]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
gave names to nearly all structs and enums which should make for better C++ error...
[xonotic/darkplaces.git] / cl_particles.c
index 0cf228972524c51343f2dbf1128d4b95a98eadda..f4c0f7522c0d2e828545bad67786b8ff137d7b49 100644 (file)
@@ -25,7 +25,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #define NUMVERTEXNORMALS       162
 siextern float r_avertexnormals[NUMVERTEXNORMALS][3];
 #define m_bytenormals r_avertexnormals
-#define VectorNormalizeFast VectorNormalize
 #define CL_PointQ1Contents(v) (Mod_PointInLeaf(v,cl.worldmodel)->contents)
 typedef unsigned char qbyte;
 #define cl_stainmaps.integer 0
@@ -37,6 +36,7 @@ void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, i
 #define CL_ParseParticleEffect R_ParseParticleEffect
 #define CL_ParticleExplosion R_ParticleExplosion
 #define CL_ParticleExplosion2 R_ParticleExplosion2
+#define CL_TeleportSplash R_TeleportSplash
 #define CL_BlobExplosion R_BlobExplosion
 #define CL_RunParticleEffect R_RunParticleEffect
 #define CL_LavaSplash R_LavaSplash
@@ -45,16 +45,16 @@ void R_CalcBeam_Vertex3f (float *vert, vec3_t org1, vec3_t org2, float width)
        vec3_t right1, right2, diff, normal;
 
        VectorSubtract (org2, org1, normal);
-       VectorNormalizeFast (normal);
+       VectorNormalize (normal);
 
        // calculate 'right' vector for start
        VectorSubtract (r_vieworigin, org1, diff);
-       VectorNormalizeFast (diff);
+       VectorNormalize (diff);
        CrossProduct (normal, diff, right1);
 
        // calculate 'right' vector for end
        VectorSubtract (r_vieworigin, org2, diff);
-       VectorNormalizeFast (diff);
+       VectorNormalize (diff);
        CrossProduct (normal, diff, right2);
 
        vert[ 0] = org1[0] + width * right1[0];
@@ -78,11 +78,17 @@ void fractalnoise(qbyte *noise, int size, int startgrid)
 
        for (sizepower = 0;(1 << sizepower) < size;sizepower++);
        if (size != (1 << sizepower))
-               Sys_Error("fractalnoise: size must be power of 2\n");
+       {
+               Con_Printf("fractalnoise: size must be power of 2\n");
+               return;
+       }
 
        for (gridpower = 0;(1 << gridpower) < startgrid;gridpower++);
        if (startgrid != (1 << gridpower))
-               Sys_Error("fractalnoise: grid must be power of 2\n");
+       {
+               Con_Printf("fractalnoise: grid must be power of 2\n");
+               return;
+       }
 
        startgrid = bound(0, startgrid, size);
 
@@ -144,14 +150,14 @@ void VectorVectors(const vec3_t forward, vec3_t right, vec3_t up)
        right[0] -= d * forward[0];
        right[1] -= d * forward[1];
        right[2] -= d * forward[2];
-       VectorNormalizeFast(right);
+       VectorNormalize(right);
        CrossProduct(right, forward, up);
 }
 #if QW
 #include "pmove.h"
 extern qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace);
 #endif
-float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int hitbmodels, void **hitent, int hitsupercontentsmask)
+trace_t CL_TraceBox (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hitbmodels, int *hitent, int hitsupercontentsmask, qboolean hitplayers)
 {
 #if QW
        pmtrace_t trace;
@@ -166,9 +172,7 @@ float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int
 #else
        RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
 #endif
-       VectorCopy(trace.endpos, impact);
-       VectorCopy(trace.plane.normal, normal);
-       return trace.fraction;
+       return trace;
 }
 #else
 #include "cl_collision.h"
@@ -178,12 +182,6 @@ float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int
 #define MAX_PARTICLES                  32768   // default max # of particles at one time
 #define ABSOLUTE_MIN_PARTICLES 512             // no fewer than this no matter what's on the command line
 
-typedef enum
-{
-       pt_dead, pt_static, pt_rain, pt_bubble, pt_blood, pt_grow, pt_decal, pt_decalfade, pt_ember
-}
-ptype_t;
-
 typedef enum
 {
        PARTICLE_BILLBOARD = 0,
@@ -201,33 +199,55 @@ typedef enum
 }
 pblend_t;
 
+typedef struct particletype_s
+{
+       pblend_t blendmode;
+       porientation_t orientation;
+       qboolean lighting;
+}
+particletype_t;
+
+typedef enum
+{
+       pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
+}
+ptype_t;
+
+// must match ptype_t values
+particletype_t particletype[pt_total] =
+{
+       {PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_alphastatic
+       {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_static
+       {PBLEND_ADD, PARTICLE_SPARK, false}, //pt_spark
+       {PBLEND_ADD, PARTICLE_BEAM, false}, //pt_beam
+       {PBLEND_ADD, PARTICLE_SPARK, false}, //pt_rain
+       {PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, false}, //pt_raindecal
+       {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_snow
+       {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_bubble
+       {PBLEND_MOD, PARTICLE_BILLBOARD, false}, //pt_blood
+       {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_smoke
+       {PBLEND_MOD, PARTICLE_ORIENTED_DOUBLESIDED, false}, //pt_decal
+       {PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_entityparticle
+};
+
 typedef struct particle_s
 {
-       ptype_t         type;
-       int                     orientation;
+       particletype_t *type;
        int                     texnum;
-       int                     blendmode;
        vec3_t          org;
-       vec3_t          vel;
-       float           die;
-       float           scalex;
-       float           scaley;
+       vec3_t          vel; // velocity of particle, or orientation of decal, or end point of beam
+       float           size;
        float           alpha; // 0-255
        float           alphafade; // how much alpha reduces per second
-       float           time2; // used for various things (snow fluttering, for example)
+       float           time2; // used for snow fluttering and decal fade
        float           bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
        float           gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
-       vec3_t          oldorg;
-       vec3_t          vel2; // used for snow fluttering (base velocity, wind for instance)
        float           friction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
-       float           pressure; // if non-zero, apply pressure to other particles
        qbyte           color[4];
-#ifndef WORKINGLQUAKE
-       entity_render_t *owner; // decal stuck to this entity
+       unsigned short owner; // decal stuck to this entity
        model_t         *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
        vec3_t          relativeorigin; // decal at this location in entity's coordinate space
        vec3_t          relativedirection; // decal oriented this way relative to entity's coordinate space
-#endif
 }
 particle_t;
 
@@ -306,10 +326,6 @@ cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "0"};
 cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "0"};
 cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "20"};
 
-#ifndef WORKINGLQUAKE
-static mempool_t *cl_part_mempool;
-#endif
-
 void CL_Particles_Clear(void)
 {
        cl_numparticles = 0;
@@ -365,20 +381,23 @@ void CL_Particles_Init (void)
 #ifdef WORKINGLQUAKE
        particles = (particle_t *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t), "particles");
 #else
-       cl_part_mempool = Mem_AllocPool("CL_Part", 0, NULL);
-       particles = (particle_t *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t));
+       particles = (particle_t *) Mem_Alloc(cl_mempool, cl_maxparticles * sizeof(particle_t));
 #endif
        CL_Particles_Clear();
 }
 
