]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
no time to explain, more changes on the path to q3bsp support
[xonotic/darkplaces.git] / cl_particles.c
index da745f49a33c8152e61feeeaa6d7f234c49fd46b..e03b0e36371610ae58bca0900a5705c8e65eff77 100644 (file)
@@ -26,7 +26,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 siextern float r_avertexnormals[NUMVERTEXNORMALS][3];
 #define m_bytenormals r_avertexnormals
 #define VectorNormalizeFast VectorNormalize
-#define Mod_PointContents(v,m) (Mod_PointInLeaf(v,m)->contents)
+#define CL_PointContents(v) (Mod_PointInLeaf(v,cl.worldmodel)->contents)
 typedef unsigned char qbyte;
 #define cl_stainmaps.integer 0
 void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2)
@@ -41,7 +41,7 @@ void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, i
 #define CL_RunParticleEffect R_RunParticleEffect
 #define CL_LavaSplash R_LavaSplash
 #define CL_RocketTrail2 R_RocketTrail2
-void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width)
+void R_CalcBeam_Vertex3f (float *vert, vec3_t org1, vec3_t org2, float width)
 {
        vec3_t right1, right2, diff, normal;
 
@@ -61,15 +61,15 @@ void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width)
        vert[ 0] = org1[0] + width * right1[0];
        vert[ 1] = org1[1] + width * right1[1];
        vert[ 2] = org1[2] + width * right1[2];
-       vert[ 4] = org1[0] - width * right1[0];
-       vert[ 5] = org1[1] - width * right1[1];
-       vert[ 6] = org1[2] - width * right1[2];
-       vert[ 8] = org2[0] - width * right2[0];
-       vert[ 9] = org2[1] - width * right2[1];
-       vert[10] = org2[2] - width * right2[2];
-       vert[12] = org2[0] + width * right2[0];
-       vert[13] = org2[1] + width * right2[1];
-       vert[14] = org2[2] + width * right2[2];
+       vert[ 3] = org1[0] - width * right1[0];
+       vert[ 4] = org1[1] - width * right1[1];
+       vert[ 5] = org1[2] - width * right1[2];
+       vert[ 6] = org2[0] - width * right2[0];
+       vert[ 7] = org2[1] - width * right2[1];
+       vert[ 8] = org2[2] - width * right2[2];
+       vert[ 9] = org2[0] + width * right2[0];
+       vert[10] = org2[1] + width * right2[1];
+       vert[11] = org2[2] + width * right2[2];
 }
 void fractalnoise(qbyte *noise, int size, int startgrid)
 {
@@ -180,7 +180,7 @@ float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int
 
 typedef enum
 {
-       pt_static, pt_rain, pt_bubble, pt_blood, pt_grow, pt_decal
+       pt_static, pt_rain, pt_bubble, pt_blood, pt_grow, pt_decal, pt_decalfade
 }
 ptype_t;
 
@@ -264,12 +264,14 @@ static int particlepalette[256] =
 
 // texture numbers in particle font
 static const int tex_smoke[8] = {0, 1, 2, 3, 4, 5, 6, 7};
-static const int tex_rainsplash[16] = {8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23};
-static const int tex_particle = 24;
-static const int tex_raindrop = 25;
-static const int tex_bubble = 26;
-static const int tex_beam = 27;
-static const int tex_blooddecal[8] = {32, 33, 34, 35, 36, 37, 38, 39};
+static const int tex_bulletdecal[8] = {8, 9, 10, 11, 12, 13, 14, 15};
+static const int tex_blooddecal[8] = {16, 17, 18, 19, 20, 21, 22, 23};
+static const int tex_bloodparticle[8] = {24, 25, 26, 27, 28, 29, 30, 31};
+static const int tex_rainsplash[16] = {32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47};
+static const int tex_particle = 63;
+static const int tex_bubble = 62;
+static const int tex_raindrop = 61;
+static const int tex_beam = 60;
 
 static int                     cl_maxparticles;
 static int                     cl_numparticles;
@@ -277,14 +279,13 @@ static particle_t *particles;
 static particle_t      **freeparticles; // list used only in compacting particles array
 
 cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1"};
+cvar_t cl_particles_quality = {CVAR_SAVE, "cl_particles_quality", "1"};
 cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1"};
 cvar_t cl_particles_bloodshowers = {CVAR_SAVE, "cl_particles_bloodshowers", "1"};
 cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1"};
-cvar_t cl_particles_blood_size = {CVAR_SAVE, "cl_particles_blood_size", "8"};
 cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5"};
 cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1"};
 cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1"};
-cvar_t cl_particles_smoke_size = {CVAR_SAVE, "cl_particles_smoke_size", "7"};
 cvar_t cl_particles_smoke_alpha = {CVAR_SAVE, "cl_particles_smoke_alpha", "0.5"};
 cvar_t cl_particles_smoke_alphafade = {CVAR_SAVE, "cl_particles_smoke_alphafade", "0.55"};
 cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1"};
@@ -326,14 +327,13 @@ void CL_Particles_Init (void)
        Cmd_AddCommand ("pointfile", CL_ReadPointFile_f);
 
        Cvar_RegisterVariable (&cl_particles);
+       Cvar_RegisterVariable (&cl_particles_quality);
        Cvar_RegisterVariable (&cl_particles_size);
        Cvar_RegisterVariable (&cl_particles_bloodshowers);
        Cvar_RegisterVariable (&cl_particles_blood);
-       Cvar_RegisterVariable (&cl_particles_blood_size);
        Cvar_RegisterVariable (&cl_particles_blood_alpha);
        Cvar_RegisterVariable (&cl_particles_bulletimpacts);
        Cvar_RegisterVariable (&cl_particles_smoke);
-       Cvar_RegisterVariable (&cl_particles_smoke_size);
        Cvar_RegisterVariable (&cl_particles_smoke_alpha);
        Cvar_RegisterVariable (&cl_particles_smoke_alphafade);
        Cvar_RegisterVariable (&cl_particles_sparks);
@@ -353,57 +353,106 @@ void CL_Particles_Init (void)
        cl_numparticles = 0;
 }
 
