rtlight_particle_t *particlecache_particles;
/// bouncegrid light info
- float bouncegrid_photoncolor[3];
- float bouncegrid_photons;
- int bouncegrid_hits;
- int bouncegrid_traces;
- float bouncegrid_effectiveradius;
+ float photoncolor[3];
+ float photons;
}
rtlight_t;