]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_screen.c
cleaned up R_RenderView setup code a bit, and shuffled SCR_CalcRefdef stuff to SCR_Up...
[xonotic/darkplaces.git] / cl_screen.c
index ceffda767f343cc228ec50f75c9828e5e93fbd25..9384f3e2e5f66fbb44cdac27139826465d46b780 100644 (file)
@@ -2,19 +2,26 @@
 #include "quakedef.h"
 #include "cl_video.h"
 #include "jpeg.h"
+#include "cl_collision.h"
 
 cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100"};
-cvar_t scr_fov = {CVAR_SAVE, "fov","90"};      // 10 - 170
+cvar_t scr_fov = {CVAR_SAVE, "fov","90"};      // 1 - 170
 cvar_t scr_conspeed = {CVAR_SAVE, "scr_conspeed","900"}; // LordHavoc: quake used 300
+cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
+cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "0.2"};
 cvar_t scr_centertime = {0, "scr_centertime","2"};
 cvar_t scr_showram = {CVAR_SAVE, "showram","1"};
 cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0"};
 cvar_t scr_showpause = {CVAR_SAVE, "showpause","1"};
 cvar_t scr_printspeed = {0, "scr_printspeed","8"};
-cvar_t scr_2dresolution = {CVAR_SAVE, "scr_2dresolution", "1"};
+cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640"};
+cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480"};
 cvar_t scr_screenshot_jpeg = {CVAR_SAVE, "scr_screenshot_jpeg","0"};
+cvar_t scr_screenshot_jpeg_quality = {CVAR_SAVE, "scr_screenshot_jpeg_quality","0.9"};
 cvar_t cl_avidemo = {0, "cl_avidemo", "0"};
 
+int jpeg_supported = false;
+
 qboolean       scr_initialized;                // ready to draw
 
 float          scr_con_current;
@@ -25,10 +32,7 @@ int                  clearnotify;
 
 qboolean       scr_drawloading = false;
 
-static qbyte menuplyr_pixels[4096];
-
 void DrawCrosshair(int num);
-void V_CalcRefdef (void);
 static void SCR_ScreenShot_f (void);
 static void R_Envmap_f (void);
 
@@ -60,7 +64,7 @@ for a few moments
 */
 void SCR_CenterPrint (char *str)
 {
-       strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
+       strlcpy (scr_centerstring, str, sizeof (scr_centerstring));
        scr_centertime_off = scr_centertime.value;
        scr_centertime_start = cl.time;
 
@@ -168,7 +172,7 @@ void SCR_DrawTurtle (void)
        if (count < 3)
                return;
 
-       DrawQ_Pic (0, 0, "turtle", 0, 0, 1, 1, 1, 1, 0);
+       DrawQ_Pic (0, 0, "gfx/turtle.lmp", 0, 0, 1, 1, 1, 1, 0);
 }
 
 /*
@@ -185,7 +189,7 @@ void SCR_DrawNet (void)
        if (cls.demoplayback)
                return;
 
-       DrawQ_Pic (64, 0, "net", 0, 0, 1, 1, 1, 1, 0);
+       DrawQ_Pic (64, 0, "gfx/net.lmp", 0, 0, 1, 1, 1, 1, 0);
 }
 
 /*
@@ -362,13 +366,12 @@ void R_TimeReport_Start(void)
        if (r_timereport_active)
        {
                speedstringcount = 0;
-               AngleVectors (r_refdef.viewangles, vpn, NULL, NULL);
                sprintf(r_speeds_string,
-                       "org:'%+8.2f %+8.2f %+8.2f' ang:'%+4.0f %+4.0f %+4.0f' dir:'%+2.3f %+2.3f %+2.3f'\n"
+                       "org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n"
                        "world:%6i faces%6i nodes%6i leafs%6i dlitwalls\n"
                        "%5i models%5i bmodels%5i sprites%6i particles%4i dlights\n"
                        "%6i modeltris%6i meshs%6i meshtris\n",
-                       r_refdef.vieworg[0], r_refdef.vieworg[1], r_refdef.vieworg[2], r_refdef.viewangles[0], r_refdef.viewangles[1], r_refdef.viewangles[2], vpn[0], vpn[1], vpn[2],
+                       r_vieworigin[0], r_vieworigin[1], r_vieworigin[2], r_viewforward[0], r_viewforward[1], r_viewforward[2],
                        c_faces, c_nodes, c_leafs, c_light_polys,
                        c_models, c_bmodels, c_sprites, c_particles, c_dlights,
                        c_alias_polys, c_meshs, c_meshelements / 3);
@@ -453,18 +456,20 @@ void SCR_SizeDown_f (void)
 
