariable (&cl_particles_smoke_alpha);
        Cvar_RegisterVariable (&cl_particles_smoke_alphafade);
        Cvar_RegisterVariable (&cl_particles_sparks);
@@ -344,66 +380,122 @@ void CL_Particles_Init (void)
 
 #ifdef WORKINGLQUAKE
        particles = (particle_t *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t), "particles");
-       freeparticles = (void *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t *), "particles");
 #else
-       cl_part_mempool = Mem_AllocPool("CL_Part");
-       particles = (particle_t *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t));
-       freeparticles = (void *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t *));
+       particles = (particle_t *) Mem_Alloc(cl_mempool, cl_maxparticles * sizeof(particle_t));
+#endif
+       CL_Particles_Clear();
+}
+
+void CL_Particles_Shutdown (void)
+{
+#ifdef WORKINGLQUAKE
+       // No clue what to do here...
 #endif
-       cl_numparticles = 0;
 }
 
-#define particle(ptype, porientation, pcolor1, pcolor2, ptex, plight, pblendmode, pscalex, pscaley, palpha, palphafade, ptime, pgravity, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2, pfriction, ppressure)\
-{\
-       if (cl_numparticles < cl_maxparticles)\
-       {\
-               particle_t      *part;\
-               int ptempcolor, ptempcolor2, pcr1, pcg1, pcb1, pcr2, pcg2, pcb2;\
-               ptempcolor = (pcolor1);\
-               ptempcolor2 = (pcolor2);\
-               pcr2 = ((ptempcolor2) >> 16) & 0xFF;\
-               pcg2 = ((ptempcolor2) >> 8) & 0xFF;\
-               pcb2 = (ptempcolor2) & 0xFF;\
-               if (ptempcolor != ptempcolor2)\
-               {\
-                       pcr1 = ((ptempcolor) >> 16) & 0xFF;\
-                       pcg1 = ((ptempcolor) >> 8) & 0xFF;\
-                       pcb1 = (ptempcolor) & 0xFF;\
-                       ptempcolor = rand() & 0xFF;\
-                       pcr2 = (((pcr2 - pcr1) * ptempcolor) >> 8) + pcr1;\
-                       pcg2 = (((pcg2 - pcg1) * ptempcolor) >> 8) + pcg1;\
-                       pcb2 = (((pcb2 - pcb1) * ptempcolor) >> 8) + pcb1;\
-               }\
-               part = &particles[cl_numparticles++];\
-               memset(part, 0, sizeof(*part));\
-               part->type = (ptype);\
-               part->color[0] = pcr2;\
-               part->color[1] = pcg2;\
-               part->color[2] = pcb2;\
-               part->color[3] = 0xFF;\
-               part->orientation = porientation;\
-               part->texnum = ptex;\
-               part->blendmode = pblendmode;\
-               part->scalex = (pscalex);\
-               part->scaley = (pscaley);\
-               part->alpha = (palpha);\
-               part->alphafade = (palphafade);\
-               part->die = cl.time + (ptime);\
-               part->gravity = (pgravity);\
-               part->bounce = (pbounce);\
-               part->org[0] = (px);\
-               part->org[1] = (py);\
-               part->org[2] = (pz);\
-               part->vel[0] = (pvx);\
-               part->vel[1] = (pvy);\
-               part->vel[2] = (pvz);\
-               part->time2 = (ptime2);\
-               part->vel2[0] = (pvx2);\
-               part->vel2[1] = (pvy2);\
-               part->vel2[2] = (pvz2);\
-               part->friction = (pfriction);\
-               part->pressure = (ppressure);\
-       }\
+// list of all 26 parameters:
+// ptype - any of the pt_ enum values (pt_static, pt_blood, etc), see ptype_t near the top of this file
+// pcolor1,pcolor2 - minimum and maximum ranges of color, randomly interpolated to decide particle color
+// ptex - any of the tex_ values such as tex_smoke[rand()&7] or tex_particle
+// psize - size of particle (or thickness for PARTICLE_SPARK and PARTICLE_BEAM)
+// palpha - opacity of particle as 0-255 (can be more than 255)
+// palphafade - rate of fade per second (so 256 would mean a 256 alpha particle would fade to nothing in 1 second)
+// ptime - how long the particle can live (note it is also removed if alpha drops to nothing)
+// pgravity - how much effect gravity has on the particle (0-1)
+// pbounce - how much bounce the particle has when it hits a surface (0-1), -1 makes a blood splat when it hits a surface, 0 does not even check for collisions
+// px,py,pz - starting origin of particle
+// pvx,pvy,pvz - starting velocity of particle
+// pfriction - how much the particle slows down per second (0-1 typically, can slowdown faster than 1)
+particle_t *particle(particletype_t *ptype, int pcolor1, int pcolor2, int ptex, float psize, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pfriction)
+{
+       particle_t *part;
+       int ptempcolor, ptempcolor2, pcr1, pcg1, pcb1, pcr2, pcg2, pcb2;
+       ptempcolor = (pcolor1);
+       ptempcolor2 = (pcolor2);
+       pcr2 = ((ptempcolor2) >> 16) & 0xFF;
+       pcg2 = ((ptempcolor2) >> 8) & 0xFF;
+       pcb2 = (ptempcolor2) & 0xFF;
+       if (ptempcolor != ptempcolor2)
+       {
+               pcr1 = ((ptempcolor) >> 16) & 0xFF;
+               pcg1 = ((ptempcolor) >> 8) & 0xFF;
+               pcb1 = (ptempcolor) & 0xFF;
+               ptempcolor = rand() & 0xFF;
+               pcr2 = (((pcr2 - pcr1) * ptempcolor) >> 8) + pcr1;
+               pcg2 = (((pcg2 - pcg1) * ptempcolor) >> 8) + pcg1;
+               pcb2 = (((pcb2 - pcb1) * ptempcolor) >> 8) + pcb1;
+       }
+       for (;cl_freeparticle < cl_maxparticles && particles[cl_freeparticle].type;cl_freeparticle++);
+       if (cl_freeparticle >= cl_maxparticles)
+               return NULL;
+       part = &particles[cl_freeparticle++];
+       if (cl_numparticles < cl_freeparticle)
+               cl_numparticles = cl_freeparticle;
+       memset(part, 0, sizeof(*part));
+       part->type = (ptype);
+       part->color[0] = pcr2;
+       part->color[1] = pcg2;
+       part->color[2] = pcb2;
+       part->color[3] = 0xFF;
+       part->texnum = ptex;
+       part->size = (psize);
+       part->alpha = (palpha);
+       part->alphafade = (palphafade);
+       part->gravity = (pgravity);
+       part->bounce = (pbounce);
+       part->org[0] = (px);
+       part->org[1] = (py);
+       part->org[2] = (pz);
+       part->vel[0] = (pvx);
+       part->vel[1] = (pvy);
+       part->vel[2] = (pvz);
+       part->time2 = 0;
+       part->friction = (pfriction);
+       return part;
+}
+
+void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
+{
+       particle_t *p;
+       if (!cl_decals.integer)
+               return;
+       p = particle(particletype + pt_decal, color1, color2, texnum, size, alpha, 0, 0, 0, org[0] + normal[0], org[1] + normal[1], org[2] + normal[2], normal[0], normal[1], normal[2], 0);
+       if (p)
+       {
+               p->time2 = cl.time;
+#ifndef WORKINGLQUAKE
+               p->owner = hitent;
+               p->ownermodel = cl_entities[p->owner].render.model;
+               Matrix4x4_Transform(&cl_entities[p->owner].render.inversematrix, org, p->relativeorigin);
+               Matrix4x4_Transform3x3(&cl_entities[p->owner].render.inversematrix, normal, p->relativedirection);
+               VectorAdd(p->relativeorigin, p->relativedirection, p->relativeorigin);
+#endif
+       }
+}
+
+void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size, float alpha, int texnum, int color1, int color2)
+{
+       int i;
+       float bestfrac, bestorg[3], bestnormal[3];
+       float org2[3];
+       int besthitent = 0, hitent;
+       trace_t trace;
+       bestfrac = 10;
+       for (i = 0;i < 32;i++)
+       {
+               VectorRandom(org2);
+               VectorMA(org, maxdist, org2, org2);
+               trace = CL_TraceBox(org, vec3_origin, vec3_origin, org2, true, &hitent, SUPERCONTENTS_SOLID, false);
+               if (bestfrac > trace.fraction)
+               {
+                       bestfrac = trace.fraction;
+                       besthitent = hitent;
+                       VectorCopy(trace.endpos, bestorg);
+                       VectorCopy(trace.plane.normal, bestnormal);
+               }
+       }
+       if (bestfrac < 1)
+               CL_SpawnDecalParticleForSurface(besthitent, bestorg, bestnormal, color1, color2, texnum, size, alpha);
 }
 
 /*
@@ -443,9 +535,9 @@ void CL_EntityParticles (entity_t *ent)
                forward[2] = -sp;
 
 #ifdef WORKINGLQUAKE
-               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, PBLEND_ADD, 2, 2, 255, 0, 0, 0, 0, ent->origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+               particle(particletype + pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 2, 255, 0, 0, 0, ent->origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0);
 #else
-               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, PBLEND_ADD, 2, 2, 255, 0, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+               particle(particletype + pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 2, 255, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0);
 #endif
        }
 }
@@ -458,20 +550,24 @@ void CL_ReadPointFile_f (void)
        char *pointfile = NULL, *pointfilepos, *t, tchar;
        char name[MAX_OSPATH];
 
-       FS_StripExtension(cl.worldmodel->name, name);
-       strcat(name, ".pts");
+       if (!cl.worldmodel)
+               return;
+
+       FS_StripExtension (cl.worldmodel->name, name, sizeof (name));
+       strlcat (name, ".pts", sizeof (name));
 #if WORKINGLQUAKE
        pointfile = COM_LoadTempFile (name);
 #else
-       pointfile = FS_LoadFile(name, true);
+       pointfile = (char *)FS_LoadFile(name, tempmempool, true, NULL);
 #endif
        if (!pointfile)
        {
-               Con_Printf ("Could not open %s\n", name);
+               Con_Printf("Could not open %s\n", name);
                return;
        }
 
-       Con_Printf ("Reading %s...\n", name);
+       Con_Printf("Reading %s...\n", name);
+       VectorClear(leakorg);
        c = 0;
        s = 0;
        pointfilepos = pointfile;
@@ -498,18 +594,18 @@ void CL_ReadPointFile_f (void)
                if (cl_numparticles < cl_maxparticles - 3)
                {
                        s++;
-                       particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, false, PBLEND_ALPHA, 2, 2, 255, 0, 99999, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+                       particle(particletype + pt_static, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0);
                }
        }
 #ifndef WORKINGLQUAKE
        Mem_Free(pointfile);
 #endif
        VectorCopy(leakorg, org);
-       Con_Printf ("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
+       Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
 
-       particle(pt_static, PARTICLE_BEAM, 0xFF0000, 0xFF0000, tex_beam, false, PBLEND_ALPHA, 64, 64, 255, 0, 99999, 0, 0, org[0] - 4096, org[1], org[2], 0, 0, 0, 0, org[0] + 4096, org[1], org[2], 0, 0);
-       particle(pt_static, PARTICLE_BEAM, 0x00FF00, 0x00FF00, tex_beam, false, PBLEND_ALPHA, 64, 64, 255, 0, 99999, 0, 0, org[0], org[1] - 4096, org[2], 0, 0, 0, 0, org[0], org[1] + 4096, org[2], 0, 0);
-       particle(pt_static, PARTICLE_BEAM, 0x0000FF, 0x0000FF, tex_beam, false, PBLEND_ALPHA, 64, 64, 255, 0, 99999, 0, 0, org[0], org[1], org[2] - 4096, 0, 0, 0, 0, org[0], org[1], org[2] + 4096, 0, 0);
+       particle(particletype + pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0);
+       particle(particletype + pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0);
+       particle(particletype + pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0);
 }
 
