#define CSHIFT_DAMAGE 1
#define CSHIFT_BONUS 2
#define CSHIFT_POWERUP 3
-#define NUM_CSHIFTS 4
+#define CSHIFT_VCSHIFT 4
+#define NUM_CSHIFTS 5
#define NAME_LENGTH 64
int x, y, width, height;
float fov_x, fov_y;
- // view point
- vec3_t vieworg;
- vec3_t viewangles;
+ // view transform
+ matrix4x4_t viewentitymatrix;
// fullscreen color blend
float viewblend[4];