 void CL_Screen_Init(void)
 {
-       qpic_t *dat;
-
        Cvar_RegisterVariable (&scr_fov);
        Cvar_RegisterVariable (&scr_viewsize);
        Cvar_RegisterVariable (&scr_conspeed);
+       Cvar_RegisterVariable (&scr_conalpha);
+       Cvar_RegisterVariable (&scr_conbrightness);
        Cvar_RegisterVariable (&scr_showram);
        Cvar_RegisterVariable (&scr_showturtle);
        Cvar_RegisterVariable (&scr_showpause);
        Cvar_RegisterVariable (&scr_centertime);
        Cvar_RegisterVariable (&scr_printspeed);
-       Cvar_RegisterVariable (&scr_2dresolution);
+       Cvar_RegisterVariable (&vid_conwidth);
+       Cvar_RegisterVariable (&vid_conheight);
        Cvar_RegisterVariable (&scr_screenshot_jpeg);
+       Cvar_RegisterVariable (&scr_screenshot_jpeg_quality);
        Cvar_RegisterVariable (&cl_avidemo);
 
        Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
@@ -473,19 +478,6 @@ void CL_Screen_Init(void)
        Cmd_AddCommand ("envmap", R_Envmap_f);
 
        scr_initialized = true;
-
-       // HACK HACK HACK
-       // load the image data for the player image in the config menu
-       dat = (qpic_t *)FS_LoadFile ("gfx/menuplyr.lmp", false);
-       if (!dat)
-               Sys_Error("unable to load gfx/menuplyr.lmp");
-       SwapPic (dat);
-
-       if (dat->width*dat->height <= 4096)
-               memcpy (menuplyr_pixels, dat->data, dat->width * dat->height);
-       else
-               Con_Printf("gfx/menuplyr.lmp larger than 4k buffer");
-       Mem_Free(dat);
 }
 
 void DrawQ_Clear(void)
@@ -496,62 +488,7 @@ void DrawQ_Clear(void)
 static int picelements[6] = {0, 1, 2, 0, 2, 3};
 void DrawQ_Pic(float x, float y, char *picname, float width, float height, float red, float green, float blue, float alpha, int flags)
 {
-#if 1
        DrawQ_SuperPic(x,y,picname,width,height,0,0,red,green,blue,alpha,1,0,red,green,blue,alpha,0,1,red,green,blue,alpha,1,1,red,green,blue,alpha,flags);
-#elif 1
-       float floats[48];
-       cachepic_t *pic;
-       drawqueuemesh_t mesh;
-       if (alpha < (1.0f / 255.0f) || !picname || !picname[0])
-               return;
-       pic = Draw_CachePic(picname);
-       if (width == 0)
-               width = pic->width;
-       if (height == 0)
-               height = pic->height;
-       mesh.texture = pic->tex;
-       mesh.numtriangles = 2;
-       mesh.numvertices = 4;
-       mesh.indices = picelements;
-       mesh.vertex3f = floats;
-       mesh.texcoord2f = floats + 16;
-       mesh.color4f = floats + 32;
-       memset(floats, 0, sizeof(floats));
-       mesh.vertex3f[0] = mesh.vertex3f[12] = x;
-       mesh.vertex3f[1] = mesh.vertex3f[5] = y;
-       mesh.vertex3f[4] = mesh.vertex3f[8] = x + width;
-       mesh.vertex3f[9] = mesh.vertex3f[13] = y + height;
-       mesh.texcoord2f[4] = mesh.texcoord2f[8] = mesh.texcoord2f[9] = mesh.texcoord2f[13] = 1;
-       mesh.color4f[0] = mesh.color4f[4] = mesh.color4f[8] = mesh.color4f[12] = red;
-       mesh.color4f[1] = mesh.color4f[5] = mesh.color4f[9] = mesh.color4f[13] = green;
-       mesh.color4f[2] = mesh.color4f[6] = mesh.color4f[10] = mesh.color4f[14] = blue;
-       mesh.color4f[3] = mesh.color4f[7] = mesh.color4f[11] = mesh.color4f[15] = alpha;
-       DrawQ_Mesh (&mesh, flags);
-#else
-       int size;
-       drawqueue_t *dq;
-       if (alpha < (1.0f / 255.0f) || !picname || !picname[0])
-               return;
-       size = sizeof(*dq) + ((strlen(picname) + 1 + 3) & ~3);
-       if (r_refdef.drawqueuesize + size > r_refdef.maxdrawqueuesize)
-               return;
-       red = bound(0, red, 1);
-       green = bound(0, green, 1);
-       blue = bound(0, blue, 1);
-       alpha = bound(0, alpha, 1);
-       dq = (void *)(r_refdef.drawqueue + r_refdef.drawqueuesize);
-       dq->size = size;
-       dq->command = DRAWQUEUE_PIC;
-       dq->flags = flags;
-       dq->color = ((unsigned int) (red * 255.0f) << 24) | ((unsigned int) (green * 255.0f) << 16) | ((unsigned int) (blue * 255.0f) << 8) | ((unsigned int) (alpha * 255.0f));
-       dq->x = x;
-       dq->y = y;
-       // if these are not zero, they override the pic's size
-       dq->scalex = width;
-       dq->scaley = height;
-       strcpy((char *)(dq + 1), picname);
-       r_refdef.drawqueuesize += dq->size;
-#endif
 }
 
