+ R_CompleteLightPoint(a, c, dir, vecorg, LP_LIGHTMAP | LP_RTWORLD | LP_DYNLIGHT, r_refdef.scene.lightmapintensity, r_refdef.scene.ambientintensity);
+ c4f[0] = p->color[0] * colormultiplier[0] * (a[0] + 0.25f * c[0]);
+ c4f[1] = p->color[1] * colormultiplier[1] * (a[1] + 0.25f * c[1]);
+ c4f[2] = p->color[2] * colormultiplier[2] * (a[2] + 0.25f * c[2]);