-#define particle(ptype, porientation, pcolor1, pcolor2, ptex, plight, pblendmode, pscalex, pscaley, palpha, palphafade, ptime, pgravity, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2, pfriction, ppressure)\
-{\
-       if (cl_numparticles < cl_maxparticles)\
-       {\
-               particle_t      *part;\
-               int ptempcolor, ptempcolor2, pcr1, pcg1, pcb1, pcr2, pcg2, pcb2;\
-               ptempcolor = (pcolor1);\
-               ptempcolor2 = (pcolor2);\
-               pcr2 = ((ptempcolor2) >> 16) & 0xFF;\
-               pcg2 = ((ptempcolor2) >> 8) & 0xFF;\
-               pcb2 = (ptempcolor2) & 0xFF;\
-               if (ptempcolor != ptempcolor2)\
-               {\
-                       pcr1 = ((ptempcolor) >> 16) & 0xFF;\
-                       pcg1 = ((ptempcolor) >> 8) & 0xFF;\
-                       pcb1 = (ptempcolor) & 0xFF;\
-                       ptempcolor = rand() & 0xFF;\
-                       pcr2 = (((pcr2 - pcr1) * ptempcolor) >> 8) + pcr1;\
-                       pcg2 = (((pcg2 - pcg1) * ptempcolor) >> 8) + pcg1;\
-                       pcb2 = (((pcb2 - pcb1) * ptempcolor) >> 8) + pcb1;\
-               }\
-               part = &particles[cl_numparticles++];\
-               memset(part, 0, sizeof(*part));\
-               part->type = (ptype);\
-               part->color[0] = pcr2;\
-               part->color[1] = pcg2;\
-               part->color[2] = pcb2;\
-               part->color[3] = 0xFF;\
-               part->orientation = porientation;\
-               part->texnum = ptex;\
-               part->blendmode = pblendmode;\
-               part->scalex = (pscalex);\
-               part->scaley = (pscaley);\
-               part->alpha = (palpha);\
-               part->alphafade = (palphafade);\
-               part->die = cl.time + (ptime);\
-               part->gravity = (pgravity);\
-               part->bounce = (pbounce);\
-               part->org[0] = (px);\
-               part->org[1] = (py);\
-               part->org[2] = (pz);\
-               part->vel[0] = (pvx);\
-               part->vel[1] = (pvy);\
-               part->vel[2] = (pvz);\
-               part->time2 = (ptime2);\
-               part->vel2[0] = (pvx2);\
-               part->vel2[1] = (pvy2);\
-               part->vel2[2] = (pvz2);\
-               part->friction = (pfriction);\
-               part->pressure = (ppressure);\
-       }\
+particle_t *particle(int ptype, int porientation, int pcolor1, int pcolor2, int ptex, int plight, int pblendmode, float pscalex, float pscaley, float palpha, float palphafade, float ptime, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float ptime2, float pvx2, float pvy2, float pvz2, float pfriction, float ppressure)
+{
+       if (cl_numparticles < cl_maxparticles)
+       {
+               particle_t *part;
+               int ptempcolor, ptempcolor2, pcr1, pcg1, pcb1, pcr2, pcg2, pcb2;
+               ptempcolor = (pcolor1);
+               ptempcolor2 = (pcolor2);
+               pcr2 = ((ptempcolor2) >> 16) & 0xFF;
+               pcg2 = ((ptempcolor2) >> 8) & 0xFF;
+               pcb2 = (ptempcolor2) & 0xFF;
+               if (ptempcolor != ptempcolor2)
+               {
+                       pcr1 = ((ptempcolor) >> 16) & 0xFF;
+                       pcg1 = ((ptempcolor) >> 8) & 0xFF;
+                       pcb1 = (ptempcolor) & 0xFF;
+                       ptempcolor = rand() & 0xFF;
+                       pcr2 = (((pcr2 - pcr1) * ptempcolor) >> 8) + pcr1;
+                       pcg2 = (((pcg2 - pcg1) * ptempcolor) >> 8) + pcg1;
+                       pcb2 = (((pcb2 - pcb1) * ptempcolor) >> 8) + pcb1;
+               }
+               part = &particles[cl_numparticles++];
+               memset(part, 0, sizeof(*part));
+               part->type = (ptype);
+               part->color[0] = pcr2;
+               part->color[1] = pcg2;
+               part->color[2] = pcb2;
+               part->color[3] = 0xFF;
+               part->orientation = porientation;
+               part->texnum = ptex;
+               part->blendmode = pblendmode;
+               part->scalex = (pscalex);
+               part->scaley = (pscaley);
+               part->alpha = (palpha);
+               part->alphafade = (palphafade);
+               part->die = cl.time + (ptime);
+               part->gravity = (pgravity);
+               part->bounce = (pbounce);
+               part->org[0] = (px);
+               part->org[1] = (py);
+               part->org[2] = (pz);
+               part->vel[0] = (pvx);
+               part->vel[1] = (pvy);
+               part->vel[2] = (pvz);
+               part->time2 = (ptime2);
+               part->vel2[0] = (pvx2);
+               part->vel2[1] = (pvy2);
+               part->vel2[2] = (pvz2);
+               part->friction = (pfriction);
+               part->pressure = (ppressure);
+               return part;
+       }
+       return NULL;
+}
+
+void CL_SpawnDecalParticleForSurface(void *hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
+{
+       particle_t *p;
+       if (!cl_decals.integer)
+               return;
+       p = particle(pt_decal, PARTICLE_ORIENTED_DOUBLESIDED, color1, color2, texnum, false, PBLEND_MOD, size, size, alpha, 0, cl_decals_time.value + cl_decals_fadetime.value, 0, 0, org[0] + normal[0], org[1] + normal[1], org[2] + normal[2], 0, 0, 0, cl.time + cl_decals_time.value, normal[0], normal[1], normal[2], 0, 0);
+#ifndef WORKINGLQUAKE
+       if (p)
+       {
+               p->owner = hitent;
+               p->ownermodel = p->owner->model;
+               Matrix4x4_Transform(&p->owner->inversematrix, org, p->relativeorigin);
+               Matrix4x4_Transform3x3(&p->owner->inversematrix, normal, p->relativedirection);
+               VectorAdd(p->relativeorigin, p->relativedirection, p->relativeorigin);
+       }
+#endif
+}
+
+void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size, float alpha, int texnum, int color1, int color2)
+{
+       int i;
+       float bestfrac, bestorg[3], bestnormal[3];
+       float frac, v[3], normal[3], org2[3];
+       void *besthitent;
+#ifdef WORKINGLQUAKE
+       void *hitent;
+#else
+       entity_render_t *hitent;
+#endif
+       bestfrac = 10;
+       for (i = 0;i < 32;i++)
+       {
+               VectorRandom(org2);
+               VectorMA(org, maxdist, org2, org2);
+               frac = CL_TraceLine(org, org2, v, normal, 0, true, &hitent);
+               if (bestfrac > frac)
+               {
+                       bestfrac = frac;
+                       besthitent = hitent;
+                       VectorCopy(v, bestorg);
+                       VectorCopy(normal, bestnormal);
+               }
+       }
+       if (bestfrac < 1)
+               CL_SpawnDecalParticleForSurface(besthitent, bestorg, bestnormal, color1, color2, texnum, size, alpha);
 }
 
 /*
@@ -443,9 +492,9 @@ void CL_EntityParticles (entity_t *ent)
                forward[2] = -sp;
 
 #ifdef WORKINGLQUAKE
-               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, PBLEND_ALPHA, 2, 2, 255, 0, 0, 0, 0, ent->origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, PBLEND_ADD, 2, 2, 255, 0, 0, 0, 0, ent->origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
 #else
-               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, PBLEND_ALPHA, 2, 2, 255, 0, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, PBLEND_ADD, 2, 2, 255, 0, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
 #endif
        }
 }
@@ -453,36 +502,30 @@ void CL_EntityParticles (entity_t *ent)
 
 void CL_ReadPointFile_f (void)
 {
-       vec3_t  org;
-       int             r, c;
-       char    *pointfile = NULL, *pointfilepos, *t, tchar;
-#if WORKINGLQUAKE
-       char    name[MAX_OSPATH];
+       vec3_t org, leakorg;
+       int r, c, s;
+       char *pointfile = NULL, *pointfilepos, *t, tchar;
+       char name[MAX_OSPATH];
 
-       sprintf (name,"maps/%s.pts", cl.worldmodel->name);
-       COM_FOpenFile (name, &f);
-       if (f)
-       {
-               int pointfilelength;
-               fseek(f, 0, SEEK_END);
-               pointfilelength = ftell(f);
-               fseek(f, 0, SEEK_SET);
-               pointfile = malloc(pointfilelength + 1);
-               fread(pointfile, 1, pointfilelength, f);
-               pointfile[pointfilelength] = 0;
-               fclose(f);
-       }
+       if (!cl.worldmodel)
+               return;
+
+       FS_StripExtension(cl.worldmodel->name, name);
+       strcat(name, ".pts");
+#if WORKINGLQUAKE
+       pointfile = COM_LoadTempFile (name);
 #else
-       pointfile = COM_LoadFile(va("maps/%s.pts", cl.worldmodel->name), true);
+       pointfile = FS_LoadFile(name, true);
 #endif
        if (!pointfile)
        {
-               Con_Printf ("couldn't open %s.pts\n", cl.worldmodel->name);
+               Con_Printf ("Could not open %s\n", name);
                return;
        }
 
-       Con_Printf ("Reading %s.pts...\n", cl.worldmodel->name);
+       Con_Printf ("Reading %s...\n", name);
        c = 0;
+       s = 0;
        pointfilepos = pointfile;
        while (*pointfilepos)
        {
@@ -500,22 +543,25 @@ void CL_ReadPointFile_f (void)
                pointfilepos = t;
                if (r != 3)
                        break;
+               if (c == 0)
+                       VectorCopy(org, leakorg);
                c++;
 
-               if (cl_numparticles >= cl_maxparticles)
+               if (cl_numparticles < cl_maxparticles - 3)
                {
-                       Con_Printf ("Not enough free particles\n");
-                       break;
+                       s++;
+                       particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, false, PBLEND_ALPHA, 2, 2, 255, 0, 99999, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
                }
-               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, false, PBLEND_ALPHA, 2, 2, 255, 0, 99999, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
        }
-
-#ifdef WORKINGLQUAKE
-       free(pointfile);
-#else
+#ifndef WORKINGLQUAKE
        Mem_Free(pointfile);
 #endif
-       Con_Printf ("%i points read\n", c);
+       VectorCopy(leakorg, org);
+       Con_Printf ("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
+
+       particle(pt_static, PARTICLE_BEAM, 0xFF0000, 0xFF0000, tex_beam, false, PBLEND_ALPHA, 64, 64, 255, 0, 99999, 0, 0, org[0] - 4096, org[1], org[2], 0, 0, 0, 0, org[0] + 4096, org[1], org[2], 0, 0);
+       particle(pt_static, PARTICLE_BEAM, 0x00FF00, 0x00FF00, tex_beam, false, PBLEND_ALPHA, 64, 64, 255, 0, 99999, 0, 0, org[0], org[1] - 4096, org[2], 0, 0, 0, 0, org[0], org[1] + 4096, org[2], 0, 0);
+       particle(pt_static, PARTICLE_BEAM, 0x0000FF, 0x0000FF, tex_beam, false, PBLEND_ALPHA, 64, 64, 255, 0, 99999, 0, 0, org[0], org[1], org[2] - 4096, 0, 0, 0, 0, org[0], org[1], org[2] + 4096, 0, 0);
 }
 