+void CL_Particles_Shutdown (void)
+{
+#ifdef WORKINGLQUAKE
+       // No clue what to do here...
+#endif
+}
+
 // list of all 26 parameters:
 // ptype - any of the pt_ enum values (pt_static, pt_blood, etc), see ptype_t near the top of this file
-// porientation - PARTICLE_ enum values (PARTICLE_BILLBOARD, PARTICLE_SPARK, etc)
 // pcolor1,pcolor2 - minimum and maximum ranges of color, randomly interpolated to decide particle color
 // ptex - any of the tex_ values such as tex_smoke[rand()&7] or tex_particle
-// plight - no longer used (this used to turn on particle lighting)
-// pblendmode - PBLEND_ enum values (PBLEND_ALPHA, PBLEND_ADD, etc)
-// pscalex,pscaley - width and height of particle (according to orientation), these are normally the same except when making sparks and beams
+// psize - size of particle (or thickness for PARTICLE_SPARK and PARTICLE_BEAM)
 // palpha - opacity of particle as 0-255 (can be more than 255)
 // palphafade - rate of fade per second (so 256 would mean a 256 alpha particle would fade to nothing in 1 second)
 // ptime - how long the particle can live (note it is also removed if alpha drops to nothing)
@@ -386,11 +405,8 @@ void CL_Particles_Init (void)
 // pbounce - how much bounce the particle has when it hits a surface (0-1), -1 makes a blood splat when it hits a surface, 0 does not even check for collisions
 // px,py,pz - starting origin of particle
 // pvx,pvy,pvz - starting velocity of particle
-// ptime2 - extra time parameter for certain particle types (pt_decal delayed fades and pt_rain snowflutter use this)
-// pvx2,pvy2,pvz2 - for PARTICLE_ORIENTED_DOUBLESIDED this is the surface normal of the orientation (forward vector), pt_rain uses this for snow fluttering
 // pfriction - how much the particle slows down per second (0-1 typically, can slowdown faster than 1)
-// ppressure - pushes other particles away if they are within 64 units distance, the force is based on scalex, this feature is supported but not currently used
-particle_t *particle(ptype_t ptype, porientation_t porientation, int pcolor1, int pcolor2, int ptex, int plight, pblend_t pblendmode, float pscalex, float pscaley, float palpha, float palphafade, float ptime, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float ptime2, float pvx2, float pvy2, float pvz2, float pfriction, float ppressure)
+particle_t *particle(particletype_t *ptype, int pcolor1, int pcolor2, int ptex, float psize, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pfriction)
 {
        particle_t *part;
        int ptempcolor, ptempcolor2, pcr1, pcg1, pcb1, pcr2, pcg2, pcb2;
@@ -421,14 +437,10 @@ particle_t *particle(ptype_t ptype, porientation_t porientation, int pcolor1, in
        part->color[1] = pcg2;
        part->color[2] = pcb2;
        part->color[3] = 0xFF;
-       part->orientation = porientation;
        part->texnum = ptex;
-       part->blendmode = pblendmode;
-       part->scalex = (pscalex);
-       part->scaley = (pscaley);
+       part->size = (psize);
        part->alpha = (palpha);
        part->alphafade = (palphafade);
-       part->die = cl.time + (ptime);
        part->gravity = (pgravity);
        part->bounce = (pbounce);
        part->org[0] = (px);
@@ -437,55 +449,49 @@ particle_t *particle(ptype_t ptype, porientation_t porientation, int pcolor1, in
        part->vel[0] = (pvx);
        part->vel[1] = (pvy);
        part->vel[2] = (pvz);
-       part->time2 = (ptime2);
-       part->vel2[0] = (pvx2);
-       part->vel2[1] = (pvy2);
-       part->vel2[2] = (pvz2);
+       part->time2 = 0;
        part->friction = (pfriction);
-       part->pressure = (ppressure);
        return part;
 }
 
-void CL_SpawnDecalParticleForSurface(void *hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
+void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
 {
        particle_t *p;
        if (!cl_decals.integer)
                return;
-       p = particle(pt_decal, PARTICLE_ORIENTED_DOUBLESIDED, color1, color2, texnum, false, PBLEND_MOD, size, size, alpha, 0, cl_decals_time.value + cl_decals_fadetime.value, 0, 0, org[0] + normal[0], org[1] + normal[1], org[2] + normal[2], 0, 0, 0, cl.time + cl_decals_time.value, normal[0], normal[1], normal[2], 0, 0);
-#ifndef WORKINGLQUAKE
+       p = particle(particletype + pt_decal, color1, color2, texnum, size, alpha, 0, 0, 0, org[0] + normal[0], org[1] + normal[1], org[2] + normal[2], normal[0], normal[1], normal[2], 0);
        if (p)
        {
+               p->time2 = cl.time;
+#ifndef WORKINGLQUAKE
                p->owner = hitent;
-               p->ownermodel = p->owner->model;
-               Matrix4x4_Transform(&p->owner->inversematrix, org, p->relativeorigin);
-               Matrix4x4_Transform3x3(&p->owner->inversematrix, normal, p->relativedirection);
+               p->ownermodel = cl_entities[p->owner].render.model;
+               Matrix4x4_Transform(&cl_entities[p->owner].render.inversematrix, org, p->relativeorigin);
+               Matrix4x4_Transform3x3(&cl_entities[p->owner].render.inversematrix, normal, p->relativedirection);
                VectorAdd(p->relativeorigin, p->relativedirection, p->relativeorigin);
-       }
 #endif
+       }
 }
 
 void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size, float alpha, int texnum, int color1, int color2)
 {
        int i;
        float bestfrac, bestorg[3], bestnormal[3];
-       float frac, v[3], normal[3], org2[3];
-#ifdef WORKINGLQUAKE
-       void *besthitent = NULL, *hitent;
-#else
-       entity_render_t *besthitent = NULL, *hitent;
-#endif
+       float org2[3];
+       int besthitent = 0, hitent;
+       trace_t trace;
        bestfrac = 10;
        for (i = 0;i < 32;i++)
        {
                VectorRandom(org2);
                VectorMA(org, maxdist, org2, org2);
-               frac = CL_TraceLine(org, org2, v, normal, true, &hitent, SUPERCONTENTS_SOLID);
-               if (bestfrac > frac)
+               trace = CL_TraceBox(org, vec3_origin, vec3_origin, org2, true, &hitent, SUPERCONTENTS_SOLID, false);
+               if (bestfrac > trace.fraction)
                {
-                       bestfrac = frac;
+                       bestfrac = trace.fraction;
                        besthitent = hitent;
-                       VectorCopy(v, bestorg);
-                       VectorCopy(normal, bestnormal);
+                       VectorCopy(trace.endpos, bestorg);
+                       VectorCopy(trace.plane.normal, bestnormal);
                }
        }
        if (bestfrac < 1)
@@ -529,9 +535,9 @@ void CL_EntityParticles (entity_t *ent)
                forward[2] = -sp;
 
 #ifdef WORKINGLQUAKE
-               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, PBLEND_ADD, 2, 2, 255, 0, 0, 0, 0, ent->origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+               particle(particletype + pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 2, 255, 0, 0, 0, ent->origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0);
 #else
-               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, PBLEND_ADD, 2, 2, 255, 0, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+               particle(particletype + pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 2, 255, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0);
 #endif
        }
 }
@@ -552,7 +558,7 @@ void CL_ReadPointFile_f (void)
 #if WORKINGLQUAKE
        pointfile = COM_LoadTempFile (name);
 #else
-       pointfile = FS_LoadFile(name, tempmempool, true);
+       pointfile = (char *)FS_LoadFile(name, tempmempool, true);
 #endif
        if (!pointfile)
        {
@@ -561,6 +567,7 @@ void CL_ReadPointFile_f (void)
        }
 
        Con_Printf("Reading %s...\n", name);
+       VectorClear(leakorg);
        c = 0;
        s = 0;
        pointfilepos = pointfile;
@@ -587,7 +594,7 @@ void CL_ReadPointFile_f (void)
                if (cl_numparticles < cl_maxparticles - 3)
                {
                        s++;
-                       particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, false, PBLEND_ALPHA, 2, 2, 255, 0, 99999, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+                       particle(particletype + pt_static, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0);
                }
        }
 #ifndef WORKINGLQUAKE
@@ -596,9 +603,9 @@ void CL_ReadPointFile_f (void)
        VectorCopy(leakorg, org);
        Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
 
-       particle(pt_static, PARTICLE_BEAM, 0xFF0000, 0xFF0000, tex_beam, false, PBLEND_ALPHA, 64, 64, 255, 0, 99999, 0, 0, org[0] - 4096, org[1], org[2], 0, 0, 0, 0, org[0] + 4096, org[1], org[2], 0, 0);
-       particle(pt_static, PARTICLE_BEAM, 0x00FF00, 0x00FF00, tex_beam, false, PBLEND_ALPHA, 64, 64, 255, 0, 99999, 0, 0, org[0], org[1] - 4096, org[2], 0, 0, 0, 0, org[0], org[1] + 4096, org[2], 0, 0);
-       particle(pt_static, PARTICLE_BEAM, 0x0000FF, 0x0000FF, tex_beam, false, PBLEND_ALPHA, 64, 64, 255, 0, 99999, 0, 0, org[0], org[1], org[2] - 4096, 0, 0, 0, 0, org[0], org[1], org[2] + 4096, 0, 0);
+       particle(particletype + pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0);
+       particle(particletype + pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0);
+       particle(particletype + pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0);
 }
 
 /*
@@ -651,18 +658,19 @@ CL_ParticleExplosion
 void CL_ParticleExplosion (vec3_t org)
 {
        int i;
+       trace_t trace;
        //vec3_t v;
        //vec3_t v2;
        if (cl_stainmaps.integer)
                R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
        CL_SpawnDecalParticleForPoint(org, 40, 48, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
 
