dq->scalex = 0;
dq->scaley = 0;
p = (void *)(dq + 1);
- m = p;p += sizeof(drawqueuemesh_t);
+ m = p;(qbyte *)p += sizeof(drawqueuemesh_t);
m->numindices = mesh->numindices;
m->numvertices = mesh->numvertices;
m->texture = mesh->texture;
- m->indices = p;memcpy(m->indices , mesh->indices , m->numindices * sizeof(int ));p += m->numindices * sizeof(int );
- m->vertices = p;memcpy(m->vertices , mesh->vertices , m->numvertices * sizeof(float[3]));p += m->numvertices * sizeof(float[3]);
- m->texcoords = p;memcpy(m->texcoords, mesh->texcoords, m->numvertices * sizeof(float[2]));p += m->numvertices * sizeof(float[2]);
- m->colors = p;memcpy(m->colors , mesh->colors , m->numvertices * sizeof(float[4]));p += m->numvertices * sizeof(float[4]);
+ m->indices = p;memcpy(m->indices , mesh->indices , m->numindices * sizeof(int ));(qbyte *)p += m->numindices * sizeof(int );
+ m->vertices = p;memcpy(m->vertices , mesh->vertices , m->numvertices * sizeof(float[3]));(qbyte *)p += m->numvertices * sizeof(float[3]);
+ m->texcoords = p;memcpy(m->texcoords, mesh->texcoords, m->numvertices * sizeof(float[2]));(qbyte *)p += m->numvertices * sizeof(float[2]);
+ m->colors = p;memcpy(m->colors , mesh->colors , m->numvertices * sizeof(float[4]));(qbyte *)p += m->numvertices * sizeof(float[4]);
r_refdef.drawqueuesize += dq->size;
}