#include "snd_main.h"
cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100", "how large the view should be, 110 disables inventory bar, 120 disables status bar"};
-cvar_t scr_fov = {CVAR_SAVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"}; // 1 - 170
+cvar_t scr_fov = {CVAR_SAVE, "fov","90", "field of vision, 1-170 degrees, default 90, some players use 110-130"};
cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1", "opacity of console background"};
cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "1", "brightness of console background (0 = black, 1 = image)"};
cvar_t scr_conforcewhiledisconnected = {0, "scr_conforcewhiledisconnected", "1", "forces fullscreen console while disconnected"};
cvar_t scr_menuforcewhiledisconnected = {0, "scr_menuforcewhiledisconnected", "0", "forces menu while disconnected"};
cvar_t scr_centertime = {0, "scr_centertime","2", "how long centerprint messages show"};
cvar_t scr_showram = {CVAR_SAVE, "showram","1", "show ram icon if low on surface cache memory (not used)"};
-cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0", "show turtle icon when framerate is too low (not used)"};
+cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0", "show turtle icon when framerate is too low"};
cvar_t scr_showpause = {CVAR_SAVE, "showpause","1", "show pause icon when game is paused"};
cvar_t scr_showbrand = {0, "showbrand","0", "shows gfx/brand.tga in a corner of the screen (different values select different positions, including centered)"};
-cvar_t scr_printspeed = {0, "scr_printspeed","8", "speed of intermission printing (episode end texts)"};
+cvar_t scr_printspeed = {0, "scr_printspeed","0", "speed of intermission printing (episode end texts), a value of 0 disables the slow printing"};
cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640", "virtual width of 2D graphics system"};
cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480", "virtual height of 2D graphics system"};
cvar_t vid_pixelheight = {CVAR_SAVE, "vid_pixelheight", "1", "adjusts vertical field of vision to account for non-square pixels (1280x1024 on a CRT monitor for example)"};
cvar_t scr_zoomwindow_viewsizex = {CVAR_SAVE, "scr_zoomwindow_viewsizex", "20", "horizontal viewsize of zoom window"};
cvar_t scr_zoomwindow_viewsizey = {CVAR_SAVE, "scr_zoomwindow_viewsizey", "20", "vertical viewsize of zoom window"};
cvar_t scr_zoomwindow_fov = {CVAR_SAVE, "scr_zoomwindow_fov", "20", "fov of zoom window"};
+cvar_t scr_stipple = {0, "scr_stipple", "0", "interlacing-like stippling of the display"};
+cvar_t scr_refresh = {0, "scr_refresh", "1", "allows you to completely shut off rendering for benchmarking purposes"};
int jpeg_supported = false;
int remaining;
int color;
-// the finale prints the characters one at a time
- if (cl.intermission)
+// the finale prints the characters one at a time, except if printspeed is an absurdly high value
+ if (cl.intermission && scr_printspeed.value > 0 && scr_printspeed.value < 1000000)
remaining = (int)(scr_printspeed.value * (cl.time - scr_centertime_start));
else
remaining = 9999;
if (scr_center_lines > scr_erase_lines)
scr_erase_lines = scr_center_lines;
- scr_centertime_off -= cl.realframetime;
+ if (cl.time > cl.oldtime)
+ scr_centertime_off -= cl.time - cl.oldtime;
// don't draw if this is a normal stats-screen intermission,
// only if it is not an intermission, or a finale intermission
float size = 8;
char temp[256];
if (!cls.qw_downloadname[0])
+ {
+ cls.qw_downloadspeedrate = 0;
+ cls.qw_downloadspeedtime = realtime;
+ cls.qw_downloadspeedcount = 0;
return 0;