 void DrawQ_String(float x, float y, const char *string, int maxlen, float scalex, float scaley, float red, float green, float blue, float alpha, int flags)
@@ -595,55 +532,7 @@ void DrawQ_String(float x, float y, const char *string, int maxlen, float scalex
 
 void DrawQ_Fill (float x, float y, float w, float h, float red, float green, float blue, float alpha, int flags)
 {
-#if 1
        DrawQ_SuperPic(x,y,NULL,w,h,0,0,red,green,blue,alpha,1,0,red,green,blue,alpha,0,1,red,green,blue,alpha,1,1,red,green,blue,alpha,flags);
-#elif 1
-       float floats[48];
-       drawqueuemesh_t mesh;
-       if (alpha < (1.0f / 255.0f))
-               return;
-       mesh.texture = NULL;
-       mesh.numtriangles = 2;
-       mesh.numvertices = 4;
-       mesh.indices = picelements;
-       mesh.vertex3f = floats;
-       mesh.texcoord2f = floats + 16;
-       mesh.color4f = floats + 32;
-       memset(floats, 0, sizeof(floats));
-       mesh.vertex3f[0] = mesh.vertex3f[12] = x;
-       mesh.vertex3f[1] = mesh.vertex3f[5] = y;
-       mesh.vertex3f[4] = mesh.vertex3f[8] = x + w;
-       mesh.vertex3f[9] = mesh.vertex3f[13] = y + h;
-       mesh.color4f[0] = mesh.color4f[4] = mesh.color4f[8] = mesh.color4f[12] = red;
-       mesh.color4f[1] = mesh.color4f[5] = mesh.color4f[9] = mesh.color4f[13] = green;
-       mesh.color4f[2] = mesh.color4f[6] = mesh.color4f[10] = mesh.color4f[14] = blue;
-       mesh.color4f[3] = mesh.color4f[7] = mesh.color4f[11] = mesh.color4f[15] = alpha;
-       DrawQ_Mesh (&mesh, flags);
-#else
-       int size;
-       drawqueue_t *dq;
-       if (alpha < (1.0f / 255.0f))
-               return;
-       size = sizeof(*dq) + 4;
-       if (r_refdef.drawqueuesize + size > r_refdef.maxdrawqueuesize)
-               return;
-       red = bound(0, red, 1);
-       green = bound(0, green, 1);
-       blue = bound(0, blue, 1);
-       alpha = bound(0, alpha, 1);
-       dq = (void *)(r_refdef.drawqueue + r_refdef.drawqueuesize);
-       dq->size = size;
-       dq->command = DRAWQUEUE_PIC;
-       dq->flags = flags;
-       dq->color = ((unsigned int) (red * 255.0f) << 24) | ((unsigned int) (green * 255.0f) << 16) | ((unsigned int) (blue * 255.0f) << 8) | ((unsigned int) (alpha * 255.0f));
-       dq->x = x;
-       dq->y = y;
-       dq->scalex = w;
-       dq->scaley = h;
-       // empty pic name
-       *((char *)(dq + 1)) = 0;
-       r_refdef.drawqueuesize += dq->size;
-#endif
 }
 
