]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_screen.c
renamed IN_Activate to VID_GrabMouse and made it a public function in
[xonotic/darkplaces.git] / cl_screen.c
index 48fb04131bbb2abb50460a98e6716c79b1129555..a46093d2f14e455183369002fcf4f4bfcb60d547 100644 (file)
@@ -1722,6 +1722,7 @@ static void R_Envmap_f (void)
        r_refdef.view.height = size;
        r_refdef.view.depth = 1;
        r_refdef.view.useperspective = true;
+       r_refdef.view.isoverlay = false;
 
        r_refdef.view.frustum_x = tan(90 * M_PI / 360.0);
        r_refdef.view.frustum_y = tan(90 * M_PI / 360.0);
@@ -2036,6 +2037,8 @@ void SCR_UpdateLoadingScreen (qboolean clear)
        // don't do anything if not initialized yet
        if (vid_hidden || !scr_refresh.integer)
                return;
+       // release mouse grab while loading
+       VID_GrabMouse(false);
        CHECKGLERROR
        qglViewport(0, 0, vid.width, vid.height);CHECKGLERROR
        //qglDisable(GL_SCISSOR_TEST);CHECKGLERROR
@@ -2080,19 +2083,19 @@ void SCR_UpdateLoadingScreen (qboolean clear)
        if (vid.stereobuffer)
        {
                qglDrawBuffer(GL_FRONT_LEFT);
-               R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+               R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
                qglDrawBuffer(GL_FRONT_RIGHT);
-               R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+               R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
        }
        else
        {
                qglDrawBuffer(GL_FRONT);
-               R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+               R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
        }
        R_Mesh_Finish();
        // refresh
        // not necessary when rendering to GL_FRONT buffers
-       //VID_Finish(false);
+       //VID_Finish();
        // however this IS necessary on Windows Vista
        qglFinish();
 }
@@ -2110,22 +2113,27 @@ void CL_UpdateScreen(void)
        double rendertime1;
        float conwidth, conheight;
 
-       // play a bit with the palette
-       palette_rgb_pantscolormap[15][0] = 128 + 127 * sin(cl.time / exp(1) + 0*M_PI/3);
-       palette_rgb_pantscolormap[15][1] = 128 + 127 * sin(cl.time / exp(1) + 2*M_PI/3);
-       palette_rgb_pantscolormap[15][2] = 128 + 127 * sin(cl.time / exp(1) + 4*M_PI/3);
-       palette_rgb_shirtcolormap[15][0] = 128 + 127 * sin(cl.time /  M_PI  + 5*M_PI/3);
-       palette_rgb_shirtcolormap[15][1] = 128 + 127 * sin(cl.time /  M_PI  + 3*M_PI/3);
-       palette_rgb_shirtcolormap[15][2] = 128 + 127 * sin(cl.time /  M_PI  + 1*M_PI/3);
-       memcpy(palette_rgb_pantsscoreboard[15], palette_rgb_pantscolormap[15], sizeof(*palette_rgb_pantscolormap));
-       memcpy(palette_rgb_shirtscoreboard[15], palette_rgb_shirtcolormap[15], sizeof(*palette_rgb_shirtcolormap));
+       if (!scr_initialized || !con_initialized)
+               return;                         // not initialized yet
+
+       VID_GrabMouse((vid.fullscreen || (vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback))) && vid_activewindow && !cl.csqc_wantsmousemove);
+
+       if(gamemode == GAME_NEXUIZ)
+       {
+               // play a bit with the palette (experimental)
+               palette_rgb_pantscolormap[15][0] = 128 + 127 * sin(cl.time / exp(1) + 0*M_PI/3);
+               palette_rgb_pantscolormap[15][1] = 128 + 127 * sin(cl.time / exp(1) + 2*M_PI/3);
+               palette_rgb_pantscolormap[15][2] = 128 + 127 * sin(cl.time / exp(1) + 4*M_PI/3);
+               palette_rgb_shirtcolormap[15][0] = 128 + 127 * sin(cl.time /  M_PI  + 5*M_PI/3);
+               palette_rgb_shirtcolormap[15][1] = 128 + 127 * sin(cl.time /  M_PI  + 3*M_PI/3);
+               palette_rgb_shirtcolormap[15][2] = 128 + 127 * sin(cl.time /  M_PI  + 1*M_PI/3);
+               memcpy(palette_rgb_pantsscoreboard[15], palette_rgb_pantscolormap[15], sizeof(*palette_rgb_pantscolormap));
+               memcpy(palette_rgb_shirtscoreboard[15], palette_rgb_shirtcolormap[15], sizeof(*palette_rgb_shirtcolormap));
+       }
 
        if (vid_hidden || !scr_refresh.integer)
                return;
 
-       if (!scr_initialized || !con_initialized)
-               return;                         // not initialized yet
-
        rendertime1 = Sys_DoubleTime();
 
        conwidth = bound(320, vid_conwidth.value, 2048);
@@ -2185,6 +2193,7 @@ void CL_UpdateScreen(void)
        qglClearColor(0,0,0,0);CHECKGLERROR
        R_ClearScreen(false);
        r_refdef.view.clear = false;
+       r_refdef.view.isoverlay = false;
        r_refdef.view.quality = bound(cl_minfps_qualitymin.value, pow(cl_updatescreen_quality, cl_minfps_qualitypower.value) * cl_minfps_qualityscale.value, cl_minfps_qualitymax.value);
 
        if(scr_stipple.integer)
@@ -2264,7 +2273,9 @@ void CL_UpdateScreen(void)
        else
                cl_updatescreen_quality = 1;
 
-       VID_Finish(true);
+       VID_GrabMouse((vid.fullscreen || (vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback))) && vid_activewindow && !cl.csqc_wantsmousemove);
+
+       VID_Finish();
 }
 
 void CL_Screen_NewMap(void)