added polygonoffset as a texture property, used on submodels (such as
[xonotic/darkplaces.git] / cl_screen.c
index 7f53840..6599c20 100644 (file)
@@ -1928,6 +1928,7 @@ void SCR_UpdateLoadingScreen (qboolean clear)
        GL_Color(1,1,1,1);
        GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
        GL_DepthRange(0, 1);
+       GL_PolygonOffset(0, 0);
        GL_DepthTest(false);
        R_Mesh_VertexPointer(vertex3f, 0, 0);
        R_Mesh_ColorPointer(NULL, 0, 0);