 /*
@@ -524,8 +620,7 @@ void CL_ParseParticleEffect (void)
        vec3_t org, dir;
        int i, count, msgcount, color;
 
-       for (i=0 ; i<3 ; i++)
-               org[i] = MSG_ReadCoord ();
+       MSG_ReadVector(org, cl.protocol);
        for (i=0 ; i<3 ; i++)
                dir[i] = MSG_ReadChar () * (1.0/16);
        msgcount = MSG_ReadByte ();
@@ -536,6 +631,21 @@ void CL_ParseParticleEffect (void)
        else
                count = msgcount;
 
+       if (cl_particles_blood_bloodhack.integer)
+       {
+               if (color == 73)
+               {
+                       // regular blood
+                       CL_BloodPuff(org, dir, count / 2);
+                       return;
+               }
+               if (color == 225)
+               {
+                       // lightning blood
+                       CL_BloodPuff(org, dir, count / 2);
+                       return;
+               }
+       }
        CL_RunParticleEffect (org, dir, color, count);
 }
 
@@ -547,62 +657,58 @@ CL_ParticleExplosion
 */
 void CL_ParticleExplosion (vec3_t org)
 {
-       int i, k;
+       int i;
+       trace_t trace;
        //vec3_t v;
        //vec3_t v2;
        if (cl_stainmaps.integer)
                R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
+       CL_SpawnDecalParticleForPoint(org, 40, 48, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
 
-       i = Mod_PointContents(org, cl.worldmodel);
-       if ((i == CONTENTS_SLIME || i == CONTENTS_WATER) && cl_particles.integer && cl_particles_bubbles.integer)
+       i = CL_PointSuperContents(org);
+       if (i & (SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER))
        {
-               for (i = 0;i < 128;i++)
-               {
-                       particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, PBLEND_ADD, 2, 2, lhrandom(128, 255), 256, 9999, -0.25, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, (1.0 / 16.0), 0);
-               }
+               if (cl_particles.integer && cl_particles_bubbles.integer && cl_particles_explosions_bubbles.integer)
+                       for (i = 0;i < 128 * cl_particles_quality.value;i++)
+                               particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, (1.0f / cl_particles_quality.value) * lhrandom(128, 255), (1.0f / cl_particles_quality.value) * 128, -0.125, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), (1.0 / 16.0));
        }
        else
        {
-               /*
                // LordHavoc: smoke effect similar to UT2003, chews fillrate too badly up close
                // smoke puff
-               if (cl_particles.integer && cl_particles_smoke.integer)
+               if (cl_particles.integer && cl_particles_smoke.integer && cl_particles_explosions_smoke.integer)
                {
-                       for (i = 0;i < 64;i++)
+                       for (i = 0;i < 32;i++)
                        {
+                               int k;
+                               vec3_t v, v2;
 #ifdef WORKINGLQUAKE
-                               v2[0] = lhrandom(-64, 64);
-                               v2[1] = lhrandom(-64, 64);
-                               v2[2] = lhrandom(-8, 24);
+                               v2[0] = lhrandom(-48, 48);
+                               v2[1] = lhrandom(-48, 48);
+                               v2[2] = lhrandom(-48, 48);
 #else
                                for (k = 0;k < 16;k++)
                                {
-                                       v[0] = org[0] + lhrandom(-64, 64);
-                                       v[1] = org[1] + lhrandom(-64, 64);
-                                       v[2] = org[2] + lhrandom(-8, 24);
-                                       if (CL_TraceLine(org, v, v2, NULL, 0, true, NULL) >= 0.1)
+                                       v[0] = org[0] + lhrandom(-48, 48);
+                                       v[1] = org[1] + lhrandom(-48, 48);
+                                       v[2] = org[2] + lhrandom(-48, 48);
+                                       trace = CL_TraceBox(org, vec3_origin, vec3_origin, v, true, NULL, SUPERCONTENTS_SOLID, false);
+                                       if (trace.fraction >= 0.1)
                                                break;
                                }
-                               VectorSubtract(v2, org, v2);
+                               VectorSubtract(trace.endpos, org, v2);
 #endif
                                VectorScale(v2, 2.0f, v2);
-                               particle(pt_static, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, PBLEND_ADD, 12, 12, 255, 512, 9999, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, 0, 0);
+                               particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 12, 32, 64, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0);
                        }
                }
-               */
 
-               if (cl_particles.integer && cl_particles_sparks.integer)
-               {
-                       // sparks
-                       for (i = 0;i < 256;i++)
-                       {
-                               k = particlepalette[0x68 + (rand() & 7)];
-                               particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 1.5f, 0.05f, lhrandom(0, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 160, 0, 0, 0, 0, 0, 0);
-                       }
-               }
+               if (cl_particles.integer && cl_particles_sparks.integer && cl_particles_explosions_sparks.integer)
+                       for (i = 0;i < 128 * cl_particles_quality.value;i++)
+                               particle(particletype + pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 1, 0, org[0], org[1], org[2], lhrandom(-256, 256), lhrandom(-256, 256), lhrandom(-256, 256) + 80, 0.2);
        }
 
-       if (cl_explosions.integer)
+       if (cl_particles_explosions_shell.integer)
                R_NewExplosion(org);
 }
 
@@ -614,13 +720,20 @@ CL_ParticleExplosion2
 */
 void CL_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
 {
+       vec3_t vel;
+       vec3_t offset;
        int i, k;
+       float pscale;
        if (!cl_particles.integer) return;
 
-       for (i = 0;i < 512;i++)
+       for (i = 0;i < 512 * cl_particles_quality.value;i++)
        {
+               VectorRandom (offset);
+               VectorScale (offset, 192, vel);
+               VectorScale (offset, 8, offset);
                k = particlepalette[colorStart + (i % colorLength)];
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 1.5, 1.5, 255, 384, 0.3, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 0, 0, 0, 0, 1, 0);
+               pscale = lhrandom(0.5, 1.5);
+               particle(particletype + pt_static, k, k, tex_particle, pscale, (1.0f / cl_particles_quality.value) * 255, (1.0f/cl_particles_quality.value)*512, 0, 0, org[0] + offset[0], org[1] + offset[1], org[2] + offset[2], vel[0], vel[1], vel[2], lhrandom(1.5, 3));
        }
 }
 
@@ -632,11 +745,7 @@ CL_BlobExplosion
 */
 void CL_BlobExplosion (vec3_t org)
 {
-       if (cl_stainmaps.integer)
-               R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
-
-       if (cl_explosions.integer)
-               R_NewExplosion(org);
+       CL_ParticleExplosion(org);
 }
 
 /*
@@ -655,10 +764,14 @@ void CL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
                return;
        }
        if (!cl_particles.integer) return;
+       count *= cl_particles_quality.value;
        while (count--)
        {
                k = particlepalette[color + (rand()&7)];
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 1, 1, 255, 512, 9999, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-15, 15), lhrandom(-15, 15), lhrandom(-15, 15), 0, 0, 0, 0, 0, 0);
+               if (gamemode == GAME_GOODVSBAD2)
+                       particle(particletype + pt_alphastatic, k, k, tex_particle, 5, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 300, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-10, 10), lhrandom(-10, 10), lhrandom(-10, 10), 0);
+               else
+                       particle(particletype + pt_alphastatic, k, k, tex_particle, 1, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 512, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), dir[0] + lhrandom(-15, 15), dir[1] + lhrandom(-15, 15), dir[2] + lhrandom(-15, 15), 0);
        }
 }
 
@@ -668,83 +781,90 @@ void CL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
 CL_SparkShower
 ===============
 */
-void CL_SparkShower (vec3_t org, vec3_t dir, int count)
+void CL_SparkShower (vec3_t org, vec3_t dir, int count, vec_t gravityscale)
 {
-       vec3_t org2, org3;
        int k;
 
-       if (cl_stainmaps.integer)
-               R_Stain(org, 32, 96, 96, 96, 24, 128, 128, 128, 24);
-
        if (!cl_particles.integer) return;
 
-       if (cl_particles_bulletimpacts.integer)
+       if (cl_particles_sparks.integer)
        {
-               // smoke puff
-               if (cl_particles_smoke.integer)
+               // sparks
+               count *= cl_particles_quality.value;
+               while(count--)
                {
-                       k = count / 4;
-                       while(k--)
-                       {
-                               org2[0] = org[0] + 0.125f * lhrandom(-count, count);
-                               org2[1] = org[1] + 0.125f * lhrandom(-count, count);
-                               org2[2] = org[2] + 0.125f * lhrandom(-count, count);
-                               CL_TraceLine(org, org2, org3, NULL, 0, true, NULL);
-                               particle(pt_grow, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, PBLEND_ADD, 3, 3, 255, 1024, 9999, -0.2, 0, org3[0], org3[1], org3[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 15, 0, 0, 0, 0, 0);
-                       }
+                       k = particlepalette[0x68 + (rand() & 7)];
+                       particle(particletype + pt_spark, k, k, tex_particle, 0.4f, (1.0f / cl_particles_quality.value) * lhrandom(64, 255), (1.0f / cl_particles_quality.value) * 512, gravityscale, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0);
                }
+       }
+}
 
-               if (cl_particles_sparks.integer)
+void CL_Smoke (vec3_t org, vec3_t dir, int count)
+{
+       vec3_t org2;
+       int k;
+       trace_t trace;
+
+       if (!cl_particles.integer) return;
+
+       // smoke puff
+       if (cl_particles_smoke.integer)
+       {
+               k = count * 0.25 * cl_particles_quality.value;
+               while(k--)
                {
-                       // sparks
-                       while(count--)
-                       {
-                               k = particlepalette[0x68 + (rand() & 7)];
-                               particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 0.4f, 0.015f, lhrandom(64, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 0, 0);
-                       }
+                       org2[0] = org[0] + 0.125f * lhrandom(-count, count);
+                       org2[1] = org[1] + 0.125f * lhrandom(-count, count);
+                       org2[2] = org[2] + 0.125f * lhrandom(-count, count);
+                       trace = CL_TraceBox(org, vec3_origin, vec3_origin, org2, true, NULL, SUPERCONTENTS_SOLID, false);
+                       particle(particletype + pt_smoke, 0x101010, 0x202020, tex_smoke[rand()&7], 3, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 1024, 0, 0, trace.endpos[0], trace.endpos[1], trace.endpos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
                }
        }
 }
 
+void CL_BulletMark (vec3_t org)
+{
+       if (cl_stainmaps.integer)
+               R_Stain(org, 32, 96, 96, 96, 24, 128, 128, 128, 24);
+       CL_SpawnDecalParticleForPoint(org, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
+}
+
 void CL_PlasmaBurn (vec3_t org)
 {
        if (cl_stainmaps.integer)
                R_Stain(org, 48, 96, 96, 96, 32, 128, 128, 128, 32);
+       CL_SpawnDecalParticleForPoint(org, 6, 6, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
 }
 
 static float bloodcount = 0;
 void CL_BloodPuff (vec3_t org, vec3_t vel, int count)
 {
-       float s, r, a;
-       vec3_t org2, org3;
+       float s;
+       vec3_t org2;
+       trace_t trace;
        // bloodcount is used to accumulate counts too small to cause a blood particle
        if (!cl_particles.integer) return;
        if (!cl_particles_blood.integer) return;
 
