split r_shadow_realtime into r_shadow_realtime_world (which requires stencil) and...
[xonotic/darkplaces.git] / cl_screen.c
index eca31c2..ceffda7 100644 (file)
@@ -355,7 +355,6 @@ void R_TimeReport(char *desc)
 extern int c_rt_lights, c_rt_clears, c_rt_scissored;
 extern int c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris;
 extern int c_rtcached_shadowmeshes, c_rtcached_shadowtris;
-extern int r_shadow_lightingmode;
 void R_TimeReport_Start(void)
 {
        r_timereport_active = r_speeds.integer && cls.signon == SIGNONS && cls.state == ca_connected;
@@ -373,16 +372,14 @@ void R_TimeReport_Start(void)
                        c_faces, c_nodes, c_leafs, c_light_polys,
                        c_models, c_bmodels, c_sprites, c_particles, c_dlights,
                        c_alias_polys, c_meshs, c_meshelements / 3);
-               if (r_shadow_lightingmode)
-               {
-                       sprintf(r_speeds_string + strlen(r_speeds_string),
-                               "realtime lighting:%4i lights%4i clears%4i scissored\n"
-                               "dynamic: %6i shadowmeshes%6i shadowtris%6i lightmeshes%6i lighttris\n"
-                               "precomputed: %6i shadowmeshes%6i shadowtris\n",
-                               c_rt_lights, c_rt_clears, c_rt_scissored,
-                               c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris,
-                               c_rtcached_shadowmeshes, c_rtcached_shadowtris);
-               }
+
+               sprintf(r_speeds_string + strlen(r_speeds_string),
+                       "realtime lighting:%4i lights%4i clears%4i scissored\n"
+                       "dynamic: %6i shadowmeshes%6i shadowtris%6i lightmeshes%6i lighttris\n"
+                       "precomputed: %6i shadowmeshes%6i shadowtris\n",
+                       c_rt_lights, c_rt_clears, c_rt_scissored,
+                       c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris,
+                       c_rtcached_shadowmeshes, c_rtcached_shadowtris);
 
                c_alias_polys = 0;
                c_light_polys = 0;