]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - client.h
Made RENDERPATH_GL20 require fbo support and always use it.
[xonotic/darkplaces.git] / client.h
index 4395eaafa1f1dd24ead0ac76849646f6d89677dd..cbc0fc02c1b3333bc16ce2881f452f8667016569 100644 (file)
--- a/client.h
+++ b/client.h
@@ -25,6 +25,178 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "matrixlib.h"
 #include "snd_main.h"
 
+// NOTE: r_stat_name[] must match this indexing
+typedef enum r_stat_e
+{
+       r_stat_timedelta,
+       r_stat_quality,
+       r_stat_renders,
+       r_stat_entities,
+       r_stat_entities_surfaces,
+       r_stat_entities_triangles,
+       r_stat_world_leafs,
+       r_stat_world_portals,
+       r_stat_world_surfaces,
+       r_stat_world_triangles,
+       r_stat_lightmapupdates,
+       r_stat_lightmapupdatepixels,
+       r_stat_particles,
+       r_stat_drawndecals,
+       r_stat_totaldecals,
+       r_stat_draws,
+       r_stat_draws_vertices,
+       r_stat_draws_elements,
+       r_stat_lights,
+       r_stat_lights_clears,
+       r_stat_lights_scissored,
+       r_stat_lights_lighttriangles,
+       r_stat_lights_shadowtriangles,
+       r_stat_lights_dynamicshadowtriangles,
+       r_stat_bouncegrid_lights,
+       r_stat_bouncegrid_particles,
+       r_stat_bouncegrid_traces,
+       r_stat_bouncegrid_hits,
+       r_stat_bouncegrid_splats,
+       r_stat_bouncegrid_bounces,
+       r_stat_photoncache_animated,
+       r_stat_photoncache_cached,
+       r_stat_photoncache_traced,
+       r_stat_bloom,
+       r_stat_bloom_copypixels,
+       r_stat_bloom_drawpixels,
+       r_stat_rendertargets_used,
+       r_stat_rendertargets_pixels,
+       r_stat_indexbufferuploadcount,
+       r_stat_indexbufferuploadsize,
+       r_stat_vertexbufferuploadcount,
+       r_stat_vertexbufferuploadsize,
+       r_stat_framedatacurrent,
+       r_stat_framedatasize,
+       r_stat_bufferdatacurrent_vertex, // R_BUFFERDATA_ types are added to this index
+       r_stat_bufferdatacurrent_index16,
+       r_stat_bufferdatacurrent_index32,
+       r_stat_bufferdatacurrent_uniform,
+       r_stat_bufferdatasize_vertex, // R_BUFFERDATA_ types are added to this index
+       r_stat_bufferdatasize_index16,
+       r_stat_bufferdatasize_index32,
+       r_stat_bufferdatasize_uniform,
+       r_stat_animcache_vertexmesh_count,
+       r_stat_animcache_vertexmesh_vertices,
+       r_stat_animcache_vertexmesh_maxvertices,
+       r_stat_animcache_skeletal_count,
+       r_stat_animcache_skeletal_bones,
+       r_stat_animcache_skeletal_maxbones,
+       r_stat_animcache_shade_count,
+       r_stat_animcache_shade_vertices,
+       r_stat_animcache_shade_maxvertices,
+       r_stat_animcache_shape_count,
+       r_stat_animcache_shape_vertices,
+       r_stat_animcache_shape_maxvertices,
+       r_stat_batch_batches,
+       r_stat_batch_withgaps,
+       r_stat_batch_surfaces,
+       r_stat_batch_vertices,
+       r_stat_batch_triangles,
+       r_stat_batch_fast_batches,
+       r_stat_batch_fast_surfaces,
+       r_stat_batch_fast_vertices,
+       r_stat_batch_fast_triangles,
+       r_stat_batch_copytriangles_batches,
+       r_stat_batch_copytriangles_surfaces,
+       r_stat_batch_copytriangles_vertices,
+       r_stat_batch_copytriangles_triangles,
+       r_stat_batch_dynamic_batches,
+       r_stat_batch_dynamic_surfaces,
+       r_stat_batch_dynamic_vertices,
+       r_stat_batch_dynamic_triangles,
+       r_stat_batch_dynamicskeletal_batches,
+       r_stat_batch_dynamicskeletal_surfaces,
+       r_stat_batch_dynamicskeletal_vertices,
+       r_stat_batch_dynamicskeletal_triangles,
+       r_stat_batch_dynamic_batches_because_cvar,
+       r_stat_batch_dynamic_surfaces_because_cvar,
+       r_stat_batch_dynamic_vertices_because_cvar,
+       r_stat_batch_dynamic_triangles_because_cvar,
+       r_stat_batch_dynamic_batches_because_lightmapvertex,
+       r_stat_batch_dynamic_surfaces_because_lightmapvertex,
+       r_stat_batch_dynamic_vertices_because_lightmapvertex,