-       s = count + 32.0f;
+       s = count + 64.0f;
        count *= 5.0f;
        if (count > 1000)
                count = 1000;
        bloodcount += count;
-       r = cl_particles_blood_size.value;
-       a = cl_particles_blood_alpha.value * 255;
        while(bloodcount > 0)
        {
                org2[0] = org[0] + 0.125f * lhrandom(-bloodcount, bloodcount);
                org2[1] = org[1] + 0.125f * lhrandom(-bloodcount, bloodcount);
                org2[2] = org[2] + 0.125f * lhrandom(-bloodcount, bloodcount);
-               CL_TraceLine(org, org2, org3, NULL, 0, true, NULL);
-               particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_blooddecal[rand()&7], true, PBLEND_MOD, r, r, a * 3, a * 1.5, 9999, 0, -1, org3[0], org3[1], org3[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
-               //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, PBLEND_ALPHA, r, r, a, a * 0.5, 9999, 0, -1, org3[0], org3[1], org3[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
-               bloodcount -= r;
+               trace = CL_TraceBox(org, vec3_origin, vec3_origin, org2, true, NULL, SUPERCONTENTS_SOLID, false);
+               particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 0, -1, trace.endpos[0], trace.endpos[1], trace.endpos[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 1);
+               bloodcount -= 16 / cl_particles_quality.value;
        }
 }
 
 void CL_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count)
 {
-       float r;
-       float a;
-       vec3_t diff, center, velscale;
+       vec3_t org, vel, diff, center, velscale;
        if (!cl_particles.integer) return;
        if (!cl_particles_bloodshowers.integer) return;
        if (!cl_particles_blood.integer) return;
@@ -753,26 +873,21 @@ void CL_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count)
        center[0] = (mins[0] + maxs[0]) * 0.5;
        center[1] = (mins[1] + maxs[1]) * 0.5;
        center[2] = (mins[2] + maxs[2]) * 0.5;
-       // FIXME: change velspeed back to 2.0x after fixing mod
        velscale[0] = velspeed * 2.0 / diff[0];
        velscale[1] = velspeed * 2.0 / diff[1];
        velscale[2] = velspeed * 2.0 / diff[2];
 
        bloodcount += count * 5.0f;
-       r = cl_particles_blood_size.value;
-       a = cl_particles_blood_alpha.value * 255;
        while (bloodcount > 0)
        {
-               vec3_t org, vel;
                org[0] = lhrandom(mins[0], maxs[0]);
                org[1] = lhrandom(mins[1], maxs[1]);
                org[2] = lhrandom(mins[2], maxs[2]);
                vel[0] = (org[0] - center[0]) * velscale[0];
                vel[1] = (org[1] - center[1]) * velscale[1];
                vel[2] = (org[2] - center[2]) * velscale[2];
-               bloodcount -= r;
-               particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_blooddecal[rand()&7], true, PBLEND_MOD, r, r, a * 3, a * 1.5, 9999, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0);
-               //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, PBLEND_ALPHA, r, r, a, a * 0.5, 9999, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0);
+               bloodcount -= 16 / cl_particles_quality.value;
+               particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 1);
        }
 }
 
@@ -785,10 +900,11 @@ void CL_ParticleCube (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color
        if (maxs[1] <= mins[1]) {t = mins[1];mins[1] = maxs[1];maxs[1] = t;}
        if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;}
 
+       count *= cl_particles_quality.value;
        while (count--)
        {
                k = particlepalette[colorbase + (rand()&3)];
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 2, 2, 255, 0, lhrandom(1, 2), gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0);
+               particle(particletype + pt_alphastatic, k, k, tex_particle, 2, 255 / cl_particles_quality.value, (255 / cl_particles_quality.value) / 2, gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0);
        }
 }
 
@@ -796,28 +912,23 @@ void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color
 {
        int k;
        float t, z, minz, maxz;
+       particle_t *p;
        if (!cl_particles.integer) return;
        if (maxs[0] <= mins[0]) {t = mins[0];mins[0] = maxs[0];maxs[0] = t;}
        if (maxs[1] <= mins[1]) {t = mins[1];mins[1] = maxs[1];maxs[1] = t;}
        if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;}
        if (dir[2] < 0) // falling
-       {
-               t = (maxs[2] - mins[2]) / -dir[2];
                z = maxs[2];
-       }
        else // rising??
-       {
-               t = (maxs[2] - mins[2]) / dir[2];
                z = mins[2];
-       }
-       if (t < 0 || t > 2) // sanity check
-               t = 2;
 
        minz = z - fabs(dir[2]) * 0.1;
        maxz = z + fabs(dir[2]) * 0.1;
        minz = bound(mins[2], minz, maxs[2]);
        maxz = bound(mins[2], maxz, maxs[2]);
 
+       count *= cl_particles_quality.value;
+
        switch(type)
        {
        case 0:
@@ -826,18 +937,26 @@ void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color
                while(count--)
                {
                        k = particlepalette[colorbase + (rand()&3)];
-                       particle(pt_rain, PARTICLE_SPARK, k, k, tex_particle, true, PBLEND_ADD, 0.5, 0.02, lhrandom(8, 16), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
+                       if (gamemode == GAME_GOODVSBAD2)
+                               particle(particletype + pt_rain, k, k, tex_particle, 20, lhrandom(8, 16) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
+                       else
+                               particle(particletype + pt_rain, k, k, tex_particle, 0.5, lhrandom(8, 16) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
                }
                break;
        case 1:
                while(count--)
                {
                        k = particlepalette[colorbase + (rand()&3)];
-                       particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 1, 1, lhrandom(64, 128), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
+                       if (gamemode == GAME_GOODVSBAD2)
+                               p = particle(particletype + pt_snow, k, k, tex_particle, 20, lhrandom(64, 128) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
+                       else
+                               p = particle(particletype + pt_snow, k, k, tex_particle, 1, lhrandom(64, 128) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
+                       if (p)
+                               VectorCopy(p->vel, p->relativedirection);
                }
                break;
        default:
-               Host_Error("CL_ParticleRain: unknown type %i (0 = rain, 1 = snow)\n", type);
+               Con_Printf ("CL_ParticleRain: unknown type %i (0 = rain, 1 = snow)\n", type);
        }
 }
 
@@ -856,6 +975,7 @@ void CL_Stardust (vec3_t mins, vec3_t maxs, int count)
        center[1] = (mins[1] + maxs[1]) * 0.5f;
        center[2] = (mins[2] + maxs[2]) * 0.5f;
 
+       count *= cl_particles_quality.value;
        while (count--)
        {
                k = particlepalette[224 + (rand()&15)];
@@ -863,10 +983,10 @@ void CL_Stardust (vec3_t mins, vec3_t maxs, int count)
                o[1] = lhrandom(mins[1], maxs[1]);
                o[2] = lhrandom(mins[2], maxs[2]);
                VectorSubtract(o, center, v);
-               VectorNormalizeFast(v);
+               VectorNormalize(v);
                VectorScale(v, 100, v);
                v[2] += sv_gravity.value * 0.15f;
-               particle(pt_static, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.5, 1.5, lhrandom(64, 128), 128, 9999, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0, 0);
+               particle(particletype + pt_static, 0x903010, 0xFFD030, tex_particle, 1.5, lhrandom(64, 128) / cl_particles_quality.value, 128 / cl_particles_quality.value, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0.2);
        }
 }
 
@@ -879,12 +999,13 @@ void CL_FlameCube (vec3_t mins, vec3_t maxs, int count)
        if (maxs[1] <= mins[1]) {t = mins[1];mins[1] = maxs[1];maxs[1] = t;}
        if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;}
 
+       count *= cl_particles_quality.value;
        while (count--)
        {
                k = particlepalette[224 + (rand()&15)];
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 4, 4, lhrandom(64, 128), 384, 9999, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 0, 0, 0, 0, 1, 0);
+               particle(particletype + pt_static, k, k, tex_particle, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 1);
                if (count & 1)
-                       particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, 6, 6, lhrandom(48, 96), 64, 9999, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 0, 0, 0, 0, 0, 0);
+                       particle(particletype + pt_static, 0x303030, 0x606060, tex_smoke[rand()&7], 6, lhrandom(48, 96) / cl_particles_quality.value, 64 / cl_particles_quality.value, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 0);
        }
 }
 
@@ -893,10 +1014,11 @@ void CL_Flames (vec3_t org, vec3_t vel, int count)
        int k;
        if (!cl_particles.integer) return;
 
+       count *= cl_particles_quality.value;
        while (count--)
        {
                k = particlepalette[224 + (rand()&15)];
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 4, 4, lhrandom(64, 128), 384, 9999, -1, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 1, 0);
+               particle(particletype + pt_static, k, k, tex_particle, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, -1, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 1);
        }
 }
 
@@ -910,14 +1032,15 @@ CL_LavaSplash
 */
 void CL_LavaSplash (vec3_t origin)
 {
-       int                     i, j, k;
-       float           vel;
+       float i, j, inc, vel;
+       int k, l;
        vec3_t          dir, org;
        if (!cl_particles.integer) return;
 
-       for (i=-128 ; i<128 ; i+=16)
+       inc = 32 / cl_particles_quality.value;
+       for (i = -128;i < 128;i += inc)
        {
-               for (j=-128 ; j<128 ; j+=16)
+               for (j = -128;j < 128;j += inc)
                {
                        dir[0] = j + lhrandom(0, 8);
                        dir[1] = i + lhrandom(0, 8);
@@ -926,8 +1049,17 @@ void CL_LavaSplash (vec3_t origin)
                        org[1] = origin[1] + dir[1];
                        org[2] = origin[2] + lhrandom(0, 64);
                        vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
-                       k = particlepalette[224 + (rand()&7)];
-                       particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 7, 7, 255, 192, 9999, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
+                       if (gamemode == GAME_GOODVSBAD2)
+                       {
+                               k = particlepalette[0 + (rand()&255)];
+                               l = particlepalette[0 + (rand()&255)];
+                               particle(particletype + pt_static, k, l, tex_particle, 12, inc * 8, inc * 8, 0.05, 1, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0);
+                       }
+                       else
+                       {
+                               k = l = particlepalette[224 + (rand()&7)];
+                               particle(particletype + pt_static, k, l, tex_particle, 12, inc * 8, inc * 8, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0);
+                       }
                }
        }
 }
@@ -938,28 +1070,30 @@ CL_TeleportSplash
 
 ===============
 */
-#if WORKINGLQUAKE
-void R_TeleportSplash (vec3_t org)
+void CL_TeleportSplash (vec3_t org)
 {
-       int i, j, k;
+       float i, j, k, inc;
        if (!cl_particles.integer) return;
 
-       for (i=-16 ; i<16 ; i+=8)
-               for (j=-16 ; j<16 ; j+=8)
-                       for (k=-24 ; k<32 ; k+=8)
-                               particle(pt_static, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, PBLEND_ADD, 10, 10, lhrandom(64, 128), 256, 9999, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 0, 0, 0, 0, 1, 0);
+       inc = 8 / cl_particles_quality.value;
+       for (i = -16;i < 16;i += inc)
+               for (j = -16;j < 16;j += inc)
+                       for (k = -24;k < 32;k += inc)
+                               particle(particletype + pt_static, 0xA0A0A0, 0xFFFFFF, tex_particle, 10, inc * lhrandom(8, 16), inc * 32, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 1);
 }
-#endif
 
