]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_screen.c
renamed IN_Activate to VID_GrabMouse and made it a public function in
[xonotic/darkplaces.git] / cl_screen.c
index d3794fb6dfe6f09fccddad52e14ba5d1cbb6f764..a46093d2f14e455183369002fcf4f4bfcb60d547 100644 (file)
@@ -2037,6 +2037,8 @@ void SCR_UpdateLoadingScreen (qboolean clear)
        // don't do anything if not initialized yet
        if (vid_hidden || !scr_refresh.integer)
                return;
+       // release mouse grab while loading
+       VID_GrabMouse(false);
        CHECKGLERROR
        qglViewport(0, 0, vid.width, vid.height);CHECKGLERROR
        //qglDisable(GL_SCISSOR_TEST);CHECKGLERROR
@@ -2081,19 +2083,19 @@ void SCR_UpdateLoadingScreen (qboolean clear)
        if (vid.stereobuffer)
        {
                qglDrawBuffer(GL_FRONT_LEFT);
-               R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+               R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
                qglDrawBuffer(GL_FRONT_RIGHT);
-               R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+               R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
        }
        else
        {
                qglDrawBuffer(GL_FRONT);
-               R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
+               R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
        }
        R_Mesh_Finish();
        // refresh
        // not necessary when rendering to GL_FRONT buffers
-       //VID_Finish(false);
+       //VID_Finish();
        // however this IS necessary on Windows Vista
        qglFinish();
 }
@@ -2111,6 +2113,11 @@ void CL_UpdateScreen(void)
        double rendertime1;
        float conwidth, conheight;
 
+       if (!scr_initialized || !con_initialized)
+               return;                         // not initialized yet
+
+       VID_GrabMouse((vid.fullscreen || (vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback))) && vid_activewindow && !cl.csqc_wantsmousemove);
+
        if(gamemode == GAME_NEXUIZ)
        {
                // play a bit with the palette (experimental)
@@ -2127,9 +2134,6 @@ void CL_UpdateScreen(void)
        if (vid_hidden || !scr_refresh.integer)
                return;
 
-       if (!scr_initialized || !con_initialized)
-               return;                         // not initialized yet
-
        rendertime1 = Sys_DoubleTime();
 
        conwidth = bound(320, vid_conwidth.value, 2048);
@@ -2269,7 +2273,9 @@ void CL_UpdateScreen(void)
        else
                cl_updatescreen_quality = 1;
 
-       VID_Finish(true);
+       VID_GrabMouse((vid.fullscreen || (vid_mouse.integer && !key_consoleactive && (key_dest != key_game || !cls.demoplayback))) && vid_activewindow && !cl.csqc_wantsmousemove);
+
+       VID_Finish();
 }
 
 void CL_Screen_NewMap(void)