]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - client.h
Fix engine not starting on Windows if linked against SDL > 2.0.5
[xonotic/darkplaces.git] / client.h
index cbc0fc02c1b3333bc16ce2881f452f8667016569..17cce996a29216aa73ba9993e4771b58055584eb 100644 (file)
--- a/client.h
+++ b/client.h
@@ -80,9 +80,6 @@ typedef enum r_stat_e
        r_stat_bufferdatasize_index16,
        r_stat_bufferdatasize_index32,
        r_stat_bufferdatasize_uniform,
-       r_stat_animcache_vertexmesh_count,
-       r_stat_animcache_vertexmesh_vertices,
-       r_stat_animcache_vertexmesh_maxvertices,
        r_stat_animcache_skeletal_count,
        r_stat_animcache_skeletal_bones,
        r_stat_animcache_skeletal_maxbones,
@@ -161,10 +158,6 @@ typedef enum r_stat_e
        r_stat_batch_dynamic_surfaces_because_tcmod_turbulent,
        r_stat_batch_dynamic_vertices_because_tcmod_turbulent,
        r_stat_batch_dynamic_triangles_because_tcmod_turbulent,
-       r_stat_batch_dynamic_batches_because_interleavedarrays,
-       r_stat_batch_dynamic_surfaces_because_interleavedarrays,
-       r_stat_batch_dynamic_vertices_because_interleavedarrays,
-       r_stat_batch_dynamic_triangles_because_interleavedarrays,
        r_stat_batch_dynamic_batches_because_nogaps,
        r_stat_batch_dynamic_surfaces_because_nogaps,
        r_stat_batch_dynamic_vertices_because_nogaps,
@@ -271,8 +264,6 @@ rtlight_particle_t;
 
 typedef struct rtlight_s
 {
-       // shadow volumes are done entirely in model space, so there are no matrices for dealing with them...  they just use the origin
-
        // note that the world to light matrices are inversely scaled (divided) by lightradius
 
        // core properties
@@ -304,7 +295,7 @@ typedef struct rtlight_s
        int flags;
 
        // generated properties
-       /// used only for shadow volumes
+       /// used only for casting shadows
        vec3_t shadoworigin;
        /// culling
        vec3_t cullmins;
@@ -360,9 +351,7 @@ typedef struct rtlight_s
        int shadowmapatlasposition[2];
        /// size of one side of this light in the shadowmap atlas (for omnidirectional shadowmaps this is the min corner of a 2x3 arrangement, or a 4x3 arrangement in the case of noselfshadow entities being present)
        int shadowmapatlassidesize;
-       /// premade shadow volumes to render for world entity
-       shadowmesh_t *static_meshchain_shadow_zpass;
-       shadowmesh_t *static_meshchain_shadow_zfail;
+       /// optimized and culled mesh to render for world entity shadows
        shadowmesh_t *static_meshchain_shadow_shadowmap;
        /// used for visibility testing (more exact than bbox)
        int static_numleafs;
@@ -562,10 +551,6 @@ typedef struct entity_render_s
        float          *animcache_tvector3f;
        r_meshbuffer_t *animcache_tvector3f_vertexbuffer;
        int             animcache_tvector3f_bufferoffset;
-       // interleaved arrays for rendering and dynamic vertex buffers for them
-       r_vertexmesh_t *animcache_vertexmesh;
-       r_meshbuffer_t *animcache_vertexmesh_vertexbuffer;
-       int             animcache_vertexmesh_bufferoffset;
        // gpu-skinning shader needs transforms in a certain format, we have to
        // upload this to a uniform buffer for the shader to use, and also keep a
        // backup copy in system memory for the dynamic batch fallback code
@@ -1815,6 +1800,12 @@ typedef struct r_refdef_view_s
        vec3_t frustumcorner[4];
        // if turned off it renders an ortho view
        int useperspective;
+       // allows visibility culling based on the view origin (e.g. pvs and R_CanSeeBox)
+       // this is turned off by:
+       // r_trippy
+       // !r_refdef.view.useperspective
+       // (sometimes) r_refdef.view.useclipplane
+       int usevieworiginculling;
        float ortho_x, ortho_y;
 
        // screen area to render in
@@ -1993,8 +1984,6 @@ typedef struct r_refdef_s
        // whether to draw world lights realtime, dlights realtime, and their shadows
        float polygonfactor;
        float polygonoffset;
-       float shadowpolygonfactor;
-       float shadowpolygonoffset;
 
        // how long R_RenderView took on the previous frame
        double lastdrawscreentime;