vec3_t origin;
double starttime;
float framerate;
- int modelindex;
+ dp_model_t *model;
int startframe;
int endframe;
// these are for interpolation
float sensitivityscale;
csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default
qboolean csqc_wantsmousemove;
- qboolean csqc_paused; // vortex: int because could be flags
struct model_s *csqc_model_precache[MAX_MODELS];
// local amount for smoothing stepups
// cl_main
//
+double CL_Frame(double time);
+
void CL_Shutdown (void);
void CL_Init (void);
void CL_ClearTempEntities (void);
entity_render_t *CL_NewTempEntity (double shadertime);
-void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
+void CL_Effect(vec3_t org, dp_model_t *model, int startframe, int framecount, float framerate);
void CL_ClearState (void);
void CL_ExpandEntities(int num);