- dpsnprintf(temp, sizeof(temp), "Downloading %s ... %3i%%\n", cls.qw_downloadname, cls.qw_downloadpercent);
+ }
+ if (realtime >= cls.qw_downloadspeedtime + 1)
+ {
+ cls.qw_downloadspeedrate = cls.qw_downloadspeedcount;
+ cls.qw_downloadspeedtime = realtime;
+ cls.qw_downloadspeedcount = 0;
+ }
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i) at %i bytes/s\n", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadspeedrate);
+ else
+ dpsnprintf(temp, sizeof(temp), "Downloading %s %3i%% (%i/%i) at %i bytes/s\n", cls.qw_downloadname, cls.qw_downloadpercent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize, cls.qw_downloadspeedrate);
len = (int)strlen(temp);
x = (vid_conwidth.integer - len*size) / 2;
y = vid_conheight.integer - size - offset;
Host_StartVideo();
S_StopAllSounds();
- SCR_UpdateLoadingScreen();
+ SCR_UpdateLoadingScreen(false);
}
//=============================================================================
void R_TimeReport_Frame(void)
{
int i, j, lines, y;
+ cl_locnode_t *loc;
if (r_speeds_string[0])
{
speedstringcount = 0;
r_speeds_string[0] = 0;
r_timereport_active = false;
+ // put the location name in the r_speeds display as it greatly helps
+ // when creating loc files
+ loc = CL_Locs_FindNearest(cl.movement_origin);
+ if (loc)
+ sprintf(r_speeds_string + strlen(r_speeds_string), "Location: %s\n", loc->name);
sprintf(r_speeds_string + strlen(r_speeds_string), "org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n", r_view.origin[0], r_view.origin[1], r_view.origin[2], r_view.forward[0], r_view.forward[1], r_view.forward[2]);
sprintf(r_speeds_string + strlen(r_speeds_string), "%5i entities%6i surfaces%6i triangles%5i leafs%5i portals%6i particles\n", r_refdef.stats.entities, r_refdef.stats.entities_surfaces, r_refdef.stats.entities_triangles, r_refdef.stats.world_leafs, r_refdef.stats.world_portals, r_refdef.stats.particles);
sprintf(r_speeds_string + strlen(r_speeds_string), "%4i lights%4i clears%4i scissored%7i light%7i shadow%7i dynamic\n", r_refdef.stats.lights, r_refdef.stats.lights_clears, r_refdef.stats.lights_scissored, r_refdef.stats.lights_lighttriangles, r_refdef.stats.lights_shadowtriangles, r_refdef.stats.lights_dynamicshadowtriangles);
Cvar_RegisterVariable(&scr_zoomwindow_viewsizex);
Cvar_RegisterVariable(&scr_zoomwindow_viewsizey);
Cvar_RegisterVariable(&scr_zoomwindow_fov);
+ Cvar_RegisterVariable(&scr_stipple);
+ Cvar_RegisterVariable(&scr_refresh);
Cmd_AddCommand ("sizeup",SCR_SizeUp_f, "increase view size (increases viewsize cvar)");
Cmd_AddCommand ("sizedown",SCR_SizeDown_f, "decrease view size (decreases viewsize cvar)");
cursize = SCR_CaptureVideo_RIFF_GetPosition() - cls.capturevideo.riffstackstartoffset[0];
// if this would overflow the windows limit of 1GB per RIFF chunk, we need
// to close the current RIFF chunk and open another for future frames
- if (8 + cursize + framesize > 1<<30)
+ if (8 + cursize + framesize + cls.capturevideo.riffindexbuffer.cursize + 8 > 1<<30)
{
SCR_CaptureVideo_RIFF_Finish();
- while (cls.capturevideo.riffstacklevel > 0)
- SCR_CaptureVideo_RIFF_Pop();
// begin a new 1GB extended section of the AVI
SCR_CaptureVideo_RIFF_Push("RIFF", "AVIX");
SCR_CaptureVideo_RIFF_Push("LIST", "movi");
double gamma, g;
int width = vid.width, height = vid.height, x;
unsigned int i;
- unsigned char out[44];
if (cls.capturevideo.active)
return;
memset(&cls.capturevideo, 0, sizeof(cls.capturevideo));
SCR_CaptureVideo_RIFF_Push("ISFT", NULL);
SCR_CaptureVideo_RIFF_WriteTerminatedString(engineversion);
SCR_CaptureVideo_RIFF_Pop();
+ // enable this junk filler if you like the LIST movi to always begin at 4KB in the file (why?)