 #ifdef WORKINGLQUAKE
 void R_RocketTrail (vec3_t start, vec3_t end, int type)
 #else
-void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
+void CL_RocketTrail (vec3_t start, vec3_t end, int type, int color, entity_t *ent)
 #endif
 {
        vec3_t vec, dir, vel, pos;
-       float len, dec, speed, r;
-       int contents, smoke, blood, bubbles;
+       float len, dec, speed, qd;
+       int smoke, blood, bubbles;
+#ifdef WORKINGLQUAKE
+       int contents;
+#endif
 
        if (end[0] == start[0] && end[1] == start[1] && end[2] == start[2])
                return;
@@ -983,8 +1117,11 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
        // if we skip out, leave it reset
        ent->persistent.trail_time = 0.0f;
 
-       speed = 1.0f / (ent->state_current.time - ent->state_previous.time);
+       speed = ent->state_current.time - ent->state_previous.time;
+       if (speed)
+               speed = 1.0f / speed;
        VectorSubtract(ent->state_current.origin, ent->state_previous.origin, vel);
+       color = particlepalette[color];
 #endif
        VectorScale(vel, speed, vel);
 
@@ -992,90 +1129,94 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
        VectorMA(start, dec, vec, pos);
        len -= dec;
 
-       contents = Mod_PointContents(pos, cl.worldmodel);
-       if (contents == CONTENTS_SKY || contents == CONTENTS_LAVA)
-               return;
-
        smoke = cl_particles.integer && cl_particles_smoke.integer;
        blood = cl_particles.integer && cl_particles_blood.integer;
+#ifdef WORKINGLQUAKE
+       contents = CL_PointQ1Contents(pos);
        bubbles = cl_particles.integer && cl_particles_bubbles.integer && (contents == CONTENTS_WATER || contents == CONTENTS_SLIME);
+#else
+       bubbles = cl_particles.integer && cl_particles_bubbles.integer && (CL_PointSuperContents(pos) & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME));
+#endif
+       qd = 1.0f / cl_particles_quality.value;
 
        while (len >= 0)
        {
                switch (type)
                {
                        case 0: // rocket trail
-                               dec = 3;
+                               dec = qd*3;
                                if (smoke)
                                {
-                                       particle(pt_grow,   PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, dec, dec, cl_particles_smoke_alpha.value*125, cl_particles_smoke_alphafade.value*125, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), cl_particles_smoke_size.value, 0, 0, 0, 0, 0);
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x801010, 0xFFA020, tex_smoke[rand()&7], false, PBLEND_ADD, dec, dec, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 0, 0, 0, 0, 0, 0);
+                                       particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*125, qd*cl_particles_smoke_alphafade.value*125, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0);
+                                       particle(particletype + pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*288, qd*cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 0);
                                }
                                if (bubbles)
-                               {
-                                       r = lhrandom(1, 2);
-                                       particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, PBLEND_ADD, r, r, lhrandom(64, 255), 256, 9999, -0.25, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, (1.0 / 16.0), 0);
-                               }
+                                       particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, qd*lhrandom(64, 255), qd*256, -0.25, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), (1.0 / 16.0));
                                break;
 
                        case 1: // grenade trail
                                // FIXME: make it gradually stop smoking
-                               dec = 3;
+                               dec = qd*3;
                                if (smoke)
-                               {
-                                       particle(pt_grow, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, dec, dec, cl_particles_smoke_alpha.value*100, cl_particles_smoke_alphafade.value*100, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), cl_particles_smoke_size.value, 0, 0, 0, 0, 0);
-                               }
+                                       particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*100, qd*cl_particles_smoke_alphafade.value*100, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0);
                                break;
 
 
                        case 2: // blood
                        case 4: // slight blood
-                               dec = cl_particles_blood_size.value;
+                               dec = qd*16;
                                if (blood)
-                               {
-                                       particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_blooddecal[rand()&7], true, PBLEND_MOD, dec, dec, cl_particles_blood_alpha.value * 255.0f * 3.0f, cl_particles_blood_alpha.value * 255.0f * 0.5f * 1.5f, 9999, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
-                                       //particle(pt_blood, PARTICLE_BILLBOARD, 0x100000, 0x280000, tex_smoke[rand()&7], true, PBLEND_ALPHA, dec, dec, cl_particles_blood_alpha.value * 255.0f, cl_particles_blood_alpha.value * 255.0f * 0.5, 9999, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
-                               }
+                                       particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 1);
                                break;
 
                        case 3: // green tracer
-                               dec = 6;
+                               dec = qd*6;
                                if (smoke)
                                {
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x002000, 0x003000, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                       if (gamemode == GAME_GOODVSBAD2)
+                                               particle(particletype + pt_static, 0x00002E, 0x000030, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
+                                       else
+                                               particle(particletype + pt_static, 0x002000, 0x003000, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
                                }
                                break;
 
                        case 5: // flame tracer
-                               dec = 6;
+                               dec = qd*6;
                                if (smoke)
-                               {
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x301000, 0x502000, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
-                               }
+                                       particle(particletype + pt_static, 0x301000, 0x502000, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
                                break;
 
                        case 6: // voor trail
-                               dec = 6;
+                               dec = qd*6;
                                if (smoke)
                                {
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x502030, 0x502030, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                       if (gamemode == GAME_GOODVSBAD2)
+                                               particle(particletype + pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, qd*255, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
+                                       else if (gamemode == GAME_PRYDON)
+                                               particle(particletype + pt_static, 0x103040, 0x204050, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
+                                       else
+                                               particle(particletype + pt_static, 0x502030, 0x502030, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
                                }
                                break;
-
+#ifndef WORKINGLQUAKE
                        case 7: // Nehahra smoke tracer
-                               dec = 7;
+                               dec = qd*7;
                                if (smoke)
-                               {
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], true, PBLEND_ALPHA, dec, dec, 64, 320, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
-                               }
+                                       particle(particletype + pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, qd*64, qd*320, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0);
                                break;
                        case 8: // Nexuiz plasma trail
-                               dec = 4;
+                               dec = qd*4;
                                if (smoke)
-                               {
-                                       //particle(pt_static, PARTICLE_BILLBOARD, 0x2030FF, 0x80C0FF, tex_particle, false, PBLEND_ADD, 3.0f, 3.0f, lhrandom(64, 255), 512, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-32, 32) + dir[0] * -64.0f, lhrandom(-32, 32) + dir[1] * -64.0f, lhrandom(-32, 32) + dir[2] * -64.0f, 0, 0, 0, 0, 0, 0);
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x283880, 0x283880, tex_particle, false, PBLEND_ADD, dec, dec, 255, 1024, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
-                               }
+                                       particle(particletype + pt_static, 0x283880, 0x283880, tex_particle, 4, qd*255, qd*1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0);
+                               break;
+                       case 9: // glow trail
+                               dec = qd*3;
+                               if (smoke)
+                                       particle(particletype + pt_alphastatic, color, color, tex_particle, 5, qd*128, qd*320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0);
+                               break;
+#endif
+                       default:
+                               Sys_Error("CL_RocketTrail: unknown trail type %i", type);
                }
 
                // advance to next time and position
@@ -1087,29 +1228,6 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
 #endif
 }
 
-void CL_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent)
-{
-       vec3_t vec, pos;
-       int len;
-       if (!cl_particles.integer) return;
-       if (!cl_particles_smoke.integer) return;
-
-       VectorCopy(start, pos);
-       VectorSubtract (end, start, vec);
-#ifdef WORKINGLQUAKE
-       len = (int) (VectorNormalize (vec) * (1.0f / 3.0f));
-#else
-       len = (int) (VectorNormalizeLength (vec) * (1.0f / 3.0f));
-#endif
-       VectorScale(vec, 3, vec);
-       color = particlepalette[color];
-       while (len--)
-       {
-               particle(pt_static, PARTICLE_BILLBOARD, color, color, tex_particle, false, PBLEND_ALPHA, 5, 5, 128, 320, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
-               VectorAdd (pos, vec, pos);
-       }
-}
-
 void CL_BeamParticle (const vec3_t start, const vec3_t end, vec_t radius, float red, float green, float blue, float alpha, float lifetime)
 {
        int tempcolor2, cr, cg, cb;
@@ -1117,51 +1235,38 @@ void CL_BeamParticle (const vec3_t start, const vec3_t end, vec_t radius, float
        cg = green * 255;
        cb = blue * 255;
        tempcolor2 = (bound(0, cr, 255) << 16) | (bound(0, cg, 255) << 8) | bound(0, cb, 255);
-       particle(pt_static, PARTICLE_BEAM, tempcolor2, tempcolor2, tex_beam, false, PBLEND_ADD, radius, radius, alpha * 255, alpha * 255 / lifetime, 9999, 0, 0, start[0], start[1], start[2], 0, 0, 0, 0, end[0], end[1], end[2], 0, 0);
+       particle(particletype + pt_beam, tempcolor2, tempcolor2, tex_beam, radius, alpha * 255, alpha * 255 / lifetime, 0, 0, start[0], start[1], start[2], end[0], end[1], end[2], 0);
 }
 
 void CL_Tei_Smoke(const vec3_t org, const vec3_t dir, int count)
 {
-       int k;
+       float f;
        if (!cl_particles.integer) return;
 
        // smoke puff
        if (cl_particles_smoke.integer)
-       {
-               k = count / 4;
-               while(k--)
-               {
-                       particle(pt_grow, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, PBLEND_ADD, 5, 5, 255, 512, 9999, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count) * 0.5f, dir[1] + lhrandom(-count, count) * 0.5f, dir[2] + lhrandom(-count, count) * 0.5f, 15, 0, 0, 0, 0, 0);
-               }
-       }
+               for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
+                       particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count) * 0.5f, dir[1] + lhrandom(-count, count) * 0.5f, dir[2] + lhrandom(-count, count) * 0.5f, 0);
 }
 
 void CL_Tei_PlasmaHit(const vec3_t org, const vec3_t dir, int count)
 {
-       int k;
+       float f;
        if (!cl_particles.integer) return;
 
        if (cl_stainmaps.integer)
                R_Stain(org, 40, 96, 96, 96, 40, 128, 128, 128, 40);
+       CL_SpawnDecalParticleForPoint(org, 6, 8, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
 
        // smoke puff
        if (cl_particles_smoke.integer)
-       {
-               k = count / 4;
-               while(k--)
-               {
-                       particle(pt_grow, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, PBLEND_ADD, 5, 5, 255, 512, 9999, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count), dir[1] + lhrandom(-count, count), dir[2] + lhrandom(-count, count), 15, 0, 0, 0, 0, 0);
-               }
-       }
+               for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
+                       particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count), dir[1] + lhrandom(-count, count), dir[2] + lhrandom(-count, count), 0);
 
+       // sparks
        if (cl_particles_sparks.integer)
-       {
-               // sparks
-               while(count--)
-               {
-                       particle(pt_static, PARTICLE_SPARK, 0x2030FF, 0x80C0FF, tex_particle, false, PBLEND_ADD, 2.0f, 0.1f, lhrandom(64, 255), 512, 9999, 0, 0, org[0], org[1], org[2], lhrandom(-count, count) * 3.0f + dir[0], lhrandom(-count, count) * 3.0f + dir[1], lhrandom(-count, count) * 3.0f + dir[2], 0, 0, 0, 0, 0, 0);
-               }
-       }
+               for (f = 0;f < count;f += 1.0f / cl_particles_quality.value)
+                       particle(particletype + pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, lhrandom(64, 255) / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0], org[1], org[2], lhrandom(-count, count) * 3.0f + dir[0], lhrandom(-count, count) * 3.0f + dir[1], lhrandom(-count, count) * 3.0f + dir[2], 0);
 }
 
