vec3_t gunangles_highpass;
vec3_t gunangles_adjustment_lowpass;
vec3_t gunangles_adjustment_highpass;
// previous gun angles (for leaning effects)
vec3_t gunangles_highpass;
vec3_t gunangles_adjustment_lowpass;
vec3_t gunangles_adjustment_highpass;
// previous gun angles (for leaning effects)
float movevars_airstrafeaccelerate;
float movevars_maxairstrafespeed;
float movevars_aircontrol;
float movevars_airstrafeaccelerate;
float movevars_maxairstrafespeed;
float movevars_aircontrol;
float movevars_warsowbunny_airforwardaccel;
float movevars_warsowbunny_accel;
float movevars_warsowbunny_topspeed;
float movevars_warsowbunny_airforwardaccel;
float movevars_warsowbunny_accel;
float movevars_warsowbunny_topspeed;