+       r_stat_batch_dynamic_triangles_because_lightmapvertex,
+       r_stat_batch_dynamic_batches_because_deformvertexes_autosprite,
+       r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite,
+       r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite,
+       r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite,
+       r_stat_batch_dynamic_batches_because_deformvertexes_autosprite2,
+       r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite2,
+       r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite2,
+       r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite2,
+       r_stat_batch_dynamic_batches_because_deformvertexes_normal,
+       r_stat_batch_dynamic_surfaces_because_deformvertexes_normal,
+       r_stat_batch_dynamic_vertices_because_deformvertexes_normal,
+       r_stat_batch_dynamic_triangles_because_deformvertexes_normal,
+       r_stat_batch_dynamic_batches_because_deformvertexes_wave,
+       r_stat_batch_dynamic_surfaces_because_deformvertexes_wave,
+       r_stat_batch_dynamic_vertices_because_deformvertexes_wave,
+       r_stat_batch_dynamic_triangles_because_deformvertexes_wave,
+       r_stat_batch_dynamic_batches_because_deformvertexes_bulge,
+       r_stat_batch_dynamic_surfaces_because_deformvertexes_bulge,
+       r_stat_batch_dynamic_vertices_because_deformvertexes_bulge,
+       r_stat_batch_dynamic_triangles_because_deformvertexes_bulge,
+       r_stat_batch_dynamic_batches_because_deformvertexes_move,
+       r_stat_batch_dynamic_surfaces_because_deformvertexes_move,
+       r_stat_batch_dynamic_vertices_because_deformvertexes_move,
+       r_stat_batch_dynamic_triangles_because_deformvertexes_move,
+       r_stat_batch_dynamic_batches_because_tcgen_lightmap,
+       r_stat_batch_dynamic_surfaces_because_tcgen_lightmap,
+       r_stat_batch_dynamic_vertices_because_tcgen_lightmap,
+       r_stat_batch_dynamic_triangles_because_tcgen_lightmap,
+       r_stat_batch_dynamic_batches_because_tcgen_vector,
+       r_stat_batch_dynamic_surfaces_because_tcgen_vector,
+       r_stat_batch_dynamic_vertices_because_tcgen_vector,
+       r_stat_batch_dynamic_triangles_because_tcgen_vector,
+       r_stat_batch_dynamic_batches_because_tcgen_environment,
+       r_stat_batch_dynamic_surfaces_because_tcgen_environment,
+       r_stat_batch_dynamic_vertices_because_tcgen_environment,
+       r_stat_batch_dynamic_triangles_because_tcgen_environment,
+       r_stat_batch_dynamic_batches_because_tcmod_turbulent,
+       r_stat_batch_dynamic_surfaces_because_tcmod_turbulent,
+       r_stat_batch_dynamic_vertices_because_tcmod_turbulent,
+       r_stat_batch_dynamic_triangles_because_tcmod_turbulent,
+       r_stat_batch_dynamic_batches_because_interleavedarrays,
+       r_stat_batch_dynamic_surfaces_because_interleavedarrays,
+       r_stat_batch_dynamic_vertices_because_interleavedarrays,
+       r_stat_batch_dynamic_triangles_because_interleavedarrays,
+       r_stat_batch_dynamic_batches_because_nogaps,
+       r_stat_batch_dynamic_surfaces_because_nogaps,
+       r_stat_batch_dynamic_vertices_because_nogaps,
+       r_stat_batch_dynamic_triangles_because_nogaps,
+       r_stat_batch_dynamic_batches_because_derived,
+       r_stat_batch_dynamic_surfaces_because_derived,
+       r_stat_batch_dynamic_vertices_because_derived,
+       r_stat_batch_dynamic_triangles_because_derived,
+       r_stat_batch_entitycache_count,
+       r_stat_batch_entitycache_surfaces,
+       r_stat_batch_entitycache_vertices,
+       r_stat_batch_entitycache_triangles,
+       r_stat_batch_entityanimate_count,
+       r_stat_batch_entityanimate_surfaces,
+       r_stat_batch_entityanimate_vertices,
+       r_stat_batch_entityanimate_triangles,
+       r_stat_batch_entityskeletal_count,
+       r_stat_batch_entityskeletal_surfaces,
+       r_stat_batch_entityskeletal_vertices,
+       r_stat_batch_entityskeletal_triangles,
+       r_stat_batch_entitystatic_count,
+       r_stat_batch_entitystatic_surfaces,
+       r_stat_batch_entitystatic_vertices,