 void DrawQ_SuperPic(float x, float y, char *picname, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
@@ -661,21 +550,21 @@ void DrawQ_SuperPic(float x, float y, char *picname, float width, float height,
                        height = pic->height;
                mesh.texture = pic->tex;
        }
-       mesh.numtriangles = 2;
-       mesh.numvertices = 4;
-       mesh.element3i = picelements;
-       mesh.vertex3f = floats;
-       mesh.texcoord2f = floats + 12;
-       mesh.color4f = floats + 20;
+       mesh.num_triangles = 2;
+       mesh.num_vertices = 4;
+       mesh.data_element3i = picelements;
+       mesh.data_vertex3f = floats;
+       mesh.data_texcoord2f = floats + 12;
+       mesh.data_color4f = floats + 20;
        memset(floats, 0, sizeof(floats));
-       mesh.vertex3f[0] = mesh.vertex3f[9] = x;
-       mesh.vertex3f[1] = mesh.vertex3f[4] = y;
-       mesh.vertex3f[3] = mesh.vertex3f[6] = x + width;
-       mesh.vertex3f[7] = mesh.vertex3f[10] = y + height;
-       mesh.texcoord2f[0] = s1;mesh.texcoord2f[1] = t1;mesh.color4f[ 0] = r1;mesh.color4f[ 1] = g1;mesh.color4f[ 2] = b1;mesh.color4f[ 3] = a1;
-       mesh.texcoord2f[2] = s2;mesh.texcoord2f[3] = t2;mesh.color4f[ 4] = r2;mesh.color4f[ 5] = g2;mesh.color4f[ 6] = b2;mesh.color4f[ 7] = a2;
-       mesh.texcoord2f[4] = s4;mesh.texcoord2f[5] = t4;mesh.color4f[ 8] = r4;mesh.color4f[ 9] = g4;mesh.color4f[10] = b4;mesh.color4f[11] = a4;
-       mesh.texcoord2f[6] = s3;mesh.texcoord2f[7] = t3;mesh.color4f[12] = r3;mesh.color4f[13] = g3;mesh.color4f[14] = b3;mesh.color4f[15] = a3;
+       mesh.data_vertex3f[0] = mesh.data_vertex3f[9] = x;
+       mesh.data_vertex3f[1] = mesh.data_vertex3f[4] = y;
+       mesh.data_vertex3f[3] = mesh.data_vertex3f[6] = x + width;
+       mesh.data_vertex3f[7] = mesh.data_vertex3f[10] = y + height;
+       mesh.data_texcoord2f[0] = s1;mesh.data_texcoord2f[1] = t1;mesh.data_color4f[ 0] = r1;mesh.data_color4f[ 1] = g1;mesh.data_color4f[ 2] = b1;mesh.data_color4f[ 3] = a1;
+       mesh.data_texcoord2f[2] = s2;mesh.data_texcoord2f[3] = t2;mesh.data_color4f[ 4] = r2;mesh.data_color4f[ 5] = g2;mesh.data_color4f[ 6] = b2;mesh.data_color4f[ 7] = a2;
+       mesh.data_texcoord2f[4] = s4;mesh.data_texcoord2f[5] = t4;mesh.data_color4f[ 8] = r4;mesh.data_color4f[ 9] = g4;mesh.data_color4f[10] = b4;mesh.data_color4f[11] = a4;
+       mesh.data_texcoord2f[6] = s3;mesh.data_texcoord2f[7] = t3;mesh.data_color4f[12] = r3;mesh.data_color4f[13] = g3;mesh.data_color4f[14] = b3;mesh.data_color4f[15] = a3;
        DrawQ_Mesh (&mesh, flags);
 }
 
