#include "cl_video.h"
#include "jpeg.h"
#include "cl_collision.h"
+#include "csprogs.h"
cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100"};
cvar_t scr_fov = {CVAR_SAVE, "fov","90"}; // 1 - 170
r_refdef.drawqueuesize += dq->size;
}
-void DrawQ_Lines (drawqueuemesh_t *mesh, int flags)
+void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
{
int size;
void *p;
}
R_Shadow_EditLights_DrawSelectedLightProperties();
- SCR_DrawConsole();
+ if(!csqc_loaded)
+ SCR_DrawConsole();
SCR_DrawBrand();