 /*
@@ -558,21 +604,20 @@ void CL_ParticleExplosion (vec3_t org)
        //vec3_t v2;
        if (cl_stainmaps.integer)
                R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
+       CL_SpawnDecalParticleForPoint(org, 40, 48, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
 
-       i = Mod_PointContents(org, cl.worldmodel);
+       i = CL_PointContents(org);
        if ((i == CONTENTS_SLIME || i == CONTENTS_WATER) && cl_particles.integer && cl_particles_bubbles.integer)
        {
-               for (i = 0;i < 128;i++)
-               {
-                       particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, PBLEND_ADD, 2, 2, lhrandom(128, 255), 256, 9999, -0.25, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, (1.0 / 16.0), 0);
-               }
+               for (i = 0;i < 128 * cl_particles_quality.value;i++)
+                       particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, PBLEND_ADD, 2, 2, (1.0f / cl_particles_quality.value) * lhrandom(128, 255), (1.0f / cl_particles_quality.value) * 256, 9999, -0.25, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, (1.0 / 16.0), 0);
        }
        else
        {
                /*
                // LordHavoc: smoke effect similar to UT2003, chews fillrate too badly up close
                // smoke puff
-               if (cl_particles_smoke.integer)
+               if (cl_particles.integer && cl_particles_smoke.integer)
                {
                        for (i = 0;i < 64;i++)
                        {
@@ -597,13 +642,13 @@ void CL_ParticleExplosion (vec3_t org)
                }
                */
 
-               if (cl_particles_sparks.integer)
+               if (cl_particles.integer && cl_particles_sparks.integer)
                {
                        // sparks
-                       for (i = 0;i < 256;i++)
+                       for (i = 0;i < 256 * cl_particles_quality.value;i++)
                        {
                                k = particlepalette[0x68 + (rand() & 7)];
-                               particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 1.5f, 0.05f, lhrandom(0, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 160, 0, 0, 0, 0, 0, 0);
+                               particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 1.5f, 0.05f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 160, 0, 0, 0, 0, 0, 0);
                        }
                }
        }
@@ -623,10 +668,10 @@ void CL_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
        int i, k;
        if (!cl_particles.integer) return;
 
-       for (i = 0;i < 512;i++)
+       for (i = 0;i < 512 * cl_particles_quality.value;i++)
        {
                k = particlepalette[colorStart + (i % colorLength)];
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 1.5, 1.5, 255, 384, 0.3, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 0, 0, 0, 0, 1, 0);
+               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 1.5, 1.5, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 384, 0.3, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 0, 0, 0, 0, 1, 0);
        }
 }
 
@@ -640,6 +685,7 @@ void CL_BlobExplosion (vec3_t org)
 {
        if (cl_stainmaps.integer)
                R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
+       CL_SpawnDecalParticleForPoint(org, 40, 48, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
 
        if (cl_explosions.integer)
                R_NewExplosion(org);
@@ -661,10 +707,14 @@ void CL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
                return;
        }
        if (!cl_particles.integer) return;
+       count *= cl_particles_quality.value;
        while (count--)
        {
                k = particlepalette[color + (rand()&7)];
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 1, 1, 255, 512, 9999, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-15, 15), lhrandom(-15, 15), lhrandom(-15, 15), 0, 0, 0, 0, 0, 0);
+               if (gamemode == GAME_GOODVSBAD2)
+                       particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 5, 5, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 300, 9999, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-10, 10), lhrandom(-10, 10), lhrandom(-10, 10), 0, 0, 0, 0, 0, 0);
+               else
+                       particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 1, 1, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 512, 9999, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), dir[0] + lhrandom(-15, 15), dir[1] + lhrandom(-15, 15), dir[2] + lhrandom(-15, 15), 0, 0, 0, 0, 0, 0);
        }
 }
 
@@ -676,31 +726,39 @@ CL_SparkShower
 */
 void CL_SparkShower (vec3_t org, vec3_t dir, int count)
 {
+       vec3_t org2, org3;
        int k;
-       if (!cl_particles.integer) return;
 
        if (cl_stainmaps.integer)
                R_Stain(org, 32, 96, 96, 96, 24, 128, 128, 128, 24);
+       CL_SpawnDecalParticleForPoint(org, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
+
+       if (!cl_particles.integer) return;
 
        if (cl_particles_bulletimpacts.integer)
        {
                // smoke puff
                if (cl_particles_smoke.integer)
                {
-                       k = count / 4;
+                       k = count * 0.25 * cl_particles_quality.value;
                        while(k--)
                        {
-                               particle(pt_grow, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, PBLEND_ADD, 3, 3, 255, 1024, 9999, -0.2, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 15, 0, 0, 0, 0, 0);
+                               org2[0] = org[0] + 0.125f * lhrandom(-count, count);
+                               org2[1] = org[1] + 0.125f * lhrandom(-count, count);
+                               org2[2] = org[2] + 0.125f * lhrandom(-count, count);
+                               CL_TraceLine(org, org2, org3, NULL, 0, true, NULL);
+                               particle(pt_grow, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, PBLEND_ADD, 3, 3, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 1024, 9999, -0.2, 0, org3[0], org3[1], org3[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 15, 0, 0, 0, 0, 0);
                        }
                }
 
                if (cl_particles_sparks.integer)
                {
                        // sparks
+                       count *= cl_particles_quality.value;
                        while(count--)
                        {
                                k = particlepalette[0x68 + (rand() & 7)];
-                               particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 0.4f, 0.015f, lhrandom(64, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 0, 0);
+                               particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 0.4f, 0.015f, (1.0f / cl_particles_quality.value) * lhrandom(64, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 0, 0);
                        }
                }
        }
@@ -710,12 +768,14 @@ void CL_PlasmaBurn (vec3_t org)
 {
        if (cl_stainmaps.integer)
                R_Stain(org, 48, 96, 96, 96, 32, 128, 128, 128, 32);
+       CL_SpawnDecalParticleForPoint(org, 6, 6, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
 }
 
 static float bloodcount = 0;
 void CL_BloodPuff (vec3_t org, vec3_t vel, int count)
 {
-       float s, r, a;
+       float s;
+       vec3_t org2, org3;
        // bloodcount is used to accumulate counts too small to cause a blood particle
        if (!cl_particles.integer) return;
        if (!cl_particles_blood.integer) return;
@@ -725,21 +785,20 @@ void CL_BloodPuff (vec3_t org, vec3_t vel, int count)
        if (count > 1000)
                count = 1000;
        bloodcount += count;
-       r = cl_particles_blood_size.value;
-       a = cl_particles_blood_alpha.value * 255;
        while(bloodcount > 0)
        {
-               particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_blooddecal[rand()&7], true, PBLEND_MOD, r, r, a * 3, a * 1.5, 9999, 0, -1, org[0], org[1], org[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
-               //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, PBLEND_ALPHA, r, r, a, a * 0.5, 9999, 0, -1, org[0], org[1], org[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
-               bloodcount -= r;
+               org2[0] = org[0] + 0.125f * lhrandom(-bloodcount, bloodcount);
+               org2[1] = org[1] + 0.125f * lhrandom(-bloodcount, bloodcount);
+               org2[2] = org[2] + 0.125f * lhrandom(-bloodcount, bloodcount);
+               CL_TraceLine(org, org2, org3, NULL, 0, true, NULL);
+               particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], true, PBLEND_MOD, 8, 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 9999, 0, -1, org3[0], org3[1], org3[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
+               bloodcount -= 16 / cl_particles_quality.value;
        }
 }
 
 void CL_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count)
 {
-       float r;
-       float a;
-       vec3_t diff, center, velscale;
+       vec3_t org, vel, diff, center, velscale;
        if (!cl_particles.integer) return;
        if (!cl_particles_bloodshowers.integer) return;
        if (!cl_particles_blood.integer) return;
@@ -748,26 +807,21 @@ void CL_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count)
        center[0] = (mins[0] + maxs[0]) * 0.5;
        center[1] = (mins[1] + maxs[1]) * 0.5;
        center[2] = (mins[2] + maxs[2]) * 0.5;
-       // FIXME: change velspeed back to 2.0x after fixing mod
        velscale[0] = velspeed * 2.0 / diff[0];
        velscale[1] = velspeed * 2.0 / diff[1];
        velscale[2] = velspeed * 2.0 / diff[2];
 
        bloodcount += count * 5.0f;
-       r = cl_particles_blood_size.value;
-       a = cl_particles_blood_alpha.value * 255;
        while (bloodcount > 0)
        {
-               vec3_t org, vel;
                org[0] = lhrandom(mins[0], maxs[0]);
                org[1] = lhrandom(mins[1], maxs[1]);
                org[2] = lhrandom(mins[2], maxs[2]);
                vel[0] = (org[0] - center[0]) * velscale[0];
                vel[1] = (org[1] - center[1]) * velscale[1];
                vel[2] = (org[2] - center[2]) * velscale[2];
-               bloodcount -= r;
-               particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_blooddecal[rand()&7], true, PBLEND_MOD, r, r, a * 3, a * 1.5, 9999, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0);
-               //particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, PBLEND_ALPHA, r, r, a, a * 0.5, 9999, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0);
+               bloodcount -= 16 / cl_particles_quality.value;
+               particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], true, PBLEND_MOD, 8, 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 9999, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0);
        }
 }
 