@@ -687,10 +576,10 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
        drawqueuemesh_t *m;
        size = sizeof(*dq);
        size += sizeof(drawqueuemesh_t);
-       size += sizeof(int[3]) * mesh->numtriangles;
-       size += sizeof(float[3]) * mesh->numvertices;
-       size += sizeof(float[2]) * mesh->numvertices;
-       size += sizeof(float[4]) * mesh->numvertices;
+       size += sizeof(int[3]) * mesh->num_triangles;
+       size += sizeof(float[3]) * mesh->num_vertices;
+       size += sizeof(float[2]) * mesh->num_vertices;
+       size += sizeof(float[4]) * mesh->num_vertices;
        if (r_refdef.drawqueuesize + size > r_refdef.maxdrawqueuesize)
                return;
        dq = (void *)(r_refdef.drawqueue + r_refdef.drawqueuesize);
@@ -704,105 +593,56 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
        dq->scaley = 0;
        p = (void *)(dq + 1);
        m = p;(qbyte *)p += sizeof(drawqueuemesh_t);
-       m->numtriangles = mesh->numtriangles;
-       m->numvertices = mesh->numvertices;
+       m->num_triangles = mesh->num_triangles;
+       m->num_vertices = mesh->num_vertices;
        m->texture = mesh->texture;
-       m->element3i  = p;memcpy(m->element3i , mesh->element3i , m->numtriangles * sizeof(int[3]));(qbyte *)p += m->numtriangles * sizeof(int[3]);
-       m->vertex3f   = p;memcpy(m->vertex3f  , mesh->vertex3f  , m->numvertices * sizeof(float[3]));(qbyte *)p += m->numvertices * sizeof(float[3]);
-       m->texcoord2f = p;memcpy(m->texcoord2f, mesh->texcoord2f, m->numvertices * sizeof(float[2]));(qbyte *)p += m->numvertices * sizeof(float[2]);
-       m->color4f    = p;memcpy(m->color4f   , mesh->color4f   , m->numvertices * sizeof(float[4]));(qbyte *)p += m->numvertices * sizeof(float[4]);
+       m->data_element3i  = p;memcpy(m->data_element3i , mesh->data_element3i , m->num_triangles * sizeof(int[3]));(qbyte *)p += m->num_triangles * sizeof(int[3]);
+       m->data_vertex3f   = p;memcpy(m->data_vertex3f  , mesh->data_vertex3f  , m->num_vertices * sizeof(float[3]));(qbyte *)p += m->num_vertices * sizeof(float[3]);
+       m->data_texcoord2f = p;memcpy(m->data_texcoord2f, mesh->data_texcoord2f, m->num_vertices * sizeof(float[2]));(qbyte *)p += m->num_vertices * sizeof(float[2]);
+       m->data_color4f    = p;memcpy(m->data_color4f   , mesh->data_color4f   , m->num_vertices * sizeof(float[4]));(qbyte *)p += m->num_vertices * sizeof(float[4]);
        r_refdef.drawqueuesize += dq->size;
 }
 
-/*
-====================
-CalcFov
-====================
-*/
-float CalcFov (float fov_x, float width, float height)
-{
-       // calculate vision size and alter by aspect, then convert back to angle
-       return atan (height / (width / tan(fov_x/360*M_PI))) * 360 / M_PI;
-}
-
-/*
-=================
-SCR_CalcRefdef
-
-Must be called whenever vid changes
-Internal use only
-=================
-*/
-static void SCR_CalcRefdef (void)
+void DrawQ_SetClipArea(float x, float y, float width, float height)
 {
-       float size;
-       int contents;
-
-//========================================
-
-// bound viewsize
-       if (scr_viewsize.value < 30)
-               Cvar_Set ("viewsize","30");
-       if (scr_viewsize.value > 120)
-               Cvar_Set ("viewsize","120");
-
-// bound field of view
-       if (scr_fov.value < 10)
-               Cvar_Set ("fov","10");
-       if (scr_fov.value > 170)
-               Cvar_Set ("fov","170");
-
-// intermission is always full screen
-       if (cl.intermission)
+       drawqueue_t * dq;
+       if(r_refdef.drawqueuesize + (int)sizeof(*dq) > r_refdef.maxdrawqueuesize)
        {
-               size = 1;
-               sb_lines = 0;
-       }
-       else
-       {
-               if (scr_viewsize.value >= 120)
-                       sb_lines = 0;           // no status bar at all
-               else if (scr_viewsize.value >= 110)
-                       sb_lines = 24;          // no inventory
-               else
-                       sb_lines = 24+16+8;
-               size = scr_viewsize.value * (1.0 / 100.0);
-       }
-
-       if (size >= 1)
-       {
-               r_refdef.width = vid.realwidth;
-               r_refdef.height = vid.realheight;
-               r_refdef.x = 0;
-               r_refdef.y = 0;
-       }
-       else
-       {
-               r_refdef.width = vid.realwidth * size;
-               r_refdef.height = vid.realheight * size;
-               r_refdef.x = (vid.realwidth - r_refdef.width)/2;
-               r_refdef.y = (vid.realheight - r_refdef.height)/2;
+               Con_DPrintf("DrawQueue full !\n");
+               return;
        }
+       dq = (void*) (r_refdef.drawqueue + r_refdef.drawqueuesize);
+       dq->size = sizeof(*dq);
+       dq->command = DRAWQUEUE_SETCLIP;
+       dq->x = x;
+       dq->y = y;
+       dq->scalex = width;
+       dq->scaley = height;
+       dq->flags = 0;
+       dq->color = 0;
 