+#if 0
SCR_CaptureVideo_RIFF_Push("JUNK", NULL);
x = 4096 - SCR_CaptureVideo_RIFF_GetPosition();
while (x > 0)
x -= i;
}
SCR_CaptureVideo_RIFF_Pop();
+#endif
SCR_CaptureVideo_RIFF_Pop();
// begin the actual video section now
SCR_CaptureVideo_RIFF_Push("LIST", "movi");
void SCR_CaptureVideo_EndVideo(void)
{
- int i, n;
- unsigned char out[44];
if (!cls.capturevideo.active)
return;
cls.capturevideo.active = false;
{
int x = 0, y = 0, width = vid.width, height = vid.height;
unsigned char *in, *out;
- char filename[32];
CHECKGLERROR
//return SCR_ScreenShot(filename, cls.capturevideo.buffer, cls.capturevideo.buffer + vid.width * vid.height * 3, cls.capturevideo.buffer + vid.width * vid.height * 6, 0, 0, vid.width, vid.height, false, false, false, jpeg, true);
// speed is critical here, so do saving as directly as possible
if(!CL_VM_UpdateView())
R_RenderView();
- else
- SCR_DrawConsole();
if (scr_zoomwindow.integer)
{
// draw 2D stuff
- //FIXME: force menu if nothing else to look at?
- //if (key_dest == key_game && cls.signon != SIGNONS && cls.state == ca_disconnected)
-
if (cls.signon == SIGNONS)
{
SCR_DrawNet ();
CL_DrawVideo();
R_Shadow_EditLights_DrawSelectedLightProperties();
- if(!csqc_loaded)
- SCR_DrawConsole();
+ SCR_DrawConsole();
SCR_DrawBrand();
R_TimeReport("meshfinish");
}
-void SCR_UpdateLoadingScreen (void)
+void SCR_UpdateLoadingScreen (qboolean clear)
{
float x, y;
cachepic_t *pic;
float vertex3f[12];
float texcoord2f[8];
// don't do anything if not initialized yet
- if (vid_hidden)
+ if (vid_hidden || !scr_refresh.integer)
return;
CHECKGLERROR
qglViewport(0, 0, vid.width, vid.height);CHECKGLERROR
//qglDisable(GL_SCISSOR_TEST);CHECKGLERROR
//qglDepthMask(1);CHECKGLERROR
qglColorMask(1,1,1,1);CHECKGLERROR
- //qglClearColor(0,0,0,0);CHECKGLERROR
- //qglClear(GL_COLOR_BUFFER_BIT);CHECKGLERROR
- //qglCullFace(GL_FRONT);CHECKGLERROR
+ qglClearColor(0,0,0,0);CHECKGLERROR
+ // when starting up a new video mode, make sure the screen is cleared to black
+ if (clear)
+ {
+ qglClear(GL_COLOR_BUFFER_BIT);CHECKGLERROR
+ }
//qglDisable(GL_CULL_FACE);CHECKGLERROR
//R_ClearScreen();
R_Textures_Frame();
GL_Color(1,1,1,1);
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GL_DepthTest(false);
- R_Mesh_VertexPointer(vertex3f);
- R_Mesh_ColorPointer(NULL);
+ R_Mesh_VertexPointer(vertex3f, 0, 0);
+ R_Mesh_ColorPointer(NULL, 0, 0);
R_Mesh_ResetTextureState();
R_Mesh_TexBind(0, R_GetTexture(pic->tex));
- R_Mesh_TexCoordPointer(0, 2, texcoord2f);
+ R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
vertex3f[2] = vertex3f[5] = vertex3f[8] = vertex3f[11] = 0;
vertex3f[0] = vertex3f[9] = x;
vertex3f[1] = vertex3f[4] = y;
texcoord2f[2] = 1;texcoord2f[3] = 0;
texcoord2f[4] = 1;texcoord2f[5] = 1;
texcoord2f[6] = 0;texcoord2f[7] = 1;
- R_Mesh_Draw(0, 4, 2, polygonelements);
+ if (vid.stereobuffer)
+ {
+ qglDrawBuffer(GL_FRONT_LEFT);
+ R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ qglDrawBuffer(GL_FRONT_RIGHT);
+ R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ }
+ else
+ {
+ qglDrawBuffer(GL_FRONT);
+ R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+ }
