usercmd_t cmd;
}
cl_clientmovement_state_t;
-void CL_ClientMovement_PlayerMove(cl_clientmovement_state_t *s);
+void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
// warpzone prediction hack (CSQC builtin)
void CL_RotateMoves(const matrix4x4_t *m);