]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_screen.c
strlwr does not exist on Linux
[xonotic/darkplaces.git] / cl_screen.c
index 650c64dce2b281e9c7390dda05a00e17f5116614..861eed77ccf6b58959142ea896573e859b682d71 100644 (file)
@@ -45,6 +45,111 @@ static void R_Envmap_f (void);
 // backend
 void R_ClearScreen(void);
 
+// color tag printing
+static vec4_t string_colors[] =
+{
+       // Quake3 colors
+       // LordHavoc: why on earth is cyan before magenta in Quake3?
+       // LordHavoc: note: Doom3 uses white for [0] and [7]
+       {0.0, 0.0, 0.0, 1.0}, // black
+       {1.0, 0.0, 0.0, 1.0}, // red
+       {0.0, 1.0, 0.0, 1.0}, // green
+       {1.0, 1.0, 0.0, 1.0}, // yellow
+       {0.0, 0.0, 1.0, 1.0}, // blue
+       {0.0, 1.0, 1.0, 1.0}, // cyan
+       {1.0, 0.0, 1.0, 1.0}, // magenta
+       {1.0, 1.0, 1.0, 1.0}  // white
+       // Black's color table
+       //{1.0, 1.0, 1.0, 1.0},
+       //{1.0, 0.0, 0.0, 1.0},
+       //{0.0, 1.0, 0.0, 1.0},
+       //{0.0, 0.0, 1.0, 1.0},
+       //{1.0, 1.0, 0.0, 1.0},
+       //{0.0, 1.0, 1.0, 1.0},
+       //{1.0, 0.0, 1.0, 1.0},
+       //{0.1, 0.1, 0.1, 1.0}
+};
+
+#define STRING_COLORS_COUNT    (sizeof(string_colors) / sizeof(vec4_t))
+
+// color is read and changed in the end
+void DrawQ_ColoredString( float x, float y, const char *text, int maxlen, float scalex, float scaley, float basered, float basegreen, float baseblue, float basealpha, int flags, int *outcolor )
+{
+       vec_t *color;
+       int len;
+       int colorindex;
+       const char *start, *current;
+
+       if( !outcolor || *outcolor == -1 ) {
+               colorindex = STRING_COLOR_DEFAULT;
+       } else {
+               colorindex = *outcolor;
+       }
+       color = string_colors[colorindex];
+
+       if( maxlen < 1)
+               len = strlen( text );
+       else
+               len = min( maxlen, (signed) strlen( text ) );
+
+       start = current = text;
+       while( len > 0 ) {
+               // check for color control char
+               if( *current == STRING_COLOR_TAG ) {
+                       // get next char
+                       current++;
+                       len--;
+                       if( len == 0 ) {
+                               break;
+                       }
+                       // display the tag char?
+                       if( *current == STRING_COLOR_TAG ) {
+                               // only display one of the two
+                               start = current;
+                               // get the next char
+                               current++;
+                               len--;
+                       } else if( '0' <= *current && *current <= '9' ) {
+                               colorindex = 0;
+                               do {
+                                       colorindex = colorindex * 10 + (*current - '0');
+                                       // only read as long as it makes a valid index
+                                       if( colorindex >= STRING_COLORS_COUNT ) {
+                                               // undo the last operation
+                                               colorindex /= 10;
+                                               break;
+                                       }
+                                       current++;
+                                       len--;
+                               } while( len > 0 && '0' <= *current && *current <= '9' );
+                               // set the color
+                               color = string_colors[colorindex];
+                               // we jump over the color tag 
+                               start = current;
+                       }
+               }
+               // go on and read normal text in until the next control char
+               while( len > 0 && *current != STRING_COLOR_TAG ) {
+                       current++;
+                       len--;
+               }
+               // display the text
+               if( start != current ) {
+                       // draw the string
+                       DrawQ_String( x, y, start, current - start, scalex, scaley, basered * color[0], basegreen * color[1], baseblue * color[2], basealpha * color[3], flags );
+                       // update x to be at the new start position
+                       x += (current - start) * scalex;
+                       // set start accordingly
+                       start = current;
+               }
+       }
+
+       // return the last colorindex
+       if( outcolor ) {
+               *outcolor = colorindex;
+       }
+}
+
 /*
 ===============================================================================
 
@@ -541,6 +646,8 @@ void DrawQ_String(float x, float y, const char *string, int maxlen, float scalex
        DrawQ_String_Real(x,y,string,maxlen,scalex,scaley,red,green,blue,alpha,flags);
 }
 
+
+
 void DrawQ_Fill (float x, float y, float w, float h, float red, float green, float blue, float alpha, int flags)
 {
        DrawQ_SuperPic(x,y,NULL,w,h,0,0,red,green,blue,alpha,1,0,red,green,blue,alpha,0,1,red,green,blue,alpha,1,1,red,green,blue,alpha,flags);