 /*
@@ -1172,17 +1277,17 @@ CL_MoveParticles
 void CL_MoveParticles (void)
 {
        particle_t *p;
-       int i, activeparticles, maxparticle, j, a, pressureused = false, content;
-       float gravity, dvel, bloodwaterfade, frametime, f, dist, normal[3], v[3], org[3];
-#ifdef WORKINGLQUAKE
-       void *hitent;
-#else
-       entity_render_t *hitent;
-#endif
+       int i, maxparticle, j, a, content;
+       float gravity, dvel, bloodwaterfade, frametime, f, dist, org[3], oldorg[3];
+       int hitent;
+       trace_t trace;
 
        // LordHavoc: early out condition
        if (!cl_numparticles)
+       {
+               cl_freeparticle = 0;
                return;
+       }
 
 #ifdef WORKINGLQUAKE
        frametime = cl.frametime;
@@ -1193,206 +1298,231 @@ void CL_MoveParticles (void)
        dvel = 1+4*frametime;
        bloodwaterfade = max(cl_particles_blood_alpha.value, 0.01f) * frametime * 128.0f;
 
-       activeparticles = 0;
        maxparticle = -1;
        j = 0;
        for (i = 0, p = particles;i < cl_numparticles;i++, p++)
        {
+               if (!p->type)
+                       continue;
+               maxparticle = i;
                content = 0;
-               VectorCopy(p->org, p->oldorg);
-               VectorMA(p->org, frametime, p->vel, p->org);
-               VectorCopy(p->org, org);
-               if (p->bounce)
+
+               p->alpha -= p->alphafade * frametime;
+
+               if (p->alpha <= 0)
                {
-                       if (CL_TraceLine(p->oldorg, p->org, v, normal, 0, true, &hitent) < 1)
+                       p->type = NULL;
+                       continue;
+               }
+
+               if (p->type->orientation != PARTICLE_BEAM)
+               {
+                       VectorCopy(p->org, oldorg);
+                       VectorMA(p->org, frametime, p->vel, p->org);
+                       VectorCopy(p->org, org);
+                       if (p->bounce)
                        {
-                               VectorCopy(v, p->org);
-                               if (p->bounce < 0)
+                               if (p->type == particletype + pt_rain)
                                {
-                                       // assume it's blood (lame, but...)
+                                       // raindrop - splash on solid/water/slime/lava
+                                       trace = CL_TraceBox(oldorg, vec3_origin, vec3_origin, p->org, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK, false);
+                                       if (trace.fraction < 1)
+                                       {
+                                               // convert from a raindrop particle to a rainsplash decal
+                                               VectorCopy(trace.endpos, p->org);
+                                               VectorCopy(trace.plane.normal, p->vel);
+                                               VectorAdd(p->org, p->vel, p->org);
+                                               p->type = particletype + pt_raindecal;
+                                               p->texnum = tex_rainsplash[0];
+                                               p->time2 = cl.time;
+                                               p->alphafade = p->alpha / 0.4;
+                                               p->bounce = 0;
+                                               p->friction = 0;
+                                               p->gravity = 0;
+                                               p->size = 8.0;
+                                       }
+                               }
+                               else if (p->type == particletype + pt_blood)
+                               {
+                                       // blood - splash on solid
+                                       trace = CL_TraceBox(oldorg, vec3_origin, vec3_origin, p->org, true, &hitent, SUPERCONTENTS_SOLID, false);
+                                       if (trace.fraction < 1)
+                                       {
+                                               // convert from a blood particle to a blood decal
+                                               VectorCopy(trace.endpos, p->org);
+                                               VectorCopy(trace.plane.normal, p->vel);
+                                               VectorAdd(p->org, p->vel, p->org);
 #ifndef WORKINGLQUAKE
-                                       if (cl_stainmaps.integer)
-                                               R_Stain(v, 32, 32, 16, 16, p->alpha * p->scalex * (1.0f / 40.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 40.0f));
+                                               if (cl_stainmaps.integer)
+                                                       R_Stain(p->org, 32, 32, 16, 16, p->alpha * p->size * (1.0f / 40.0f), 192, 48, 48, p->alpha * p->size * (1.0f / 40.0f));
 #endif
-                                       if (cl_decals.integer)
-                                       {
-                                               p->type = pt_decal;
-                                               p->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
+                                               if (!cl_decals.integer)
+                                               {
+                                                       p->type = NULL;
+                                                       continue;
+                                               }
+
+                                               p->type = particletype + pt_decal;
+                                               p->texnum = tex_blooddecal[rand()&7];
 #ifndef WORKINGLQUAKE
                                                p->owner = hitent;
-                                               p->ownermodel = hitent->model;
-                                               Matrix4x4_Transform(&hitent->inversematrix, v, p->relativeorigin);
-                                               Matrix4x4_Transform3x3(&hitent->inversematrix, normal, p->relativedirection);
-                                               VectorAdd(p->relativeorigin, p->relativedirection, p->relativeorigin);
+                                               p->ownermodel = cl_entities[hitent].render.model;
+                                               Matrix4x4_Transform(&cl_entities[hitent].render.inversematrix, p->org, p->relativeorigin);
+                                               Matrix4x4_Transform3x3(&cl_entities[hitent].render.inversematrix, p->vel, p->relativedirection);
 #endif
-                                               p->time2 = cl.time + cl_decals_time.value;
-                                               p->die = p->time2 + cl_decals_fadetime.value;
+                                               p->time2 = cl.time;
                                                p->alphafade = 0;
-                                               VectorCopy(normal, p->vel2);
-                                               VectorClear(p->vel);
-                                               VectorAdd(p->org, normal, p->org);
                                                p->bounce = 0;
                                                p->friction = 0;
                                                p->gravity = 0;
-                                               p->scalex *= 1.25f;
-                                               p->scaley *= 1.25f;
-                                       }
-                                       else
-                                       {
-                                               p->die = -1;
-                                               freeparticles[j++] = p;
-                                               continue;
+                                               p->size *= 2.0f;
                                        }
                                }
                                else
                                {
-                                       dist = DotProduct(p->vel, normal) * -p->bounce;
-                                       VectorMA(p->vel, dist, normal, p->vel);
-                                       if (DotProduct(p->vel, p->vel) < 0.03)
-                                               VectorClear(p->vel);
+                                       trace = CL_TraceBox(oldorg, vec3_origin, vec3_origin, p->org, true, NULL, SUPERCONTENTS_SOLID, false);
+                                       if (trace.fraction < 1)
+                                       {
+                                               VectorCopy(trace.endpos, p->org);
+                                               if (p->bounce < 0)
+                                               {
+                                                       p->type = NULL;
+                                                       continue;
+                                               }
+                                               else
+                                               {
+                                                       dist = DotProduct(p->vel, trace.plane.normal) * -p->bounce;
+                                                       VectorMA(p->vel, dist, trace.plane.normal, p->vel);
+                                                       if (DotProduct(p->vel, p->vel) < 0.03)
+                                                               VectorClear(p->vel);
+                                               }
+                                       }
                                }
                        }
-               }
-               p->vel[2] -= p->gravity * gravity;
-               p->alpha -= p->alphafade * frametime;
-               if (p->friction)
-               {
-                       f = p->friction * frametime;
-                       if (!content)
-                               content = Mod_PointContents(p->org, cl.worldmodel);
-                       if (content != CONTENTS_EMPTY)
-                               f *= 4;
-                       f = 1.0f - f;
-                       VectorScale(p->vel, f, p->vel);
+                       p->vel[2] -= p->gravity * gravity;
+
+                       if (p->friction)
+                       {
+                               f = p->friction * frametime;
+#ifdef WORKINGLQUAKE
+                               if (CL_PointQ1Contents(p->org) != CONTENTS_EMPTY)
+#else
+                               if (CL_PointSuperContents(p->org) & SUPERCONTENTS_LIQUIDSMASK)
+#endif
+                                       f *= 4;
+                               f = 1.0f - f;
+                               VectorScale(p->vel, f, p->vel);
+                       }
                }
 
-               if (p->type != pt_static)
+               if (p->type != particletype + pt_static)
                {
-                       switch (p->type)
+                       switch (p->type - particletype)
                        {
+                       case pt_entityparticle:
+                               // particle that removes itself after one rendered frame
+                               if (p->time2)
+                                       p->type = NULL;
+                               else
+                                       p->time2 = 1;
+                               break;
                        case pt_blood:
-                               if (!content)
-                                       content = Mod_PointContents(p->org, cl.worldmodel);
-                               a = content;
-                               if (a != CONTENTS_EMPTY)
+#ifdef WORKINGLQUAKE
+                               a = CL_PointQ1Contents(p->org);
+                               if (a <= CONTENTS_WATER)
+#else
+                               a = CL_PointSuperContents(p->org);
+                               if (a & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME))
+#endif
                                {
-                                       if (a == CONTENTS_WATER || a == CONTENTS_SLIME)
-                                       {
-                                               p->scalex += frametime * cl_particles_blood_size.value;
-                                               p->scaley += frametime * cl_particles_blood_size.value;
-                                               //p->alpha -= bloodwaterfade;
-                                       }
-                                       else
-                                               p->die = -1;
+                                       p->size += frametime * 8;
+                                       //p->alpha -= bloodwaterfade;
                                }
                                else
                                        p->vel[2] -= gravity;
+#ifdef WORKINGLQUAKE
+                               if (a == CONTENTS_SOLID || a == CONTENTS_LAVA)
+#else
+                               if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP))
+#endif
+                                       p->type = NULL;
                                break;
                        case pt_bubble:
-                               if (!content)
-                                       content = Mod_PointContents(p->org, cl.worldmodel);
-                               if (content != CONTENTS_WATER && content != CONTENTS_SLIME)
+#ifdef WORKINGLQUAKE
+                               a = CL_PointQ1Contents(p->org);
+                               if (a != CONTENTS_WATER && a != CONTENTS_SLIME)
+#else
+                               a = CL_PointSuperContents(p->org);
+                               if (!(a & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME)))
+#endif
                                {
-                                       p->die = -1;
+                                       p->type = NULL;
                                        break;
                                }
                                break;
                        case pt_rain:
+#ifdef WORKINGLQUAKE
+                               a = CL_PointQ1Contents(p->org);
+                               if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
+#else
+                               a = CL_PointSuperContents(p->org);
+                               if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK))
+#endif
+                                       p->type = NULL;
+                               break;
+                       case pt_snow:
                                if (cl.time > p->time2)
                                {
                                        // snow flutter
                                        p->time2 = cl.time + (rand() & 3) * 0.1;
-                                       p->vel[0] = lhrandom(-32, 32) + p->vel2[0];
-                                       p->vel[1] = lhrandom(-32, 32) + p->vel2[1];
-                                       p->vel[2] = /*lhrandom(-32, 32) +*/ p->vel2[2];
+                                       p->vel[0] = p->relativedirection[0] + lhrandom(-32, 32);
+                                       p->vel[1] = p->relativedirection[1] + lhrandom(-32, 32);
+                                       //p->vel[2] = p->relativedirection[2] + lhrandom(-32, 32);
                                }
-                               if (!content)
-                                       content = Mod_PointContents(p->org, cl.worldmodel);
-                               a = content;
+#ifdef WORKINGLQUAKE
+                               a = CL_PointQ1Contents(p->org);
                                if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
-                                       p->die = -1;
+#else
+                               a = CL_PointSuperContents(p->org);
+                               if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK))
+#endif
+                                       p->type = NULL;
                                break;
-                       case pt_grow:
-                               p->scalex += frametime * p->time2;
-                               p->scaley += frametime * p->time2;
+                       case pt_smoke:
+                               //p->size += frametime * 15;
                                break;
                        case pt_decal:
+                               // FIXME: this has fairly wacky handling of alpha
+                               p->alphafade = cl.time > (p->time2 + cl_decals_time.value) ? (255 / cl_decals_fadetime.value) : 0;
 #ifndef WORKINGLQUAKE
-                               if (p->owner->model == p->ownermodel)
+                               if (cl_entities[p->owner].render.model == p->ownermodel)
                                {
-                                       Matrix4x4_Transform(&p->owner->matrix, p->relativeorigin, p->org);
-                                       Matrix4x4_Transform3x3(&p->owner->matrix, p->relativedirection, p->vel2);
+                                       Matrix4x4_Transform(&cl_entities[p->owner].render.matrix, p->relativeorigin, p->org);
+                                       Matrix4x4_Transform3x3(&cl_entities[p->owner].render.matrix, p->relativedirection, p->vel);
                                }
                                else
-                                       p->die = -1;
+                                       p->type = NULL;
 #endif
-                               if (cl.time > p->time2)
-                               {
-                                       p->alphafade = p->alpha / (p->die - cl.time);
-                                       p->time2 += 10000;
-                               }
+                               break;
+                       case pt_raindecal:
+                               a = max(0, (cl.time - p->time2) * 40);
+                               if (a < 16)
+                                       p->texnum = tex_rainsplash[a];
+                               else
+                                       p->type = NULL;
                                break;
                        default:
-                               Con_Printf("unknown particle type %i\n", p->type);
-                               p->die = -1;
                                break;
                        }
                }
-
-               // remove dead particles
-               if (p->alpha < 1 || p->die < cl.time)
-                       freeparticles[j++] = p;
-               else
-               {
-                       maxparticle = i;
-                       activeparticles++;
-                       if (p->pressure)
-                               pressureused = true;
-               }
-       }
-       // fill in gaps to compact the array
-       i = 0;
-       while (maxparticle >= activeparticles)
-       {
-               *freeparticles[i++] = particles[maxparticle--];
-               while (maxparticle >= activeparticles && particles[maxparticle].die < cl.time)
-                       maxparticle--;
-       }
-       cl_numparticles = activeparticles;
-
-       if (pressureused)
-       {
-               activeparticles = 0;
-               for (i = 0, p = particles;i < cl_numparticles;i++, p++)
-                       if (p->pressure)
-                               freeparticles[activeparticles++] = p;
-
-               if (activeparticles)
-               {
-                       for (i = 0, p = particles;i < cl_numparticles;i++, p++)
-                       {
-                               for (j = 0;j < activeparticles;j++)
-                               {
-                                       if (freeparticles[j] != p)
-                                       {
-                                               float dist, diff[3];
-                                               VectorSubtract(p->org, freeparticles[j]->org, diff);
-                                               dist = DotProduct(diff, diff);
-                                               if (dist < 4096 && dist >= 1)
-                                               {
-                                                       dist = freeparticles[j]->scalex * 4.0f * frametime / sqrt(dist);
-                                                       VectorMA(p->vel, dist, diff, p->vel);
-                                               }
-                                       }
-                               }
-                       }
-               }
        }
+       cl_numparticles = maxparticle + 1;
+       cl_freeparticle = 0;
 }
 
