]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
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[xonotic/darkplaces.git] / cl_particles.c
index 86e715876a6e56ebedc8e671b3a90f38decc202b..e9def1a549b1f53ce650870e0159f65be6c33b41 100644 (file)
@@ -27,6 +27,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // must match ptype_t values
 particletype_t particletype[pt_total] =
 {
+       {0, 0, false}, // pt_dead
        {PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_alphastatic
        {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_static
        {PBLEND_ADD, PARTICLE_SPARK, false}, //pt_spark
@@ -169,14 +170,14 @@ static const int tex_raindrop = 61;
 static const int tex_beam = 60;
 
 cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1", "enables particle effects"};
-cvar_t cl_particles_quality = {CVAR_SAVE, "cl_particles_quality", "1", "multiplies number of particles and reduces their alpha"};
+cvar_t cl_particles_quality = {CVAR_SAVE, "cl_particles_quality", "1", "multiplies number of particles"};
+cvar_t cl_particles_alpha = {CVAR_SAVE, "cl_particles_alpha", "1", "multiplies opacity of particles"};
 cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1", "multiplies particle size"};
 cvar_t cl_particles_quake = {CVAR_SAVE, "cl_particles_quake", "0", "makes particle effects look mostly like the ones in Quake"};
 cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1", "enables blood effects"};
-cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5", "opacity of blood"};
+cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "1", "opacity of blood"};
 cvar_t cl_particles_blood_bloodhack = {CVAR_SAVE, "cl_particles_blood_bloodhack", "1", "make certain quake particle() calls create blood effects instead"};
 cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1", "enables bulletimpact effects"};
-cvar_t cl_particles_explosions_smoke = {CVAR_SAVE, "cl_particles_explosions_smokes", "0", "enables smoke from explosions"};
 cvar_t cl_particles_explosions_sparks = {CVAR_SAVE, "cl_particles_explosions_sparks", "1", "enables sparks from explosions"};
 cvar_t cl_particles_explosions_shell = {CVAR_SAVE, "cl_particles_explosions_shell", "0", "enables polygonal shell from explosions"};
 cvar_t cl_particles_rain = {CVAR_SAVE, "cl_particles_rain", "1", "enables rain effects"};
@@ -186,9 +187,9 @@ cvar_t cl_particles_smoke_alpha = {CVAR_SAVE, "cl_particles_smoke_alpha", "0.5",
 cvar_t cl_particles_smoke_alphafade = {CVAR_SAVE, "cl_particles_smoke_alphafade", "0.55", "brightness fade per second"};
 cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1", "enables sparks (used by multiple effects)"};
 cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1", "enables bubbles (used by multiple effects)"};
-cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "0", "enables decals (bullet holes, blood, etc)"};
-cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "0", "how long before decals start to fade away"};
-cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "20", "how long decals take to fade away"};
+cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "1", "enables decals (bullet holes, blood, etc)"};
+cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "20", "how long before decals start to fade away"};
+cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "1", "how long decals take to fade away"};
 
 
 void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
@@ -208,7 +209,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                        argv[arrayindex][0] = 0;
                for (;;)
                {
-                       if (!COM_ParseToken(&text, true))
+                       if (!COM_ParseToken_Simple(&text, true, false))
                                return;
                        if (!strcmp(com_token, "\n"))
                                break;
@@ -417,12 +418,12 @@ void CL_Particles_Init (void)
 
        Cvar_RegisterVariable (&cl_particles);
        Cvar_RegisterVariable (&cl_particles_quality);
+       Cvar_RegisterVariable (&cl_particles_alpha);
        Cvar_RegisterVariable (&cl_particles_size);
        Cvar_RegisterVariable (&cl_particles_quake);
        Cvar_RegisterVariable (&cl_particles_blood);
        Cvar_RegisterVariable (&cl_particles_blood_alpha);
        Cvar_RegisterVariable (&cl_particles_blood_bloodhack);
-       Cvar_RegisterVariable (&cl_particles_explosions_smoke);
        Cvar_RegisterVariable (&cl_particles_explosions_sparks);
        Cvar_RegisterVariable (&cl_particles_explosions_shell);
        Cvar_RegisterVariable (&cl_particles_bulletimpacts);
@@ -455,19 +456,21 @@ void CL_Particles_Shutdown (void)
 // px,py,pz - starting origin of particle
 // pvx,pvy,pvz - starting velocity of particle
 // pfriction - how much the particle slows down per second (0-1 typically, can slowdown faster than 1)
-static particle_t *particle(particletype_t *ptype, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter)
+static particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter)
 {
        int l1, l2;
        particle_t *part;
        vec3_t v;
-       for (;cl.free_particle < cl.max_particles && cl.particles[cl.free_particle].type;cl.free_particle++);
+       if (!cl_particles.integer)
+               return NULL;
+       for (;cl.free_particle < cl.max_particles && cl.particles[cl.free_particle].typeindex;cl.free_particle++);
        if (cl.free_particle >= cl.max_particles)
                return NULL;
        part = &cl.particles[cl.free_particle++];
        if (cl.num_particles < cl.free_particle)
                cl.num_particles = cl.free_particle;
        memset(part, 0, sizeof(*part));
-       part->type = ptype;
+       part->typeindex = ptypeindex;
        l2 = (int)lhrandom(0.5, 256.5);
        l1 = 256 - l2;
        part->color[0] = ((((pcolor1 >> 16) & 0xFF) * l1 + ((pcolor2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
@@ -491,25 +494,85 @@ static particle_t *particle(particletype_t *ptype, int pcolor1, int pcolor2, int
        part->time2 = 0;
        part->airfriction = pairfriction;
        part->liquidfriction = pliquidfriction;
+       part->die = cl.time + part->alpha / (part->alphafade ? part->alphafade : 1);
+       part->delayedcollisions = 0;
+       if (part->typeindex == pt_blood)
+               part->gravity += 1; // FIXME: this is a legacy hack, effectinfo.txt doesn't have gravity on blood (nor do the particle calls in the engine)
+       // if it is rain or snow, trace ahead and shut off collisions until an actual collision event needs to occur to improve performance
+       if (part->typeindex == pt_rain)
+       {
+               int i;
+               particle_t *part2;
+               float lifetime = part->die - cl.time;
+               vec3_t endvec;
+               trace_t trace;
+               // turn raindrop into simple spark and create delayedspawn splash effect
+               part->typeindex = pt_spark;
+               part->bounce = 0;
+               VectorMA(part->org, lifetime, part->vel, endvec);
+               trace = CL_Move(part->org, vec3_origin, vec3_origin, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK, true, false, NULL, false);
+               part->die = cl.time + lifetime * trace.fraction;
+               part2 = CL_NewParticle(pt_raindecal, pcolor1, pcolor2, tex_rainsplash, part->size, part->size * 20, part->alpha, part->alpha / 0.4, 0, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2], 0, 0, 0, 0);
+               if (part2)
+               {
+                       part2->delayedspawn = part->die;
+                       part2->die += part->die - cl.time;
+                       for (i = rand() & 7;i < 10;i++)
+                       {
+                               part2 = CL_NewParticle(pt_spark, pcolor1, pcolor2, tex_particle, 0.25f, 0, part->alpha * 2, part->alpha * 4, 1, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0] * 16, trace.plane.normal[1] * 16, trace.plane.normal[2] * 16 + cl.movevars_gravity * 0.04, 0, 0, 0, 32);
+                               if (part2)
+                               {
+                                       part2->delayedspawn = part->die;
+                                       part2->die += part->die - cl.time;
+                               }
+                       }
+               }
+       }
+       else if (part->bounce != 0 && part->gravity == 0 && part->typeindex != pt_snow)
+       {
+               float lifetime = part->alpha / (part->alphafade ? part->alphafade : 1);
+               vec3_t endvec;
+               trace_t trace;
+               VectorMA(part->org, lifetime, part->vel, endvec);
+               trace = CL_Move(part->org, vec3_origin, vec3_origin, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY, true, false, NULL, false);
+               part->delayedcollisions = cl.time + lifetime * trace.fraction - 0.1;
+       }
        return part;
 }
 
