]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_screen.c
fix image loading sRGB conversion
[xonotic/darkplaces.git] / cl_screen.c
index 26ddc00a12f7bbf9277196a0a66649da1e4aae95..bf3749ae2494c1c05d6abec7d2df709e98dfa521 100644 (file)
@@ -51,6 +51,7 @@ cvar_t scr_screenshot_png = {CVAR_SAVE, "scr_screenshot_png","0", "save png inst
 cvar_t scr_screenshot_gammaboost = {CVAR_SAVE, "scr_screenshot_gammaboost","1", "gamma correction on saved screenshots and videos, 1.0 saves unmodified images"};
 cvar_t scr_screenshot_hwgamma = {CVAR_SAVE, "scr_screenshot_hwgamma","1", "apply the video gamma ramp to saved screenshots and videos"};
 cvar_t scr_screenshot_alpha = {CVAR_SAVE, "scr_screenshot_alpha","0", "try to write an alpha channel to screenshots (debugging feature)"};
+cvar_t scr_screenshot_timestamp = {CVAR_SAVE, "scr_screenshot_timestamp", "1", "use a timestamp based number of the type YYYYMMDDHHMMSSsss instead of sequential numbering"};
 // scr_screenshot_name is defined in fs.c
 cvar_t cl_capturevideo = {0, "cl_capturevideo", "0", "enables saving of video to a .avi file using uncompressed I420 colorspace and PCM audio, note that scr_screenshot_gammaboost affects the brightness of the output)"};
 cvar_t cl_capturevideo_printfps = {CVAR_SAVE, "cl_capturevideo_printfps", "1", "prints the frames per second captured in capturevideo (is only written to the log file, not to the console, as that would be visible on the video)"};
@@ -71,10 +72,6 @@ cvar_t r_stereo_redblue = {0, "r_stereo_redblue", "0", "red/blue anaglyph stereo
 cvar_t r_stereo_redcyan = {0, "r_stereo_redcyan", "0", "red/cyan anaglyph stereo glasses, the kind given away at drive-in movies like Creature From The Black Lagoon In 3D"};
 cvar_t r_stereo_redgreen = {0, "r_stereo_redgreen", "0", "red/green anaglyph stereo glasses (for those who don't mind yellow)"};
 cvar_t r_stereo_angle = {0, "r_stereo_angle", "0", "separation angle of eyes (makes the views look different directions, as an example, 90 gives a 90 degree separation where the views are 45 degrees left and 45 degrees right)"};
-cvar_t scr_zoomwindow = {CVAR_SAVE, "scr_zoomwindow", "0", "displays a zoomed in overlay window"};
-cvar_t scr_zoomwindow_viewsizex = {CVAR_SAVE, "scr_zoomwindow_viewsizex", "20", "horizontal viewsize of zoom window"};
-cvar_t scr_zoomwindow_viewsizey = {CVAR_SAVE, "scr_zoomwindow_viewsizey", "20", "vertical viewsize of zoom window"};
-cvar_t scr_zoomwindow_fov = {CVAR_SAVE, "scr_zoomwindow_fov", "20", "fov of zoom window"};
 cvar_t scr_stipple = {0, "scr_stipple", "0", "interlacing-like stippling of the display"};
 cvar_t scr_refresh = {0, "scr_refresh", "1", "allows you to completely shut off rendering for benchmarking purposes"};
 cvar_t scr_screenshot_name_in_mapdir = {CVAR_SAVE, "scr_screenshot_name_in_mapdir", "0", "if set to 1, screenshots are placed in a subdirectory named like the map they are from"};
@@ -798,7 +795,7 @@ void R_TimeReport_EndFrame(void)
                loc = CL_Locs_FindNearest(cl.movement_origin);
                viewleaf = (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf) ? r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, r_refdef.view.origin) : NULL;
                dpsnprintf(string, sizeof(string),
-"%6.0fus rendertime %3.0f%% viewscale %s%s %.3f cl.time\n"
+"%6.0fus rendertime %3.0f%% viewscale %s%s %.3f cl.time%2.4f brightness\n"
 "%3i renders org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n"
 "%5i viewleaf%5i cluster%3i area%4i brushes%4i surfaces(%7i triangles)\n"
 "%7i surfaces%7i triangles %5i entities (%7i surfaces%7i triangles)\n"
@@ -810,7 +807,7 @@ void R_TimeReport_EndFrame(void)
 "%6i draws%8i vertices%8i triangles bloompixels%8i copied%8i drawn\n"
 "updated%5i indexbuffers%8i bytes%5i vertexbuffers%8i bytes\n"
 "%s"
-, r_refdef.lastdrawscreentime * 1000000.0, r_viewscale.value * sqrt(viewscalefpsadjusted) * 100.0f, loc ? "Location: " : "", loc ? loc->name : "", cl.time
+, r_refdef.lastdrawscreentime * 1000000.0, r_viewscale.value * sqrt(viewscalefpsadjusted) * 100.0f, loc ? "Location: " : "", loc ? loc->name : "", cl.time, r_refdef.view.colorscale