 #define MAX_PARTICLETEXTURES 64
 // particletexture_t is a rectangle in the particlefonttexture
-typedef struct
+typedef struct particletexture_s
 {
        rtexture_t *texture;
        float s1, t1, s2, t2;
@@ -1409,7 +1539,10 @@ static particletexture_t particletexture[MAX_PARTICLETEXTURES];
 
 static cvar_t r_drawparticles = {0, "r_drawparticles", "1"};
 
-static qbyte shadebubble(float dx, float dy, vec3_t light)
+#define PARTICLETEXTURESIZE 64
+#define PARTICLEFONTSIZE (PARTICLETEXTURESIZE*8)
+
+static unsigned char shadebubble(float dx, float dy, vec3_t light)
 {
        float dz, f, dot;
        vec3_t normal;
@@ -1436,165 +1569,244 @@ static qbyte shadebubble(float dx, float dy, vec3_t light)
                f *= 128;
                f += 16; // just to give it a haze so you can see the outline
                f = bound(0, f, 255);
-               return (qbyte) f;
+               return (unsigned char) f;
        }
        else
                return 0;
 }
 
-static void setuptex(int texnum, qbyte *data, qbyte *particletexturedata)
+static void setuptex(int texnum, unsigned char *data, unsigned char *particletexturedata)
 {
        int basex, basey, y;
-       basex = ((texnum >> 0) & 7) * 32;
-       basey = ((texnum >> 3) & 7) * 32;
-       particletexture[texnum].s1 = (basex + 1) / 256.0f;
-       particletexture[texnum].t1 = (basey + 1) / 256.0f;
-       particletexture[texnum].s2 = (basex + 31) / 256.0f;
-       particletexture[texnum].t2 = (basey + 31) / 256.0f;
-       for (y = 0;y < 32;y++)
-               memcpy(particletexturedata + ((basey + y) * 256 + basex) * 4, data + y * 32 * 4, 32 * 4);
+       basex = ((texnum >> 0) & 7) * PARTICLETEXTURESIZE;
+       basey = ((texnum >> 3) & 7) * PARTICLETEXTURESIZE;
+       particletexture[texnum].s1 = (basex + 1) / (float)PARTICLEFONTSIZE;
+       particletexture[texnum].t1 = (basey + 1) / (float)PARTICLEFONTSIZE;
+       particletexture[texnum].s2 = (basex + PARTICLETEXTURESIZE - 1) / (float)PARTICLEFONTSIZE;
+       particletexture[texnum].t2 = (basey + PARTICLETEXTURESIZE - 1) / (float)PARTICLEFONTSIZE;
+       for (y = 0;y < PARTICLETEXTURESIZE;y++)
+               memcpy(particletexturedata + ((basey + y) * PARTICLEFONTSIZE + basex) * 4, data + y * PARTICLETEXTURESIZE * 4, PARTICLETEXTURESIZE * 4);
+}
+
+void particletextureblotch(unsigned char *data, float radius, float red, float green, float blue, float alpha)
+{
+       int x, y;
+       float cx, cy, dx, dy, f, iradius;
+       unsigned char *d;
+       cx = (lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius) + lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius)) * 0.5f;
+       cy = (lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius) + lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius)) * 0.5f;
+       iradius = 1.0f / radius;
+       alpha *= (1.0f / 255.0f);
+       for (y = 0;y < PARTICLETEXTURESIZE;y++)
+       {
+               for (x = 0;x < PARTICLETEXTURESIZE;x++)
+               {
+                       dx = (x - cx);
+                       dy = (y - cy);
+                       f = (1.0f - sqrt(dx * dx + dy * dy) * iradius) * alpha;
+                       if (f > 0)
+                       {
+                               d = data + (y * PARTICLETEXTURESIZE + x) * 4;
+                               d[0] += f * (red   - d[0]);
+                               d[1] += f * (green - d[1]);
+                               d[2] += f * (blue  - d[2]);
+                       }
+               }
+       }
+}
+
+void particletextureclamp(unsigned char *data, int minr, int ming, int minb, int maxr, int maxg, int maxb)
+{
+       int i;
+       for (i = 0;i < PARTICLETEXTURESIZE*PARTICLETEXTURESIZE;i++, data += 4)
+       {
+               data[0] = bound(minr, data[0], maxr);
+               data[1] = bound(ming, data[1], maxg);
+               data[2] = bound(minb, data[2], maxb);
+       }
+}
+
+void particletextureinvert(unsigned char *data)
+{
+       int i;
+       for (i = 0;i < PARTICLETEXTURESIZE*PARTICLETEXTURESIZE;i++, data += 4)
+       {
+               data[0] = 255 - data[0];
+               data[1] = 255 - data[1];
+               data[2] = 255 - data[2];
+       }
+}
+
+// Those loops are in a separate function to work around an optimization bug in Mac OS X's GCC
+static void R_InitBloodTextures (unsigned char *particletexturedata)
+{
+       int i, j, k, m;
+       unsigned char data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4];
+
+       // blood particles
+       for (i = 0;i < 8;i++)
+       {
+               memset(&data[0][0][0], 255, sizeof(data));
+               for (k = 0;k < 24;k++)
+                       particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/16, 96, 0, 0, 160);
+               //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
+               particletextureinvert(&data[0][0][0]);
+               setuptex(tex_bloodparticle[i], &data[0][0][0], particletexturedata);
+       }
+
+       // blood decals
+       for (i = 0;i < 8;i++)
+       {
+               memset(&data[0][0][0], 255, sizeof(data));
+               m = 8;
+               for (j = 1;j < 10;j++)
+                       for (k = min(j, m - 1);k < m;k++)
+                               particletextureblotch(&data[0][0][0], (float)j*PARTICLETEXTURESIZE/64.0f, 96, 0, 0, 192 - j * 8);
+               //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
+               particletextureinvert(&data[0][0][0]);
+               setuptex(tex_blooddecal[i], &data[0][0][0], particletexturedata);
+       }
+
 }
 
 static void R_InitParticleTexture (void)
 {
-       int x, y, d, i, j, k, m;
-       float cx, cy, dx, dy, radius, f, f2;
-       qbyte data[32][32][4], noise1[64][64], noise2[64][64], data2[64][16][4];
+       int x, y, d, i, k, m;
+       float dx, dy, radius, f, f2;
+       unsigned char data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4], noise3[64][64], data2[64][16][4];
        vec3_t light;
-       qbyte particletexturedata[256*256*4];
+       unsigned char *particletexturedata;
 
-       memset(particletexturedata, 255, sizeof(particletexturedata));
+       // a note: decals need to modulate (multiply) the background color to
+       // properly darken it (stain), and they need to be able to alpha fade,
+       // this is a very difficult challenge because it means fading to white
+       // (no change to background) rather than black (darkening everything
+       // behind the whole decal polygon), and to accomplish this the texture is
+       // inverted (dark red blood on white background becomes brilliant cyan
+       // and white on black background) so we can alpha fade it to black, then
+       // we invert it again during the blendfunc to make it work...
 