 void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
 {
-       particle_t *p;
+       int l1, l2;
+       decal_t *decal;
        if (!cl_decals.integer)
                return;
-       p = particle(particletype + pt_decal, color1, color2, texnum, size, 0, alpha, 0, 0, 0, org[0] + normal[0], org[1] + normal[1], org[2] + normal[2], normal[0], normal[1], normal[2], 0, 0, 0, 0);
-       if (p)
+       for (;cl.free_decal < cl.max_decals && cl.decals[cl.free_decal].typeindex;cl.free_decal++);
+       if (cl.free_decal >= cl.max_decals)
+               return;
+       decal = &cl.decals[cl.free_decal++];
+       if (cl.num_decals < cl.free_decal)
+               cl.num_decals = cl.free_decal;
+       memset(decal, 0, sizeof(*decal));
+       decal->typeindex = pt_decal;
+       decal->texnum = texnum;
+       VectorAdd(org, normal, decal->org);
+       VectorCopy(normal, decal->normal);
+       decal->size = size;
+       decal->alpha = alpha;
+       decal->time2 = cl.time;
+       l2 = (int)lhrandom(0.5, 256.5);
+       l1 = 256 - l2;
+       decal->color[0] = ((((color1 >> 16) & 0xFF) * l1 + ((color2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
+       decal->color[1] = ((((color1 >>  8) & 0xFF) * l1 + ((color2 >>  8) & 0xFF) * l2) >> 8) & 0xFF;
+       decal->color[2] = ((((color1 >>  0) & 0xFF) * l1 + ((color2 >>  0) & 0xFF) * l2) >> 8) & 0xFF;
+       decal->color[3] = 0xFF;
+       decal->owner = hitent;
+       if (hitent)
        {
-               p->time2 = cl.time;
-               p->owner = hitent;
-               p->ownermodel = cl.entities[p->owner].render.model;
-               VectorAdd(org, normal, p->org);
-               VectorCopy(normal, p->vel);
-               // these relative things are only used to regenerate p->org and p->vel if p->owner is not world (0)
-               Matrix4x4_Transform(&cl.entities[p->owner].render.inversematrix, org, p->relativeorigin);
-               Matrix4x4_Transform3x3(&cl.entities[p->owner].render.inversematrix, normal, p->relativedirection);
+               // these relative things are only used to regenerate p->org and p->vel if decal->owner is not world (0)
+               decal->ownermodel = cl.entities[decal->owner].render.model;
+               Matrix4x4_Transform(&cl.entities[decal->owner].render.inversematrix, org, decal->relativeorigin);
+               Matrix4x4_Transform3x3(&cl.entities[decal->owner].render.inversematrix, normal, decal->relativenormal);
        }
 }
 
@@ -564,11 +627,11 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                {
                                        int k = particlepalette[palettecolor + (rand()&7)];
                                        if (cl_particles_quake.integer)
-                                               particle(particletype + pt_alphastatic, k, k, tex_particle, 1.5, 0, lhrandom(51, 255), 512, 0.05, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 0);
+                                               CL_NewParticle(pt_alphastatic, k, k, tex_particle, 1.5, 0, lhrandom(51, 255), 512, 0.05, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 0);
                                        else if (gamemode == GAME_GOODVSBAD2)
-                                               particle(particletype + pt_alphastatic, k, k, tex_particle, 5, 0, 255, 300, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 10);
+                                               CL_NewParticle(pt_alphastatic, k, k, tex_particle, 5, 0, 255, 300, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 10);
                                        else
-                                               particle(particletype + pt_alphastatic, k, k, tex_particle, 1.5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 15);
+                                               CL_NewParticle(pt_alphastatic, k, k, tex_particle, 1.5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 8, 15);
                                }
                        }
                }
@@ -666,7 +729,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                        static double bloodaccumulator = 0;
                        bloodaccumulator += count * 0.333 * cl_particles_quality.value;
                        for (;bloodaccumulator > 0;bloodaccumulator--)
-                               particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 0, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64);
+                               CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 0, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64);
                }
        }
        else if (effectnameindex == EFFECT_TE_SPARK)
@@ -729,9 +792,9 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                        for (i = 0;i < 1024 * cl_particles_quality.value;i++)
                        {
                                if (i & 1)
-                                       particle(particletype + pt_static, particlepalette[66], particlepalette[71], tex_particle, 1.5f, 0, lhrandom(182, 255), 182, 0, 0, center[0], center[1], center[2], 0, 0, 0, -4, -4, 16, 256);
+                                       CL_NewParticle(pt_static, particlepalette[66], particlepalette[71], tex_particle, 1.5f, 0, lhrandom(182, 255), 182, 0, 0, center[0], center[1], center[2], 0, 0, 0, -4, -4, 16, 256);
                                else
-                                       particle(particletype + pt_static, particlepalette[150], particlepalette[155], tex_particle, 1.5f, 0, lhrandom(182, 255), 182, 0, 0, center[0], center[1], center[2], 0, 0, lhrandom(-256, 256), 0, 0, 16, 0);
+                                       CL_NewParticle(pt_static, particlepalette[150], particlepalette[155], tex_particle, 1.5f, 0, lhrandom(182, 255), 182, 0, 0, center[0], center[1], center[2], 0, 0, lhrandom(-256, 256), 0, 0, 16, 0);
                        }
                }
                else
@@ -744,7 +807,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
        {
                count *= cl_particles_quality.value;
                while (count-- > 0)
-                       particle(particletype + pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 1.1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 128);
+                       CL_NewParticle(pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 1.1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 128);
        }
        else if (effectnameindex == EFFECT_TE_LAVASPLASH)
        {
@@ -763,7 +826,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                org[1] = center[1] + dir[1];
                                org[2] = center[2] + lhrandom(0, 64);
                                vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
-                               particle(particletype + pt_alphastatic, particlepalette[224], particlepalette[231], tex_particle, 1.5f, 0, inc * lhrandom(24, 32), inc * 12, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0);
+                               CL_NewParticle(pt_alphastatic, particlepalette[224], particlepalette[231], tex_particle, 1.5f, 0, inc * lhrandom(24, 32), inc * 12, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0);
                        }
                }
        }
@@ -782,22 +845,22 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                        VectorSet(dir, i*8, j*8, k*8);
                                        VectorNormalize(dir);
                                        vel = lhrandom(50, 113);
-                                       particle(particletype + pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, inc * lhrandom(37, 63), inc * 187, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0);
+                                       CL_NewParticle(pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1.5f, 0, inc * lhrandom(37, 63), inc * 187, 0, 0, center[0] + i + lhrandom(0, inc), center[1] + j + lhrandom(0, inc), center[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0);
                                }
                        }
                }
-               particle(particletype + pt_static, particlepalette[14], particlepalette[14], tex_particle, 30, 0, 256, 512, 0, 0, center[0], center[1], center[2], 0, 0, 0, 0, 0, 0, 0);
+               CL_NewParticle(pt_static, particlepalette[14], particlepalette[14], tex_particle, 30, 0, 256, 512, 0, 0, center[0], center[1], center[2], 0, 0, 0, 0, 0, 0, 0);
                CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 2.0f, 2.0f, 400, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_TEI_G3)
-               particle(particletype + pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 0, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0);
+               CL_NewParticle(pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 0, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0);
        else if (effectnameindex == EFFECT_TE_TEI_SMOKE)
        {
                if (cl_particles_smoke.integer)
                {
                        count *= 0.25f * cl_particles_quality.value;
                        while (count-- > 0)
-                               particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 1.5f, 6.0f);
+                               CL_NewParticle(pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 1.5f, 6.0f);
                }
        }
        else if (effectnameindex == EFFECT_TE_TEI_BIGEXPLOSION)
@@ -813,24 +876,24 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                CL_SpawnDecalParticleForPoint(center, 6, 8, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
                if (cl_particles_smoke.integer)
                        for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
-                               particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 20, 155);
+                               CL_NewParticle(pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 0, 255, 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 20, 155);
                if (cl_particles_sparks.integer)
                        for (f = 0;f < count;f += 1.0f / cl_particles_quality.value)
-                               particle(particletype + pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, 0, lhrandom(64, 255), 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, 465);
+                               CL_NewParticle(pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, 0, lhrandom(64, 255), 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, 465);
                CL_AllocLightFlash(NULL, &tempmatrix, 500, 0.6f, 1.2f, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_EF_FLAME)
        {
                count *= 300 * cl_particles_quality.value;
                while (count-- > 0)
-                       particle(particletype + pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 16, 128);
+                       CL_NewParticle(pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 16, 128);
                CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 1.5f, 0.5f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_EF_STARDUST)
        {
                count *= 200 * cl_particles_quality.value;
                while (count-- > 0)
-                       particle(particletype + pt_static, 0x903010, 0xFFD030, tex_particle, 4, 0, lhrandom(64, 128), 128, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0.2, 0.8, 16, 128);
+                       CL_NewParticle(pt_static, 0x903010, 0xFFD030, tex_particle, 4, 0, lhrandom(64, 128), 128, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0.2, 0.8, 16, 128);
                CL_AllocLightFlash(NULL, &tempmatrix, 200, 1.0f, 0.7f, 0.3f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (!strncmp(particleeffectname[effectnameindex], "TR_", 3))
@@ -839,7 +902,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                float len, dec, qd;
                int smoke, blood, bubbles, r, color;
 