-       i = CL_PointQ1Contents(org);
-       if (i == CONTENTS_SLIME || i == CONTENTS_WATER)
+       i = CL_PointSuperContents(org);
+       if (i & (SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER))
        {
                if (cl_particles.integer && cl_particles_bubbles.integer && cl_particles_explosions_bubbles.integer)
                        for (i = 0;i < 128 * cl_particles_quality.value;i++)
-                               particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, PBLEND_ADD, 2, 2, (1.0f / cl_particles_quality.value) * lhrandom(128, 255), (1.0f / cl_particles_quality.value) * 256, 9999, -0.25, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, (1.0 / 16.0), 0);
+                               particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, (1.0f / cl_particles_quality.value) * lhrandom(128, 255), (1.0f / cl_particles_quality.value) * 128, -0.125, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), (1.0 / 16.0));
        }
        else
        {
@@ -684,29 +692,20 @@ void CL_ParticleExplosion (vec3_t org)
                                        v[0] = org[0] + lhrandom(-48, 48);
                                        v[1] = org[1] + lhrandom(-48, 48);
                                        v[2] = org[2] + lhrandom(-48, 48);
-                                       if (CL_TraceLine(org, v, v2, NULL, true, NULL, SUPERCONTENTS_SOLID) >= 0.1)
+                                       trace = CL_TraceBox(org, vec3_origin, vec3_origin, v, true, NULL, SUPERCONTENTS_SOLID, false);
+                                       if (trace.fraction >= 0.1)
                                                break;
                                }
-                               VectorSubtract(v2, org, v2);
+                               VectorSubtract(trace.endpos, org, v2);
 #endif
                                VectorScale(v2, 2.0f, v2);
-                               particle(pt_static, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_smoke[rand()&7], true, PBLEND_ADD, 12, 12, 32, 64, 9999, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, 0, 0);
+                               particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 12, 32, 64, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0);
                        }
                }
 
-#if 1
                if (cl_particles.integer && cl_particles_sparks.integer && cl_particles_explosions_sparks.integer)
                        for (i = 0;i < 128 * cl_particles_quality.value;i++)
-                               particle(pt_static, PARTICLE_SPARK, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.0f, 0.02f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-256, 256), lhrandom(-256, 256), lhrandom(-256, 256) + 80, 0, 0, 0, 0, 0.2, 0);
-#elif 1
-               if (cl_particles.integer && cl_particles_sparks.integer && cl_particles_explosions_sparks.integer)
-                       for (i = 0;i < 64 * cl_particles_quality.value;i++)
-                               particle(pt_ember, PARTICLE_SPARK, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.0f, 0.01f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 256, 9999, 0.7, 0, org[0], org[1], org[2], lhrandom(-256, 256), lhrandom(-256, 256), lhrandom(-256, 256) + 80, cl.time, 0, 0, 0, 0, 0);
-#else
-               if (cl_particles.integer && cl_particles_sparks.integer && cl_particles_explosions_sparks.integer)
-                       for (i = 0;i < 256 * cl_particles_quality.value;i++)
-                               particle(pt_static, PARTICLE_SPARK, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.5f, 0.05f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 160, 0, 0, 0, 0, 0.2, 0);
-#endif
+                               particle(particletype + pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 1, 0, org[0], org[1], org[2], lhrandom(-256, 256), lhrandom(-256, 256), lhrandom(-256, 256) + 80, 0.2);
        }
 
        if (cl_particles_explosions_shell.integer)
@@ -734,7 +733,7 @@ void CL_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
                VectorScale (offset, 8, offset);
                k = particlepalette[colorStart + (i % colorLength)];
                pscale = lhrandom(0.5, 1.5);
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, pscale, pscale, (1.0f / cl_particles_quality.value) * 255, (1.0f/cl_particles_quality.value)*512, 9999, 0, 0, org[0] + offset[0], org[1] + offset[1], org[2] + offset[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, lhrandom(1.5, 3), 0);
+               particle(particletype + pt_static, k, k, tex_particle, pscale, (1.0f / cl_particles_quality.value) * 255, (1.0f/cl_particles_quality.value)*512, 0, 0, org[0] + offset[0], org[1] + offset[1], org[2] + offset[2], vel[0], vel[1], vel[2], lhrandom(1.5, 3));
        }
 }
 
@@ -770,9 +769,9 @@ void CL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
        {
                k = particlepalette[color + (rand()&7)];
                if (gamemode == GAME_GOODVSBAD2)
-                       particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 5, 5, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 300, 9999, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-10, 10), lhrandom(-10, 10), lhrandom(-10, 10), 0, 0, 0, 0, 0, 0);
+                       particle(particletype + pt_alphastatic, k, k, tex_particle, 5, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 300, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-10, 10), lhrandom(-10, 10), lhrandom(-10, 10), 0);
                else
-                       particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 1, 1, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 512, 9999, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), dir[0] + lhrandom(-15, 15), dir[1] + lhrandom(-15, 15), dir[2] + lhrandom(-15, 15), 0, 0, 0, 0, 0, 0);
+                       particle(particletype + pt_alphastatic, k, k, tex_particle, 1, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 512, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), dir[0] + lhrandom(-15, 15), dir[1] + lhrandom(-15, 15), dir[2] + lhrandom(-15, 15), 0);
        }
 }
 
@@ -795,15 +794,16 @@ void CL_SparkShower (vec3_t org, vec3_t dir, int count, vec_t gravityscale)
                while(count--)
                {
                        k = particlepalette[0x68 + (rand() & 7)];
-                       particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 0.4f, 0.015f, (1.0f / cl_particles_quality.value) * lhrandom(64, 255), (1.0f / cl_particles_quality.value) * 512, 9999, gravityscale, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 0, 0);
+                       particle(particletype + pt_spark, k, k, tex_particle, 0.4f, (1.0f / cl_particles_quality.value) * lhrandom(64, 255), (1.0f / cl_particles_quality.value) * 512, gravityscale, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0);
                }
        }
 }
 
 void CL_Smoke (vec3_t org, vec3_t dir, int count)
 {
-       vec3_t org2, org3;
+       vec3_t org2;
        int k;
+       trace_t trace;
 
        if (!cl_particles.integer) return;
 
@@ -816,8 +816,8 @@ void CL_Smoke (vec3_t org, vec3_t dir, int count)
                        org2[0] = org[0] + 0.125f * lhrandom(-count, count);
                        org2[1] = org[1] + 0.125f * lhrandom(-count, count);
                        org2[2] = org[2] + 0.125f * lhrandom(-count, count);
-                       CL_TraceLine(org, org2, org3, NULL, true, NULL, SUPERCONTENTS_SOLID);
-                       particle(pt_grow, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, PBLEND_ADD, 3, 3, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 1024, 9999, 0, 0, org3[0], org3[1], org3[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 15, 0, 0, 0, 0, 0);
+                       trace = CL_TraceBox(org, vec3_origin, vec3_origin, org2, true, NULL, SUPERCONTENTS_SOLID, false);
+                       particle(particletype + pt_smoke, 0x101010, 0x202020, tex_smoke[rand()&7], 3, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 1024, 0, 0, trace.endpos[0], trace.endpos[1], trace.endpos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
                }
        }
 }
@@ -840,7 +840,8 @@ static float bloodcount = 0;
 void CL_BloodPuff (vec3_t org, vec3_t vel, int count)
 {
        float s;
-       vec3_t org2, org3;
+       vec3_t org2;
+       trace_t trace;
        // bloodcount is used to accumulate counts too small to cause a blood particle
        if (!cl_particles.integer) return;
        if (!cl_particles_blood.integer) return;
@@ -855,8 +856,8 @@ void CL_BloodPuff (vec3_t org, vec3_t vel, int count)
                org2[0] = org[0] + 0.125f * lhrandom(-bloodcount, bloodcount);
                org2[1] = org[1] + 0.125f * lhrandom(-bloodcount, bloodcount);
                org2[2] = org[2] + 0.125f * lhrandom(-bloodcount, bloodcount);
-               CL_TraceLine(org, org2, org3, NULL, true, NULL, SUPERCONTENTS_SOLID);
-               particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], true, PBLEND_MOD, 8, 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 9999, 0, -1, org3[0], org3[1], org3[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
+               trace = CL_TraceBox(org, vec3_origin, vec3_origin, org2, true, NULL, SUPERCONTENTS_SOLID, false);
+               particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 0, -1, trace.endpos[0], trace.endpos[1], trace.endpos[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 1);
                bloodcount -= 16 / cl_particles_quality.value;
        }
 }
@@ -886,7 +887,7 @@ void CL_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count)
                vel[1] = (org[1] - center[1]) * velscale[1];
                vel[2] = (org[2] - center[2]) * velscale[2];
                bloodcount -= 16 / cl_particles_quality.value;
-               particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], true, PBLEND_MOD, 8, 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 9999, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0);
+               particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 1);
        }
 }
 
@@ -903,7 +904,7 @@ void CL_ParticleCube (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color
        while (count--)
        {
                k = particlepalette[colorbase + (rand()&3)];
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 2, 2, 255 / cl_particles_quality.value, 0, lhrandom(1, 2), gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0);
+               particle(particletype + pt_alphastatic, k, k, tex_particle, 2, 255 / cl_particles_quality.value, (255 / cl_particles_quality.value) / 2, gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0);
        }
 }
 
