cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"};
cvar_t scr_fov = {CVAR_SAVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"}; // 1 - 170
-cvar_t scr_conspeed = {CVAR_SAVE, "scr_conspeed","900", "speed of console open/close"}; // LordHavoc: quake used 300
cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1", "opacity of console background"};
-cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "0.2", "brightness of console background (0 = black, 1 = image)"};
+cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "1", "brightness of console background (0 = black, 1 = image)"};
cvar_t scr_conforcewhiledisconnected = {0, "scr_conforcewhiledisconnected", "1", "forces fullscreen console while disconnected"};
-cvar_t scr_menuforcewhiledisconnected = {0, "scr_menuforcewhiledisconnected", "1", "forces menu while disconnected"};
+cvar_t scr_menuforcewhiledisconnected = {0, "scr_menuforcewhiledisconnected", "0", "forces menu while disconnected"};
cvar_t scr_centertime = {0, "scr_centertime","2", "how long centerprint messages show"};
cvar_t scr_showram = {CVAR_SAVE, "showram","1", "show ram icon if low on surface cache memory (not used)"};
cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0", "show turtle icon when framerate is too low (not used)"};
// the finale prints the characters one at a time
if (cl.intermission)
- remaining = scr_printspeed.value * (cl.time - scr_centertime_start);
+ remaining = (int)(scr_printspeed.value * (cl.time - scr_centertime_start));
else
remaining = 9999;
return;
if (scr_center_lines <= 4)
- y = vid_conheight.integer*0.35;
+ y = (int)(vid_conheight.integer*0.35);
else
y = 48;
if (scr_center_lines > scr_erase_lines)
scr_erase_lines = scr_center_lines;
- scr_centertime_off -= host_frametime;
+ scr_centertime_off -= cl.realframetime;
// don't draw if this is a normal stats-screen intermission,
// only if it is not an intermission, or a finale intermission
if (!scr_showturtle.integer)
return;
- if (host_frametime < 0.1)
+ if (cl.realframetime < 0.1)
{
count = 0;
return;
else
conlines = 0; // none visible
- if (scr_conspeed.value)
- {
- if (scr_con_current > conlines)
- {
- scr_con_current -= scr_conspeed.value*host_realframetime;
- if (scr_con_current < conlines)
- scr_con_current = conlines;
-
- }
- else if (scr_con_current < conlines)
- {
- scr_con_current += scr_conspeed.value*host_realframetime;
- if (scr_con_current > conlines)
- scr_con_current = conlines;
- }
- }
- else
- scr_con_current = conlines;
+ scr_con_current = conlines;
}
/*
Con_DrawConsole (vid_conheight.integer);
}
else if (scr_con_current)
- Con_DrawConsole (scr_con_current);
+ Con_DrawConsole ((int)scr_con_current);
else
{
con_vislines = 0;
{
Cvar_RegisterVariable (&scr_fov);
Cvar_RegisterVariable (&scr_viewsize);
- Cvar_RegisterVariable (&scr_conspeed);
Cvar_RegisterVariable (&scr_conalpha);
Cvar_RegisterVariable (&scr_conbrightness);
Cvar_RegisterVariable (&scr_conforcewhiledisconnected);
if (cls.capturevideo_soundfile)
{
// preserve sound sync by duplicating frames when running slow
- newframenum = (Sys_DoubleTime() - cls.capturevideo_starttime) * cls.capturevideo_framerate;
+ newframenum = (int)((Sys_DoubleTime() - cls.capturevideo_starttime) * cls.capturevideo_framerate);
}
else
newframenum = cls.capturevideo_frame + 1;
if (r_stereo_sidebyside.integer)
{
- r_refdef.width = vid.width * size / 2.5;
- r_refdef.height = vid.height * size / 2.5 * (1 - bound(0, r_letterbox.value, 100) / 100);
- r_refdef.x = (vid.width - r_refdef.width * 2.5) * 0.5;
- r_refdef.y = (vid.height - r_refdef.height)/2;
+ r_refdef.width = (int)(vid.width * size / 2.5);
+ r_refdef.height = (int)(vid.height * size / 2.5 * (1 - bound(0, r_letterbox.value, 100) / 100));
+ r_refdef.x = (int)((vid.width - r_refdef.width * 2.5) * 0.5);
+ r_refdef.y = (int)((vid.height - r_refdef.height)/2);
if (r_stereo_side)
- r_refdef.x += r_refdef.width * 1.5;
+ r_refdef.x += (int)(r_refdef.width * 1.5);
}
else
{
- r_refdef.width = vid.width * size;
- r_refdef.height = vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100);
- r_refdef.x = (vid.width - r_refdef.width)/2;
- r_refdef.y = (vid.height - r_refdef.height)/2;
+ r_refdef.width = (int)(vid.width * size);
+ r_refdef.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100));
+ r_refdef.x = (int)((vid.width - r_refdef.width)/2);
+ r_refdef.y = (int)((vid.height - r_refdef.height)/2);
}
// LordHavoc: viewzoom (zoom in for sniper rifles, etc)
{
float sizex = bound(10, scr_zoomwindow_viewsizex.value, 100) / 100.0;
float sizey = bound(10, scr_zoomwindow_viewsizey.value, 100) / 100.0;
- r_refdef.width = vid.width * sizex;
- r_refdef.height = vid.height * sizey;
- r_refdef.x = (vid.width - r_refdef.width)/2;
+ r_refdef.width = (int)(vid.width * sizex);
+ r_refdef.height = (int)(vid.height * sizey);
+ r_refdef.x = (int)((vid.width - r_refdef.width)/2);
r_refdef.y = 0;
r_refdef.frustum_y = tan(scr_zoomwindow_fov.value * cl.viewzoom * M_PI / 360.0) * (3.0/4.0);
{
float x, y;
cachepic_t *pic;
- rmeshstate_t m;
float vertex3f[12];
float texcoord2f[8];
// don't do anything if not initialized yet
if (vid_hidden)
return;
- VID_UpdateGamma(false);
qglViewport(0, 0, vid.width, vid.height);
//qglDisable(GL_SCISSOR_TEST);
//qglDepthMask(1);
GL_Color(1,1,1,1);
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_DepthTest(false);
- memset(&m, 0, sizeof(m));
- m.pointer_vertex = vertex3f;
- m.pointer_texcoord[0] = texcoord2f;
- m.tex[0] = R_GetTexture(pic->tex);
- R_Mesh_State(&m);
+ R_Mesh_VertexPointer(vertex3f);
+ R_Mesh_ColorPointer(NULL);
+ R_Mesh_ResetTextureState();
+ R_Mesh_TexBind(0, R_GetTexture(pic->tex));
+ R_Mesh_TexCoordPointer(0, 2, texcoord2f);
vertex3f[2] = vertex3f[5] = vertex3f[8] = vertex3f[11] = 0;
vertex3f[0] = vertex3f[9] = x;
vertex3f[1] = vertex3f[4] = y;
if (r_timereport_active)
R_TimeReport("other");
- VID_UpdateGamma(false);
-
SCR_SetUpToDrawConsole();
if (r_timereport_active)