-       r_refdef.width = bound(0, r_refdef.width, vid.realwidth);
-       r_refdef.height = bound(0, r_refdef.height, vid.realheight);
-       r_refdef.x = bound(0, r_refdef.x, vid.realwidth - r_refdef.width) + vid.realx;
-       r_refdef.y = bound(0, r_refdef.y, vid.realheight - r_refdef.height) + vid.realy;
-
-       // LordHavoc: viewzoom (zoom in for sniper rifles, etc)
-       r_refdef.fov_x = scr_fov.value * cl.viewzoom;
-       r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.width, r_refdef.height);
+       r_refdef.drawqueuesize += dq->size;
+}
 
-       if (cl.worldmodel)
+void DrawQ_ResetClipArea(void)
+{
+       drawqueue_t *dq;
+       if(r_refdef.drawqueuesize + (int)sizeof(*dq) > r_refdef.maxdrawqueuesize)
        {
-               Mod_CheckLoaded(cl.worldmodel);
-               contents = Mod_PointContents(r_refdef.vieworg, cl.worldmodel);
-               if (contents != CONTENTS_EMPTY && contents != CONTENTS_SOLID)
-               {
-                       r_refdef.fov_x *= (sin(cl.time * 4.7) * 0.015 + 0.985);
-                       r_refdef.fov_y *= (sin(cl.time * 3.0) * 0.015 + 0.985);
-               }
+               Con_DPrintf("DrawQueue full !\n");
+               return;
        }
+       dq = (void*) (r_refdef.drawqueue + r_refdef.drawqueuesize);
+       dq->size = sizeof(*dq);
+       dq->command = DRAWQUEUE_RESETCLIP;
+       dq->x = 0;
+       dq->y = 0;
+       dq->scalex = 0;
+       dq->scaley = 0;
+       dq->flags = 0;
+       dq->color = 0;
+
+       r_refdef.drawqueuesize += dq->size;
 }
 
 /*
@@ -848,8 +688,14 @@ static int cl_avidemo_frame = 0;
 void SCR_CaptureAVIDemo(void)
 {
        char filename[32];
-       sprintf(filename, "dpavi%06d.tga", cl_avidemo_frame);
-       if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, false))
+       qboolean jpeg = (scr_screenshot_jpeg.integer != 0);
+
+       if (jpeg)
+               sprintf(filename, "dpavi%06d.jpg", cl_avidemo_frame);
+       else
+               sprintf(filename, "dpavi%06d.tga", cl_avidemo_frame);
+
+       if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, jpeg))
                cl_avidemo_frame++;
        else
        {
@@ -892,7 +738,7 @@ static void R_Envmap_f (void)
                return;
        }
 