@@ -911,22 +912,15 @@ void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color
 {
        int k;
        float t, z, minz, maxz;
+       particle_t *p;
        if (!cl_particles.integer) return;
        if (maxs[0] <= mins[0]) {t = mins[0];mins[0] = maxs[0];maxs[0] = t;}
        if (maxs[1] <= mins[1]) {t = mins[1];mins[1] = maxs[1];maxs[1] = t;}
        if (maxs[2] <= mins[2]) {t = mins[2];mins[2] = maxs[2];maxs[2] = t;}
        if (dir[2] < 0) // falling
-       {
-               t = (maxs[2] - mins[2]) / -dir[2];
                z = maxs[2];
-       }
        else // rising??
-       {
-               t = (maxs[2] - mins[2]) / dir[2];
                z = mins[2];
-       }
-       if (t < 0 || t > 2) // sanity check
-               t = 2;
 
        minz = z - fabs(dir[2]) * 0.1;
        maxz = z + fabs(dir[2]) * 0.1;
@@ -944,13 +938,9 @@ void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color
                {
                        k = particlepalette[colorbase + (rand()&3)];
                        if (gamemode == GAME_GOODVSBAD2)
-                       {
-                               particle(pt_rain, PARTICLE_SPARK, k, k, tex_particle, true, PBLEND_ADD, 20, 20, lhrandom(8, 16) / cl_particles_quality.value, 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
-                       }
+                               particle(particletype + pt_rain, k, k, tex_particle, 20, lhrandom(8, 16) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
                        else
-                       {
-                               particle(pt_rain, PARTICLE_SPARK, k, k, tex_particle, true, PBLEND_ADD, 0.5, 0.02, lhrandom(8, 16) / cl_particles_quality.value, 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
-                       }
+                               particle(particletype + pt_rain, k, k, tex_particle, 0.5, lhrandom(8, 16) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
                }
                break;
        case 1:
@@ -958,17 +948,15 @@ void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color
                {
                        k = particlepalette[colorbase + (rand()&3)];
                        if (gamemode == GAME_GOODVSBAD2)
-                       {
-                               particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 20, 20, lhrandom(64, 128) / cl_particles_quality.value, 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
-                       }
+                               p = particle(particletype + pt_snow, k, k, tex_particle, 20, lhrandom(64, 128) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
                        else
-                       {
-                               particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 1, 1, lhrandom(64, 128) / cl_particles_quality.value, 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
-                       }
+                               p = particle(particletype + pt_snow, k, k, tex_particle, 1, lhrandom(64, 128) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
+                       if (p)
+                               VectorCopy(p->vel, p->relativedirection);
                }
                break;
        default:
-               Host_Error("CL_ParticleRain: unknown type %i (0 = rain, 1 = snow)\n", type);
+               Con_Printf ("CL_ParticleRain: unknown type %i (0 = rain, 1 = snow)\n", type);
        }
 }
 
@@ -995,10 +983,10 @@ void CL_Stardust (vec3_t mins, vec3_t maxs, int count)
                o[1] = lhrandom(mins[1], maxs[1]);
                o[2] = lhrandom(mins[2], maxs[2]);
                VectorSubtract(o, center, v);
-               VectorNormalizeFast(v);
+               VectorNormalize(v);
                VectorScale(v, 100, v);
                v[2] += sv_gravity.value * 0.15f;
-               particle(pt_static, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.5, 1.5, lhrandom(64, 128) / cl_particles_quality.value, 128 / cl_particles_quality.value, 9999, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0.2, 0);
+               particle(particletype + pt_static, 0x903010, 0xFFD030, tex_particle, 1.5, lhrandom(64, 128) / cl_particles_quality.value, 128 / cl_particles_quality.value, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0.2);
        }
 }
 
@@ -1015,9 +1003,9 @@ void CL_FlameCube (vec3_t mins, vec3_t maxs, int count)
        while (count--)
        {
                k = particlepalette[224 + (rand()&15)];
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 4, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, 9999, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 0, 0, 0, 0, 1, 0);
+               particle(particletype + pt_static, k, k, tex_particle, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 1);
                if (count & 1)
-                       particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, 6, 6, lhrandom(48, 96) / cl_particles_quality.value, 64 / cl_particles_quality.value, 9999, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 0, 0, 0, 0, 0, 0);
+                       particle(particletype + pt_static, 0x303030, 0x606060, tex_smoke[rand()&7], 6, lhrandom(48, 96) / cl_particles_quality.value, 64 / cl_particles_quality.value, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 0);
        }
 }
 
@@ -1030,7 +1018,7 @@ void CL_Flames (vec3_t org, vec3_t vel, int count)
        while (count--)
        {
                k = particlepalette[224 + (rand()&15)];
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, 4, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, 9999, -1, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 1, 0);
+               particle(particletype + pt_static, k, k, tex_particle, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, -1, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 1);
        }
 }
 
@@ -1065,12 +1053,12 @@ void CL_LavaSplash (vec3_t origin)
                        {
                                k = particlepalette[0 + (rand()&255)];
                                l = particlepalette[0 + (rand()&255)];
-                               particle(pt_static, PARTICLE_BILLBOARD, k, l, tex_particle, false, PBLEND_ADD, 12, 12, inc * 8, inc * 8, 9999, 0.05, 1, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
+                               particle(particletype + pt_static, k, l, tex_particle, 12, inc * 8, inc * 8, 0.05, 1, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0);
                        }
                        else
                        {
                                k = l = particlepalette[224 + (rand()&7)];
-                               particle(pt_static, PARTICLE_BILLBOARD, k, l, tex_particle, false, PBLEND_ADD, 12, 12, inc * 8, inc * 8, 9999, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
+                               particle(particletype + pt_static, k, l, tex_particle, 12, inc * 8, inc * 8, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0);
                        }
                }
        }
@@ -1082,8 +1070,7 @@ CL_TeleportSplash
 
 ===============
 */
-#if WORKINGLQUAKE
-void R_TeleportSplash (vec3_t org)
+void CL_TeleportSplash (vec3_t org)
 {
        float i, j, k, inc;
        if (!cl_particles.integer) return;
@@ -1092,9 +1079,8 @@ void R_TeleportSplash (vec3_t org)
        for (i = -16;i < 16;i += inc)
                for (j = -16;j < 16;j += inc)
                        for (k = -24;k < 32;k += inc)
-                               particle(pt_static, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, PBLEND_ADD, 10, 10, inc * 32, inc * lhrandom(8, 16), inc * 32, 9999, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 0, 0, 0, 0, 1, 0);
+                               particle(particletype + pt_static, 0xA0A0A0, 0xFFFFFF, tex_particle, 10, inc * lhrandom(8, 16), inc * 32, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 1);
 }
-#endif
 
 #ifdef WORKINGLQUAKE
 void R_RocketTrail (vec3_t start, vec3_t end, int type)
@@ -1104,7 +1090,10 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, int color, entity_t *en
 {
        vec3_t vec, dir, vel, pos;
        float len, dec, speed, qd;
-       int contents, smoke, blood, bubbles;
+       int smoke, blood, bubbles;
+#ifdef WORKINGLQUAKE
+       int contents;
+#endif
 
        if (end[0] == start[0] && end[1] == start[1] && end[2] == start[2])
                return;
@@ -1140,13 +1129,14 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, int color, entity_t *en
        VectorMA(start, dec, vec, pos);
        len -= dec;
 
-       contents = CL_PointQ1Contents(pos);
-       if (contents == CONTENTS_SKY || contents == CONTENTS_LAVA)
-               return;
-
        smoke = cl_particles.integer && cl_particles_smoke.integer;
        blood = cl_particles.integer && cl_particles_blood.integer;
+#ifdef WORKINGLQUAKE
+       contents = CL_PointQ1Contents(pos);
        bubbles = cl_particles.integer && cl_particles_bubbles.integer && (contents == CONTENTS_WATER || contents == CONTENTS_SLIME);
+#else
+       bubbles = cl_particles.integer && cl_particles_bubbles.integer && (CL_PointSuperContents(pos) & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME));
+#endif
        qd = 1.0f / cl_particles_quality.value;
 
        while (len >= 0)
@@ -1157,18 +1147,18 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, int color, entity_t *en
                                dec = qd*3;
                                if (smoke)
                                {
-                                       particle(pt_grow,   PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, 3, 3, qd*cl_particles_smoke_alpha.value*125, qd*cl_particles_smoke_alphafade.value*125, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 7, 0, 0, 0, 0, 0);
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x801010, 0xFFA020, tex_smoke[rand()&7], false, PBLEND_ADD, 3, 3, qd*cl_particles_smoke_alpha.value*288, qd*cl_particles_smoke_alphafade.value*1400, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 0, 0, 0, 0, 0, 0);
+                                       particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*125, qd*cl_particles_smoke_alphafade.value*125, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0);
+                                       particle(particletype + pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*288, qd*cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 0);
                                }
                                if (bubbles)
-                                       particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, PBLEND_ADD, 2, 2, qd*lhrandom(64, 255), qd*256, 9999, -0.25, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, (1.0 / 16.0), 0);
+                                       particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, qd*lhrandom(64, 255), qd*256, -0.25, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), (1.0 / 16.0));
                                break;
 
                        case 1: // grenade trail
                                // FIXME: make it gradually stop smoking
                                dec = qd*3;
                                if (smoke)
-                                       particle(pt_grow, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, PBLEND_ADD, 3, 3, qd*cl_particles_smoke_alpha.value*100, qd*cl_particles_smoke_alphafade.value*100, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 7, 0, 0, 0, 0, 0);
+                                       particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*100, qd*cl_particles_smoke_alphafade.value*100, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0);
                                break;
 
