- R_Mesh_Draw(0, 4, 2, polygonelements);
+ if (vid.stereobuffer)
+ {
+ qglDrawBuffer(GL_BACK_LEFT);
+ R_Mesh_Draw(0, 4, 2, polygonelements);
+ qglDrawBuffer(GL_BACK_RIGHT);
+ R_Mesh_Draw(0, 4, 2, polygonelements);
+ }
+ else
+ {
+ qglDrawBuffer(GL_BACK);
+ R_Mesh_Draw(0, 4, 2, polygonelements);
+ }