float len, dec, qd;
int smoke, blood, bubbles, r, color;
- if (spawndlight && r_refdef.numlights < MAX_DLIGHTS)
+ if (spawndlight && r_refdef.scene.numlights < MAX_DLIGHTS)
{
vec4_t light;
Vector4Set(light, 0, 0, 0, 0);
{
matrix4x4_t tempmatrix;
Matrix4x4_CreateFromQuakeEntity(&tempmatrix, originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, light[3]);
- R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &tempmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &tempmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
}
// glowing entity
// called by CL_LinkNetworkEntity
Matrix4x4_Scale(&tempmatrix, info->lightradiusstart, 1);
- R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &tempmatrix, info->lightcolor, -1, info->lightcubemapnum > 0 ? va("cubemaps/%i", info->lightcubemapnum) : NULL, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+ R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &tempmatrix, info->lightcolor, -1, info->lightcubemapnum > 0 ? va("cubemaps/%i", info->lightcubemapnum) : NULL, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
}
//blendmode = particletype[d->typeindex].blendmode;
- cr = d->color[0] * (1.0f / 255.0f) * r_view.colorscale;
- cg = d->color[1] * (1.0f / 255.0f) * r_view.colorscale;
- cb = d->color[2] * (1.0f / 255.0f) * r_view.colorscale;
+ cr = d->color[0] * (1.0f / 255.0f) * r_refdef.view.colorscale;
+ cg = d->color[1] * (1.0f / 255.0f) * r_refdef.view.colorscale;
+ cb = d->color[2] * (1.0f / 255.0f) * r_refdef.view.colorscale;
ca = d->alpha * (1.0f / 255.0f);
//if (blendmode == PBLEND_MOD)
{
//if (blendmode == PBLEND_ALPHA)
//{
// fog = 1 - fog;
- // cr += r_refdef.fogcolor[0] * fog * r_view.colorscale;
- // cg += r_refdef.fogcolor[1] * fog * r_view.colorscale;
- // cb += r_refdef.fogcolor[2] * fog * r_view.colorscale;
+ // cr += r_refdef.fogcolor[0] * fog;
+ // cg += r_refdef.fogcolor[1] * fog;
+ // cb += r_refdef.fogcolor[2] * fog;
//}
}
c4f[0] = c4f[4] = c4f[8] = c4f[12] = cr;
blendmode = particletype[p->typeindex].blendmode;
- cr = p->color[0] * (1.0f / 255.0f) * r_view.colorscale;
- cg = p->color[1] * (1.0f / 255.0f) * r_view.colorscale;
- cb = p->color[2] * (1.0f / 255.0f) * r_view.colorscale;
+ cr = p->color[0] * (1.0f / 255.0f) * r_refdef.view.colorscale;
+ cg = p->color[1] * (1.0f / 255.0f) * r_refdef.view.colorscale;
+ cb = p->color[2] * (1.0f / 255.0f) * r_refdef.view.colorscale;
ca = p->alpha * (1.0f / 255.0f);
if (blendmode == PBLEND_MOD)
{
if (blendmode == PBLEND_ALPHA)
{
fog = 1 - fog;
- cr += r_refdef.fogcolor[0] * fog * r_view.colorscale;
- cg += r_refdef.fogcolor[1] * fog * r_view.colorscale;
- cb += r_refdef.fogcolor[2] * fog * r_view.colorscale;
+ cr += r_refdef.fogcolor[0] * fog;
+ cg += r_refdef.fogcolor[1] * fog;
+ cb += r_refdef.fogcolor[2] * fog;
}
}
c4f[0] = c4f[4] = c4f[8] = c4f[12] = cr;
switch(particletype[p->typeindex].orientation)
{
case PARTICLE_BILLBOARD:
- VectorScale(r_view.left, -size, right);
- VectorScale(r_view.up, size, up);
+ VectorScale(r_refdef.view.left, -size, right);
+ VectorScale(r_refdef.view.up, size, up);
v3f[ 0] = org[0] - right[0] - up[0];
v3f[ 1] = org[1] - right[1] - up[1];
v3f[ 2] = org[2] - right[2] - up[2];
if ((!cl.num_particles) || (!r_drawparticles.integer))
return;
- minparticledist = DotProduct(r_view.origin, r_view.forward) + 4.0f;
+ minparticledist = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + 4.0f;
// LordHavoc: only render if not too close
for (i = 0, p = cl.particles;i < cl.num_particles;i++, p++)
- if (p->typeindex && !p->delayedspawn && (DotProduct(p->org, r_view.forward) >= minparticledist || particletype[p->typeindex].orientation == PARTICLE_BEAM))
+ if (p->typeindex && !p->delayedspawn && (DotProduct(p->org, r_refdef.view.forward) >= minparticledist || particletype[p->typeindex].orientation == PARTICLE_BEAM))
R_MeshQueue_AddTransparent(p->org, R_DrawParticle_TransparentCallback, NULL, i, NULL);
}