 
@@ -1176,7 +1166,7 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, int color, entity_t *en
                        case 4: // slight blood
                                dec = qd*16;
                                if (blood)
-                                       particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], true, PBLEND_MOD, 8, 8, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 9999, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
+                                       particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 1);
                                break;
 
                        case 3: // green tracer
@@ -1184,16 +1174,16 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, int color, entity_t *en
                                if (smoke)
                                {
                                        if (gamemode == GAME_GOODVSBAD2)
-                                               particle(pt_static, PARTICLE_BILLBOARD, 0x00002E, 0x000030, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                               particle(particletype + pt_static, 0x00002E, 0x000030, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
                                        else
-                                               particle(pt_static, PARTICLE_BILLBOARD, 0x002000, 0x003000, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                               particle(particletype + pt_static, 0x002000, 0x003000, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
                                }
                                break;
 
                        case 5: // flame tracer
                                dec = qd*6;
                                if (smoke)
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x301000, 0x502000, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                       particle(particletype + pt_static, 0x301000, 0x502000, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
                                break;
 
                        case 6: // voor trail
@@ -1201,30 +1191,32 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, int color, entity_t *en
                                if (smoke)
                                {
                                        if (gamemode == GAME_GOODVSBAD2)
-                                               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, false, PBLEND_ALPHA, 6, 6, qd*255, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                               particle(particletype + pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, qd*255, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
                                        else if (gamemode == GAME_PRYDON)
-                                               particle(pt_static, PARTICLE_BILLBOARD, 0x103040, 0x204050, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                               particle(particletype + pt_static, 0x103040, 0x204050, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
                                        else
-                                               particle(pt_static, PARTICLE_BILLBOARD, 0x502030, 0x502030, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                               particle(particletype + pt_static, 0x502030, 0x502030, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
                                }
                                break;
 #ifndef WORKINGLQUAKE
                        case 7: // Nehahra smoke tracer
                                dec = qd*7;
                                if (smoke)
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], true, PBLEND_ALPHA, 7, 7, qd*64, qd*320, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
+                                       particle(particletype + pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, qd*64, qd*320, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0);
                                break;
                        case 8: // Nexuiz plasma trail
                                dec = qd*4;
                                if (smoke)
-                                       particle(pt_static, PARTICLE_BILLBOARD, 0x283880, 0x283880, tex_particle, false, PBLEND_ADD, 4, 4, qd*255, qd*1024, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+                                       particle(particletype + pt_static, 0x283880, 0x283880, tex_particle, 4, qd*255, qd*1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0);
                                break;
                        case 9: // glow trail
                                dec = qd*3;
                                if (smoke)
-                                       particle(pt_static, PARTICLE_BILLBOARD, color, color, tex_particle, false, PBLEND_ALPHA, 5, 5, qd*128, qd*320, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+                                       particle(particletype + pt_alphastatic, color, color, tex_particle, 5, qd*128, qd*320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0);
                                break;
 #endif
+                       default:
+                               Sys_Error("CL_RocketTrail: unknown trail type %i\n", type);
                }
 
                // advance to next time and position
@@ -1243,7 +1235,7 @@ void CL_BeamParticle (const vec3_t start, const vec3_t end, vec_t radius, float
        cg = green * 255;
        cb = blue * 255;
        tempcolor2 = (bound(0, cr, 255) << 16) | (bound(0, cg, 255) << 8) | bound(0, cb, 255);
-       particle(pt_static, PARTICLE_BEAM, tempcolor2, tempcolor2, tex_beam, false, PBLEND_ADD, radius, radius, alpha * 255, alpha * 255 / lifetime, 9999, 0, 0, start[0], start[1], start[2], 0, 0, 0, 0, end[0], end[1], end[2], 0, 0);
+       particle(particletype + pt_beam, tempcolor2, tempcolor2, tex_beam, radius, alpha * 255, alpha * 255 / lifetime, 0, 0, start[0], start[1], start[2], end[0], end[1], end[2], 0);
 }
 
 void CL_Tei_Smoke(const vec3_t org, const vec3_t dir, int count)
@@ -1254,7 +1246,7 @@ void CL_Tei_Smoke(const vec3_t org, const vec3_t dir, int count)
        // smoke puff
        if (cl_particles_smoke.integer)
                for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
-                       particle(pt_grow, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, PBLEND_ADD, 5, 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 9999, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count) * 0.5f, dir[1] + lhrandom(-count, count) * 0.5f, dir[2] + lhrandom(-count, count) * 0.5f, 15, 0, 0, 0, 0, 0);
+                       particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count) * 0.5f, dir[1] + lhrandom(-count, count) * 0.5f, dir[2] + lhrandom(-count, count) * 0.5f, 0);
 }
 
 void CL_Tei_PlasmaHit(const vec3_t org, const vec3_t dir, int count)
@@ -1269,12 +1261,12 @@ void CL_Tei_PlasmaHit(const vec3_t org, const vec3_t dir, int count)
        // smoke puff
        if (cl_particles_smoke.integer)
                for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
-                       particle(pt_grow, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, PBLEND_ADD, 5, 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 9999, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count), dir[1] + lhrandom(-count, count), dir[2] + lhrandom(-count, count), 15, 0, 0, 0, 0, 0);
+                       particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count), dir[1] + lhrandom(-count, count), dir[2] + lhrandom(-count, count), 0);
 
        // sparks
        if (cl_particles_sparks.integer)
                for (f = 0;f < count;f += 1.0f / cl_particles_quality.value)
-                       particle(pt_static, PARTICLE_SPARK, 0x2030FF, 0x80C0FF, tex_particle, false, PBLEND_ADD, 2.0f, 0.1f, lhrandom(64, 255) / cl_particles_quality.value, 512 / cl_particles_quality.value, 9999, 0, 0, org[0], org[1], org[2], lhrandom(-count, count) * 3.0f + dir[0], lhrandom(-count, count) * 3.0f + dir[1], lhrandom(-count, count) * 3.0f + dir[2], 0, 0, 0, 0, 0, 0);
+                       particle(particletype + pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, lhrandom(64, 255) / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0], org[1], org[2], lhrandom(-count, count) * 3.0f + dir[0], lhrandom(-count, count) * 3.0f + dir[1], lhrandom(-count, count) * 3.0f + dir[2], 0);
 }
 
 /*
@@ -1286,12 +1278,9 @@ void CL_MoveParticles (void)
 {
        particle_t *p;
        int i, maxparticle, j, a, content;
-       float gravity, dvel, bloodwaterfade, frametime, f, dist, normal[3], v[3], org[3];
-#ifdef WORKINGLQUAKE
-       void *hitent;
-#else
-       entity_render_t *hitent;
-#endif
+       float gravity, dvel, bloodwaterfade, frametime, f, dist, org[3], oldorg[3];
+       int hitent;
+       trace_t trace;
 
