- // lightmap renderer stuff (remove someday!)
- // the size of the light
- vec_t lightmap_cullradius;
- // the size of the light, squared
- vec_t lightmap_cullradius2;
- // the brightness of the light
- vec3_t lightmap_light;
- // to avoid sudden brightness change at cullradius, subtract this
- vec_t lightmap_subtract;
-