typedef struct entity_persistent_s
{
- int linkframe;
-
vec3_t trail_origin;
// particle trail
typedef struct entity_s
{
- qboolean csqc;
// baseline state (default values)
entity_state_t state_baseline;
// previous state (interpolating from this)
void CL_Disconnect_f (void);
void CL_UpdateRenderEntity(entity_render_t *ent);
+void CL_UpdateEntities(void);
//
// cl_input