+ c_alias_polys, c_meshs, c_meshelements / 3);
+ if (r_shadow_lightingmode)
+ {
+ sprintf(r_speeds_string + strlen(r_speeds_string),
+ "realtime lighting:%4i lights%4i clears%4i scissored\n"
+ "dynamic: %6i shadowmeshes%6i shadowtris%6i lightmeshes%6i lighttris\n"
+ "precomputed: %6i shadowmeshes%6i shadowtris\n",
+ c_rt_lights, c_rt_clears, c_rt_scissored,
+ c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris,
+ c_rtcached_shadowmeshes, c_rtcached_shadowtris);
+ }