-               if (spawndlight && r_refdef.numlights < MAX_DLIGHTS)
+               if (spawndlight && r_refdef.scene.numlights < MAX_DLIGHTS)
                {
                        vec4_t light;
                        Vector4Set(light, 0, 0, 0, 0);
@@ -860,7 +923,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                        {
                                matrix4x4_t tempmatrix;
                                Matrix4x4_CreateFromQuakeEntity(&tempmatrix, originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, light[3]);
-                               R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &tempmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                               R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &tempmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                        }
                }
 
@@ -904,12 +967,12 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                        if (cl_particles_quake.integer)
                                        {
                                                color = particlepalette[67 + (rand()&3)];
-                                               particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
                                        }
                                        else
                                        {
                                                dec = 16;
-                                               particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64);
+                                               CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64);
                                        }
                                }
                                else if (effectnameindex == EFFECT_TR_SLIGHTBLOOD)
@@ -918,12 +981,12 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                        {
                                                dec = 6;
                                                color = particlepalette[67 + (rand()&3)];
-                                               particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
                                        }
                                        else
                                        {
                                                dec = 32;
-                                               particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64);
+                                               CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64);
                                        }
                                }
                        }
@@ -935,12 +998,12 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                        {
                                                r = rand()&3;
                                                color = particlepalette[ramp3[r]];
-                                               particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
                                        }
                                        else
                                        {
-                                               particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*62, cl_particles_smoke_alphafade.value*62, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
-                                               particle(particletype + pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 20);
+                                               CL_NewParticle(pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*62, cl_particles_smoke_alphafade.value*62, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+                                               CL_NewParticle(pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 20);
                                        }
                                }
                                else if (effectnameindex == EFFECT_TR_GRENADE)
@@ -949,11 +1012,11 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                        {
                                                r = 2 + (rand()%5);
                                                color = particlepalette[ramp3[r]];
-                                               particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 3, 0);
                                        }
                                        else
                                        {
-                                               particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*50, cl_particles_smoke_alphafade.value*75, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+                                               CL_NewParticle(pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, 0, cl_particles_smoke_alpha.value*50, cl_particles_smoke_alphafade.value*75, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
                                        }
                                }
                                else if (effectnameindex == EFFECT_TR_WIZSPIKE)
@@ -962,18 +1025,18 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                        {
                                                dec = 6;
                                                color = particlepalette[52 + (rand()&7)];
-                                               particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0);
-                                               particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0);
                                        }
                                        else if (gamemode == GAME_GOODVSBAD2)
                                        {
                                                dec = 6;
-                                               particle(particletype + pt_static, 0x00002E, 0x000030, tex_particle, 6, 0, 128, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+                                               CL_NewParticle(pt_static, 0x00002E, 0x000030, tex_particle, 6, 0, 128, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
                                        }
                                        else
                                        {
                                                color = particlepalette[20 + (rand()&7)];
-                                               particle(particletype + pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+                                               CL_NewParticle(pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
                                        }
                                }
                                else if (effectnameindex == EFFECT_TR_KNIGHTSPIKE)
@@ -982,13 +1045,13 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                        {
                                                dec = 6;
                                                color = particlepalette[230 + (rand()&7)];
-                                               particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0);
-                                               particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*dir[1], 30*-dir[0], 0, 0, 0, 0, 0);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-dir[1], 30*dir[0], 0, 0, 0, 0, 0);
                                        }
                                        else
                                        {
                                                color = particlepalette[226 + (rand()&7)];
-                                               particle(particletype + pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+                                               CL_NewParticle(pt_static, color, color, tex_particle, 2, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
                                        }
                                }
                                else if (effectnameindex == EFFECT_TR_VORESPIKE)
@@ -996,40 +1059,40 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                        if (cl_particles_quake.integer)
                                        {
                                                color = particlepalette[152 + (rand()&3)];
-                                               particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 850, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 8, 0);
+                                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 255, 850, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 8, 0);
                                        }
                                        else if (gamemode == GAME_GOODVSBAD2)
                                        {
                                                dec = 6;
-                                               particle(particletype + pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, 0, 255, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+                                               CL_NewParticle(pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, 0, 255, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
                                        }
                                        else if (gamemode == GAME_PRYDON)
                                        {
                                                dec = 6;
-                                               particle(particletype + pt_static, 0x103040, 0x204050, tex_particle, 6, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+                                               CL_NewParticle(pt_static, 0x103040, 0x204050, tex_particle, 6, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
                                        }
                                        else
-                                               particle(particletype + pt_static, 0x502030, 0x502030, tex_particle, 3, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+                                               CL_NewParticle(pt_static, 0x502030, 0x502030, tex_particle, 3, 0, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
                                }
                                else if (effectnameindex == EFFECT_TR_NEHAHRASMOKE)
                                {
                                        dec = 7;
-                                       particle(particletype + pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, 0, 64, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, lhrandom(4, 12), 0, 0, 0, 4);
+                                       CL_NewParticle(pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, 0, 64, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, lhrandom(4, 12), 0, 0, 0, 4);
                                }
                                else if (effectnameindex == EFFECT_TR_NEXUIZPLASMA)
                                {
                                        dec = 4;
-                                       particle(particletype + pt_static, 0x283880, 0x283880, tex_particle, 4, 0, 255, 1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 16);
+                                       CL_NewParticle(pt_static, 0x283880, 0x283880, tex_particle, 4, 0, 255, 1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 16);
                                }
                                else if (effectnameindex == EFFECT_TR_GLOWTRAIL)
-                                       particle(particletype + pt_alphastatic, particlepalette[palettecolor], particlepalette[palettecolor], tex_particle, 5, 0, 128, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
+                                       CL_NewParticle(pt_alphastatic, particlepalette[palettecolor], particlepalette[palettecolor], tex_particle, 5, 0, 128, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0);
                        }
                        if (bubbles)
                        {
                                if (effectnameindex == EFFECT_TR_ROCKET)
-                                       particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(64, 255), 256, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16);
+                                       CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(64, 255), 256, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16);
                                else if (effectnameindex == EFFECT_TR_GRENADE)
-                                       particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(64, 255), 256, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16);
+                                       CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(64, 255), 256, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, 0.0625, 0.25, 0, 16);
                        }
                        // advance to next time and position
                        dec *= qd;
@@ -1107,7 +1170,7 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                                // glowing entity
                                                // called by CL_LinkNetworkEntity
                                                Matrix4x4_Scale(&tempmatrix, info->lightradiusstart, 1);
-                                               R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &tempmatrix, info->lightcolor, -1, info->lightcubemapnum > 0 ? va("cubemaps/%i", info->lightcubemapnum) : NULL, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                                               R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &tempmatrix, info->lightcolor, -1, info->lightcubemapnum > 0 ? va("cubemaps/%i", info->lightcubemapnum) : NULL, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                                        }
                                }
 
@@ -1124,7 +1187,7 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                if (info->particletype == pt_decal)
                                        CL_SpawnDecalParticleForPoint(center, info->originjitter[0], lhrandom(info->size[0], info->size[1]), lhrandom(info->alpha[0], info->alpha[1]), tex, info->color[0], info->color[1]);
                                else if (info->particletype == pt_beam)
-                                       particle(particletype + info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0);
+                                       CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0);
                                else
                                {
                                        if (!cl_particles.integer)
@@ -1165,7 +1228,7 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                                        trailpos[2] = lhrandom(originmins[2], originmaxs[2]);
                                                }
                                                VectorRandom(rvec);
-                                               particle(particletype + info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, info->liquidfriction, 0, 0);
+                                               CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, info->liquidfriction, 0, 0);
                                                if (trailstep)
                                                        VectorMA(trailpos, trailstep, traildir, trailpos);
                                        }
@@ -1207,7 +1270,7 @@ void CL_EntityParticles (const entity_t *ent)
                v[0] = org[0] + m_bytenormals[i][0] * dist + (cos(pitch)*cos(yaw)) * beamlength;
                v[1] = org[1] + m_bytenormals[i][1] * dist + (cos(pitch)*sin(yaw)) * beamlength;
                v[2] = org[2] + m_bytenormals[i][2] * dist + (-sin(pitch)) * beamlength;
-               particle(particletype + pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 1, 0, 255, 0, 0, 0, v[0], v[1], v[2], 0, 0, 0, 0, 0, 0, 0);
+               CL_NewParticle(pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 1, 0, 255, 0, 0, 0, v[0], v[1], v[2], 0, 0, 0, 0, 0, 0, 0);
        }
 }
 