R_Mesh_Finish();
// refresh
- VID_Finish(false);
+ // not necessary when rendering to GL_FRONT buffers
+ //VID_Finish(false);
+ // however this IS necessary on Windows Vista
+ qglFinish();
}
void CL_UpdateScreen(void)
{
float conwidth, conheight;
- if (vid_hidden)
+ if (vid_hidden || !scr_refresh.integer)
return;
- if (!scr_initialized || !con_initialized || vid_hidden)
+ if (!scr_initialized || !con_initialized)
return; // not initialized yet
- // don't allow cheats in multiplayer
- if (!cl.islocalgame && cl.worldmodel)
- {
- if (r_fullbright.integer != 0)
- Cvar_Set ("r_fullbright", "0");
- if (r_ambient.value != 0)
- Cvar_Set ("r_ambient", "0");
- }
-
conwidth = bound(320, vid_conwidth.value, 2048);
conheight = bound(200, vid_conheight.value, 1536);
if (vid_conwidth.value != conwidth)
qglClearColor(0,0,0,0);CHECKGLERROR
qglClear(GL_COLOR_BUFFER_BIT);CHECKGLERROR
+ if(scr_stipple.integer)
+ {
+ GLubyte stipple[128];
+ int i, s, width, parts;
+ static int frame = 0;
+ ++frame;
+
+ s = scr_stipple.integer;
+ parts = (s & 007);
+ width = (s & 070) >> 3;
+
+ qglEnable(GL_POLYGON_STIPPLE); // 0x0B42
+ for(i = 0; i < 128; ++i)
+ {
+ int line = i/4;
+ stipple[i] = (((line >> width) + frame) & ((1 << parts) - 1)) ? 0x00 : 0xFF;
+ }
+ qglPolygonStipple(stipple);
+ }
+ else
+ qglDisable(GL_POLYGON_STIPPLE);
+
if (r_timereport_active)
R_TimeReport("clear");
- if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer || r_stereo_sidebyside.integer)
+ if (vid.stereobuffer || r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer || r_stereo_sidebyside.integer)
{
matrix4x4_t originalmatrix = r_view.matrix;
- r_view.matrix.m[0][3] = originalmatrix.m[0][3] + r_stereo_separation.value * -0.5f * r_view.matrix.m[0][1];
- r_view.matrix.m[1][3] = originalmatrix.m[1][3] + r_stereo_separation.value * -0.5f * r_view.matrix.m[1][1];
- r_view.matrix.m[2][3] = originalmatrix.m[2][3] + r_stereo_separation.value * -0.5f * r_view.matrix.m[2][1];
+ matrix4x4_t offsetmatrix;
+ Matrix4x4_CreateTranslate(&offsetmatrix, 0, r_stereo_separation.value * -0.5f, 0);
+ Matrix4x4_Concat(&r_view.matrix, &originalmatrix, &offsetmatrix);
if (r_stereo_sidebyside.integer)
r_stereo_side = 0;
r_view.colormask[2] = 0;
}
+ if (vid.stereobuffer)
+ qglDrawBuffer(GL_BACK_RIGHT);
+
SCR_DrawScreen();
- r_view.matrix.m[0][3] = originalmatrix.m[0][3] + r_stereo_separation.value * 0.5f * r_view.matrix.m[0][1];
- r_view.matrix.m[1][3] = originalmatrix.m[1][3] + r_stereo_separation.value * 0.5f * r_view.matrix.m[1][1];
- r_view.matrix.m[2][3] = originalmatrix.m[2][3] + r_stereo_separation.value * 0.5f * r_view.matrix.m[2][1];
+ Matrix4x4_CreateTranslate(&offsetmatrix, 0, r_stereo_separation.value * 0.5f, 0);
+ Matrix4x4_Concat(&r_view.matrix, &originalmatrix, &offsetmatrix);
if (r_stereo_sidebyside.integer)
r_stereo_side = 1;
r_view.colormask[2] = r_stereo_redcyan.integer || r_stereo_redblue.integer;
}
+ if (vid.stereobuffer)
+ qglDrawBuffer(GL_BACK_LEFT);
+
SCR_DrawScreen();
r_view.matrix = originalmatrix;
}
else
+ {
+ qglDrawBuffer(GL_BACK);
SCR_DrawScreen();
+ }
SCR_CaptureVideo();