no longer sends moves if time is not moving forward, except when paused (this fixes...
[xonotic/darkplaces.git] / client.h
index 699a9c8..01d4433 100644 (file)
--- a/client.h
+++ b/client.h
@@ -644,10 +644,6 @@ typedef struct client_state_s
        // true if playing in a local game and no one else is connected
        int islocalgame;
 
-       // when connecting to the server throw out the first couple move messages
-       // so the player doesn't accidentally do something the first frame
-       int movemessages;
-
        // send a clc_nop periodically until connected
        float sendnoptime;