vec3_t playercrouchmaxs;
int max_entities;
+ int max_csqcrenderentities;
int max_static_entities;
int max_effects;
int max_beams;
int max_showlmps;
entity_t *entities;
+ entity_render_t *csqcrenderentities;
unsigned char *entities_active;
entity_t *static_entities;
cl_effect_t *effects;
void CL_ClearState (void);
void CL_ExpandEntities(int num);
+void CL_ExpandCSQCRenderEntities(int num);
void CL_SetInfo(const char *key, const char *value, qboolean send, qboolean allowstarkey, qboolean allowmodel, qboolean quiet);