// client movement simulation
// these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
qboolean movement;
- // simulated origin
+ // simulated data (this is valid even if cl.movement is false)
vec3_t movement_origin;
vec3_t movement_oldorigin;
+ vec3_t movement_velocity;
// queue of proposed moves
int movement_numqueue;
client_movementqueue_t movement_queue[256];