        // LordHavoc: early out condition
        if (!cl_numparticles)
@@ -1317,168 +1306,212 @@ void CL_MoveParticles (void)
                        continue;
                maxparticle = i;
                content = 0;
-               VectorCopy(p->org, p->oldorg);
-               VectorMA(p->org, frametime, p->vel, p->org);
-               VectorCopy(p->org, org);
-               if (p->bounce)
+
+               p->alpha -= p->alphafade * frametime;
+
+               if (p->alpha <= 0)
                {
-                       if (CL_TraceLine(p->oldorg, p->org, v, normal, true, &hitent, SUPERCONTENTS_SOLID) < 1)
+                       p->type = NULL;
+                       continue;
+               }
+
+               if (p->type->orientation != PARTICLE_BEAM)
+               {
+                       VectorCopy(p->org, oldorg);
+                       VectorMA(p->org, frametime, p->vel, p->org);
+                       VectorCopy(p->org, org);
+                       if (p->bounce)
                        {
-                               VectorCopy(v, p->org);
-                               if (p->bounce < 0)
+                               if (p->type == particletype + pt_rain)
                                {
-                                       // assume it's blood (lame, but...)
-#ifndef WORKINGLQUAKE
-                                       if (cl_stainmaps.integer)
-                                               R_Stain(v, 32, 32, 16, 16, p->alpha * p->scalex * (1.0f / 40.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 40.0f));
-#endif
-                                       if (!cl_decals.integer)
+                                       // raindrop - splash on solid/water/slime/lava
+                                       trace = CL_TraceBox(oldorg, vec3_origin, vec3_origin, p->org, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK, false);
+                                       if (trace.fraction < 1)
                                        {
-                                               p->type = pt_dead;
-                                               continue;
+                                               // convert from a raindrop particle to a rainsplash decal
+                                               VectorCopy(trace.endpos, p->org);
+                                               VectorCopy(trace.plane.normal, p->vel);
+                                               VectorAdd(p->org, p->vel, p->org);
+                                               p->type = particletype + pt_raindecal;
+                                               p->texnum = tex_rainsplash[0];
+                                               p->time2 = cl.time;
+                                               p->alphafade = p->alpha / 0.4;
+                                               p->bounce = 0;
+                                               p->friction = 0;
+                                               p->gravity = 0;
+                                               p->size = 8.0;
                                        }
-
-                                       p->type = pt_decal;
-                                       p->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
-                                       // convert from a blood particle to a blood decal
-                                       p->texnum = tex_blooddecal[rand()&7];
+                               }
+                               else if (p->type == particletype + pt_blood)
+                               {
+                                       // blood - splash on solid
+                                       trace = CL_TraceBox(oldorg, vec3_origin, vec3_origin, p->org, true, &hitent, SUPERCONTENTS_SOLID, false);
+                                       if (trace.fraction < 1)
+                                       {
+                                               // convert from a blood particle to a blood decal
+                                               VectorCopy(trace.endpos, p->org);
+                                               VectorCopy(trace.plane.normal, p->vel);
+                                               VectorAdd(p->org, p->vel, p->org);
+#ifndef WORKINGLQUAKE
+                                               if (cl_stainmaps.integer)
+                                                       R_Stain(p->org, 32, 32, 16, 16, p->alpha * p->size * (1.0f / 40.0f), 192, 48, 48, p->alpha * p->size * (1.0f / 40.0f));
+#endif
+                                               if (!cl_decals.integer)
+                                               {
+                                                       p->type = NULL;
+                                                       continue;
+                                               }
+
+                                               p->type = particletype + pt_decal;
+                                               p->texnum = tex_blooddecal[rand()&7];
 #ifndef WORKINGLQUAKE
-                                       p->owner = hitent;
-                                       p->ownermodel = hitent->model;
-                                       Matrix4x4_Transform(&hitent->inversematrix, v, p->relativeorigin);
-                                       Matrix4x4_Transform3x3(&hitent->inversematrix, normal, p->relativedirection);
-                                       VectorAdd(p->relativeorigin, p->relativedirection, p->relativeorigin);
+                                               p->owner = hitent;
+                                               p->ownermodel = cl_entities[hitent].render.model;
+                                               Matrix4x4_Transform(&cl_entities[hitent].render.inversematrix, p->org, p->relativeorigin);
+                                               Matrix4x4_Transform3x3(&cl_entities[hitent].render.inversematrix, p->vel, p->relativedirection);
 #endif
-                                       p->time2 = cl.time + cl_decals_time.value;
-                                       p->die = p->time2 + cl_decals_fadetime.value;
-                                       p->alphafade = 0;
-                                       VectorCopy(normal, p->vel2);
-                                       VectorClear(p->vel);
-                                       VectorAdd(p->org, normal, p->org);
-                                       p->bounce = 0;
-                                       p->friction = 0;
-                                       p->gravity = 0;
-                                       p->scalex *= 2.0f;
-                                       p->scaley *= 2.0f;
+                                               p->time2 = cl.time;
+                                               p->alphafade = 0;
+                                               p->bounce = 0;
+                                               p->friction = 0;
+                                               p->gravity = 0;
+                                               p->size *= 2.0f;
+                                       }
                                }
                                else
                                {
-                                       dist = DotProduct(p->vel, normal) * -p->bounce;
-                                       VectorMA(p->vel, dist, normal, p->vel);
-                                       if (DotProduct(p->vel, p->vel) < 0.03)
-                                               VectorClear(p->vel);
+                                       trace = CL_TraceBox(oldorg, vec3_origin, vec3_origin, p->org, true, NULL, SUPERCONTENTS_SOLID, false);
+                                       if (trace.fraction < 1)
+                                       {
+                                               VectorCopy(trace.endpos, p->org);
+                                               if (p->bounce < 0)
+                                               {
+                                                       p->type = NULL;
+                                                       continue;
+                                               }
+                                               else
+                                               {
+                                                       dist = DotProduct(p->vel, trace.plane.normal) * -p->bounce;
+                                                       VectorMA(p->vel, dist, trace.plane.normal, p->vel);
+                                                       if (DotProduct(p->vel, p->vel) < 0.03)
+                                                               VectorClear(p->vel);
+                                               }
+                                       }
                                }
                        }
-               }
-
-               p->vel[2] -= p->gravity * gravity;
-
-               p->alpha -= p->alphafade * frametime;
-
-               if (p->alpha <= 0 || cl.time > p->die)
-               {
-                       p->type = pt_dead;
-                       continue;
-               }
+                       p->vel[2] -= p->gravity * gravity;
 
-               if (p->friction)
-               {
-                       f = p->friction * frametime;
-                       if (!content)
-                               content = CL_PointQ1Contents(p->org);
-                       if (content != CONTENTS_EMPTY)
-                               f *= 4;
-                       f = 1.0f - f;
-                       VectorScale(p->vel, f, p->vel);
+                       if (p->friction)
+                       {
+                               f = p->friction * frametime;
+#ifdef WORKINGLQUAKE
+                               if (CL_PointQ1Contents(p->org) != CONTENTS_EMPTY)
+#else
+                               if (CL_PointSuperContents(p->org) & SUPERCONTENTS_LIQUIDSMASK)
+#endif
+                                       f *= 4;
+                               f = 1.0f - f;
+                               VectorScale(p->vel, f, p->vel);
+                       }
                }
 
-               if (p->type != pt_static)
+               if (p->type != particletype + pt_static)
                {
-                       switch (p->type)
+                       switch (p->type - particletype)
                        {
+                       case pt_entityparticle:
+                               // particle that removes itself after one rendered frame
+                               if (p->time2)
+                                       p->type = NULL;
+                               else
+                                       p->time2 = 1;
+                               break;
                        case pt_blood:
-                               if (!content)
-                                       content = CL_PointQ1Contents(p->org);
-                               a = content;
-                               if (a != CONTENTS_EMPTY)
+#ifdef WORKINGLQUAKE
+                               a = CL_PointQ1Contents(p->org);
+                               if (a <= CONTENTS_WATER)
+#else
+                               a = CL_PointSuperContents(p->org);
+                               if (a & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME))
+#endif
                                {
-                                       if (a == CONTENTS_WATER || a == CONTENTS_SLIME)
-                                       {
-                                               p->scalex += frametime * 8;
-                                               p->scaley += frametime * 8;
-                                               //p->alpha -= bloodwaterfade;
-                                       }
-                                       else
-                                               p->type = pt_dead;
+                                       p->size += frametime * 8;
+                                       //p->alpha -= bloodwaterfade;
                                }
                                else
                                        p->vel[2] -= gravity;
+#ifdef WORKINGLQUAKE
+                               if (a == CONTENTS_SOLID || a == CONTENTS_LAVA)
+#else
+                               if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP))
+#endif
+                                       p->type = NULL;
                                break;
                        case pt_bubble:
-                               if (!content)
-                                       content = CL_PointQ1Contents(p->org);
-                               if (content != CONTENTS_WATER && content != CONTENTS_SLIME)
+#ifdef WORKINGLQUAKE
+                               a = CL_PointQ1Contents(p->org);
+                               if (a != CONTENTS_WATER && a != CONTENTS_SLIME)
+#else
+                               a = CL_PointSuperContents(p->org);
+                               if (!(a & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME)))
+#endif
                                {
-                                       p->type = pt_dead;
+                                       p->type = NULL;
                                        break;
                                }
                                break;
                        case pt_rain:
+#ifdef WORKINGLQUAKE
+                               a = CL_PointQ1Contents(p->org);
+                               if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
+#else
+                               a = CL_PointSuperContents(p->org);
+                               if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK))
+#endif
+                                       p->type = NULL;
+                               break;
+                       case pt_snow:
                                if (cl.time > p->time2)
                                {
                                        // snow flutter
                                        p->time2 = cl.time + (rand() & 3) * 0.1;
-                                       p->vel[0] = lhrandom(-32, 32) + p->vel2[0];
-                                       p->vel[1] = lhrandom(-32, 32) + p->vel2[1];
-                                       p->vel[2] = /*lhrandom(-32, 32) +*/ p->vel2[2];
+                                       p->vel[0] = p->relativedirection[0] + lhrandom(-32, 32);
+                                       p->vel[1] = p->relativedirection[1] + lhrandom(-32, 32);
+                                       //p->vel[2] = p->relativedirection[2] + lhrandom(-32, 32);
                                }
-                               if (!content)
-                                       content = CL_PointQ1Contents(p->org);
-                               a = content;
+#ifdef WORKINGLQUAKE
+                               a = CL_PointQ1Contents(p->org);
                                if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
-                                       p->type = pt_dead;
+#else
+                               a = CL_PointSuperContents(p->org);
+                               if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK))
+#endif
+                                       p->type = NULL;
                                break;
-                       case pt_grow:
-                               p->scalex += frametime * p->time2;
-                               p->scaley += frametime * p->time2;
+                       case pt_smoke:
+                               //p->size += frametime * 15;
                                break;
                        case pt_decal:
+                               // FIXME: this has fairly wacky handling of alpha
+                               p->alphafade = cl.time > (p->time2 + cl_decals_time.value) ? (255 / cl_decals_fadetime.value) : 0;
 #ifndef WORKINGLQUAKE
-                               if (p->owner->model == p->ownermodel)
+                               if (cl_entities[p->owner].render.model == p->ownermodel)
                                {
-                                       Matrix4x4_Transform(&p->owner->matrix, p->relativeorigin, p->org);
-                                       Matrix4x4_Transform3x3(&p->owner->matrix, p->relativedirection, p->vel2);
-                                       if (cl.time > p->time2)
-                                       {
-                                               p->alphafade = p->alpha / (p->die - cl.time);
-                                               p->type = pt_decalfade;
-                                       }
+                                       Matrix4x4_Transform(&cl_entities[p->owner].render.matrix, p->relativeorigin, p->org);
+                                       Matrix4x4_Transform3x3(&cl_entities[p->owner].render.matrix, p->relativedirection, p->vel);
                                }
                                else
-                                       p->type = pt_dead;
+                                       p->type = NULL;
 #endif
                                break;
-                       case pt_decalfade:
-#ifndef WORKINGLQUAKE
-                               if (p->owner->model == p->ownermodel)
-                               {
-                                       Matrix4x4_Transform(&p->owner->matrix, p->relativeorigin, p->org);
-                                       Matrix4x4_Transform3x3(&p->owner->matrix, p->relativedirection, p->vel2);
-                               }
+                       case pt_raindecal:
+                               a = max(0, (cl.time - p->time2) * 40);
+                               if (a < 16)
+                                       p->texnum = tex_rainsplash[a];
                                else
-                                       p->type = pt_dead;
-#endif
-                               break;
-                       case pt_ember:
-                               while (cl.time > p->time2)
-                               {
-                                       p->time2 += 0.025;
-                                       particle(pt_static, PARTICLE_SPARK, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, p->scalex * 0.75, p->scaley * 0.75, p->alpha, p->alphafade, 9999, 0.5, 0, p->org[0], p->org[1], p->org[2], p->vel[0] * lhrandom(0.4, 0.6), p->vel[1] * lhrandom(0.4, 0.6), p->vel[2] * lhrandom(0.4, 0.6), 0, 0, 0, 0, 0, 0);
-                               }
+                                       p->type = NULL;
                                break;
                        default:
-                               Con_Printf("unknown particle type %i\n", p->type);
-                               p->type = pt_dead;
                                break;
                        }
                }
@@ -1489,7 +1522,7 @@ void CL_MoveParticles (void)
 
