vec_t cursor_fraction;
int cursor_entitynumber;
- double time;
- double receivetime;
+ double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime)
+ double receivetime; // time the move was received at
+ double clienttime; // time to which server state the move corresponds to
int msec; // for predicted moves
int buttons;
int impulse;