]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - client.h
no longer sends moves if time is not moving forward, except when paused (this fixes...
[xonotic/darkplaces.git] / client.h
index 699a9c89909cf11b29a865a3ee1b4731b621bd4a..01d443301dc1563a7aa43f22fe80a03ac4ca4f5e 100644 (file)
--- a/client.h
+++ b/client.h
@@ -644,10 +644,6 @@ typedef struct client_state_s
        // true if playing in a local game and no one else is connected
        int islocalgame;
 
-       // when connecting to the server throw out the first couple move messages
-       // so the player doesn't accidentally do something the first frame
-       int movemessages;
-
        // send a clc_nop periodically until connected
        float sendnoptime;