@@ -780,10 +834,11 @@ void CL_ParticleCube (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color
        if (maxs[1] <= mins[1]) {t = mins[1];mins[1] = maxs[1];maxs[1] = t;}
        if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;}
 
+       count *= cl_particles_quality.value;
        while (count--)
        {
                k = particlepalette[colorbase + (rand()&3)];
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 2, 2, 255, 0, lhrandom(1, 2), gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0);
+               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 2, 2, 255 / cl_particles_quality.value, 0, lhrandom(1, 2), gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0);
        }
 }
 
@@ -813,6 +868,8 @@ void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color
        minz = bound(mins[2], minz, maxs[2]);
        maxz = bound(mins[2], maxz, maxs[2]);
 
+       count *= cl_particles_quality.value;
+
        switch(type)
        {
        case 0:
@@ -821,14 +878,28 @@ void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color
                while(count--)
                {
                        k = particlepalette[colorbase + (rand()&3)];
-                       particle(pt_rain, PARTICLE_SPARK, k, k, tex_particle, true, PBLEND_ADD, 0.5, 0.02, lhrandom(8, 16), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
+                       if (gamemode == GAME_GOODVSBAD2)
+                       {
+                               particle(pt_rain, PARTICLE_SPARK, k, k, tex_particle, true, PBLEND_ADD, 20, 20, lhrandom(8, 16) / cl_particles_quality.value, 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
+                       }
+                       else
+                       {
+                               particle(pt_rain, PARTICLE_SPARK, k, k, tex_particle, true, PBLEND_ADD, 0.5, 0.02, lhrandom(8, 16) / cl_particles_quality.value, 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
+                       }
                }
                break;
        case 1:
                while(count--)
                {
                        k = particlepalette[colorbase + (rand()&3)];
-                       particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 1, 1, lhrandom(64, 128), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
+                       if (gamemode == GAME_GOODVSBAD2)
+                       {
+                               particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 20, 20, lhrandom(64, 128) / cl_particles_quality.value, 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
+                       }
+                       else
+                       {
+                               particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 1, 1, lhrandom(64, 128) / cl_particles_quality.value, 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
+                       }
                }
                break;
        default:
@@ -851,6 +922,7 @@ void CL_Stardust (vec3_t mins, vec3_t maxs, int count)
        center[1] = (mins[1] + maxs[1]) * 0.5f;
        center[2] = (mins[2] + maxs[2]) * 0.5f;
 
+       count *= cl_particles_quality.value;
        while (count--)
        {
                k = particlepalette[224 + (rand()&15)];
@@ -861,7 +933,7 @@ void CL_Stardust (vec3_t mins, vec3_t maxs, int count)
                VectorNormalizeFast(v);
                VectorScale(v, 100, v);
                v[2] += sv_gravity.value * 0.15f;
-               particle(pt_static, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.5, 1.5, lhrandom(64, 128), 128, 9999, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0, 0);
+               particle(pt_static, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.5, 1.5, lhrandom(64, 128) / cl_particles_quality.value, 128 / cl_particles_quality.value, 9999, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0, 0);
        }
 }
 
@@ -874,12 +946,13 @@ void CL_FlameCube (vec3_t mins, vec3_t maxs, int count)
        if (maxs[1] <= mins[1]) {t = mins[1];mins[1] = maxs[1];maxs[1] = t;}
        if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;}
 
+       count *= cl_particles_quality.value;
        while (count--)
        {
                k = particlepalette[224 + (rand()&15)];
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 4, 4, lhrandom(64, 128), 384, 9999, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 0, 0, 0, 0, 1, 0);
+               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 4, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, 9999, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 0, 0, 0, 0, 1, 0);
                if (count & 1)
-                       particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, 6, 6, lhrandom(48, 96), 64, 9999, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 0, 0, 0, 0, 0, 0);
+                       particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, 6, 6, lhrandom(48, 96) / cl_particles_quality.value, 64 / cl_particles_quality.value, 9999, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 0, 0, 0, 0, 0, 0);
        }
 }
 
@@ -888,10 +961,11 @@ void CL_Flames (vec3_t org, vec3_t vel, int count)
        int k;
        if (!cl_particles.integer) return;
 
+       count *= cl_particles_quality.value;
        while (count--)
        {
                k = particlepalette[224 + (rand()&15)];
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 4, 4, lhrandom(64, 128), 384, 9999, -1, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 1, 0);
+               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 4, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, 9999, -1, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 1, 0);
        }
 }
 
@@ -905,14 +979,15 @@ CL_LavaSplash
 */
 void CL_LavaSplash (vec3_t origin)
 {
-       int                     i, j, k;
-       float           vel;
+       float i, j, inc, vel;
+       int k, l;
        vec3_t          dir, org;
        if (!cl_particles.integer) return;
 
-       for (i=-128 ; i<128 ; i+=16)
+       inc = 32 / cl_particles_quality.value;
+       for (i = -128;i < 128;i += inc)
        {
-               for (j=-128 ; j<128 ; j+=16)
+               for (j = -128;j < 128;j += inc)
                {
                        dir[0] = j + lhrandom(0, 8);
                        dir[1] = i + lhrandom(0, 8);
@@ -921,8 +996,17 @@ void CL_LavaSplash (vec3_t origin)
                        org[1] = origin[1] + dir[1];
                        org[2] = origin[2] + lhrandom(0, 64);
                        vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
-                       k = particlepalette[224 + (rand()&7)];
-                       particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 7, 7, 255, 192, 9999, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
+                       if (gamemode == GAME_GOODVSBAD2)
+                       {
+                               k = particlepalette[0 + (rand()&255)];
+                               l = particlepalette[0 + (rand()&255)];
+                               particle(pt_static, PARTICLE_BILLBOARD, k, l, tex_particle, false, PBLEND_ADD, 12, 12, inc * 8, inc * 8, 9999, 0.05, 1, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
+                       }
+                       else
+                       {
+                               k = l = particlepalette[224 + (rand()&7)];
+                               particle(pt_static, PARTICLE_BILLBOARD, k, l, tex_particle, false, PBLEND_ADD, 12, 12, inc * 8, inc * 8, 9999, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
+                       }
                }
        }
 }
@@ -936,13 +1020,14 @@ CL_TeleportSplash
 #if WORKINGLQUAKE
 void R_TeleportSplash (vec3_t org)
 {
-       int i, j, k;
+       float i, j, k, inc;
        if (!cl_particles.integer) return;
 
-       for (i=-16 ; i<16 ; i+=8)
-               for (j=-16 ; j<16 ; j+=8)
-                       for (k=-24 ; k<32 ; k+=8)
-                               particle(pt_static, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, PBLEND_ADD, 10, 10, lhrandom(64, 128), 256, 9999, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 0, 0, 0, 0, 1, 0);
+       inc = 8 / cl_particles_quality.value;
+       for (i = -16;i < 16;i += inc)
+               for (j = -16;j < 16;j += inc)
+                       for (k = -24;k < 32;k += inc)
+                               particle(pt_static, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, PBLEND_ADD, 10, 10, inc * 32, inc * lhrandom(8, 16), inc * 32, 9999, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 0, 0, 0, 0, 1, 0);
 }
 #endif
 
@@ -953,7 +1038,7 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
 #endif
 {
        vec3_t vec, dir, vel, pos;
-       float len, dec, speed, r;
+       float len, dec, speed, qd;
        int contents, smoke, blood, bubbles;
 
        if (end[0] == start[0] && end[1] == start[1] && end[2] == start[2])
@@ -987,90 +1072,83 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
        VectorMA(start, dec, vec, pos);
        len -= dec;
 
