]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_screen.c
v_contrastboost: unclamp
[xonotic/darkplaces.git] / cl_screen.c
index 66c2667e34f0a58c154b5424485073b9e7f7e23b..d2f2b0ed4c311fa790883fb08b4de4c624fdde19 100644 (file)
@@ -743,6 +743,7 @@ void R_TimeReport_EndFrame(void)
        int i, j, lines, y;
        cl_locnode_t *loc;
        char string[1024+4096];
+       mleaf_t *viewleaf;
 
        string[0] = 0;
        if (r_speeds.integer && cls.signon == SIGNONS && cls.state == ca_connected)
@@ -750,12 +751,13 @@ void R_TimeReport_EndFrame(void)
                // put the location name in the r_speeds display as it greatly helps
                // when creating loc files
                loc = CL_Locs_FindNearest(cl.movement_origin);
+               viewleaf = (r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.PointInLeaf) ? r_refdef.scene.worldmodel->brush.PointInLeaf(r_refdef.scene.worldmodel, r_refdef.view.origin) : NULL;
                dpsnprintf(string, sizeof(string),
 "%s%s\n"
 "%3i renders org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n"
 "%7i surfaces%7i triangles %5i entities (%7i surfaces%7i triangles)\n"
 "%5i leafs%5i portals%6i/%6i particles%6i/%6i decals %3i%% quality\n"
-"%7i lightmap updates (%7i pixels)\n"
+"%7i lightmap updates (%7i pixels)%s\n"
 "%4i lights%4i clears%4i scissored%7i light%7i shadow%7i dynamic\n"
 "rendered%6i meshes%8i triangles bloompixels%8i copied%8i drawn\n"
 "%s"
@@ -763,7 +765,7 @@ void R_TimeReport_EndFrame(void)
 , r_refdef.stats.renders, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], r_refdef.view.forward[0], r_refdef.view.forward[1], r_refdef.view.forward[2]
 , r_refdef.stats.world_surfaces, r_refdef.stats.world_triangles, r_refdef.stats.entities, r_refdef.stats.entities_surfaces, r_refdef.stats.entities_triangles
 , r_refdef.stats.world_leafs, r_refdef.stats.world_portals, r_refdef.stats.particles, cl.num_particles, r_refdef.stats.decals, cl.num_decals, (int)(100 * r_refdef.view.quality)
-, r_refdef.stats.lightmapupdates, r_refdef.stats.lightmapupdatepixels
+, r_refdef.stats.lightmapupdates, r_refdef.stats.lightmapupdatepixels, viewleaf ? va(" clusterindex%6i", viewleaf->clusterindex) : ""
 , r_refdef.stats.lights, r_refdef.stats.lights_clears, r_refdef.stats.lights_scissored, r_refdef.stats.lights_lighttriangles, r_refdef.stats.lights_shadowtriangles, r_refdef.stats.lights_dynamicshadowtriangles
 , r_refdef.stats.meshes, r_refdef.stats.meshes_elements / 3, r_refdef.stats.bloom_copypixels, r_refdef.stats.bloom_drawpixels
 , r_speeds_timestring);
@@ -1623,6 +1625,54 @@ static loadingscreenstack_t *loadingscreenstack = NULL;
 static double loadingscreentime = -1;
 static qboolean loadingscreencleared = false;
 static float loadingscreenheight = 0;
+rtexture_t *loadingscreentexture = NULL;
+static float loadingscreentexture_vertex3f[12];
+static float loadingscreentexture_texcoord2f[8];
+
+static void SCR_ClearLoadingScreenTexture()
+{
+       if(loadingscreentexture)
+               R_FreeTexture(loadingscreentexture);
+       loadingscreentexture = NULL;
+}
+
+extern rtexturepool_t *r_main_texturepool;
+static void SCR_SetLoadingScreenTexture()
+{
+       int w, h;
+       float loadingscreentexture_w;
+       float loadingscreentexture_h;
+
+       SCR_ClearLoadingScreenTexture();
+
+       if (gl_support_arb_texture_non_power_of_two)
+       {
+               w = vid.width; h = vid.height;
+               loadingscreentexture_w = loadingscreentexture_h = 1;
+       }
+       else
+       {
+               w = CeilPowerOf2(vid.width); h = CeilPowerOf2(vid.height);
+               loadingscreentexture_w = vid.width / (float) w;
+               loadingscreentexture_h = vid.height / (float) h;
+       }
+
+       loadingscreentexture = R_LoadTexture2D(r_main_texturepool, "loadingscreentexture", w, h, NULL, TEXTYPE_BGRA, TEXF_FORCENEAREST | TEXF_CLAMP | TEXF_ALWAYSPRECACHE, NULL);
+       R_Mesh_TexBind(0, R_GetTexture(loadingscreentexture));
+       GL_ActiveTexture(0);
+       CHECKGLERROR
+       qglCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, vid.width, vid.height);CHECKGLERROR
+
+       loadingscreentexture_vertex3f[2] = loadingscreentexture_vertex3f[5] = loadingscreentexture_vertex3f[8] = loadingscreentexture_vertex3f[11] = 0;
+       loadingscreentexture_vertex3f[0] = loadingscreentexture_vertex3f[9] = 0;
+       loadingscreentexture_vertex3f[1] = loadingscreentexture_vertex3f[4] = 0;
+       loadingscreentexture_vertex3f[3] = loadingscreentexture_vertex3f[6] = vid_conwidth.integer;
+       loadingscreentexture_vertex3f[7] = loadingscreentexture_vertex3f[10] = vid_conheight.integer;
+       loadingscreentexture_texcoord2f[0] = 0;loadingscreentexture_texcoord2f[1] = loadingscreentexture_h;
+       loadingscreentexture_texcoord2f[2] = loadingscreentexture_w;loadingscreentexture_texcoord2f[3] = loadingscreentexture_h;
+       loadingscreentexture_texcoord2f[4] = loadingscreentexture_w;loadingscreentexture_texcoord2f[5] = 0;
+       loadingscreentexture_texcoord2f[6] = 0;loadingscreentexture_texcoord2f[7] = 0;
+}
 
