// a triangle mesh... embedded in the drawqueue
// each vertex is 4 floats (3 are used)
-// each texcoord pair is 2 floats
-// each color is 4 floats
+// each texcoord is 4 floats (3 are used)
+// each color is 4 floats (4 are used)
typedef struct drawqueuemesh_s
{
rtexture_t *texture;