-       contents = Mod_PointContents(pos, cl.worldmodel);
+       contents = CL_PointContents(pos);
        if (contents == CONTENTS_SKY || contents == CONTENTS_LAVA)
                return;
 
        smoke = cl_particles.integer && cl_particles_smoke.integer;
        blood = cl_particles.integer && cl_particles_blood.integer;
        bubbles = cl_particles.integer && cl_particles_bubbles.integer && (contents == CONTENTS_WATER || contents == CONTENTS_SLIME);
+       qd = 1.0f / cl_particles_quality.value;
 
        while (len >= 0)
        {
                switch (type)
                {
                        case 0: // rocket trail
-                               dec = 3;
+                               dec = qd*3;
                                if (smoke)
                                {
-                                       particle(pt_grow,   PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, dec, dec, cl_particles_smoke_alpha.value*125, cl_particles_smoke_alphafade.value*125, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), cl_particles_smoke_size.value, 0, 0, 0, 0, 0);
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x801010, 0xFFA020, tex_smoke[rand()&7], false, PBLEND_ADD, dec, dec, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 0, 0, 0, 0, 0, 0);
+                                       particle(pt_grow,   PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, 3, 3, qd*cl_particles_smoke_alpha.value*125, qd*cl_particles_smoke_alphafade.value*125, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 7, 0, 0, 0, 0, 0);
+                                       particle(pt_static, PARTICLE_BILLBOARD, 0x801010, 0xFFA020, tex_smoke[rand()&7], false, PBLEND_ADD, 3, 3, qd*cl_particles_smoke_alpha.value*288, qd*cl_particles_smoke_alphafade.value*1400, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 0, 0, 0, 0, 0, 0);
                                }
                                if (bubbles)
-                               {
-                                       r = lhrandom(1, 2);
-                                       particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, PBLEND_ADD, r, r, lhrandom(64, 255), 256, 9999, -0.25, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, (1.0 / 16.0), 0);
-                               }
+                                       particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, PBLEND_ADD, 2, 2, qd*lhrandom(64, 255), qd*256, 9999, -0.25, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, (1.0 / 16.0), 0);
                                break;
 
                        case 1: // grenade trail
                                // FIXME: make it gradually stop smoking
-                               dec = 3;
-                               if (cl_particles.integer && cl_particles_smoke.integer)
-                               {
-                                       particle(pt_grow, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, dec, dec, cl_particles_smoke_alpha.value*100, cl_particles_smoke_alphafade.value*100, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), cl_particles_smoke_size.value, 0, 0, 0, 0, 0);
-                               }
+                               dec = qd*3;
+                               if (smoke)
+                                       particle(pt_grow, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, 3, 3, qd*cl_particles_smoke_alpha.value*100, qd*cl_particles_smoke_alphafade.value*100, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 7, 0, 0, 0, 0, 0);
                                break;
 
 
                        case 2: // blood
                        case 4: // slight blood
-                               dec = cl_particles_blood_size.value;
+                               dec = qd*16;
                                if (blood)
-                               {
-                                       particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_blooddecal[rand()&7], true, PBLEND_MOD, dec, dec, cl_particles_blood_alpha.value * 255.0f * 3.0f, cl_particles_blood_alpha.value * 255.0f * 0.5f * 1.5f, 9999, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
-                                       //particle(pt_blood, PARTICLE_BILLBOARD, 0x100000, 0x280000, tex_smoke[rand()&7], true, PBLEND_ALPHA, dec, dec, cl_particles_blood_alpha.value * 255.0f, cl_particles_blood_alpha.value * 255.0f * 0.5, 9999, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
-                               }
+                                       particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], true, PBLEND_MOD, 8, 8, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 9999, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
                                break;
 
                        case 3: // green tracer
-                               dec = 6;
+                               dec = qd*6;
                                if (smoke)
                                {
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x002000, 0x003000, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                       if (gamemode == GAME_GOODVSBAD2)
+                                               particle(pt_static, PARTICLE_BILLBOARD, 0x00002E, 0x000030, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                       else
+                                               particle(pt_static, PARTICLE_BILLBOARD, 0x002000, 0x003000, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
                                }
                                break;
 
                        case 5: // flame tracer
-                               dec = 6;
+                               dec = qd*6;
                                if (smoke)
-                               {
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x301000, 0x502000, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
-                               }
+                                       particle(pt_static, PARTICLE_BILLBOARD, 0x301000, 0x502000, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
                                break;
 
                        case 6: // voor trail
-                               dec = 6;
+                               dec = qd*6;
                                if (smoke)
                                {
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x502030, 0x502030, tex_particle, false, PBLEND_ADD, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                       if (gamemode == GAME_GOODVSBAD2)
+                                               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, false, PBLEND_ALPHA, 6, 6, qd*255, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                       else
+                                               particle(pt_static, PARTICLE_BILLBOARD, 0x502030, 0x502030, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
                                }
                                break;
 
                        case 7: // Nehahra smoke tracer
-                               dec = 7;
+                               dec = qd*7;
                                if (smoke)
-                               {
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], true, PBLEND_ALPHA, dec, dec, 64, 320, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
-                               }
+                                       particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], true, PBLEND_ALPHA, 7, 7, qd*64, qd*320, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
                                break;
-                       case 8: // Nexiuz plasma trail
-                               dec = 4;
+                       case 8: // Nexuiz plasma trail
+                               dec = qd*4;
                                if (smoke)
-                               {
-                                       //particle(pt_static, PARTICLE_BILLBOARD, 0x2030FF, 0x80C0FF, tex_particle, false, PBLEND_ADD, 3.0f, 3.0f, lhrandom(64, 255), 512, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-32, 32) + dir[0] * -64.0f, lhrandom(-32, 32) + dir[1] * -64.0f, lhrandom(-32, 32) + dir[2] * -64.0f, 0, 0, 0, 0, 0, 0);
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x283880, 0x283880, tex_particle, false, PBLEND_ADD, dec, dec, 255, 1024, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
-                               }
+                                       particle(pt_static, PARTICLE_BILLBOARD, 0x283880, 0x283880, tex_particle, false, PBLEND_ADD, 4, 4, qd*255, qd*1024, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+                               break;
                }
 
                // advance to next time and position
@@ -1084,24 +1162,25 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
 
 void CL_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent)
 {
+       float dec, len;
        vec3_t vec, pos;
-       int len;
        if (!cl_particles.integer) return;
        if (!cl_particles_smoke.integer) return;
 
        VectorCopy(start, pos);
-       VectorSubtract (end, start, vec);
+       VectorSubtract(end, start, vec);
 #ifdef WORKINGLQUAKE
-       len = (int) (VectorNormalize (vec) * (1.0f / 3.0f));
+       len = VectorNormalize(vec);
 #else
-       len = (int) (VectorNormalizeLength (vec) * (1.0f / 3.0f));
+       len = VectorNormalizeLength(vec);
 #endif
-       VectorScale(vec, 3, vec);
        color = particlepalette[color];
-       while (len--)
+       dec = 3.0f / cl_particles_quality.value;
+       while (len > 0)
        {
-               particle(pt_static, PARTICLE_BILLBOARD, color, color, tex_particle, false, PBLEND_ALPHA, 5, 5, 128, 320, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
-               VectorAdd (pos, vec, pos);
+               particle(pt_static, PARTICLE_BILLBOARD, color, color, tex_particle, false, PBLEND_ALPHA, 5, 5, 128 / cl_particles_quality.value, 320 / cl_particles_quality.value, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+               len -= dec;
+               VectorMA(pos, dec, vec, pos);
        }
 }
 
@@ -1117,46 +1196,33 @@ void CL_BeamParticle (const vec3_t start, const vec3_t end, vec_t radius, float
 
 void CL_Tei_Smoke(const vec3_t org, const vec3_t dir, int count)
 {
-       int k;
+       float f;
        if (!cl_particles.integer) return;
 
        // smoke puff
        if (cl_particles_smoke.integer)
-       {
-               k = count / 4;
-               while(k--)
-               {
-                       particle(pt_grow, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, PBLEND_ADD, 5, 5, 255, 512, 9999, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count) * 0.5f, dir[1] + lhrandom(-count, count) * 0.5f, dir[2] + lhrandom(-count, count) * 0.5f, 15, 0, 0, 0, 0, 0);
-               }
-       }
+               for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
+                       particle(pt_grow, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, PBLEND_ADD, 5, 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 9999, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count) * 0.5f, dir[1] + lhrandom(-count, count) * 0.5f, dir[2] + lhrandom(-count, count) * 0.5f, 15, 0, 0, 0, 0, 0);
 }
 
 void CL_Tei_PlasmaHit(const vec3_t org, const vec3_t dir, int count)
 {
-       int k;
+       float f;
        if (!cl_particles.integer) return;
 
        if (cl_stainmaps.integer)
                R_Stain(org, 40, 96, 96, 96, 40, 128, 128, 128, 40);
+       CL_SpawnDecalParticleForPoint(org, 6, 8, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
 