 , r_refdef.stats.renders, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], r_refdef.view.forward[0], r_refdef.view.forward[1], r_refdef.view.forward[2]
 , viewleaf ? (int)(viewleaf - r_refdef.scene.worldmodel->brush.data_leafs) : -1, viewleaf ? viewleaf->clusterindex : -1, viewleaf ? viewleaf->areaindex : -1, viewleaf ? viewleaf->numleafbrushes : 0, viewleaf ? viewleaf->numleafsurfaces : 0, viewleaf ? R_CountLeafTriangles(r_refdef.scene.worldmodel, viewleaf) : 0
 , r_refdef.stats.world_surfaces, r_refdef.stats.world_triangles, r_refdef.stats.entities, r_refdef.stats.entities_surfaces, r_refdef.stats.entities_triangles
@@ -935,6 +932,7 @@ void CL_Screen_Init(void)
        Cvar_RegisterVariable (&scr_screenshot_hwgamma);
        Cvar_RegisterVariable (&scr_screenshot_name_in_mapdir);
        Cvar_RegisterVariable (&scr_screenshot_alpha);
+       Cvar_RegisterVariable (&scr_screenshot_timestamp);
        Cvar_RegisterVariable (&cl_capturevideo);
        Cvar_RegisterVariable (&cl_capturevideo_printfps);
        Cvar_RegisterVariable (&cl_capturevideo_width);
@@ -954,10 +952,6 @@ void CL_Screen_Init(void)
        Cvar_RegisterVariable(&r_stereo_redcyan);
        Cvar_RegisterVariable(&r_stereo_redgreen);
        Cvar_RegisterVariable(&r_stereo_angle);
-       Cvar_RegisterVariable(&scr_zoomwindow);
-       Cvar_RegisterVariable(&scr_zoomwindow_viewsizex);
-       Cvar_RegisterVariable(&scr_zoomwindow_viewsizey);
-       Cvar_RegisterVariable(&scr_zoomwindow_fov);
        Cvar_RegisterVariable(&scr_stipple);
        Cvar_RegisterVariable(&scr_refresh);
        Cvar_RegisterVariable(&shownetgraph);
@@ -1023,14 +1017,41 @@ void SCR_ScreenShot_f (void)
                        return;
                }
        }
+       else if (scr_screenshot_timestamp.integer)
+       {
+               int shotnumber100;
+
+               // TODO maybe make capturevideo and screenshot use similar name patterns?
+               if (scr_screenshot_name_in_mapdir.integer && cl.worldbasename[0])
+                       dpsnprintf(prefix_name, sizeof(prefix_name), "%s/%s%s", cl.worldbasename, scr_screenshot_name.string, Sys_TimeString("%Y%m%d%H%M%S"));
+               else
+                       dpsnprintf(prefix_name, sizeof(prefix_name), "%s%s", scr_screenshot_name.string, Sys_TimeString("%Y%m%d%H%M%S"));
+
+               // find a file name to save it to
+               for (shotnumber100 = 0;shotnumber100 < 100;shotnumber100++)
+                       if (!FS_SysFileExists(va("%s/screenshots/%s-%02d.tga", fs_gamedir, prefix_name, shotnumber100))
+                        && !FS_SysFileExists(va("%s/screenshots/%s-%02d.jpg", fs_gamedir, prefix_name, shotnumber100))
+                        && !FS_SysFileExists(va("%s/screenshots/%s-%02d.png", fs_gamedir, prefix_name, shotnumber100)))
+                               break;
+               if (shotnumber100 >= 100)
+               {
+                       Con_Print("Couldn't create the image file - already 100 shots taken this second!\n");
+                       return;
+               }
+
+               dpsnprintf(filename, sizeof(filename), "screenshots/%s-%02d.%s", prefix_name, shotnumber100, jpeg ? "jpg" : png ? "png" : "tga");
+       }
        else
        {
                // TODO maybe make capturevideo and screenshot use similar name patterns?
                if (scr_screenshot_name_in_mapdir.integer && cl.worldbasename[0])
-                       dpsnprintf (prefix_name, sizeof(prefix_name), "%s/%s", cl.worldbasename, Sys_TimeString(scr_screenshot_name.string));
+                       dpsnprintf(prefix_name, sizeof(prefix_name), "%s/%s", cl.worldbasename, Sys_TimeString(scr_screenshot_name.string));
                else
-                       dpsnprintf (prefix_name, sizeof(prefix_name), "%s", Sys_TimeString(scr_screenshot_name.string));
+                       dpsnprintf(prefix_name, sizeof(prefix_name), "%s", Sys_TimeString(scr_screenshot_name.string));
 