-       strcpy(basename, Cmd_Argv(1));
+       strlcpy (basename, Cmd_Argv(1), sizeof (basename));
        size = atoi(Cmd_Argv(2));
        if (size != 128 && size != 256 && size != 512 && size != 1024)
        {
@@ -918,10 +764,10 @@ static void R_Envmap_f (void)
        for (j = 0;j < 6;j++)
        {
                sprintf(filename, "env/%s%s.tga", basename, envmapinfo[j].name);
-               VectorCopy(envmapinfo[j].angles, r_refdef.viewangles);
+               Matrix4x4_CreateFromQuakeEntity(&r_refdef.viewentitymatrix, r_vieworigin[0], r_vieworigin[1], r_vieworigin[2], envmapinfo[j].angles[0], envmapinfo[j].angles[1], envmapinfo[j].angles[2], 1);
                R_ClearScreen();
-               R_RenderView ();
-               SCR_ScreenShot(filename, vid.realx, vid.realy, size, size, false);
+               R_RenderView();
+               SCR_ScreenShot(filename, vid.realx, vid.realy + vid.realheight - (r_refdef.y + r_refdef.height), size, size, false);
        }
 
        envmap = false;
@@ -961,8 +807,8 @@ void SHOWLMP_decodeshow(void)
        int i, k;
        qbyte lmplabel[256], picname[256];
        float x, y;
-       strcpy(lmplabel,MSG_ReadString());
-       strcpy(picname, MSG_ReadString());
+       strlcpy (lmplabel,MSG_ReadString(), sizeof (lmplabel));
+       strlcpy (picname, MSG_ReadString(), sizeof (picname));
        if (gamemode == GAME_NEHAHRA) // LordHavoc: nasty old legacy junk
        {
                x = MSG_ReadByte();
@@ -989,8 +835,8 @@ void SHOWLMP_decodeshow(void)
                return; // none found to replace
        // change existing one
        showlmp[k].isactive = true;
-       strcpy(showlmp[k].label, lmplabel);
-       strcpy(showlmp[k].pic, picname);
+       strlcpy (showlmp[k].label, lmplabel, sizeof (showlmp[k].label));
+       strlcpy (showlmp[k].pic, picname, sizeof (showlmp[k].pic));
        showlmp[k].x = x;
        showlmp[k].y = y;
 }
@@ -1012,38 +858,31 @@ void SHOWLMP_clear(void)
 
 void CL_SetupScreenSize(void)
 {
-       static float old2dresolution = -1;
+       float conwidth, conheight;
 
        VID_GetWindowSize (&vid.realx, &vid.realy, &vid.realwidth, &vid.realheight);
 
        VID_UpdateGamma(false);
 
-       if (scr_2dresolution.value != old2dresolution)
-       {
-               Cvar_SetValue("scr_2dresolution", bound(0.0f, scr_2dresolution.value, 1.0f));
-               old2dresolution = scr_2dresolution.value;
-       }
+       conwidth = bound(320, vid_conwidth.value, 2048);
+       conheight = bound(200, vid_conheight.value, 1536);
+       if (vid_conwidth.value != conwidth)
+               Cvar_SetValue("vid_conwidth", conwidth);
+       if (vid_conheight.value != conheight)
+               Cvar_SetValue("vid_conheight", conheight);
 
-       if (vid.realwidth > 320)
-       {
-               vid.conwidth = (vid.realwidth - 320) * scr_2dresolution.value + 320;
-               vid.conwidth = bound(320, vid.conwidth, vid.realwidth);
-       }
-       else
-               vid.conwidth = 320;
+       vid.conwidth = vid_conwidth.integer;
+       vid.conheight = vid_conheight.integer;
 
-       if (vid.realheight > 240)
+/*     if (vid.realheight > 240)
        {
                vid.conheight = (vid.realheight - 240) * scr_2dresolution.value + 240;
                vid.conheight = bound(240, vid.conheight, vid.realheight);
        }
        else
-               vid.conheight = 240;
+               vid.conheight = 240;*/
 
        SCR_SetUpToDrawConsole();
-
-       // determine size of refresh window
-       SCR_CalcRefdef();
 }
 
 extern void R_Shadow_EditLights_DrawSelectedLightProperties(void);
@@ -1064,9 +903,6 @@ void CL_UpdateScreen(void)
 
        DrawQ_Clear();
 
-       V_UpdateBlends();
-       V_CalcRefdef ();
-
        if (cls.signon == SIGNONS)
                R_TimeReport("setup");
 
@@ -1089,9 +925,10 @@ void CL_UpdateScreen(void)
                        SHOWLMP_drawall();
                        SCR_CheckDrawCenterString();
                }
-               ui_draw();
+               MR_Draw();
+               UI_Callback_Draw();
                CL_DrawVideo();
-               M_Draw();
+               //ui_draw();
                if (cls.signon == SIGNONS)
                {
                        R_TimeReport("2d");