usercmd_t cmd;
}
cl_clientmovement_state_t;
-void CL_ClientMovement_PlayerMove(cl_clientmovement_state_t *s);
+void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
// warpzone prediction hack (CSQC builtin)
void CL_RotateMoves(const matrix4x4_t *m);
void V_DriftPitch(void);
void V_FadeViewFlashs(void);
void V_CalcViewBlend(void);
-void V_CalcRefdefUsing(const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump);
+void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump, float clstatsviewheight);
void V_CalcRefdef(void);
void CL_Locs_Reload_f(void);