 void SCR_UpdateLoadingScreenIfShown()
 {
@@ -1659,6 +1709,13 @@ void SCR_PushLoadingScreen (qboolean redraw, const char *msg, float len_in_paren
 void SCR_PopLoadingScreen (qboolean redraw)
 {
        loadingscreenstack_t *s = loadingscreenstack;
+
+       if(!s)
+       {
+               Con_DPrintf("Popping a loading screen item from an empty stack!\n");
+               return;
+       }
+
        loadingscreenstack = s->prev;
        if(s->prev)
                s->prev->relative_completion = (s->absolute_loading_amount_min + s->absolute_loading_amount_len - s->prev->absolute_loading_amount_min) / s->prev->absolute_loading_amount_len;
@@ -1668,6 +1725,12 @@ void SCR_PopLoadingScreen (qboolean redraw)
                SCR_UpdateLoadingScreenIfShown();
 }
 
+void SCR_ClearLoadingScreen (qboolean redraw)
+{
+       while(loadingscreenstack)
+               SCR_PopLoadingScreen(redraw && !loadingscreenstack->prev);
+}
+
 static float SCR_DrawLoadingStack_r(loadingscreenstack_t *s, float y)
 {
        float size = 8;
@@ -1711,24 +1774,6 @@ static void SCR_DrawLoadingStack()
        float colors[16];
        int i;
 
