// brightness (not really radius anymore)
// (worldlight: saved to .rtlights file)
vec_t radius;
- // drop radius this much each second
+ // drop intensity this much each second
// (dlight only)
vec_t decay;
+ // intensity value which is dropped over time
+ // (dlight only)
+ vec_t intensity;
+ // initial values for intensity to modify
+ // (dlight only)
+ vec_t initialradius;
+ vec3_t initialcolor;
// light style which controls intensity of this light
// (worldlight: saved to .rtlights file)
int style;