+               // if prefix changed, gamedir or map changed, reset the shotnumber so
+               // we scan again
+               // FIXME: should probably do this whenever FS_Rescan or something like that occurs?
                if (strcmp(old_prefix_name, prefix_name))
                {
                        dpsnprintf(old_prefix_name, sizeof(old_prefix_name), "%s", prefix_name );
@@ -1039,15 +1060,19 @@ void SCR_ScreenShot_f (void)
 
                // find a file name to save it to
                for (;shotnumber < 1000000;shotnumber++)
-                       if (!FS_SysFileExists(va("%s/screenshots/%s%06d.tga", fs_gamedir, prefix_name, shotnumber)) && !FS_SysFileExists(va("%s/screenshots/%s%06d.jpg", fs_gamedir, prefix_name, shotnumber)) && !FS_SysFileExists(va("%s/screenshots/%s%06d.png", fs_gamedir, prefix_name, shotnumber)))
+                       if (!FS_SysFileExists(va("%s/screenshots/%s%06d.tga", fs_gamedir, prefix_name, shotnumber))
+                        && !FS_SysFileExists(va("%s/screenshots/%s%06d.jpg", fs_gamedir, prefix_name, shotnumber))
+                        && !FS_SysFileExists(va("%s/screenshots/%s%06d.png", fs_gamedir, prefix_name, shotnumber)))
                                break;
                if (shotnumber >= 1000000)
                {
-                       Con_Print("Couldn't create the image file\n");
+                       Con_Print("Couldn't create the image file - you already have 1000000 screenshots!\n");
                        return;
                }
 
                dpsnprintf(filename, sizeof(filename), "screenshots/%s%06d.%s", prefix_name, shotnumber, jpeg ? "jpg" : png ? "png" : "tga");
+
+               shotnumber++;
        }
 
        buffer1 = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4);
@@ -1070,8 +1095,6 @@ void SCR_ScreenShot_f (void)
 