        // smoke puff
        if (cl_particles_smoke.integer)
-       {
-               k = count / 4;
-               while(k--)
-               {
-                       particle(pt_grow, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, PBLEND_ADD, 5, 5, 255, 512, 9999, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count), dir[1] + lhrandom(-count, count), dir[2] + lhrandom(-count, count), 15, 0, 0, 0, 0, 0);
-               }
-       }
+               for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
+                       particle(pt_grow, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, PBLEND_ADD, 5, 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 9999, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count), dir[1] + lhrandom(-count, count), dir[2] + lhrandom(-count, count), 15, 0, 0, 0, 0, 0);
 
+       // sparks
        if (cl_particles_sparks.integer)
-       {
-               // sparks
-               while(count--)
-               {
-                       particle(pt_static, PARTICLE_SPARK, 0x2030FF, 0x80C0FF, tex_particle, false, PBLEND_ADD, 2.0f, 0.1f, lhrandom(64, 255), 512, 9999, 0, 0, org[0], org[1], org[2], lhrandom(-count, count) * 3.0f + dir[0], lhrandom(-count, count) * 3.0f + dir[1], lhrandom(-count, count) * 3.0f + dir[2], 0, 0, 0, 0, 0, 0);
-               }
-       }
+               for (f = 0;f < count;f += 1.0f / cl_particles_quality.value)
+                       particle(pt_static, PARTICLE_SPARK, 0x2030FF, 0x80C0FF, tex_particle, false, PBLEND_ADD, 2.0f, 0.1f, lhrandom(64, 255) / cl_particles_quality.value, 512 / cl_particles_quality.value, 9999, 0, 0, org[0], org[1], org[2], lhrandom(-count, count) * 3.0f + dir[0], lhrandom(-count, count) * 3.0f + dir[1], lhrandom(-count, count) * 3.0f + dir[2], 0, 0, 0, 0, 0, 0);
 }
 
 /*
@@ -1213,6 +1279,8 @@ void CL_MoveParticles (void)
                                        {
                                                p->type = pt_decal;
                                                p->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
+                                               // convert from a blood particle to a blood decal
+                                               p->texnum = tex_blooddecal[rand()&7];
 #ifndef WORKINGLQUAKE
                                                p->owner = hitent;
                                                p->ownermodel = hitent->model;
@@ -1254,7 +1322,7 @@ void CL_MoveParticles (void)
                {
                        f = p->friction * frametime;
                        if (!content)
-                               content = Mod_PointContents(p->org, cl.worldmodel);
+                               content = CL_PointContents(p->org);
                        if (content != CONTENTS_EMPTY)
                                f *= 4;
                        f = 1.0f - f;
@@ -1267,14 +1335,14 @@ void CL_MoveParticles (void)
                        {
                        case pt_blood:
                                if (!content)
-                                       content = Mod_PointContents(p->org, cl.worldmodel);
+                                       content = CL_PointContents(p->org);
                                a = content;
                                if (a != CONTENTS_EMPTY)
                                {
                                        if (a == CONTENTS_WATER || a == CONTENTS_SLIME)
                                        {
-                                               p->scalex += frametime * cl_particles_blood_size.value;
-                                               p->scaley += frametime * cl_particles_blood_size.value;
+                                               p->scalex += frametime * 8;
+                                               p->scaley += frametime * 8;
                                                //p->alpha -= bloodwaterfade;
                                        }
                                        else
@@ -1285,7 +1353,7 @@ void CL_MoveParticles (void)
                                break;
                        case pt_bubble:
                                if (!content)
-                                       content = Mod_PointContents(p->org, cl.worldmodel);
+                                       content = CL_PointContents(p->org);
                                if (content != CONTENTS_WATER && content != CONTENTS_SLIME)
                                {
                                        p->die = -1;
@@ -1302,7 +1370,7 @@ void CL_MoveParticles (void)
                                        p->vel[2] = /*lhrandom(-32, 32) +*/ p->vel2[2];
                                }
                                if (!content)
-                                       content = Mod_PointContents(p->org, cl.worldmodel);
+                                       content = CL_PointContents(p->org);
                                a = content;
                                if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
                                        p->die = -1;
@@ -1324,8 +1392,19 @@ void CL_MoveParticles (void)
                                if (cl.time > p->time2)
                                {
                                        p->alphafade = p->alpha / (p->die - cl.time);
-                                       p->time2 += 10000;
+                                       p->type = pt_decalfade;
+                               }
+                               break;
+                       case pt_decalfade:
+#ifndef WORKINGLQUAKE
+                               if (p->owner->model == p->ownermodel)
+                               {
+                                       Matrix4x4_Transform(&p->owner->matrix, p->relativeorigin, p->org);
+                                       Matrix4x4_Transform3x3(&p->owner->matrix, p->relativedirection, p->vel2);
                                }
+                               else
+                                       p->die = -1;
+#endif
                                break;
                        default:
                                Con_Printf("unknown particle type %i\n", p->type);
@@ -1450,19 +1529,78 @@ static void setuptex(int texnum, qbyte *data, qbyte *particletexturedata)
                memcpy(particletexturedata + ((basey + y) * 256 + basex) * 4, data + y * 32 * 4, 32 * 4);
 }
 
+void particletextureblotch(qbyte *data, float radius, float red, float green, float blue, float alpha)
+{
+       int x, y;
+       float cx, cy, dx, dy, f, iradius;
+       qbyte *d;
+       cx = lhrandom(radius + 1, 30 - radius);
+       cy = lhrandom(radius + 1, 30 - radius);
+       iradius = 1.0f / radius;
+       alpha *= (1.0f / 255.0f);
+       for (y = 0;y < 32;y++)
+       {
+               for (x = 0;x < 32;x++)
+               {
+                       dx = (x - cx);
+                       dy = (y - cy);
+                       f = (1.0f - sqrt(dx * dx + dy * dy) * iradius) * alpha;
+                       if (f > 0)
+                       {
+                               d = data + (y * 32 + x) * 4;
+                               d[0] += f * (red   - d[0]);
+                               d[1] += f * (green - d[1]);
+                               d[2] += f * (blue  - d[2]);
+                       }
+               }
+       }
+}
+
+void particletextureclamp(qbyte *data, int minr, int ming, int minb, int maxr, int maxg, int maxb)
+{
+       int i;
+       for (i = 0;i < 32*32;i++, data += 4)
+       {
+               data[0] = bound(minr, data[0], maxr);
+               data[1] = bound(ming, data[1], maxg);
+               data[2] = bound(minb, data[2], maxb);
+       }
+}
+
+void particletextureinvert(qbyte *data)
+{
+       int i;
+       for (i = 0;i < 32*32;i++, data += 4)
+       {
+               data[0] = 255 - data[0];
+               data[1] = 255 - data[1];
+               data[2] = 255 - data[2];
+       }
+}
+
 static void R_InitParticleTexture (void)
 {
        int x, y, d, i, j, k, m;
-       float cx, cy, dx, dy, radius, f, f2;
+       float dx, dy, radius, f, f2;
        qbyte data[32][32][4], noise1[64][64], noise2[64][64], data2[64][16][4];
        vec3_t light;
        qbyte particletexturedata[256*256*4];
 
+       // a note: decals need to modulate (multiply) the background color to
+       // properly darken it (stain), and they need to be able to alpha fade,
+       // this is a very difficult challenge because it means fading to white
+       // (no change to background) rather than black (darkening everything
+       // behind the whole decal polygon), and to accomplish this the texture is
+       // inverted (dark red blood on white background becomes brilliant cyan
+       // and white on black background) so we can alpha fade it to black, then
+       // we invert it again during the blendfunc to make it work...
+
        memset(particletexturedata, 255, sizeof(particletexturedata));
 
-       // smoke/blood
+       // smoke
        for (i = 0;i < 8;i++)
        {
+               memset(&data[0][0][0], 255, sizeof(data));
                do
                {
                        fractalnoise(&noise1[0][0], 64, 4);
@@ -1473,11 +1611,10 @@ static void R_InitParticleTexture (void)
                                dy = y - 16;
                                for (x = 0;x < 32;x++)
                                {
-                                       data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
                                        dx = x - 16;
                                        d = (noise2[y][x] - 128) * 3 + 192;
                                        if (d > 0)
-                                               d = (d * (256 - (int) (dx*dx+dy*dy))) >> 8;
+                                               d = d * (256 - (int) (dx*dx+dy*dy)) / 256;
                                        d = (d * noise1[y][x]) >> 7;
                                        d = bound(0, d, 255);
                                        data[y][x][3] = (qbyte) d;
@@ -1487,13 +1624,13 @@ static void R_InitParticleTexture (void)
                        }
                }
                while (m < 224);
-
                setuptex(tex_smoke[i], &data[0][0][0], particletexturedata);
        }
 