-       if(loadingscreenheight > 0)
-       {
-               GL_BlendFunc(GL_ONE, GL_ZERO);
-               GL_DepthRange(0, 1);
-               GL_PolygonOffset(0, 0);
-               GL_DepthTest(false);
-               GL_Color(0, 0, 0, 1);
-               R_Mesh_VertexPointer(verts, 0, 0);
-               R_Mesh_ColorPointer(NULL, 0, 0);
-               R_Mesh_ResetTextureState();
-               R_SetupGenericShader(false);
-               verts[2] = verts[5] = verts[8] = verts[11] = 0;
-               verts[0] = verts[9] = 0;
-               verts[1] = verts[4] = vid_conheight.integer - loadingscreenheight;
-               verts[3] = verts[6] = vid_conwidth.integer;
-               verts[7] = verts[10] = vid_conheight.integer;
-               R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
-       }
        loadingscreenheight = SCR_DrawLoadingStack_r(loadingscreenstack, vid_conheight.integer);
        if(loadingscreenstack)
        {
@@ -1748,9 +1793,9 @@ static void SCR_DrawLoadingStack()
                verts[7] = verts[10] = vid_conheight.integer;
 
                for(i = 0; i < 16; ++i)
-                       colors[i] = (i % 4 == 3) || (i >= 8 && i % 4 == 2);
-                       //                                     ^^^^^^^^^^ blue component
-                       //                           ^^^^^^ bottom row
+                       colors[i] = (i % 4 == 3) ? 1 : (i >= 8 && i % 4 == 2) ? 1 : 0;
+                       //                                        ^^^^^^^^^^ blue component
+                       //                              ^^^^^^ bottom row
                        //          ^^^^^^^^^^^^ alpha is always on
                R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
 
@@ -1760,9 +1805,9 @@ static void SCR_DrawLoadingStack()
        }
 }
 
-static cachepic_t *loadingscreen_pic;
-static float loadingscreen_vertex3f[12];
-static float loadingscreen_texcoord2f[8];
+static cachepic_t *loadingscreenpic;
+static float loadingscreenpic_vertex3f[12];
+static float loadingscreenpic_texcoord2f[8];
 
 static void SCR_DrawLoadingScreen_SharedSetup (qboolean clear)
 {
@@ -1784,38 +1829,43 @@ static void SCR_DrawLoadingScreen_SharedSetup (qboolean clear)
        R_Mesh_Start();
        R_Mesh_Matrix(&identitymatrix);
        // draw the loading plaque
-       loadingscreen_pic = Draw_CachePic ("gfx/loading");
-       x = (vid_conwidth.integer - loadingscreen_pic->width)/2;
-       y = (vid_conheight.integer - loadingscreen_pic->height)/2;
-       loadingscreen_vertex3f[2] = loadingscreen_vertex3f[5] = loadingscreen_vertex3f[8] = loadingscreen_vertex3f[11] = 0;
-       loadingscreen_vertex3f[0] = loadingscreen_vertex3f[9] = x;
-       loadingscreen_vertex3f[1] = loadingscreen_vertex3f[4] = y;
-       loadingscreen_vertex3f[3] = loadingscreen_vertex3f[6] = x + loadingscreen_pic->width;
-       loadingscreen_vertex3f[7] = loadingscreen_vertex3f[10] = y + loadingscreen_pic->height;
-       loadingscreen_texcoord2f[0] = 0;loadingscreen_texcoord2f[1] = 0;
-       loadingscreen_texcoord2f[2] = 1;loadingscreen_texcoord2f[3] = 0;
-       loadingscreen_texcoord2f[4] = 1;loadingscreen_texcoord2f[5] = 1;
-       loadingscreen_texcoord2f[6] = 0;loadingscreen_texcoord2f[7] = 1;
+       loadingscreenpic = Draw_CachePic ("gfx/loading");
+       x = (vid_conwidth.integer - loadingscreenpic->width)/2;
+       y = (vid_conheight.integer - loadingscreenpic->height)/2;
+       loadingscreenpic_vertex3f[2] = loadingscreenpic_vertex3f[5] = loadingscreenpic_vertex3f[8] = loadingscreenpic_vertex3f[11] = 0;
+       loadingscreenpic_vertex3f[0] = loadingscreenpic_vertex3f[9] = x;
+       loadingscreenpic_vertex3f[1] = loadingscreenpic_vertex3f[4] = y;
+       loadingscreenpic_vertex3f[3] = loadingscreenpic_vertex3f[6] = x + loadingscreenpic->width;
+       loadingscreenpic_vertex3f[7] = loadingscreenpic_vertex3f[10] = y + loadingscreenpic->height;
+       loadingscreenpic_texcoord2f[0] = 0;loadingscreenpic_texcoord2f[1] = 0;
+       loadingscreenpic_texcoord2f[2] = 1;loadingscreenpic_texcoord2f[3] = 0;
+       loadingscreenpic_texcoord2f[4] = 1;loadingscreenpic_texcoord2f[5] = 1;
+       loadingscreenpic_texcoord2f[6] = 0;loadingscreenpic_texcoord2f[7] = 1;
 }
 