-       // smoke/blood
+       particletexturedata = (unsigned char *)Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
+       memset(particletexturedata, 255, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
+
+       // smoke
        for (i = 0;i < 8;i++)
        {
+               memset(&data[0][0][0], 255, sizeof(data));
                do
                {
-                       fractalnoise(&noise1[0][0], 64, 4);
-                       fractalnoise(&noise2[0][0], 64, 8);
+                       unsigned char noise1[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2], noise2[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2];
+
+                       fractalnoise(&noise1[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/8);
+                       fractalnoise(&noise2[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/4);
                        m = 0;
-                       for (y = 0;y < 32;y++)
+                       for (y = 0;y < PARTICLETEXTURESIZE;y++)
                        {
-                               dy = y - 16;
-                               for (x = 0;x < 32;x++)
+                               dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
+                               for (x = 0;x < PARTICLETEXTURESIZE;x++)
                                {
-                                       data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
-                                       dx = x - 16;
+                                       dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
                                        d = (noise2[y][x] - 128) * 3 + 192;
                                        if (d > 0)
-                                               d = (d * (256 - (int) (dx*dx+dy*dy))) >> 8;
+                                               d = d * (1-(dx*dx+dy*dy));
                                        d = (d * noise1[y][x]) >> 7;
                                        d = bound(0, d, 255);
-                                       data[y][x][3] = (qbyte) d;
+                                       data[y][x][3] = (unsigned char) d;
                                        if (m < d)
                                                m = d;
                                }
                        }
                }
                while (m < 224);
-
                setuptex(tex_smoke[i], &data[0][0][0], particletexturedata);
        }
 
        // rain splash
        for (i = 0;i < 16;i++)
        {
-               radius = i * 3.0f / 16.0f;
+               memset(&data[0][0][0], 255, sizeof(data));
+               radius = i * 3.0f / 4.0f / 16.0f;
                f2 = 255.0f * ((15.0f - i) / 15.0f);
-               for (y = 0;y < 32;y++)
+               for (y = 0;y < PARTICLETEXTURESIZE;y++)
                {
-                       dy = (y - 16) * 0.25f;
-                       for (x = 0;x < 32;x++)
+                       dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
+                       for (x = 0;x < PARTICLETEXTURESIZE;x++)
                        {
-                               dx = (x - 16) * 0.25f;
-                               data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
-                               f = (1.0 - fabs(radius - sqrt(dx*dx+dy*dy))) * f2;
-                               f = bound(0.0f, f, 255.0f);
-                               data[y][x][3] = (int) f;
+                               dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
+                               f = f2 * (1.0 - 4.0f * fabs(radius - sqrt(dx*dx+dy*dy)));
+                               data[y][x][3] = (int) (bound(0.0f, f, 255.0f));
                        }
                }
                setuptex(tex_rainsplash[i], &data[0][0][0], particletexturedata);
        }
 
        // normal particle
-       for (y = 0;y < 32;y++)
+       memset(&data[0][0][0], 255, sizeof(data));
+       for (y = 0;y < PARTICLETEXTURESIZE;y++)
        {
-               dy = y - 16;
-               for (x = 0;x < 32;x++)
+               dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
+               for (x = 0;x < PARTICLETEXTURESIZE;x++)
                {
-                       data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
-                       dx = x - 16;
-                       d = (256 - (dx*dx+dy*dy));
+                       dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
+                       d = 256 * (1 - (dx*dx+dy*dy));
                        d = bound(0, d, 255);
-                       data[y][x][3] = (qbyte) d;
+                       data[y][x][3] = (unsigned char) d;
                }
        }
        setuptex(tex_particle, &data[0][0][0], particletexturedata);
 
        // rain
+       memset(&data[0][0][0], 255, sizeof(data));
        light[0] = 1;light[1] = 1;light[2] = 1;
        VectorNormalize(light);
-       for (y = 0;y < 32;y++)
+       for (y = 0;y < PARTICLETEXTURESIZE;y++)
        {
-               for (x = 0;x < 32;x++)
+               dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
+               // stretch upper half of bubble by +50% and shrink lower half by -50%
+               // (this gives an elongated teardrop shape)
+               if (dy > 0.5f)
+                       dy = (dy - 0.5f) * 2.0f;
+               else
+                       dy = (dy - 0.5f) / 1.5f;
+               for (x = 0;x < PARTICLETEXTURESIZE;x++)
                {
-                       data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
-                       data[y][x][3] = shadebubble((x - 16) * (1.0 / 8.0), y < 24 ? (y - 24) * (1.0 / 24.0) : (y - 24) * (1.0 / 8.0), light);
+                       dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
+                       // shrink bubble width to half
+                       dx *= 2.0f;
+                       data[y][x][3] = shadebubble(dx, dy, light);
                }
        }
        setuptex(tex_raindrop, &data[0][0][0], particletexturedata);
 
        // bubble
+       memset(&data[0][0][0], 255, sizeof(data));
        light[0] = 1;light[1] = 1;light[2] = 1;
        VectorNormalize(light);
-       for (y = 0;y < 32;y++)
+       for (y = 0;y < PARTICLETEXTURESIZE;y++)
        {
-               for (x = 0;x < 32;x++)
+               dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
+               for (x = 0;x < PARTICLETEXTURESIZE;x++)
                {
-                       data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
-                       data[y][x][3] = shadebubble((x - 16) * (1.0 / 16.0), (y - 16) * (1.0 / 16.0), light);
+                       dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
+                       data[y][x][3] = shadebubble(dx, dy, light);
                }
        }
        setuptex(tex_bubble, &data[0][0][0], particletexturedata);
 
-       // smoke/blood
+       // Blood particles and blood decals
+       R_InitBloodTextures (particletexturedata);
+
+       // bullet decals
        for (i = 0;i < 8;i++)
        {
                memset(&data[0][0][0], 255, sizeof(data));
-               for (j = 1;j < 8;j++)
-               {
-                       for (k = 0;k < 3;k++)
-                       {
-                               cx = lhrandom(j + 1, 30 - j);
-                               cy = lhrandom(j + 1, 30 - j);
-                               for (y = 0;y < 32;y++)
-                               {
-                                       for (x = 0;x < 32;x++)
-                                       {
-                                               dx = (x - cx);
-                                               dy = (y - cy);
-                                               f = 1.0f - sqrt(dx * dx + dy * dy) / j;
-                                               if (f > 0)
-                                               {
-                                                       data[y][x][0] = data[y][x][0] + f * 0.5 * ( 160 - data[y][x][0]);
-                                                       data[y][x][1] = data[y][x][1] + f * 0.5 * ( 32 - data[y][x][1]);
-                                                       data[y][x][2] = data[y][x][2] + f * 0.5 * ( 32 - data[y][x][2]);
-                                               }
-                                       }
-                               }
-                       }
-               }
-               // use inverted colors so we can scale them later using glColor and use an inverse blend
-               for (y = 0;y < 32;y++)
-               {
-                       for (x = 0;x < 32;x++)
-                       {
-                               data[y][x][0] = 255 - data[y][x][0];
-                               data[y][x][1] = 255 - data[y][x][1];
-                               data[y][x][2] = 255 - data[y][x][2];
-                       }
-               }
-               setuptex(tex_blooddecal[i], &data[0][0][0], particletexturedata);
+               for (k = 0;k < 12;k++)
+                       particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/16, 0, 0, 0, 128);
+               for (k = 0;k < 3;k++)
+                       particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/2, 0, 0, 0, 160);
+               //particletextureclamp(&data[0][0][0], 64, 64, 64, 255, 255, 255);
+               particletextureinvert(&data[0][0][0]);
+               setuptex(tex_bulletdecal[i], &data[0][0][0], particletexturedata);
        }
 
 #if WORKINGLQUAKE
@@ -1602,33 +1814,45 @@ static void R_InitParticleTexture (void)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 #else
-       particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", 256, 256, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+
+#if 0
+       Image_WriteTGARGBA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
+#endif
+
+       particlefonttexture = loadtextureimage(particletexturepool, "particles/particlefont.tga", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+       if (!particlefonttexture)
+               particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
        for (i = 0;i < MAX_PARTICLETEXTURES;i++)
                particletexture[i].texture = particlefonttexture;
 
-       // beam
-       fractalnoise(&noise1[0][0], 64, 4);
+       // nexbeam
+       fractalnoise(&noise3[0][0], 64, 4);
        m = 0;
        for (y = 0;y < 64;y++)
        {
+               dy = (y - 0.5f*64) / (64*0.5f-1);
                for (x = 0;x < 16;x++)
                {
-                       if (x < 8)
-                               d = x;
-                       else
-                               d = (15 - x);
-                       d = d * d * noise1[y][x] / (7 * 7);
-                       data2[y][x][0] = data2[y][x][1] = data2[y][x][2] = (qbyte) bound(0, d, 255);
+                       dx = (x - 0.5f*16) / (16*0.5f-2);
+                       d = (1 - sqrt(fabs(dx))) * noise3[y][x];
+                       data2[y][x][0] = data2[y][x][1] = data2[y][x][2] = (unsigned char) bound(0, d, 255);
                        data2[y][x][3] = 255;
                }
        }
 
-       particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "beam", 16, 64, &data2[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+#if 0
+       Image_WriteTGARGBA ("particles/nexbeam.tga", 64, 64, &data2[0][0][0]);
+#endif
+
+       particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+       if (!particletexture[tex_beam].texture)
+               particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
        particletexture[tex_beam].s1 = 0;
        particletexture[tex_beam].t1 = 0;
        particletexture[tex_beam].s2 = 1;
        particletexture[tex_beam].t2 = 1;
 #endif
+       Mem_Free(particletexturedata);
 }
 
 static void r_part_start(void)
@@ -1645,6 +1869,7 @@ static void r_part_shutdown(void)
 static void r_part_newmap(void)
 {
        cl_numparticles = 0;
+       cl_freeparticle = 0;
 }
 
 void R_Particles_Init (void)
@@ -1663,30 +1888,32 @@ void R_InitParticles(void)
        CL_Particles_Init();
        R_Particles_Init();
 }
-
-float varray_vertex3f[12], varray_texcoord2f[1][8];
 #endif
 
+float particle_vertex3f[12], particle_texcoord2f[8];
+
 #ifdef WORKINGLQUAKE
 void R_DrawParticle(particle_t *p)
 {
 #else
 void R_DrawParticleCallback(const void *calldata1, int calldata2)
 {
-       const particle_t *p = calldata1;
+       const particle_t *p = (particle_t *)calldata1;
        rmeshstate_t m;
 #endif
-       float org[3], up2[3], v[3], right[3], up[3], fog, ifog, fogvec[3], cr, cg, cb, ca;
+       pblend_t blendmode;
+       float org[3], up2[3], v[3], right[3], up[3], fog, ifog, cr, cg, cb, ca, size;
        particletexture_t *tex;
 
        VectorCopy(p->org, org);
 
+       blendmode = p->type->blendmode;
        tex = &particletexture[p->texnum];
        cr = p->color[0] * (1.0f / 255.0f);
        cg = p->color[1] * (1.0f / 255.0f);
        cb = p->color[2] * (1.0f / 255.0f);
        ca = p->alpha * (1.0f / 255.0f);
-       if (p->blendmode == PBLEND_MOD)
+       if (blendmode == PBLEND_MOD)
        {
                cr *= ca;
                cg *= ca;
@@ -1696,129 +1923,131 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                cb = min(cb, 1);
                ca = 1;
        }
-
 #ifndef WORKINGLQUAKE
-       memset(&m, 0, sizeof(m));
-       if (p->blendmode == 0)
+       if (p->type->lighting)
        {
-               m.blendfunc1 = GL_SRC_ALPHA;
-               m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+               float ambient[3], diffuse[3], diffusenormal[3];
+               R_CompleteLightPoint(ambient, diffuse, diffusenormal, org, true);
+               cr *= (ambient[0] + 0.5 * diffuse[0]);
+               cg *= (ambient[1] + 0.5 * diffuse[1]);
+               cb *= (ambient[2] + 0.5 * diffuse[2]);
        }
-       else if (p->blendmode == 1)
+       if (fogenabled)
        {
-               m.blendfunc1 = GL_SRC_ALPHA;
-               m.blendfunc2 = GL_ONE;
-       }
-       else
-       {
-               m.blendfunc1 = GL_ZERO;
-               m.blendfunc2 = GL_ONE_MINUS_SRC_COLOR;
-       }
-       m.tex[0] = R_GetTexture(tex->texture);
-       R_Mesh_Matrix(&r_identitymatrix);
-       R_Mesh_State(&m);
-
-       if (fogenabled && p->blendmode != PBLEND_MOD)
-       {
-               VectorSubtract(org, r_origin, fogvec);
-               fog = exp(fogdensity/DotProduct(fogvec,fogvec));
+               fog = VERTEXFOGTABLE(VectorDistance(org, r_vieworigin));
                ifog = 1 - fog;
                cr = cr * ifog;
                cg = cg * ifog;
                cb = cb * ifog;
-               if (p->blendmode == 0)
+               if (blendmode == PBLEND_ALPHA)
                {
                        cr += fogcolor[0] * fog;
                        cg += fogcolor[1] * fog;
                        cb += fogcolor[2] * fog;
                }
        }
-       cr *= r_colorscale;
-       cg *= r_colorscale;
-       cb *= r_colorscale;
+
+       R_Mesh_Matrix(&r_identitymatrix);
+
+       memset(&m, 0, sizeof(m));
+       m.tex[0] = R_GetTexture(tex->texture);
+       m.pointer_texcoord[0] = particle_texcoord2f;
+       m.pointer_vertex = particle_vertex3f;
+       R_Mesh_State(&m);
 