        Mem_Free (buffer1);
        Mem_Free (buffer2);
-
-       shotnumber++;
 }
 
 void SCR_CaptureVideo_BeginVideo(void)
@@ -1422,6 +1445,8 @@ static void R_Envmap_f (void)
 
        r_refdef.view.frustum_x = 1; // tan(45 * M_PI / 180.0);
        r_refdef.view.frustum_y = 1; // tan(45 * M_PI / 180.0);
+       r_refdef.view.ortho_x = 90; // abused as angle by VM_CL_R_SetView
+       r_refdef.view.ortho_y = 90; // abused as angle by VM_CL_R_SetView
 
        buffer1 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 4);
        buffer2 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3);
@@ -1712,31 +1737,11 @@ void SCR_DrawScreen (void)
 
                r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
                r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
+               r_refdef.view.ortho_x = atan(r_refdef.view.frustum_x) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView
+               r_refdef.view.ortho_y = atan(r_refdef.view.frustum_y) * (360.0 / M_PI); // abused as angle by VM_CL_R_SetView
 
                if(!CL_VM_UpdateView())
                        R_RenderView();
-
-               if (scr_zoomwindow.integer)
-               {
-                       float sizex = bound(10, scr_zoomwindow_viewsizex.value, 100) / 100.0;
-                       float sizey = bound(10, scr_zoomwindow_viewsizey.value, 100) / 100.0;
-                       r_refdef.view.width = (int)(vid.width * sizex);
-                       r_refdef.view.height = (int)(vid.height * sizey);
-                       r_refdef.view.depth = 1;
-                       r_refdef.view.x = (int)((vid.width - r_refdef.view.width)/2);
-                       r_refdef.view.y = 0;
-                       r_refdef.view.z = 0;
-
-                       r_refdef.view.useperspective = true;
-                       r_refdef.view.frustum_y = tan(scr_zoomwindow_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
-                       r_refdef.view.frustum_x = r_refdef.view.frustum_y * vid_pixelheight.value * (float)r_refdef.view.width / (float)r_refdef.view.height;
-
-                       r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
-                       r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
-
-                       if(!CL_VM_UpdateView())
-                               R_RenderView();
-               }
        }
 
        if (!r_stereo_sidebyside.integer && !r_stereo_horizontal.integer && !r_stereo_vertical.integer)
@@ -2009,7 +2014,7 @@ static void SCR_DrawLoadingStack(void)
                sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[12], &colors[13], &colors[14]);  colors[15] = 1;
 
                R_Mesh_PrepareVertices_Generic_Arrays(4, verts, colors, NULL);
-               R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, true, true);
+               R_SetupShader_Generic_NoTexture(true, true);
                R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
 
                // make sure everything is cleared, including the progress indicator
@@ -2032,7 +2037,7 @@ static void SCR_DrawLoadingScreen_SharedSetup (qboolean clear)
 //     CHECKGLERROR
        r_refdef.draw2dstage = true;
        R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
-       R_Mesh_ResetRenderTargets();
+       R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
        R_SetViewport(&viewport);
        GL_ColorMask(1,1,1,1);
        // when starting up a new video mode, make sure the screen is cleared to black
@@ -2108,11 +2113,11 @@ static void SCR_DrawLoadingScreen (qboolean clear)
        if(loadingscreentexture)
        {
                R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f);
-               R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1, true, true);
+               R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1, true, true, true);
                R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
        }
        R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f);
-       R_SetupShader_Generic(Draw_GetPicTexture(loadingscreenpic), NULL, GL_MODULATE, 1, true, true);
+       R_SetupShader_Generic(Draw_GetPicTexture(loadingscreenpic), NULL, GL_MODULATE, 1, true, true, false);
        R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
        SCR_DrawLoadingStack();
 }
@@ -2303,7 +2308,7 @@ void CL_UpdateScreen(void)
 #endif
 
        R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
-       R_Mesh_ResetRenderTargets();
+       R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
        R_SetViewport(&viewport);
        GL_ScissorTest(false);
        GL_ColorMask(1,1,1,1);