@@ -1259,16 +1322,16 @@ void CL_ReadPointFile_f (void)
                if (cl.num_particles < cl.max_particles - 3)
                {
                        s++;
-                       particle(particletype + pt_static, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0);
+                       CL_NewParticle(pt_static, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0);
                }
        }
        Mem_Free(pointfile);
        VectorCopy(leakorg, org);
        Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
 
-       particle(particletype + pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0);
-       particle(particletype + pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0);
-       particle(particletype + pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0);
+       CL_NewParticle(pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0);
+       CL_NewParticle(pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0);
+       CL_NewParticle(pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0);
 }
 
 /*
@@ -1322,12 +1385,12 @@ void CL_ParticleExplosion (const vec3_t org)
                        if (i & 1)
                        {
                                color = particlepalette[ramp1[r]];
-                               particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 32 * (8 - r), 318, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256);
+                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 32 * (8 - r), 318, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 16, 256);
                        }
                        else
                        {
                                color = particlepalette[ramp2[r]];
-                               particle(particletype + pt_alphastatic, color, color, tex_particle, 1.5f, 0, 32 * (8 - r), 478, 0, 0, org[0], org[1], org[2], 0, 0, 0, 1, 1, 16, 256);
+                               CL_NewParticle(pt_alphastatic, color, color, tex_particle, 1.5f, 0, 32 * (8 - r), 478, 0, 0, org[0], org[1], org[2], 0, 0, 0, 1, 1, 16, 256);
                        }
                }
        }
@@ -1338,33 +1401,10 @@ void CL_ParticleExplosion (const vec3_t org)
                {
                        if (cl_particles.integer && cl_particles_bubbles.integer)
                                for (i = 0;i < 128 * cl_particles_quality.value;i++)
-                                       particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 255), 128, -0.125, 1.5, org[0], org[1], org[2], 0, 0, 0, 0.0625, 0.25, 16, 96);
+                                       CL_NewParticle(pt_bubble, 0x404040, 0x808080, tex_bubble, 2, 0, lhrandom(128, 255), 128, -0.125, 1.5, org[0], org[1], org[2], 0, 0, 0, 0.0625, 0.25, 16, 96);
                }
                else
                {
-                       // LordHavoc: smoke effect similar to UT2003, chews fillrate too badly up close
-                       // smoke puff
-                       if (cl_particles.integer && cl_particles_smoke.integer && cl_particles_explosions_smoke.integer)
-                       {
-                               for (i = 0;i < 32;i++)
-                               {
-                                       int k;
-                                       vec3_t v, v2;
-                                       for (k = 0;k < 16;k++)
-                                       {
-                                               v[0] = org[0] + lhrandom(-48, 48);
-                                               v[1] = org[1] + lhrandom(-48, 48);
-                                               v[2] = org[2] + lhrandom(-48, 48);
-                                               trace = CL_Move(org, vec3_origin, vec3_origin, v, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false);
-                                               if (trace.fraction >= 0.1)
-                                                       break;
-                                       }
-                                       VectorSubtract(trace.endpos, org, v2);
-                                       VectorScale(v2, 2.0f, v2);
-                                       particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 12, 0, 32, 64, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0);
-                               }
-                       }
-
                        if (cl_particles.integer && cl_particles_sparks.integer && cl_particles_explosions_sparks.integer)
                        {
                                for (i = 0;i < 512 * cl_particles_quality.value;i++)
@@ -1381,7 +1421,7 @@ void CL_ParticleExplosion (const vec3_t org)
                                        }
                                        VectorSubtract(trace.endpos, org, v2);
                                        VectorScale(v2, 2.0f, v2);
-                                       particle(particletype + pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, 0, lhrandom(0, 255), 512, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0);
+                                       CL_NewParticle(pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, 0, lhrandom(0, 255), 512, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0);
                                }
                        }
                }
@@ -1406,9 +1446,9 @@ void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength)
        {
                k = particlepalette[colorStart + (i % colorLength)];
                if (cl_particles_quake.integer)
-                       particle(particletype + pt_static, k, k, tex_particle, 1, 0, 255, 850, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 8, 256);
+                       CL_NewParticle(pt_static, k, k, tex_particle, 1, 0, 255, 850, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, -4, 8, 256);
                else
-                       particle(particletype + pt_static, k, k, tex_particle, lhrandom(0.5, 1.5), 0, 255, 512, 0, 0, org[0], org[1], org[2], 0, 0, 0, lhrandom(1.5, 3), lhrandom(1.5, 3), 8, 192);
+                       CL_NewParticle(pt_static, k, k, tex_particle, lhrandom(0.5, 1.5), 0, 255, 512, 0, 0, org[0], org[1], org[2], 0, 0, 0, lhrandom(1.5, 3), lhrandom(1.5, 3), 8, 192);
        }
 }
 
@@ -1418,7 +1458,7 @@ static void CL_Sparks(const vec3_t originmins, const vec3_t originmaxs, const ve
        {
                sparkcount *= cl_particles_quality.value;
                while(sparkcount-- > 0)
-                       particle(particletype + pt_spark, particlepalette[0x68], particlepalette[0x6f], tex_particle, 0.5f, 0, lhrandom(64, 255), 512, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]) + sv_gravity.value * 0.1f, 0, 0, 0, 64);
+                       CL_NewParticle(pt_spark, particlepalette[0x68], particlepalette[0x6f], tex_particle, 0.5f, 0, lhrandom(64, 255), 512, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]) + cl.movevars_gravity * 0.1f, 0, 0, 0, 64);
        }
 }
 
@@ -1428,7 +1468,7 @@ static void CL_Smoke(const vec3_t originmins, const vec3_t originmaxs, const vec
        {
                smokecount *= cl_particles_quality.value;
                while(smokecount-- > 0)
-                       particle(particletype + pt_smoke, 0x101010, 0x101010, tex_smoke[rand()&7], 2, 2, 255, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, smokecount > 0 ? 16 : 0);
+                       CL_NewParticle(pt_smoke, 0x101010, 0x101010, tex_smoke[rand()&7], 2, 2, 255, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, smokecount > 0 ? 16 : 0);
        }
 }
 
@@ -1441,7 +1481,7 @@ void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, in
        while (count--)
        {
                k = particlepalette[colorbase + (rand()&3)];
-               particle(particletype + pt_alphastatic, k, k, tex_particle, 2, 0, 255, 128, gravity, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0], dir[1], dir[2], 0, 0, 0, randomvel);
+               CL_NewParticle(pt_alphastatic, k, k, tex_particle, 2, 0, 255, 128, gravity, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0], dir[1], dir[2], 0, 0, 0, randomvel);
        }
 }
 
@@ -1449,7 +1489,6 @@ void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, in
 {
        int k;
        float z, minz, maxz;
-       particle_t *p;
        if (!cl_particles.integer) return;
        if (dir[2] < 0) // falling
                z = maxs[2];
@@ -1473,9 +1512,9 @@ void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, in
                {
                        k = particlepalette[colorbase + (rand()&3)];
                        if (gamemode == GAME_GOODVSBAD2)
-                               particle(particletype + pt_rain, k, k, tex_particle, 20, 0, lhrandom(8, 16), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
+                               CL_NewParticle(pt_rain, k, k, tex_particle, 20, 0, lhrandom(8, 16), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
                        else
-                               particle(particletype + pt_rain, k, k, tex_particle, 0.5, 0, lhrandom(8, 16), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
+                               CL_NewParticle(pt_rain, k, k, tex_particle, 0.5, 0, lhrandom(8, 16), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
                }
                break;
        case 1:
@@ -1484,11 +1523,9 @@ void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, in
                {
                        k = particlepalette[colorbase + (rand()&3)];
                        if (gamemode == GAME_GOODVSBAD2)
-                               p = particle(particletype + pt_snow, k, k, tex_particle, 20, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
+                               CL_NewParticle(pt_snow, k, k, tex_particle, 20, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
                        else
-                               p = particle(particletype + pt_snow, k, k, tex_particle, 1, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
-                       if (p)
-                               VectorCopy(p->vel, p->relativedirection);
+                               CL_NewParticle(pt_snow, k, k, tex_particle, 1, 0, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0, 0);
                }
                break;
        default:
@@ -1496,6 +1533,66 @@ void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, in
        }
 }
 
