map and load commands are now delayed until the video system is started, this fixes...
[xonotic/darkplaces.git] / client.h
index 0df1f7a2e5218d4c1c5d4710fac7902de508b5cd..1dd0df3c32fc2b5f7efbe2bd6edd37c58add3573 100644 (file)
--- a/client.h
+++ b/client.h
@@ -251,7 +251,6 @@ typedef struct
 
 #define        SIGNONS         4                       // signon messages to receive before connected
 
-#define        MAX_MAPSTRING   2048
 #define        MAX_DEMOS               8
 #define        MAX_DEMONAME    16
 
@@ -271,11 +270,6 @@ typedef struct
 {
        cactive_t state;
 
-// personalization data sent to server
-       char mapstring[MAX_QPATH];
-       // to restart a level
-       //char spawnparms[MAX_MAPSTRING];
-
 // demo loop control
        // -1 = don't play demos
        int demonum;
@@ -657,5 +651,7 @@ extern mempool_t *cl_refdef_mempool;
 
 #include "cgamevm.h"
 
+void Host_PerformSpawnServerAndLoadGame(void);
+
 #endif