 static void SCR_DrawLoadingScreen (qboolean clear)
 {
        // we only need to draw the image if it isn't already there
-       if(loadingscreenheight <= 0)
-       {
-               GL_Color(1,1,1,1);
-               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-               GL_DepthRange(0, 1);
-               GL_PolygonOffset(0, 0);
-               GL_DepthTest(false);
-               R_SetupGenericShader(true);
-               R_Mesh_ColorPointer(NULL, 0, 0);
-               R_Mesh_VertexPointer(loadingscreen_vertex3f, 0, 0);
+       GL_Color(1,1,1,1);
+       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+       GL_DepthRange(0, 1);
+       GL_PolygonOffset(0, 0);
+       GL_DepthTest(false);
+       R_SetupGenericShader(true);
+       R_Mesh_ColorPointer(NULL, 0, 0);
+       if(loadingscreentexture)
+       {
+               R_Mesh_VertexPointer(loadingscreentexture_vertex3f, 0, 0);
                R_Mesh_ResetTextureState();
-               R_Mesh_TexBind(0, R_GetTexture(loadingscreen_pic->tex));
-               R_Mesh_TexCoordPointer(0, 2, loadingscreen_texcoord2f, 0, 0);
+               R_Mesh_TexBind(0, R_GetTexture(loadingscreentexture));
+               R_Mesh_TexCoordPointer(0, 2, loadingscreentexture_texcoord2f, 0, 0);
                R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
        }
+       R_Mesh_VertexPointer(loadingscreenpic_vertex3f, 0, 0);
+       R_Mesh_ResetTextureState();
+       R_Mesh_TexBind(0, R_GetTexture(loadingscreenpic->tex));
+       R_Mesh_TexCoordPointer(0, 2, loadingscreenpic_texcoord2f, 0, 0);
+       R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
        SCR_DrawLoadingStack();
 }
 
@@ -1833,6 +1883,18 @@ void SCR_UpdateLoadingScreen (qboolean clear)
        keydest_t       old_key_dest;
        int                     old_key_consoleactive;
 
+       // don't do anything if not initialized yet
+       if (vid_hidden || !scr_refresh.integer || cls.state == ca_dedicated)
+               return;
+       
+       if(loadingscreentime == realtime)
+               clear |= loadingscreencleared;
+
+       if(clear)
+               SCR_ClearLoadingScreenTexture();
+       else if(loadingscreentime != realtime)
+               SCR_SetLoadingScreenTexture();
+
        if(loadingscreentime != realtime)
        {
                loadingscreentime = realtime;
@@ -1840,10 +1902,6 @@ void SCR_UpdateLoadingScreen (qboolean clear)
        }
        loadingscreencleared = clear;
 
-       // don't do anything if not initialized yet
-       if (vid_hidden || !scr_refresh.integer || cls.state == ca_dedicated)
-               return;
-       
        SCR_DrawLoadingScreen_SharedSetup(clear);
        if (vid.stereobuffer)
        {