+/*
+===============
+CL_MoveDecals
+===============
+*/
+void CL_MoveDecals (void)
+{
+       decal_t *decal;
+       int i;
+       float decalfade;
+
+       // LordHavoc: early out condition
+       if (!cl.num_decals)
+       {
+               cl.free_decal = 0;
+               return;
+       }
+
+       decalfade = bound(0, cl.time - cl.oldtime, 0.1) * 255 / cl_decals_fadetime.value;
+
+       for (i = 0, decal = cl.decals;i < cl.num_decals;i++, decal++)
+       {
+               if (!decal->typeindex)
+                       continue;
+
+               // heavily optimized decal case
+               // FIXME: this has fairly wacky handling of alpha
+               if (cl.time > decal->time2 + cl_decals_time.value)
+               {
+                       decal->alpha -= decalfade;
+                       if (decal->alpha <= 0)
+                       {
+                               decal->typeindex = 0;
+                               if (cl.free_decal > i)
+                                       cl.free_decal = i;
+                               continue;
+                       }
+               }
+
+               if (decal->owner)
+               {
+                       if (cl.entities[decal->owner].render.model == decal->ownermodel)
+                       {
+                               Matrix4x4_Transform(&cl.entities[decal->owner].render.matrix, decal->relativeorigin, decal->org);
+                               Matrix4x4_Transform3x3(&cl.entities[decal->owner].render.matrix, decal->relativenormal, decal->normal);
+                       }
+                       else
+                       {
+                               decal->typeindex = 0;
+                               if (cl.free_decal > i)
+                                       cl.free_decal = i;
+                       }
+               }
+       }
+
+       // reduce cl.num_decals if possible
+       while (cl.num_decals > 0 && cl.decals[cl.num_decals - 1].typeindex == 0)
+               cl.num_decals--;
+}
+
 /*
 ===============
 CL_MoveParticles
@@ -1504,9 +1601,8 @@ CL_MoveParticles
 void CL_MoveParticles (void)
 {
        particle_t *p;
-       int i, maxparticle, j, a, content;
-       float gravity, dvel, decalfade, frametime, f, dist, org[3], oldorg[3];
-       particletype_t *decaltype, *bloodtype;
+       int i, j, a, content;
+       float gravity, dvel, decalfade, frametime, f, dist, oldorg[3];
        int hitent;
        trace_t trace;
 
@@ -1518,54 +1614,25 @@ void CL_MoveParticles (void)
        }
 
        frametime = bound(0, cl.time - cl.oldtime, 0.1);
-       gravity = frametime * sv_gravity.value;
+       gravity = frametime * cl.movevars_gravity;
        dvel = 1+4*frametime;
        decalfade = frametime * 255 / cl_decals_fadetime.value;
-       decaltype = particletype + pt_decal;
-       bloodtype = particletype + pt_blood;
 
-       maxparticle = -1;
        j = 0;
        for (i = 0, p = cl.particles;i < cl.num_particles;i++, p++)
        {
-               if (!p->type)
+               if (!p->typeindex)
                {
                        if (cl.free_particle > i)
                                cl.free_particle = i;
                        continue;
                }
-               maxparticle = i;
 
-               // heavily optimized decal case
-               if (p->type == decaltype)
+               if (p->delayedspawn)
                {
-                       // FIXME: this has fairly wacky handling of alpha
-                       if (cl.time > p->time2 + cl_decals_time.value)
-                       {
-                               p->alpha -= decalfade;
-                               if (p->alpha <= 0)
-                               {
-                                       p->type = NULL;
-                                       if (cl.free_particle > i)
-                                               cl.free_particle = i;
-                                       continue;
-                               }
-                       }
-                       if (p->owner)
-                       {
-                               if (cl.entities[p->owner].render.model == p->ownermodel)
-                               {
-                                       Matrix4x4_Transform(&cl.entities[p->owner].render.matrix, p->relativeorigin, p->org);
-                                       Matrix4x4_Transform3x3(&cl.entities[p->owner].render.matrix, p->relativedirection, p->vel);
-                               }
-                               else
-                               {
-                                       p->type = NULL;
-                                       if (cl.free_particle > i)
-                                               cl.free_particle = i;
-                               }
-                       }
-                       continue;
+                       if (p->delayedspawn > cl.time)
+                               continue;
+                       p->delayedspawn = 0;
                }
 
                content = 0;
@@ -1573,42 +1640,63 @@ void CL_MoveParticles (void)
                p->size += p->sizeincrease * frametime;
                p->alpha -= p->alphafade * frametime;
 
-               if (p->alpha <= 0)
+               if (p->alpha <= 0 || p->die <= cl.time)
                {
-                       p->type = NULL;
+                       p->typeindex = 0;
                        if (cl.free_particle > i)
                                cl.free_particle = i;
                        continue;
                }
 
-               if (p->type->orientation != PARTICLE_BEAM)
+               if (particletype[p->typeindex].orientation != PARTICLE_BEAM && frametime > 0)
                {
+                       if (p->liquidfriction && (CL_PointSuperContents(p->org) & SUPERCONTENTS_LIQUIDSMASK))
+                       {
+                               if (p->typeindex == pt_blood)
+                                       p->size += frametime * 8;
+                               else
+                                       p->vel[2] -= p->gravity * gravity;
+                               f = 1.0f - min(p->liquidfriction * frametime, 1);
+                               VectorScale(p->vel, f, p->vel);
+                       }
+                       else
+                       {
+                               p->vel[2] -= p->gravity * gravity;
+                               if (p->airfriction)
+                               {
+                                       f = 1.0f - min(p->airfriction * frametime, 1);
+                                       VectorScale(p->vel, f, p->vel);
+                               }
+                       }
+
                        VectorCopy(p->org, oldorg);
                        VectorMA(p->org, frametime, p->vel, p->org);
-                       VectorCopy(p->org, org);
-                       if (p->bounce)
+                       if (p->bounce && cl.time >= p->delayedcollisions)
                        {
-                               trace = CL_Move(oldorg, vec3_origin, vec3_origin, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | (p->type == particletype + pt_rain ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false);
+                               trace = CL_Move(oldorg, vec3_origin, vec3_origin, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false);
                                // if the trace started in or hit something of SUPERCONTENTS_NODROP
                                // or if the trace hit something flagged as NOIMPACT
                                // then remove the particle
-                               if (trace.hitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT || ((trace.startsupercontents | trace.hitsupercontents) & SUPERCONTENTS_NODROP))
+                               if (trace.hitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT || ((trace.startsupercontents | trace.hitsupercontents) & SUPERCONTENTS_NODROP) || (trace.startsupercontents & SUPERCONTENTS_SOLID))
                                {
-                                       p->type = NULL;
+                                       p->typeindex = 0;
+                                       if (cl.free_particle > i)
+                                               cl.free_particle = i;
                                        continue;
                                }
+                               VectorCopy(trace.endpos, p->org);
                                // react if the particle hit something
                                if (trace.fraction < 1)
                                {
                                        VectorCopy(trace.endpos, p->org);
-                                       if (p->type == particletype + pt_rain)
+                                       if (p->typeindex == pt_rain)
                                        {
                                                // raindrop - splash on solid/water/slime/lava
                                                int count;
                                                // convert from a raindrop particle to a rainsplash decal
                                                VectorCopy(trace.plane.normal, p->vel);
                                                VectorAdd(p->org, p->vel, p->org);
-                                               p->type = particletype + pt_raindecal;
+                                               p->typeindex = pt_raindecal;
                                                p->texnum = tex_rainsplash;
                                                p->time2 = cl.time;
                                                p->alphafade = p->alpha / 0.4;
@@ -1617,49 +1705,40 @@ void CL_MoveParticles (void)
                                                p->liquidfriction = 0;
                                                p->gravity = 0;
                                                p->size *= 1.0f;
-                                               p->sizeincrease = p->size * 2;
-                                               count = rand() & 3;
+                                               p->sizeincrease = p->size * 20;
+                                               count = (int)lhrandom(1, 10);
                                                while(count--)
-                                                       particle(particletype + pt_spark, 0x000000, 0x707070, tex_particle, 0.25f, 0, lhrandom(64, 255), 512, 1, 0, p->org[0], p->org[1], p->org[2], p->vel[0]*16, p->vel[1]*16, sv_gravity.value * 0.04 + p->vel[2]*16, 0, 0, 0, 32);
+                                                       CL_NewParticle(pt_spark, 0x000000, 0x707070, tex_particle, 0.25f, 0, lhrandom(64, 255), 512, 1, 0, p->org[0], p->org[1], p->org[2], p->vel[0]*16, p->vel[1]*16, cl.movevars_gravity * 0.04 + p->vel[2]*16, 0, 0, 0, 32);
+                                               continue;
                                        }
-                                       else if (p->type == bloodtype)
+                                       else if (p->typeindex == pt_blood)
                                        {
                                                // blood - splash on solid
                                                if (trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS)
                                                {
-                                                       p->type = NULL;
+                                                       p->typeindex = 0;
                                                        continue;
                                                }
                                                if (cl_stainmaps.integer)
                                                        R_Stain(p->org, 32, 32, 16, 16, (int)(p->alpha * p->size * (1.0f / 40.0f)), 192, 48, 48, (int)(p->alpha * p->size * (1.0f / 40.0f)));
                                                if (!cl_decals.integer)
                                                {
-                                                       p->type = NULL;
+                                                       p->typeindex = 0;
                                                        continue;
                                                }
-                                               // convert from a blood particle to a blood decal
-                                               VectorCopy(trace.plane.normal, p->vel);
-                                               VectorAdd(p->org, p->vel, p->org);
-
-                                               p->type = particletype + pt_decal;
-                                               p->texnum = tex_blooddecal[rand()&7];
-                                               p->owner = hitent;
-                                               p->ownermodel = cl.entities[hitent].render.model;
-                                               // these relative things are only used to regenerate p->org and p->vel if p->owner is not world (0)
-                                               Matrix4x4_Transform(&cl.entities[hitent].render.inversematrix, p->org, p->relativeorigin);
-                                               Matrix4x4_Transform3x3(&cl.entities[hitent].render.inversematrix, p->vel, p->relativedirection);
-                                               p->time2 = cl.time;
-                                               p->alphafade = 0;
-                                               p->bounce = 0;
-                                               p->airfriction = 0;
-                                               p->liquidfriction = 0;
-                                               p->gravity = 0;
-                                               p->size *= 2.0f;
+                                               // create a decal for the blood splat
+                                               CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, p->color[0] * 65536 + p->color[1] * 256 + p->color[2], p->color[0] * 65536 + p->color[1] * 256 + p->color[2], tex_blooddecal[rand()&7], p->size * 2, p->alpha);
+                                               p->typeindex = 0;
+                                               if (cl.free_particle > i)
+                                                       cl.free_particle = i;
+                                               continue;
                                        }
                                        else if (p->bounce < 0)
                                        {
                                                // bounce -1 means remove on impact
-                                               p->type = NULL;
+                                               p->typeindex = 0;
+                                               if (cl.free_particle > i)
+                                                       cl.free_particle = i;
                                                continue;
                                        }
                                        else
@@ -1672,75 +1751,75 @@ void CL_MoveParticles (void)
                                        }
                                }
                        }
-                       p->vel[2] -= p->gravity * gravity;
-
-                       if (p->liquidfriction && CL_PointSuperContents(p->org) & SUPERCONTENTS_LIQUIDSMASK)
-                       {
-                               f = 1.0f - min(p->liquidfriction * frametime, 1);
-                               VectorScale(p->vel, f, p->vel);
-                       }
-                       else if (p->airfriction)
-                       {
-                               f = 1.0f - min(p->airfriction * frametime, 1);
-                               VectorScale(p->vel, f, p->vel);
-                       }
                }
 
