// throw out the first couple, so the player
// doesn't accidentally do something the
// first frame
+ float sendnoptime; // send a clc_nop periodically until connected
usercmd_t cmd; // last command sent to the server
// information for local display
scoreboard_t *scores; // [cl.maxclients]
vec3_t viewentorigin;
+ float viewzoom; // LordHavoc: sniping zoom, QC controlled
+ float viewzoomold, viewzoomnew; // for interpolation
// entity database stuff
vec3_t viewentoriginold, viewentoriginnew;