relocated the CL_SendMove call to put it at the end of network parsing (and only...
[xonotic/darkplaces.git] / client.h
index 5164516..425f4a8 100644 (file)
--- a/client.h
+++ b/client.h
@@ -455,6 +455,16 @@ client_static_t;
 
 extern client_static_t cls;
 
+typedef struct client_movementqueue_s
+{
+       double time;
+       float viewangles[3];
+       float move[3];
+       qboolean jump;
+       qboolean crouch;
+}
+client_movementqueue_t;
+
 //
 // the client_state_t structure is wiped completely at every
 // server signon
@@ -510,6 +520,16 @@ typedef struct
        // update by server, can be used by mods for zooming
        vec_t mviewzoom[2], viewzoom;
 
+       // client movement simulation
+       // these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
+       qboolean movement;
+       // simulated origin
+       vec3_t movement_origin;
+       vec3_t movement_oldorigin;
+       // queue of proposed moves
+       int movement_numqueue;
+       client_movementqueue_t movement_queue[256];
+
 // pitch drifting vars
        float idealpitch;
        float pitchvel;
@@ -636,6 +656,11 @@ extern cvar_t cl_stainmaps_clearonload;
 
 extern cvar_t cl_prydoncursor;
 
+extern vec3_t cl_playerstandmins;
+extern vec3_t cl_playerstandmaxs;
+extern vec3_t cl_playercrouchmins;
+extern vec3_t cl_playercrouchmaxs;
+
 // these are updated by CL_ClearState
 extern int cl_num_entities;
 extern int cl_num_static_entities;