-               if (p->type != particletype + pt_static)
+               if (p->typeindex != pt_static)
                {
-                       switch (p->type - particletype)
+                       switch (p->typeindex)
                        {
                        case pt_entityparticle:
                                // particle that removes itself after one rendered frame
                                if (p->time2)
-                                       p->type = NULL;
+                               {
+                                       p->typeindex = 0;
+                                       if (cl.free_particle > i)
+                                               cl.free_particle = i;
+                               }
                                else
                                        p->time2 = 1;
                                break;
                        case pt_blood:
                                a = CL_PointSuperContents(p->org);
-                               if (a & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME))
+                               if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP))
                                {
-                                       p->size += frametime * 8;
-                                       //p->alpha -= bloodwaterfade;
+                                       p->typeindex = 0;
+                                       if (cl.free_particle > i)
+                                               cl.free_particle = i;
                                }
-                               else
-                                       p->vel[2] -= gravity;
-                               if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP))
-                                       p->type = NULL;
                                break;
                        case pt_bubble:
                                a = CL_PointSuperContents(p->org);
                                if (!(a & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME)))
                                {
-                                       p->type = NULL;
-                                       break;
+                                       p->typeindex = 0;
+                                       if (cl.free_particle > i)
+                                               cl.free_particle = i;
                                }
                                break;
                        case pt_rain:
                                a = CL_PointSuperContents(p->org);
                                if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK))
-                                       p->type = NULL;
+                               {
+                                       p->typeindex = 0;
+                                       if (cl.free_particle > i)
+                                               cl.free_particle = i;
+                               }
                                break;
                        case pt_snow:
                                if (cl.time > p->time2)
                                {
                                        // snow flutter
                                        p->time2 = cl.time + (rand() & 3) * 0.1;
-                                       p->vel[0] = p->relativedirection[0] + lhrandom(-32, 32);
-                                       p->vel[1] = p->relativedirection[1] + lhrandom(-32, 32);
-                                       //p->vel[2] = p->relativedirection[2] + lhrandom(-32, 32);
+                                       p->vel[0] = p->vel[0] * 0.9f + lhrandom(-32, 32);
+                                       p->vel[1] = p->vel[0] * 0.9f + lhrandom(-32, 32);
                                }
                                a = CL_PointSuperContents(p->org);
                                if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK))
-                                       p->type = NULL;
+                               {
+                                       p->typeindex = 0;
+                                       if (cl.free_particle > i)
+                                               cl.free_particle = i;
+                               }
                                break;
                        default:
                                break;
                        }
                }
        }
-       cl.num_particles = maxparticle + 1;
+
+       // reduce cl.num_particles if possible
+       while (cl.num_particles > 0 && cl.particles[cl.num_particles - 1].typeindex == 0)
+               cl.num_particles--;
 }
 
 #define MAX_PARTICLETEXTURES 64
@@ -1757,6 +1836,7 @@ static rtexture_t *particlefonttexture;
 static particletexture_t particletexture[MAX_PARTICLETEXTURES];
 
 static cvar_t r_drawparticles = {0, "r_drawparticles", "1", "enables drawing of particles"};
+static cvar_t r_drawdecals = {0, "r_drawdecals", "1", "enables drawing of decals"};
 
 #define PARTICLETEXTURESIZE 64
 #define PARTICLEFONTSIZE (PARTICLETEXTURESIZE*8)
@@ -1821,10 +1901,12 @@ void particletextureblotch(unsigned char *data, float radius, float red, float g
                        f = (1.0f - sqrt(dx * dx + dy * dy) * iradius) * alpha;
                        if (f > 0)
                        {
+                               if (f > 1)
+                                       f = 1;
                                d = data + (y * PARTICLETEXTURESIZE + x) * 4;
-                               d[0] += (int)(f * (red   - d[0]));
+                               d[0] += (int)(f * (blue  - d[0]));
                                d[1] += (int)(f * (green - d[1]));
-                               d[2] += (int)(f * (blue  - d[2]));
+                               d[2] += (int)(f * (red   - d[2]));
                        }
                }
        }
@@ -1835,9 +1917,9 @@ void particletextureclamp(unsigned char *data, int minr, int ming, int minb, int
        int i;
        for (i = 0;i < PARTICLETEXTURESIZE*PARTICLETEXTURESIZE;i++, data += 4)
        {
-               data[0] = bound(minr, data[0], maxr);
+               data[0] = bound(minb, data[0], maxb);
                data[1] = bound(ming, data[1], maxg);
-               data[2] = bound(minb, data[2], maxb);
+               data[2] = bound(minr, data[2], maxr);
        }
 }
 
@@ -1876,7 +1958,7 @@ static void R_InitBloodTextures (unsigned char *particletexturedata)
                m = 8;
                for (j = 1;j < 10;j++)
                        for (k = min(j, m - 1);k < m;k++)
-                               particletextureblotch(&data[0][0][0], (float)j*PARTICLETEXTURESIZE/64.0f, 96, 0, 0, 192 - j * 8);
+                               particletextureblotch(&data[0][0][0], (float)j*PARTICLETEXTURESIZE/64.0f, 96, 0, 0, 320 - j * 8);
                //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
                particletextureinvert(&data[0][0][0]);
                setuptex(tex_blooddecal[i], &data[0][0][0], particletexturedata);
@@ -1903,7 +1985,7 @@ static void R_InitParticleTexture (void)
        // we invert it again during the blendfunc to make it work...
 
