]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - client.h
make CSQC support the >0.05s/<0.0005s handling of standard player physics so CSQC...
[xonotic/darkplaces.git] / client.h
index f28e5adb78cdfef974f843555895af22ac927d90..45964700ce7532b71f18522874ebc86ddebe44b2 100644 (file)
--- a/client.h
+++ b/client.h
@@ -1871,7 +1871,7 @@ typedef struct cl_clientmovement_state_s
        usercmd_t cmd;
 }
 cl_clientmovement_state_t;
-void CL_ClientMovement_PlayerMove(cl_clientmovement_state_t *s);
+void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
 
 // warpzone prediction hack (CSQC builtin)
 void CL_RotateMoves(const matrix4x4_t *m);
@@ -1889,7 +1889,7 @@ void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size
 void V_DriftPitch(void);
 void V_FadeViewFlashs(void);
 void V_CalcViewBlend(void);
-void V_CalcRefdefUsing(const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump);
+void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump, float clstatsviewheight);
 void V_CalcRefdef(void);
 void CL_Locs_Reload_f(void);