 #define MAX_PARTICLETEXTURES 64
 // particletexture_t is a rectangle in the particlefonttexture
-typedef struct
+typedef struct particletexture_s
 {
        rtexture_t *texture;
        float s1, t1, s2, t2;
@@ -1604,11 +1637,43 @@ void particletextureinvert(qbyte *data)
        }
 }
 
+// Those loops are in a separate function to work around an optimization bug in Mac OS X's GCC
+static void R_InitBloodTextures (qbyte *particletexturedata)
+{
+       int i, j, k, m;
+       qbyte data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4];
+
+       // blood particles
+       for (i = 0;i < 8;i++)
+       {
+               memset(&data[0][0][0], 255, sizeof(data));
+               for (k = 0;k < 24;k++)
+                       particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/16, 96, 0, 0, 160);
+               //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
+               particletextureinvert(&data[0][0][0]);
+               setuptex(tex_bloodparticle[i], &data[0][0][0], particletexturedata);
+       }
+
+       // blood decals
+       for (i = 0;i < 8;i++)
+       {
+               memset(&data[0][0][0], 255, sizeof(data));
+               m = 8;
+               for (j = 1;j < 10;j++)
+                       for (k = min(j, m - 1);k < m;k++)
+                               particletextureblotch(&data[0][0][0], (float)j*PARTICLETEXTURESIZE/64.0f, 96, 0, 0, 192 - j * 8);
+               //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
+               particletextureinvert(&data[0][0][0]);
+               setuptex(tex_blooddecal[i], &data[0][0][0], particletexturedata);
+       }
+
+}
+
 static void R_InitParticleTexture (void)
 {
-       int x, y, d, i, j, k, m;
+       int x, y, d, i, k, m;
        float dx, dy, radius, f, f2;
-       qbyte data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4], noise1[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2], noise2[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2], noise3[64][64], data2[64][16][4];
+       qbyte data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4], noise3[64][64], data2[64][16][4];
        vec3_t light;
        qbyte *particletexturedata;
 
@@ -1621,7 +1686,7 @@ static void R_InitParticleTexture (void)
        // and white on black background) so we can alpha fade it to black, then
        // we invert it again during the blendfunc to make it work...
 
-       particletexturedata = Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
+       particletexturedata = (qbyte *)Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
        memset(particletexturedata, 255, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
 
        // smoke
@@ -1630,15 +1695,17 @@ static void R_InitParticleTexture (void)
                memset(&data[0][0][0], 255, sizeof(data));
                do
                {
+                       qbyte noise1[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2], noise2[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2];
+
                        fractalnoise(&noise1[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/8);
                        fractalnoise(&noise2[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/4);
                        m = 0;
                        for (y = 0;y < PARTICLETEXTURESIZE;y++)
                        {
-                               dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+                               dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
                                for (x = 0;x < PARTICLETEXTURESIZE;x++)
                                {
-                                       dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+                                       dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
                                        d = (noise2[y][x] - 128) * 3 + 192;
                                        if (d > 0)
                                                d = d * (1-(dx*dx+dy*dy));
@@ -1662,10 +1729,10 @@ static void R_InitParticleTexture (void)
                f2 = 255.0f * ((15.0f - i) / 15.0f);
                for (y = 0;y < PARTICLETEXTURESIZE;y++)
                {
-                       dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+                       dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
                        for (x = 0;x < PARTICLETEXTURESIZE;x++)
                        {
-                               dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+                               dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
                                f = f2 * (1.0 - 4.0f * fabs(radius - sqrt(dx*dx+dy*dy)));
                                data[y][x][3] = (int) (bound(0.0f, f, 255.0f));
                        }
@@ -1677,10 +1744,10 @@ static void R_InitParticleTexture (void)
        memset(&data[0][0][0], 255, sizeof(data));
        for (y = 0;y < PARTICLETEXTURESIZE;y++)
        {
-               dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+               dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
                for (x = 0;x < PARTICLETEXTURESIZE;x++)
                {
-                       dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+                       dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
                        d = 256 * (1 - (dx*dx+dy*dy));
                        d = bound(0, d, 255);
                        data[y][x][3] = (qbyte) d;
@@ -1694,7 +1761,7 @@ static void R_InitParticleTexture (void)
        VectorNormalize(light);
        for (y = 0;y < PARTICLETEXTURESIZE;y++)
        {
-               dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+               dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
                // stretch upper half of bubble by +50% and shrink lower half by -50%
                // (this gives an elongated teardrop shape)
                if (dy > 0.5f)
@@ -1703,7 +1770,7 @@ static void R_InitParticleTexture (void)
                        dy = (dy - 0.5f) / 1.5f;
                for (x = 0;x < PARTICLETEXTURESIZE;x++)
                {
-                       dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+                       dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
                        // shrink bubble width to half
                        dx *= 2.0f;
                        data[y][x][3] = shadebubble(dx, dy, light);
@@ -1717,38 +1784,17 @@ static void R_InitParticleTexture (void)
        VectorNormalize(light);
        for (y = 0;y < PARTICLETEXTURESIZE;y++)
        {
-               dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+               dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
                for (x = 0;x < PARTICLETEXTURESIZE;x++)
                {
-                       dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+                       dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
                        data[y][x][3] = shadebubble(dx, dy, light);
                }
        }
        setuptex(tex_bubble, &data[0][0][0], particletexturedata);
 
-       // blood particles
-       for (i = 0;i < 8;i++)
-       {
-               memset(&data[0][0][0], 255, sizeof(data));
-               for (k = 0;k < 24;k++)
-                       particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/16, 96, 0, 0, 160);
-               //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
-               particletextureinvert(&data[0][0][0]);
-               setuptex(tex_bloodparticle[i], &data[0][0][0], particletexturedata);
-       }
-
-       // blood decals
-       for (i = 0;i < 8;i++)
-       {
-               memset(&data[0][0][0], 255, sizeof(data));
-               m = 8;
-               for (j = 1;j < 10;j++)
-                       for (k = min(j, m - 1);k < m;k++)
-                               particletextureblotch(&data[0][0][0], (float)j*PARTICLETEXTURESIZE/64.0f, 96, 0, 0, 192 - j * 8);
-               //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
-               particletextureinvert(&data[0][0][0]);
-               setuptex(tex_blooddecal[i], &data[0][0][0], particletexturedata);
-       }
+       // Blood particles and blood decals
+       R_InitBloodTextures (particletexturedata);
 