        // rain splash
        for (i = 0;i < 16;i++)
        {
+               memset(&data[0][0][0], 255, sizeof(data));
                radius = i * 3.0f / 16.0f;
                f2 = 255.0f * ((15.0f - i) / 15.0f);
                for (y = 0;y < 32;y++)
@@ -1502,22 +1639,20 @@ static void R_InitParticleTexture (void)
                        for (x = 0;x < 32;x++)
                        {
                                dx = (x - 16) * 0.25f;
-                               data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
                                f = (1.0 - fabs(radius - sqrt(dx*dx+dy*dy))) * f2;
-                               f = bound(0.0f, f, 255.0f);
-                               data[y][x][3] = (int) f;
+                               data[y][x][3] = (int) (bound(0.0f, f, 255.0f));
                        }
                }
                setuptex(tex_rainsplash[i], &data[0][0][0], particletexturedata);
        }
 
        // normal particle
+       memset(&data[0][0][0], 255, sizeof(data));
        for (y = 0;y < 32;y++)
        {
                dy = y - 16;
                for (x = 0;x < 32;x++)
                {
-                       data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
                        dx = x - 16;
                        d = (256 - (dx*dx+dy*dy));
                        d = bound(0, d, 255);
@@ -1527,71 +1662,61 @@ static void R_InitParticleTexture (void)
        setuptex(tex_particle, &data[0][0][0], particletexturedata);
 
        // rain
+       memset(&data[0][0][0], 255, sizeof(data));
        light[0] = 1;light[1] = 1;light[2] = 1;
        VectorNormalize(light);
        for (y = 0;y < 32;y++)
-       {
                for (x = 0;x < 32;x++)
-               {
-                       data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
                        data[y][x][3] = shadebubble((x - 16) * (1.0 / 8.0), y < 24 ? (y - 24) * (1.0 / 24.0) : (y - 24) * (1.0 / 8.0), light);
-               }
-       }
        setuptex(tex_raindrop, &data[0][0][0], particletexturedata);
 
        // bubble
+       memset(&data[0][0][0], 255, sizeof(data));
        light[0] = 1;light[1] = 1;light[2] = 1;
        VectorNormalize(light);
        for (y = 0;y < 32;y++)
-       {
                for (x = 0;x < 32;x++)
-               {
-                       data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
                        data[y][x][3] = shadebubble((x - 16) * (1.0 / 16.0), (y - 16) * (1.0 / 16.0), light);
-               }
-       }
        setuptex(tex_bubble, &data[0][0][0], particletexturedata);
 
-       // smoke/blood
+       // blood particles
        for (i = 0;i < 8;i++)
        {
                memset(&data[0][0][0], 255, sizeof(data));
-               for (j = 1;j < 8;j++)
-               {
-                       for (k = 0;k < 3;k++)
-                       {
-                               cx = lhrandom(j + 1, 30 - j);
-                               cy = lhrandom(j + 1, 30 - j);
-                               for (y = 0;y < 32;y++)
-                               {
-                                       for (x = 0;x < 32;x++)
-                                       {
-                                               dx = (x - cx);
-                                               dy = (y - cy);
-                                               f = 1.0f - sqrt(dx * dx + dy * dy) / j;
-                                               if (f > 0)
-                                               {
-                                                       data[y][x][0] = data[y][x][0] + f * 0.5 * ( 160 - data[y][x][0]);
-                                                       data[y][x][1] = data[y][x][1] + f * 0.5 * ( 32 - data[y][x][1]);
-                                                       data[y][x][2] = data[y][x][2] + f * 0.5 * ( 32 - data[y][x][2]);
-                                               }
-                                       }
-                               }
-                       }
-               }
-               // use inverted colors so we can scale them later using glColor and use an inverse blend
-               for (y = 0;y < 32;y++)
-               {
-                       for (x = 0;x < 32;x++)
-                       {
-                               data[y][x][0] = 255 - data[y][x][0];
-                               data[y][x][1] = 255 - data[y][x][1];
-                               data[y][x][2] = 255 - data[y][x][2];
-                       }
-               }
+               for (k = 0;k < 24;k++)
+                       particletextureblotch(&data[0][0][0], 2, 96, 0, 0, 160);
+               //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
+               particletextureinvert(&data[0][0][0]);
+               setuptex(tex_bloodparticle[i], &data[0][0][0], particletexturedata);
+       }
+
+       // blood decals
+       for (i = 0;i < 8;i++)
+       {
+               memset(&data[0][0][0], 255, sizeof(data));
+               for (k = 0;k < 24;k++)
+                       particletextureblotch(&data[0][0][0], 2, 96, 0, 0, 96);
+               for (j = 3;j < 7;j++)
+                       for (k = 0, m = rand() % 12;k < m;k++)
+                               particletextureblotch(&data[0][0][0], j, 96, 0, 0, 192);
+               //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
+               particletextureinvert(&data[0][0][0]);
                setuptex(tex_blooddecal[i], &data[0][0][0], particletexturedata);
        }
 
+       // bullet decals
+       for (i = 0;i < 8;i++)
+       {
+               memset(&data[0][0][0], 255, sizeof(data));
+               for (k = 0;k < 12;k++)
+                       particletextureblotch(&data[0][0][0], 2, 0, 0, 0, 128);
+               for (k = 0;k < 3;k++)
+                       particletextureblotch(&data[0][0][0], 14, 0, 0, 0, 160);
+               //particletextureclamp(&data[0][0][0], 64, 64, 64, 255, 255, 255);
+               particletextureinvert(&data[0][0][0]);
+               setuptex(tex_bulletdecal[i], &data[0][0][0], particletexturedata);
+       }
+
 #if WORKINGLQUAKE
        glBindTexture(GL_TEXTURE_2D, (particlefonttexture = gl_extension_number++));
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@@ -1658,10 +1783,10 @@ void R_InitParticles(void)
        CL_Particles_Init();
        R_Particles_Init();
 }
-
-float varray_vertex[16];
 #endif
 
+float particle_vertex3f[12], particle_texcoord2f[8];
+
 #ifdef WORKINGLQUAKE
 void R_DrawParticle(particle_t *p)
 {
@@ -1676,59 +1801,6 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
 
        VectorCopy(p->org, org);
 
-       if (p->orientation == PARTICLE_BILLBOARD)
-       {
-               VectorScale(vright, p->scalex, right);
-               VectorScale(vup, p->scaley, up);
-               varray_vertex[ 0] = org[0] + right[0] - up[0];
-               varray_vertex[ 1] = org[1] + right[1] - up[1];
-               varray_vertex[ 2] = org[2] + right[2] - up[2];
-               varray_vertex[ 4] = org[0] - right[0] - up[0];
-               varray_vertex[ 5] = org[1] - right[1] - up[1];
-               varray_vertex[ 6] = org[2] - right[2] - up[2];
-               varray_vertex[ 8] = org[0] - right[0] + up[0];
-               varray_vertex[ 9] = org[1] - right[1] + up[1];
-               varray_vertex[10] = org[2] - right[2] + up[2];
-               varray_vertex[12] = org[0] + right[0] + up[0];
-               varray_vertex[13] = org[1] + right[1] + up[1];
-               varray_vertex[14] = org[2] + right[2] + up[2];
-       }
-       else if (p->orientation == PARTICLE_SPARK)
-       {
-               VectorMA(p->org, -p->scaley, p->vel, v);
-               VectorMA(p->org, p->scaley, p->vel, up2);
-               R_CalcBeamVerts(varray_vertex, v, up2, p->scalex);
-       }
-       else if (p->orientation == PARTICLE_BEAM)
-               R_CalcBeamVerts(varray_vertex, p->org, p->vel2, p->scalex);
-       else if (p->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
-       {
-               // double-sided
-               if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org))
-               {
-                       VectorNegate(p->vel2, v);
-                       VectorVectors(v, right, up);
-               }
-               else
-                       VectorVectors(p->vel2, right, up);
-               VectorScale(right, p->scalex, right);
-               VectorScale(up, p->scaley, up);
-               varray_vertex[ 0] = org[0] + right[0] - up[0];
-               varray_vertex[ 1] = org[1] + right[1] - up[1];
-               varray_vertex[ 2] = org[2] + right[2] - up[2];
-               varray_vertex[ 4] = org[0] - right[0] - up[0];
-               varray_vertex[ 5] = org[1] - right[1] - up[1];
-               varray_vertex[ 6] = org[2] - right[2] - up[2];
-               varray_vertex[ 8] = org[0] - right[0] + up[0];
-               varray_vertex[ 9] = org[1] - right[1] + up[1];
-               varray_vertex[10] = org[2] - right[2] + up[2];
-               varray_vertex[12] = org[0] + right[0] + up[0];
-               varray_vertex[13] = org[1] + right[1] + up[1];
-               varray_vertex[14] = org[2] + right[2] + up[2];
-       }
-       else
-               Host_Error("R_DrawParticles: unknown particle orientation %i\n", p->orientation);
-
        tex = &particletexture[p->texnum];
        cr = p->color[0] * (1.0f / 255.0f);
        cg = p->color[1] * (1.0f / 255.0f);
@@ -1745,41 +1817,7 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                ca = 1;
        }
 