        GL_Color(cr, cg, cb, ca);
 
-       R_Mesh_GetSpace(4);
+       if (blendmode == PBLEND_ALPHA)
+               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       else if (blendmode == PBLEND_ADD)
+               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+       else //if (blendmode == PBLEND_MOD)
+               GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
+       GL_DepthMask(false);
+       GL_DepthTest(true);
 #endif
-       if (p->orientation == PARTICLE_BILLBOARD || p->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
+       size = p->size * cl_particles_size.value;
+       if (p->type->orientation == PARTICLE_BILLBOARD || p->type->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
        {
-               if (p->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
+               if (p->type->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
                {
                        // double-sided
-                       if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org))
+                       if (DotProduct(p->vel, r_vieworigin) > DotProduct(p->vel, org))
                        {
-                               VectorNegate(p->vel2, v);
+                               VectorNegate(p->vel, v);
                                VectorVectors(v, right, up);
                        }
                        else
-                               VectorVectors(p->vel2, right, up);
-                       VectorScale(right, p->scalex, right);
-                       VectorScale(up, p->scaley, up);
+                               VectorVectors(p->vel, right, up);
+                       VectorScale(right, size, right);
+                       VectorScale(up, size, up);
                }
                else
                {
-                       VectorScale(vright, p->scalex, right);
-                       VectorScale(vup, p->scaley, up);
+                       VectorScale(r_viewleft, -size, right);
+                       VectorScale(r_viewup, size, up);
                }
-               varray_vertex3f[ 0] = org[0] - right[0] - up[0];
-               varray_vertex3f[ 1] = org[1] - right[1] - up[1];
-               varray_vertex3f[ 2] = org[2] - right[2] - up[2];
-               varray_vertex3f[ 3] = org[0] - right[0] + up[0];
-               varray_vertex3f[ 4] = org[1] - right[1] + up[1];
-               varray_vertex3f[ 5] = org[2] - right[2] + up[2];
-               varray_vertex3f[ 6] = org[0] + right[0] + up[0];
-               varray_vertex3f[ 7] = org[1] + right[1] + up[1];
-               varray_vertex3f[ 8] = org[2] + right[2] + up[2];
-               varray_vertex3f[ 9] = org[0] + right[0] - up[0];
-               varray_vertex3f[10] = org[1] + right[1] - up[1];
-               varray_vertex3f[11] = org[2] + right[2] - up[2];
-               varray_texcoord2f[0][0] = tex->s1;varray_texcoord2f[0][1] = tex->t2;
-               varray_texcoord2f[0][2] = tex->s1;varray_texcoord2f[0][3] = tex->t1;
-               varray_texcoord2f[0][4] = tex->s2;varray_texcoord2f[0][5] = tex->t1;
-               varray_texcoord2f[0][6] = tex->s2;varray_texcoord2f[0][7] = tex->t2;
+               particle_vertex3f[ 0] = org[0] - right[0] - up[0];
+               particle_vertex3f[ 1] = org[1] - right[1] - up[1];
+               particle_vertex3f[ 2] = org[2] - right[2] - up[2];
+               particle_vertex3f[ 3] = org[0] - right[0] + up[0];
+               particle_vertex3f[ 4] = org[1] - right[1] + up[1];
+               particle_vertex3f[ 5] = org[2] - right[2] + up[2];
+               particle_vertex3f[ 6] = org[0] + right[0] + up[0];
+               particle_vertex3f[ 7] = org[1] + right[1] + up[1];
+               particle_vertex3f[ 8] = org[2] + right[2] + up[2];
+               particle_vertex3f[ 9] = org[0] + right[0] - up[0];
+               particle_vertex3f[10] = org[1] + right[1] - up[1];
+               particle_vertex3f[11] = org[2] + right[2] - up[2];
+               particle_texcoord2f[0] = tex->s1;particle_texcoord2f[1] = tex->t2;
+               particle_texcoord2f[2] = tex->s1;particle_texcoord2f[3] = tex->t1;
+               particle_texcoord2f[4] = tex->s2;particle_texcoord2f[5] = tex->t1;
+               particle_texcoord2f[6] = tex->s2;particle_texcoord2f[7] = tex->t2;
        }
-       else if (p->orientation == PARTICLE_SPARK)
+       else if (p->type->orientation == PARTICLE_SPARK)
        {
-               VectorMA(p->org, -p->scaley, p->vel, v);
-               VectorMA(p->org, p->scaley, p->vel, up2);
-               R_CalcBeam_Vertex3f(varray_vertex3f, v, up2, p->scalex);
-               varray_texcoord2f[0][0] = tex->s1;varray_texcoord2f[0][1] = tex->t2;
-               varray_texcoord2f[0][2] = tex->s1;varray_texcoord2f[0][3] = tex->t1;
-               varray_texcoord2f[0][4] = tex->s2;varray_texcoord2f[0][5] = tex->t1;
-               varray_texcoord2f[0][6] = tex->s2;varray_texcoord2f[0][7] = tex->t2;
+               VectorMA(p->org, -0.02, p->vel, v);
+               VectorMA(p->org, 0.02, p->vel, up2);
+               R_CalcBeam_Vertex3f(particle_vertex3f, v, up2, size);
+               particle_texcoord2f[0] = tex->s1;particle_texcoord2f[1] = tex->t2;
+               particle_texcoord2f[2] = tex->s1;particle_texcoord2f[3] = tex->t1;
+               particle_texcoord2f[4] = tex->s2;particle_texcoord2f[5] = tex->t1;
+               particle_texcoord2f[6] = tex->s2;particle_texcoord2f[7] = tex->t2;
        }
-       else if (p->orientation == PARTICLE_BEAM)
+       else if (p->type->orientation == PARTICLE_BEAM)
        {
-               R_CalcBeam_Vertex3f(varray_vertex3f, p->org, p->vel2, p->scalex);
-               VectorSubtract(p->vel2, p->org, up);
-               VectorNormalizeFast(up);
-               v[0] = DotProduct(p->org, up) * (1.0f / 64.0f) - cl.time * 0.25;
-               v[1] = DotProduct(p->vel2, up) * (1.0f / 64.0f) - cl.time * 0.25;
-               varray_texcoord2f[0][0] = 1;varray_texcoord2f[0][1] = v[0];
-               varray_texcoord2f[0][2] = 0;varray_texcoord2f[0][3] = v[0];
-               varray_texcoord2f[0][4] = 0;varray_texcoord2f[0][5] = v[1];
-               varray_texcoord2f[0][6] = 1;varray_texcoord2f[0][7] = v[1];
+               R_CalcBeam_Vertex3f(particle_vertex3f, p->org, p->vel, size);
+               VectorSubtract(p->vel, p->org, up);
+               VectorNormalize(up);
+               v[0] = DotProduct(p->org, up) * (1.0f / 64.0f);
+               v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f);
+               particle_texcoord2f[0] = 1;particle_texcoord2f[1] = v[0];
+               particle_texcoord2f[2] = 0;particle_texcoord2f[3] = v[0];
+               particle_texcoord2f[4] = 0;particle_texcoord2f[5] = v[1];
+               particle_texcoord2f[6] = 1;particle_texcoord2f[7] = v[1];
        }
        else
-               Host_Error("R_DrawParticles: unknown particle orientation %i\n", p->orientation);
+       {
+               Con_Printf("R_DrawParticles: unknown particle orientation %i\n", p->type->orientation);
+               return;
+       }
 
 #if WORKINGLQUAKE
-       if (p->blendmode == 0)
+       if (blendmode == PBLEND_ALPHA)
                glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       else if (p->blendmode == 1)
+       else if (blendmode == PBLEND_ADD)
                glBlendFunc(GL_SRC_ALPHA, GL_ONE);
-       else
+       else //if (blendmode == PBLEND_MOD)
                glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
        glColor4f(cr, cg, cb, ca);
        glBegin(GL_QUADS);
-       glTexCoord2f(varray_texcoord2f[0][0], varray_texcoord2f[0][1]);glVertex3f(varray_vertex3f[ 0], varray_vertex3f[ 1], varray_vertex3f[ 2]);
-       glTexCoord2f(varray_texcoord2f[0][2], varray_texcoord2f[0][3]);glVertex3f(varray_vertex3f[ 3], varray_vertex3f[ 4], varray_vertex3f[ 5]);
-       glTexCoord2f(varray_texcoord2f[0][4], varray_texcoord2f[0][5]);glVertex3f(varray_vertex3f[ 6], varray_vertex3f[ 7], varray_vertex3f[ 8]);
-       glTexCoord2f(varray_texcoord2f[0][6], varray_texcoord2f[0][7]);glVertex3f(varray_vertex3f[ 9], varray_vertex3f[10], varray_vertex3f[11]);
+       glTexCoord2f(particle_texcoord2f[0], particle_texcoord2f[1]);glVertex3f(particle_vertex3f[ 0], particle_vertex3f[ 1], particle_vertex3f[ 2]);
+       glTexCoord2f(particle_texcoord2f[2], particle_texcoord2f[3]);glVertex3f(particle_vertex3f[ 3], particle_vertex3f[ 4], particle_vertex3f[ 5]);
+       glTexCoord2f(particle_texcoord2f[4], particle_texcoord2f[5]);glVertex3f(particle_vertex3f[ 6], particle_vertex3f[ 7], particle_vertex3f[ 8]);
+       glTexCoord2f(particle_texcoord2f[6], particle_texcoord2f[7]);glVertex3f(particle_vertex3f[ 9], particle_vertex3f[10], particle_vertex3f[11]);
        glEnd();
 #else
-       R_Mesh_Draw(4, 2, polygonelements);
+       R_Mesh_Draw(0, 4, 2, polygonelements);
 #endif
 }
 
@@ -1836,7 +2065,7 @@ void R_DrawParticles (void)
        if ((!cl_numparticles) || (!r_drawparticles.integer))
                return;
 
-       minparticledist = DotProduct(r_origin, vpn) + 16.0f;
+       minparticledist = DotProduct(r_vieworigin, r_viewforward) + 4.0f;
 
 #ifdef WORKINGLQUAKE
        glBindTexture(GL_TEXTURE_2D, particlefonttexture);
@@ -1845,17 +2074,27 @@ void R_DrawParticles (void)
        glDepthMask(0);
        // LordHavoc: only render if not too close
        for (i = 0, p = particles;i < cl_numparticles;i++, p++)
-               if (DotProduct(p->org, vpn) >= minparticledist)
+               if (p->type && DotProduct(p->org, r_viewforward) >= minparticledist)
                        R_DrawParticle(p);
        glDepthMask(1);
        glDisable(GL_BLEND);
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 #else
        // LordHavoc: only render if not too close
-       c_particles += cl_numparticles;
        for (i = 0, p = particles;i < cl_numparticles;i++, p++)
-               if (DotProduct(p->org, vpn) >= minparticledist || p->orientation == PARTICLE_BEAM)
-                       R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
+       {
+               if (p->type)
+               {
+                       renderstats.particles++;
+                       if (DotProduct(p->org, r_viewforward) >= minparticledist || p->type->orientation == PARTICLE_BEAM)
+                       {
+                               if (p->type == particletype + pt_decal)
+                                       R_DrawParticleCallback(p, 0);
+                               else
+                                       R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
+                       }
+               }
+       }
 #endif
 }