// clients view of time, time should be between mtime[0] and mtime[1] to
// generate a lerp point for other data, oldtime is the previous frame's
// value of time, frametime is the difference between time and oldtime
+ // note: cl.time may be beyond cl.mtime[0] if packet loss is occuring, it
+ // is only forcefully limited when a packet is received
double time, oldtime;
// how long it has been since the previous client frame in real time
// (not game time, for that use cl.time - cl.oldtime)
extern cvar_t cl_shownet;
extern cvar_t cl_nolerp;
+extern cvar_t cl_nettimesyncmode;
extern cvar_t cl_pitchdriftspeed;
extern cvar_t lookspring;