        // bullet decals
        for (i = 0;i < 8;i++)
@@ -1784,16 +1830,20 @@ static void R_InitParticleTexture (void)
        m = 0;
        for (y = 0;y < 64;y++)
        {
-               dy = (y - 0.5f*64) / (64*0.5f+1);
+               dy = (y - 0.5f*64) / (64*0.5f-1);
                for (x = 0;x < 16;x++)
                {
-                       dx = (x - 0.5f*16) / (16*0.5f+1);
-                       d = (1 - (dx*dx)) * noise3[y][x];
+                       dx = (x - 0.5f*16) / (16*0.5f-2);
+                       d = (1 - sqrt(fabs(dx))) * noise3[y][x];
                        data2[y][x][0] = data2[y][x][1] = data2[y][x][2] = (qbyte) bound(0, d, 255);
                        data2[y][x][3] = 255;
                }
        }
 
+#if 0
+       Image_WriteTGARGBA ("particles/nexbeam.tga", 64, 64, &data2[0][0][0]);
+#endif
+
        particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
        if (!particletexture[tex_beam].texture)
                particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
@@ -1848,20 +1898,22 @@ void R_DrawParticle(particle_t *p)
 #else
 void R_DrawParticleCallback(const void *calldata1, int calldata2)
 {
-       const particle_t *p = calldata1;
+       const particle_t *p = (particle_t *)calldata1;
        rmeshstate_t m;
 #endif
-       float org[3], up2[3], v[3], right[3], up[3], fog, ifog, fogvec[3], cr, cg, cb, ca;
+       pblend_t blendmode;
+       float org[3], up2[3], v[3], right[3], up[3], fog, ifog, fogvec[3], cr, cg, cb, ca, size;
        particletexture_t *tex;
 
        VectorCopy(p->org, org);
 
+       blendmode = p->type->blendmode;
        tex = &particletexture[p->texnum];
        cr = p->color[0] * (1.0f / 255.0f);
        cg = p->color[1] * (1.0f / 255.0f);
        cb = p->color[2] * (1.0f / 255.0f);
        ca = p->alpha * (1.0f / 255.0f);
-       if (p->blendmode == PBLEND_MOD)
+       if (blendmode == PBLEND_MOD)
        {
                cr *= ca;
                cg *= ca;
@@ -1871,9 +1923,16 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                cb = min(cb, 1);
                ca = 1;
        }
-
 #ifndef WORKINGLQUAKE
-       if (fogenabled && p->blendmode != PBLEND_MOD)
+       if (p->type->lighting)
+       {
+               float ambient[3], diffuse[3], diffusenormal[3];
+               R_CompleteLightPoint(ambient, diffuse, diffusenormal, org, true);
+               cr *= (ambient[0] + 0.5 * diffuse[0]);
+               cg *= (ambient[1] + 0.5 * diffuse[1]);
+               cb *= (ambient[2] + 0.5 * diffuse[2]);
+       }
+       if (fogenabled)
        {
                VectorSubtract(org, r_vieworigin, fogvec);
                fog = exp(fogdensity/DotProduct(fogvec,fogvec));
@@ -1881,7 +1940,7 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                cr = cr * ifog;
                cg = cg * ifog;
                cb = cb * ifog;
-               if (p->blendmode == 0)
+               if (blendmode == PBLEND_ALPHA)
                {
                        cr += fogcolor[0] * fog;
                        cg += fogcolor[1] * fog;
@@ -1899,34 +1958,35 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
 
        GL_Color(cr, cg, cb, ca);
 
-       if (p->blendmode == 0)
+       if (blendmode == PBLEND_ALPHA)
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       else if (p->blendmode == 1)
+       else if (blendmode == PBLEND_ADD)
                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
-       else
+       else //if (blendmode == PBLEND_MOD)
                GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
        GL_DepthMask(false);
        GL_DepthTest(true);
 #endif
-       if (p->orientation == PARTICLE_BILLBOARD || p->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
+       size = p->size * cl_particles_size.value;
+       if (p->type->orientation == PARTICLE_BILLBOARD || p->type->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
        {
-               if (p->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
+               if (p->type->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
                {
                        // double-sided
-                       if (DotProduct(p->vel2, r_vieworigin) > DotProduct(p->vel2, org))
+                       if (DotProduct(p->vel, r_vieworigin) > DotProduct(p->vel, org))
                        {
-                               VectorNegate(p->vel2, v);
+                               VectorNegate(p->vel, v);
                                VectorVectors(v, right, up);
                        }
                        else
-                               VectorVectors(p->vel2, right, up);
-                       VectorScale(right, p->scalex, right);
-                       VectorScale(up, p->scaley, up);
+                               VectorVectors(p->vel, right, up);
+                       VectorScale(right, size, right);
+                       VectorScale(up, size, up);
                }
                else
                {
-                       VectorScale(r_viewleft, -p->scalex, right);
-                       VectorScale(r_viewup, p->scaley, up);
+                       VectorScale(r_viewleft, -size, right);
+                       VectorScale(r_viewup, size, up);
                }
                particle_vertex3f[ 0] = org[0] - right[0] - up[0];
                particle_vertex3f[ 1] = org[1] - right[1] - up[1];
@@ -1945,37 +2005,40 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                particle_texcoord2f[4] = tex->s2;particle_texcoord2f[5] = tex->t1;
                particle_texcoord2f[6] = tex->s2;particle_texcoord2f[7] = tex->t2;
        }
-       else if (p->orientation == PARTICLE_SPARK)
+       else if (p->type->orientation == PARTICLE_SPARK)
        {
-               VectorMA(p->org, -p->scaley, p->vel, v);
-               VectorMA(p->org, p->scaley, p->vel, up2);
-               R_CalcBeam_Vertex3f(particle_vertex3f, v, up2, p->scalex);
+               VectorMA(p->org, -0.02, p->vel, v);
+               VectorMA(p->org, 0.02, p->vel, up2);
+               R_CalcBeam_Vertex3f(particle_vertex3f, v, up2, size);
                particle_texcoord2f[0] = tex->s1;particle_texcoord2f[1] = tex->t2;
                particle_texcoord2f[2] = tex->s1;particle_texcoord2f[3] = tex->t1;
                particle_texcoord2f[4] = tex->s2;particle_texcoord2f[5] = tex->t1;
                particle_texcoord2f[6] = tex->s2;particle_texcoord2f[7] = tex->t2;
        }
-       else if (p->orientation == PARTICLE_BEAM)
+       else if (p->type->orientation == PARTICLE_BEAM)
        {
-               R_CalcBeam_Vertex3f(particle_vertex3f, p->org, p->vel2, p->scalex);
-               VectorSubtract(p->vel2, p->org, up);
-               VectorNormalizeFast(up);
-               v[0] = DotProduct(p->org, up) * (1.0f / 64.0f) - cl.time * 0.25;
-               v[1] = DotProduct(p->vel2, up) * (1.0f / 64.0f) - cl.time * 0.25;
+               R_CalcBeam_Vertex3f(particle_vertex3f, p->org, p->vel, size);
+               VectorSubtract(p->vel, p->org, up);
+               VectorNormalize(up);
+               v[0] = DotProduct(p->org, up) * (1.0f / 64.0f);
+               v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f);
                particle_texcoord2f[0] = 1;particle_texcoord2f[1] = v[0];
                particle_texcoord2f[2] = 0;particle_texcoord2f[3] = v[0];
                particle_texcoord2f[4] = 0;particle_texcoord2f[5] = v[1];
                particle_texcoord2f[6] = 1;particle_texcoord2f[7] = v[1];
        }
        else
-               Host_Error("R_DrawParticles: unknown particle orientation %i\n", p->orientation);
+       {
+               Con_Printf("R_DrawParticles: unknown particle orientation %i\n", p->type->orientation);
+               return;
+       }
 
 #if WORKINGLQUAKE
-       if (p->blendmode == 0)
+       if (blendmode == PBLEND_ALPHA)
                glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       else if (p->blendmode == 1)
+       else if (blendmode == PBLEND_ADD)
                glBlendFunc(GL_SRC_ALPHA, GL_ONE);
-       else
+       else //if (blendmode == PBLEND_MOD)
                glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
        glColor4f(cr, cg, cb, ca);
        glBegin(GL_QUADS);
@@ -1985,7 +2048,7 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
        glTexCoord2f(particle_texcoord2f[6], particle_texcoord2f[7]);glVertex3f(particle_vertex3f[ 9], particle_vertex3f[10], particle_vertex3f[11]);
        glEnd();
 #else
-       R_Mesh_Draw(4, 2, polygonelements);
+       R_Mesh_Draw(0, 4, 2, polygonelements);
 #endif
 }
 
@@ -2024,8 +2087,13 @@ void R_DrawParticles (void)
                if (p->type)
                {
                        c_particles++;
-                       if (DotProduct(p->org, r_viewforward) >= minparticledist || p->orientation == PARTICLE_BEAM)
-                               R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
+                       if (DotProduct(p->org, r_viewforward) >= minparticledist || p->type->orientation == PARTICLE_BEAM)
+                       {
+                               if (p->type == particletype + pt_decal)
+                                       R_DrawParticleCallback(p, 0);
+                               else
+                                       R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
+                       }
                }
        }
 #endif