int bouncegrid_hits;
int bouncegrid_splats;
int bouncegrid_bounces;
+ int collisioncache_animated;
+ int collisioncache_cached;
+ int collisioncache_traced;
int bloom;
int bloom_copypixels;
int bloom_drawpixels;
entity_render_t *tempentities;
int numtempentities;
int maxtempentities;
+ qboolean expandtempentities;
// renderable dynamic lights
rtlight_t *lights[MAX_DLIGHTS];