 #ifndef DUMPPARTICLEFONT
-       particlefonttexture = loadtextureimage(particletexturepool, "particles/particlefont.tga", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+       particlefonttexture = loadtextureimage(particletexturepool, "particles/particlefont.tga", false, TEXF_ALPHA | TEXF_PRECACHE, true);
        if (!particlefonttexture)
 #endif
        {
@@ -2027,10 +2109,10 @@ static void R_InitParticleTexture (void)
                }
 
 #ifdef DUMPPARTICLEFONT
-               Image_WriteTGARGBA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
+               Image_WriteTGABGRA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
 #endif
 
-               particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+               particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata, TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
 
                Mem_Free(particletexturedata);
        }
@@ -2046,7 +2128,7 @@ static void R_InitParticleTexture (void)
        }
 
 #ifndef DUMPPARTICLEFONT
-       particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+       particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", false, TEXF_ALPHA | TEXF_PRECACHE, true);
        if (!particletexture[tex_beam].texture)
 #endif
        {
@@ -2067,9 +2149,9 @@ static void R_InitParticleTexture (void)
                }
 
 #ifdef DUMPPARTICLEFONT
-               Image_WriteTGARGBA ("particles/nexbeam.tga", 64, 64, &data2[0][0][0]);
+               Image_WriteTGABGRA ("particles/nexbeam.tga", 64, 64, &data2[0][0][0]);
 #endif
-               particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+               particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_BGRA, TEXF_PRECACHE, NULL);
        }
        particletexture[tex_beam].s1 = 0;
        particletexture[tex_beam].t1 = 0;
@@ -2111,9 +2193,145 @@ void R_Particles_Init (void)
        }
 
        Cvar_RegisterVariable(&r_drawparticles);
+       Cvar_RegisterVariable(&r_drawdecals);
        R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap);
 }
 
+void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
+{
+       int surfacelistindex;
+       int batchstart, batchcount;
+       const decal_t *d;
+       pblend_t blendmode;
+       rtexture_t *texture;
+       float *v3f, *t2f, *c4f;
+
+       r_refdef.stats.decals += numsurfaces;
+       R_Mesh_Matrix(&identitymatrix);
+       R_Mesh_ResetTextureState();
+       R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
+       R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
+       R_Mesh_ColorPointer(particle_color4f, 0, 0);
+       GL_DepthMask(false);
+       GL_DepthRange(0, 1);
+       GL_PolygonOffset(0, 0);
+       GL_DepthTest(true);
+       GL_CullFace(GL_NONE);
+
+       // first generate all the vertices at once
+       for (surfacelistindex = 0, v3f = particle_vertex3f, t2f = particle_texcoord2f, c4f = particle_color4f;surfacelistindex < numsurfaces;surfacelistindex++, v3f += 3*4, t2f += 2*4, c4f += 4*4)
+       {
+               particletexture_t *tex;
+               const float *org;
+               float right[3], up[3], fog, cr, cg, cb, ca, size;
+
+               d = cl.decals + surfacelist[surfacelistindex];
+
+               //blendmode = particletype[d->typeindex].blendmode;
+
+               cr = d->color[0] * (1.0f / 255.0f) * r_refdef.view.colorscale;
+               cg = d->color[1] * (1.0f / 255.0f) * r_refdef.view.colorscale;
+               cb = d->color[2] * (1.0f / 255.0f) * r_refdef.view.colorscale;
+               ca = d->alpha * (1.0f / 255.0f);
+               //if (blendmode == PBLEND_MOD)
+               {
+                       cr *= ca;
+                       cg *= ca;
+                       cb *= ca;
+                       cr = min(cr, 1);
+                       cg = min(cg, 1);
+                       cb = min(cb, 1);
+                       ca = 1;
+               }
+               ca *= cl_particles_alpha.value;
+               if (r_refdef.fogenabled)
+               {
+                       fog = FogPoint_World(d->org);
+                       cr = cr * fog;
+                       cg = cg * fog;
+                       cb = cb * fog;
+                       //if (blendmode == PBLEND_ALPHA)
+                       //{
+                       //      fog = 1 - fog;
+                       //      cr += r_refdef.fogcolor[0] * fog;
+                       //      cg += r_refdef.fogcolor[1] * fog;
+                       //      cb += r_refdef.fogcolor[2] * fog;
+                       //}
+               }
+               c4f[0] = c4f[4] = c4f[8] = c4f[12] = cr;
+               c4f[1] = c4f[5] = c4f[9] = c4f[13] = cg;
+               c4f[2] = c4f[6] = c4f[10] = c4f[14] = cb;
+               c4f[3] = c4f[7] = c4f[11] = c4f[15] = ca;
+
+               size = d->size * cl_particles_size.value;
+               org = d->org;
+               tex = &particletexture[d->texnum];
+
+               // PARTICLE_ORIENTED_DOUBLESIDED
+               VectorVectors(d->normal, right, up);
+               VectorScale(right, size, right);
+               VectorScale(up, size, up);
+               v3f[ 0] = org[0] - right[0] - up[0];
+               v3f[ 1] = org[1] - right[1] - up[1];
+               v3f[ 2] = org[2] - right[2] - up[2];
+               v3f[ 3] = org[0] - right[0] + up[0];
+               v3f[ 4] = org[1] - right[1] + up[1];
+               v3f[ 5] = org[2] - right[2] + up[2];
+               v3f[ 6] = org[0] + right[0] + up[0];
+               v3f[ 7] = org[1] + right[1] + up[1];
+               v3f[ 8] = org[2] + right[2] + up[2];
+               v3f[ 9] = org[0] + right[0] - up[0];
+               v3f[10] = org[1] + right[1] - up[1];
+               v3f[11] = org[2] + right[2] - up[2];
+               t2f[0] = tex->s1;t2f[1] = tex->t2;
+               t2f[2] = tex->s1;t2f[3] = tex->t1;
+               t2f[4] = tex->s2;t2f[5] = tex->t1;
+               t2f[6] = tex->s2;t2f[7] = tex->t2;
+       }
+
+       // now render batches of particles based on blendmode and texture
+       blendmode = PBLEND_ADD;
+       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+       texture = particletexture[63].texture;
+       R_Mesh_TexBind(0, R_GetTexture(texture));
+       GL_LockArrays(0, numsurfaces*4);
+       batchstart = 0;
+       batchcount = 0;
+       for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
+       {
+               d = cl.decals + surfacelist[surfacelistindex];
+
+               if (blendmode != particletype[d->typeindex].blendmode)
+               {
+                       if (batchcount > 0)
+                               R_Mesh_Draw(batchstart * 4, batchcount * 4, batchcount * 2, particle_element3i + batchstart * 6, 0, 0);
+                       batchcount = 0;
+                       batchstart = surfacelistindex;
+                       blendmode = particletype[d->typeindex].blendmode;
+                       if (blendmode == PBLEND_ALPHA)
+                               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+                       else if (blendmode == PBLEND_ADD)
+                               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+                       else //if (blendmode == PBLEND_MOD)
+                               GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
+               }
+               if (texture != particletexture[d->texnum].texture)
+               {
+                       if (batchcount > 0)
+                               R_Mesh_Draw(batchstart * 4, batchcount * 4, batchcount * 2, particle_element3i + batchstart * 6, 0, 0);
+                       batchcount = 0;
+                       batchstart = surfacelistindex;
+                       texture = particletexture[d->texnum].texture;
+                       R_Mesh_TexBind(0, R_GetTexture(texture));
+               }
+
+               batchcount++;
+       }
+       if (batchcount > 0)
+               R_Mesh_Draw(batchstart * 4, batchcount * 4, batchcount * 2, particle_element3i + batchstart * 6, 0, 0);
+       GL_LockArrays(0, 0);
+}
+
 void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
 {
        int surfacelistindex;
@@ -2123,29 +2341,32 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
        rtexture_t *texture;
        float *v3f, *t2f, *c4f;
 
+       r_refdef.stats.particles += numsurfaces;
        R_Mesh_Matrix(&identitymatrix);
        R_Mesh_ResetTextureState();
-       R_Mesh_VertexPointer(particle_vertex3f);
-       R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f);
-       R_Mesh_ColorPointer(particle_color4f);
+       R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
+       R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
+       R_Mesh_ColorPointer(particle_color4f, 0, 0);
        GL_DepthMask(false);
+       GL_DepthRange(0, 1);
+       GL_PolygonOffset(0, 0);
        GL_DepthTest(true);
-       GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces
+       GL_CullFace(GL_NONE);
 
        // first generate all the vertices at once
        for (surfacelistindex = 0, v3f = particle_vertex3f, t2f = particle_texcoord2f, c4f = particle_color4f;surfacelistindex < numsurfaces;surfacelistindex++, v3f += 3*4, t2f += 2*4, c4f += 4*4)
        {
                particletexture_t *tex;
                const float *org;
-               float up2[3], v[3], right[3], up[3], fog, ifog, cr, cg, cb, ca, size;
+               float up2[3], v[3], right[3], up[3], fog, cr, cg, cb, ca, size;
 
                p = cl.particles + surfacelist[surfacelistindex];
 
-               blendmode = p->type->blendmode;
+               blendmode = particletype[p->typeindex].blendmode;
 