-#if WORKINGLQUAKE
-       if (p->blendmode == 0)
-               glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       else if (p->blendmode == 1)
-               glBlendFunc(GL_SRC_ALPHA, GL_ONE);
-       else
-               glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
-       glBegin(GL_QUADS);
-       glColor4f(cr, cg, cb, ca);
-       glTexCoord2f(tex->s2, tex->t1);glVertex3f(varray_vertex[ 0], varray_vertex[ 1], varray_vertex[ 2]);
-       glTexCoord2f(tex->s1, tex->t1);glVertex3f(varray_vertex[ 4], varray_vertex[ 5], varray_vertex[ 6]);
-       glTexCoord2f(tex->s1, tex->t2);glVertex3f(varray_vertex[ 8], varray_vertex[ 9], varray_vertex[10]);
-       glTexCoord2f(tex->s2, tex->t2);glVertex3f(varray_vertex[12], varray_vertex[13], varray_vertex[14]);
-       glEnd();
-#else
-       memset(&m, 0, sizeof(m));
-       if (p->blendmode == 0)
-       {
-               m.blendfunc1 = GL_SRC_ALPHA;
-               m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-       }
-       else if (p->blendmode == 1)
-       {
-               m.blendfunc1 = GL_SRC_ALPHA;
-               m.blendfunc2 = GL_ONE;
-       }
-       else
-       {
-               m.blendfunc1 = GL_ZERO;
-               m.blendfunc2 = GL_ONE_MINUS_SRC_COLOR;
-       }
-       m.tex[0] = R_GetTexture(tex->texture);
-       R_Mesh_Matrix(&r_identitymatrix);
-       R_Mesh_State(&m);
-
+#ifndef WORKINGLQUAKE
        if (fogenabled && p->blendmode != PBLEND_MOD)
        {
                VectorSubtract(org, r_origin, fogvec);
@@ -1799,26 +1837,102 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
        cg *= r_colorscale;
        cb *= r_colorscale;
 
-       if (p->orientation == PARTICLE_BEAM)
+       GL_Color(cr, cg, cb, ca);
+
+       R_Mesh_Matrix(&r_identitymatrix);
+
+       memset(&m, 0, sizeof(m));
+       m.tex[0] = R_GetTexture(tex->texture);
+       m.pointer_texcoord[0] = particle_texcoord2f;
+       R_Mesh_State_Texture(&m);
+
+       if (p->blendmode == 0)
+               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       else if (p->blendmode == 1)
+               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+       else
+               GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
+       GL_DepthMask(false);
+       GL_DepthTest(true);
+       GL_VertexPointer(particle_vertex3f);
+#endif
+       if (p->orientation == PARTICLE_BILLBOARD || p->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
        {
+               if (p->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
+               {
+                       // double-sided
+                       if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org))
+                       {
+                               VectorNegate(p->vel2, v);
+                               VectorVectors(v, right, up);
+                       }
+                       else
+                               VectorVectors(p->vel2, right, up);
+                       VectorScale(right, p->scalex, right);
+                       VectorScale(up, p->scaley, up);
+               }
+               else
+               {
+                       VectorScale(vright, p->scalex, right);
+                       VectorScale(vup, p->scaley, up);
+               }
+               particle_vertex3f[ 0] = org[0] - right[0] - up[0];
+               particle_vertex3f[ 1] = org[1] - right[1] - up[1];
+               particle_vertex3f[ 2] = org[2] - right[2] - up[2];
+               particle_vertex3f[ 3] = org[0] - right[0] + up[0];
+               particle_vertex3f[ 4] = org[1] - right[1] + up[1];
+               particle_vertex3f[ 5] = org[2] - right[2] + up[2];
+               particle_vertex3f[ 6] = org[0] + right[0] + up[0];
+               particle_vertex3f[ 7] = org[1] + right[1] + up[1];
+               particle_vertex3f[ 8] = org[2] + right[2] + up[2];
+               particle_vertex3f[ 9] = org[0] + right[0] - up[0];
+               particle_vertex3f[10] = org[1] + right[1] - up[1];
+               particle_vertex3f[11] = org[2] + right[2] - up[2];
+               particle_texcoord2f[0] = tex->s1;particle_texcoord2f[1] = tex->t2;
+               particle_texcoord2f[2] = tex->s1;particle_texcoord2f[3] = tex->t1;
+               particle_texcoord2f[4] = tex->s2;particle_texcoord2f[5] = tex->t1;
+               particle_texcoord2f[6] = tex->s2;particle_texcoord2f[7] = tex->t2;
+       }
+       else if (p->orientation == PARTICLE_SPARK)
+       {
+               VectorMA(p->org, -p->scaley, p->vel, v);
+               VectorMA(p->org, p->scaley, p->vel, up2);
+               R_CalcBeam_Vertex3f(particle_vertex3f, v, up2, p->scalex);
+               particle_texcoord2f[0] = tex->s1;particle_texcoord2f[1] = tex->t2;
+               particle_texcoord2f[2] = tex->s1;particle_texcoord2f[3] = tex->t1;
+               particle_texcoord2f[4] = tex->s2;particle_texcoord2f[5] = tex->t1;
+               particle_texcoord2f[6] = tex->s2;particle_texcoord2f[7] = tex->t2;
+       }
+       else if (p->orientation == PARTICLE_BEAM)
+       {
+               R_CalcBeam_Vertex3f(particle_vertex3f, p->org, p->vel2, p->scalex);
                VectorSubtract(p->vel2, p->org, up);
                VectorNormalizeFast(up);
                v[0] = DotProduct(p->org, up) * (1.0f / 64.0f) - cl.time * 0.25;
                v[1] = DotProduct(p->vel2, up) * (1.0f / 64.0f) - cl.time * 0.25;
-               varray_texcoord[0][0] = 1;varray_texcoord[0][1] = v[0];
-               varray_texcoord[0][4] = 0;varray_texcoord[0][5] = v[0];
-               varray_texcoord[0][8] = 0;varray_texcoord[0][9] = v[1];
-               varray_texcoord[0][12] = 1;varray_texcoord[0][13] = v[1];
+               particle_texcoord2f[0] = 1;particle_texcoord2f[1] = v[0];
+               particle_texcoord2f[2] = 0;particle_texcoord2f[3] = v[0];
+               particle_texcoord2f[4] = 0;particle_texcoord2f[5] = v[1];
+               particle_texcoord2f[6] = 1;particle_texcoord2f[7] = v[1];
        }
        else
-       {
-               varray_texcoord[0][0] = tex->s2;varray_texcoord[0][1] = tex->t1;
-               varray_texcoord[0][4] = tex->s1;varray_texcoord[0][5] = tex->t1;
-               varray_texcoord[0][8] = tex->s1;varray_texcoord[0][9] = tex->t2;
-               varray_texcoord[0][12] = tex->s2;varray_texcoord[0][13] = tex->t2;
-       }
+               Host_Error("R_DrawParticles: unknown particle orientation %i\n", p->orientation);
 
-       GL_Color(cr, cg, cb, ca);
+#if WORKINGLQUAKE
+       if (p->blendmode == 0)
+               glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       else if (p->blendmode == 1)
+               glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+       else
+               glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
+       glColor4f(cr, cg, cb, ca);
+       glBegin(GL_QUADS);
+       glTexCoord2f(particle_texcoord2f[0], particle_texcoord2f[1]);glVertex3f(particle_vertex3f[ 0], particle_vertex3f[ 1], particle_vertex3f[ 2]);
+       glTexCoord2f(particle_texcoord2f[2], particle_texcoord2f[3]);glVertex3f(particle_vertex3f[ 3], particle_vertex3f[ 4], particle_vertex3f[ 5]);
+       glTexCoord2f(particle_texcoord2f[4], particle_texcoord2f[5]);glVertex3f(particle_vertex3f[ 6], particle_vertex3f[ 7], particle_vertex3f[ 8]);
+       glTexCoord2f(particle_texcoord2f[6], particle_texcoord2f[7]);glVertex3f(particle_vertex3f[ 9], particle_vertex3f[10], particle_vertex3f[11]);
+       glEnd();
+#else
        R_Mesh_Draw(4, 2, polygonelements);
 #endif
 }
@@ -1837,7 +1951,7 @@ void R_DrawParticles (void)
        if ((!cl_numparticles) || (!r_drawparticles.integer))
                return;
 
-       minparticledist = DotProduct(r_origin, vpn) + 16.0f;
+       minparticledist = DotProduct(r_origin, vpn) + 4.0f;
 
 #ifdef WORKINGLQUAKE
        glBindTexture(GL_TEXTURE_2D, particlefonttexture);