extern entity_t cl_entities[MAX_EDICTS];
extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
-extern dlight_t cl_dlights[MAX_DLIGHTS];
extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
extern beam_t cl_beams[MAX_BEAMS];
//=============================================================================
+#include "cl_light.h"
+
//
// cl_main
//
-extern void CL_AllocDlight (entity_t *ent, vec3_t org, float radius, float red, float green, float blue, float decay, float lifetime);
-extern void CL_DecayLights (void);
extern void CL_Init (void);