}
beam_t;
-// LordHavoc: increased MAX_EFRAGS from 640 to 2048
-//#define MAX_EFRAGS 2048
-
#define MAX_MAPSTRING 2048
#define MAX_DEMOS 8
#define MAX_DEMONAME 16
// refresh related state
struct model_s *worldmodel; // cl_entitites[0].model
-// struct efrag_s *free_efrags;
// int num_entities; // held in cl_entities array
int num_statics; // held in cl_staticentities array
entity_t viewent; // the gun model
//
// cvars
//
-extern cvar_t cl_name;
-extern cvar_t cl_color;
-extern cvar_t cl_pmodel;
+extern cvar_t cl_name;
+extern cvar_t cl_color;
+extern cvar_t cl_pmodel;
+
+extern cvar_t cl_upspeed;
+extern cvar_t cl_forwardspeed;
+extern cvar_t cl_backspeed;
+extern cvar_t cl_sidespeed;
-extern cvar_t cl_upspeed;
-extern cvar_t cl_forwardspeed;
-extern cvar_t cl_backspeed;
-extern cvar_t cl_sidespeed;
+extern cvar_t cl_movespeedkey;
-extern cvar_t cl_movespeedkey;
+extern cvar_t cl_yawspeed;
+extern cvar_t cl_pitchspeed;
-extern cvar_t cl_yawspeed;
-extern cvar_t cl_pitchspeed;
+extern cvar_t cl_anglespeedkey;
-extern cvar_t cl_anglespeedkey;
+extern cvar_t cl_autofire;
-extern cvar_t cl_autofire;
+extern cvar_t cl_shownet;
+extern cvar_t cl_nolerp;
-extern cvar_t cl_shownet;
-extern cvar_t cl_nolerp;
+extern cvar_t cl_pitchdriftspeed;
+extern cvar_t lookspring;
+extern cvar_t lookstrafe;
+extern cvar_t sensitivity;
-extern cvar_t cl_pitchdriftspeed;
-extern cvar_t lookspring;
-extern cvar_t lookstrafe;
-extern cvar_t sensitivity;
+extern cvar_t freelook;
-extern cvar_t m_pitch;
-extern cvar_t m_yaw;
-extern cvar_t m_forward;
-extern cvar_t m_side;
+extern cvar_t m_pitch;
+extern cvar_t m_yaw;
+extern cvar_t m_forward;
+extern cvar_t m_side;
// LordHavoc: raised these from 64 and 128 to 512 and 256
#define MAX_TEMP_ENTITIES 512 // lightning bolts, effects, etc
#define MAX_STATIC_ENTITIES 256 // torches, etc
-extern client_state_t cl;
+extern client_state_t cl;
// FIXME, allocate dynamically
-//extern efrag_t cl_efrags[MAX_EFRAGS];
extern entity_t cl_entities[MAX_EDICTS];
extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
// cl_parse.c
//
void CL_ParseServerMessage (void);
+void CL_BitProfile_f(void);
//
// view