-               cr = p->color[0] * (1.0f / 255.0f) * r_view.colorscale;
-               cg = p->color[1] * (1.0f / 255.0f) * r_view.colorscale;
-               cb = p->color[2] * (1.0f / 255.0f) * r_view.colorscale;
+               cr = p->color[0] * (1.0f / 255.0f) * r_refdef.view.colorscale;
+               cg = p->color[1] * (1.0f / 255.0f) * r_refdef.view.colorscale;
+               cb = p->color[2] * (1.0f / 255.0f) * r_refdef.view.colorscale;
                ca = p->alpha * (1.0f / 255.0f);
                if (blendmode == PBLEND_MOD)
                {
@@ -2157,8 +2378,8 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                        cb = min(cb, 1);
                        ca = 1;
                }
-               ca /= cl_particles_quality.value;
-               if (p->type->lighting)
+               ca *= cl_particles_alpha.value;
+               if (particletype[p->typeindex].lighting)
                {
                        float ambient[3], diffuse[3], diffusenormal[3];
                        R_CompleteLightPoint(ambient, diffuse, diffusenormal, p->org, true);
@@ -2168,16 +2389,16 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                }
                if (r_refdef.fogenabled)
                {
-                       fog = VERTEXFOGTABLE(VectorDistance(p->org, r_view.origin));
-                       ifog = 1 - fog;
-                       cr = cr * ifog;
-                       cg = cg * ifog;
-                       cb = cb * ifog;
+                       fog = FogPoint_World(p->org);
+                       cr = cr * fog;
+                       cg = cg * fog;
+                       cb = cb * fog;
                        if (blendmode == PBLEND_ALPHA)
                        {
-                               cr += r_refdef.fogcolor[0] * fog * r_view.colorscale;
-                               cg += r_refdef.fogcolor[1] * fog * r_view.colorscale;
-                               cb += r_refdef.fogcolor[2] * fog * r_view.colorscale;
+                               fog = 1 - fog;
+                               cr += r_refdef.fogcolor[0] * fog;
+                               cg += r_refdef.fogcolor[1] * fog;
+                               cb += r_refdef.fogcolor[2] * fog;
                        }
                }
                c4f[0] = c4f[4] = c4f[8] = c4f[12] = cr;
@@ -2188,10 +2409,11 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                size = p->size * cl_particles_size.value;
                org = p->org;
                tex = &particletexture[p->texnum];
-               if (p->type->orientation == PARTICLE_BILLBOARD)
+               switch(particletype[p->typeindex].orientation)
                {
-                       VectorScale(r_view.left, -size, right);
-                       VectorScale(r_view.up, size, up);
+               case PARTICLE_BILLBOARD:
+                       VectorScale(r_refdef.view.left, -size, right);
+                       VectorScale(r_refdef.view.up, size, up);
                        v3f[ 0] = org[0] - right[0] - up[0];
                        v3f[ 1] = org[1] - right[1] - up[1];
                        v3f[ 2] = org[2] - right[2] - up[2];
@@ -2208,17 +2430,9 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                        t2f[2] = tex->s1;t2f[3] = tex->t1;
                        t2f[4] = tex->s2;t2f[5] = tex->t1;
                        t2f[6] = tex->s2;t2f[7] = tex->t2;
-               }
-               else if (p->type->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
-               {
-                       // double-sided
-                       if (DotProduct(p->vel, r_view.origin) > DotProduct(p->vel, org))
-                       {
-                               VectorNegate(p->vel, v);
-                               VectorVectors(v, right, up);
-                       }
-                       else
-                               VectorVectors(p->vel, right, up);
+                       break;
+               case PARTICLE_ORIENTED_DOUBLESIDED:
+                       VectorVectors(p->vel, right, up);
                        VectorScale(right, size, right);
                        VectorScale(up, size, up);
                        v3f[ 0] = org[0] - right[0] - up[0];
@@ -2237,9 +2451,8 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                        t2f[2] = tex->s1;t2f[3] = tex->t1;
                        t2f[4] = tex->s2;t2f[5] = tex->t1;
                        t2f[6] = tex->s2;t2f[7] = tex->t2;
-               }
-               else if (p->type->orientation == PARTICLE_SPARK)
-               {
+                       break;
+               case PARTICLE_SPARK:
                        VectorMA(org, -0.02, p->vel, v);
                        VectorMA(org, 0.02, p->vel, up2);
                        R_CalcBeam_Vertex3f(v3f, v, up2, size);
@@ -2247,9 +2460,8 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                        t2f[2] = tex->s1;t2f[3] = tex->t1;
                        t2f[4] = tex->s2;t2f[5] = tex->t1;
                        t2f[6] = tex->s2;t2f[7] = tex->t2;
-               }
-               else if (p->type->orientation == PARTICLE_BEAM)
-               {
+                       break;
+               case PARTICLE_BEAM:
                        R_CalcBeam_Vertex3f(v3f, org, p->vel, size);
                        VectorSubtract(p->vel, org, up);
                        VectorNormalize(up);
@@ -2259,11 +2471,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                        t2f[2] = 0;t2f[3] = v[0];
                        t2f[4] = 0;t2f[5] = v[1];
                        t2f[6] = 1;t2f[7] = v[1];
-               }
-               else
-               {
-                       Con_Printf("R_DrawParticles: unknown particle orientation %i\n", p->type->orientation);
-                       return;
+                       break;
                }
        }
 
@@ -2279,13 +2487,13 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
        {
                p = cl.particles + surfacelist[surfacelistindex];
 
-               if (blendmode != p->type->blendmode)
+               if (blendmode != particletype[p->typeindex].blendmode)
                {
                        if (batchcount > 0)
-                               R_Mesh_Draw(batchstart * 4, batchcount * 4, batchcount * 2, particle_element3i + batchstart * 6);
+                               R_Mesh_Draw(batchstart * 4, batchcount * 4, batchcount * 2, particle_element3i + batchstart * 6, 0, 0);
                        batchcount = 0;
                        batchstart = surfacelistindex;
-                       blendmode = p->type->blendmode;
+                       blendmode = particletype[p->typeindex].blendmode;
                        if (blendmode == PBLEND_ALPHA)
                                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
                        else if (blendmode == PBLEND_ADD)
@@ -2296,7 +2504,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                if (texture != particletexture[p->texnum].texture)
                {
                        if (batchcount > 0)
-                               R_Mesh_Draw(batchstart * 4, batchcount * 4, batchcount * 2, particle_element3i + batchstart * 6);
+                               R_Mesh_Draw(batchstart * 4, batchcount * 4, batchcount * 2, particle_element3i + batchstart * 6, 0, 0);
                        batchcount = 0;
                        batchstart = surfacelistindex;
                        texture = particletexture[p->texnum].texture;
@@ -2306,10 +2514,30 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                batchcount++;
        }
        if (batchcount > 0)
-               R_Mesh_Draw(batchstart * 4, batchcount * 4, batchcount * 2, particle_element3i + batchstart * 6);
+               R_Mesh_Draw(batchstart * 4, batchcount * 4, batchcount * 2, particle_element3i + batchstart * 6, 0, 0);
        GL_LockArrays(0, 0);
 }
 
+void R_DrawDecals (void)
+{
+       int i;
+       const decal_t *d;
+
+       // LordHavoc: early out conditions
+       if ((!cl.num_decals) || (!r_drawdecals.integer))
+               return;
+
+       // LordHavoc: only render if not too close
+       for (i = 0, d = cl.decals;i < cl.num_decals;i++, d++)
+       {
+               if (d->typeindex)
+               {
+                       r_refdef.stats.decals++;
+                       R_MeshQueue_AddTransparent(d->org, R_DrawDecal_TransparentCallback, NULL, i, NULL);
+               }
+       }
+}
+
 void R_DrawParticles (void)
 {
        int i;
@@ -2320,17 +2548,10 @@ void R_DrawParticles (void)
        if ((!cl.num_particles) || (!r_drawparticles.integer))
                return;
 
-       minparticledist = DotProduct(r_view.origin, r_view.forward) + 4.0f;
+       minparticledist = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + 4.0f;
 
        // LordHavoc: only render if not too close
        for (i = 0, p = cl.particles;i < cl.num_particles;i++, p++)
-       {
-               if (p->type)
-               {
-                       r_refdef.stats.particles++;
-                       if (DotProduct(p->org, r_view.forward) >= minparticledist || p->type->orientation == PARTICLE_BEAM)
-                               R_MeshQueue_AddTransparent(p->org, R_DrawParticle_TransparentCallback, NULL, i, NULL);
-               }
-       }
+               if (p->typeindex && !p->delayedspawn && (DotProduct(p->org, r_refdef.view.forward) >= minparticledist || particletype[p->typeindex].orientation == PARTICLE_BEAM))
+                       R_MeshQueue_AddTransparent(p->org, R_DrawParticle_TransparentCallback, NULL, i, NULL);
 }
-