+       r_stat_batch_entitystatic_triangles,
+       r_stat_batch_entitycustom_count,
+       r_stat_batch_entitycustom_surfaces,
+       r_stat_batch_entitycustom_vertices,
+       r_stat_batch_entitycustom_triangles,
+       r_stat_count // size of array
+}
+r_stat_t;
+
 // flags for rtlight rendering
 #define LIGHTFLAG_NORMALMODE 1
 #define LIGHTFLAG_REALTIMEMODE 2
@@ -34,7 +206,8 @@ typedef struct tridecal_s
        // color and initial alpha value
        float                   texcoord2f[3][2];
        float                   vertex3f[3][3];
-       unsigned char   color4ub[3][4];
+       float                   color4f[3][4];
+       float                   plane[4]; // backface culling
        // how long this decal has lived so far (the actual fade begins at cl_decals_time)
        float                   lived;
        // if >= 0 this indicates the decal should follow an animated triangle
@@ -42,7 +215,7 @@ typedef struct tridecal_s
        // for visibility culling
        int                             surfaceindex;
        // old decals are killed to obey cl_decals_max
-       int                             decalsequence;
+       unsigned int    decalsequence;
 }
 tridecal_t;
 
@@ -89,6 +262,13 @@ typedef struct beam_s
 }
 beam_t;
 
+typedef struct rtlight_particle_s
+{
+       float origin[3];
+       float color[3];
+}
+rtlight_particle_t;
+
 typedef struct rtlight_s
 {
        // shadow volumes are done entirely in model space, so there are no matrices for dealing with them...  they just use the origin
@@ -108,7 +288,7 @@ typedef struct rtlight_s
        char cubemapname[64];
        /// light style to monitor for brightness
        int style;
-       /// whether light should render shadows
+       /// whether light should render shadows (see castshadows for whether it actually does this frame)
        int shadow;
        /// intensity of corona to render
        vec_t corona;
@@ -129,10 +309,8 @@ typedef struct rtlight_s
        /// culling
        vec3_t cullmins;
        vec3_t cullmaxs;
-       // culling
-       //vec_t cullradius;
-       // squared cullradius
-       //vec_t cullradius2;
+       /// when r_shadow_culllights_trace is set, this is refreshed by each successful trace.
+       double trace_timer;
 
        // rendering properties, updated each time a light is rendered
        // this is rtlight->color * d_lightstylevalue
@@ -145,6 +323,8 @@ typedef struct rtlight_s
        rtexture_t *currentcubemap;
        /// set by R_Shadow_PrepareLight to decide whether R_Shadow_DrawLight should draw it
        qboolean draw;
+       /// set by R_Shadow_PrepareLight to indicate whether R_Shadow_DrawShadowMaps should do anything
+       qboolean castshadows;
        /// these fields are set by R_Shadow_PrepareLight for later drawing
        int cached_numlightentities;
        int cached_numlightentities_noselfshadow;
@@ -174,6 +354,12 @@ typedef struct rtlight_s
        int compiled;
        /// the shadowing mode used to compile this light
        int shadowmode;
+       /// the size that this light should have (assuming no scene LOD kicking in to reduce it)
+       int shadowmapsidesize;
+       /// position of this light in the shadowmap atlas
+       int shadowmapatlasposition[2];
+       /// size of one side of this light in the shadowmap atlas (for omnidirectional shadowmaps this is the min corner of a 2x3 arrangement, or a 4x3 arrangement in the case of noselfshadow entities being present)
+       int shadowmapatlassidesize;
        /// premade shadow volumes to render for world entity
        shadowmesh_t *static_meshchain_shadow_zpass;
        shadowmesh_t *static_meshchain_shadow_zfail;
@@ -202,6 +388,18 @@ typedef struct rtlight_s
        /// masks of all shadowmap sides that have any potential static receivers or casters
        int static_shadowmap_receivers;
        int static_shadowmap_casters;
+       /// particle-tracing cache for global illumination
+       int particlecache_numparticles;
+       int particlecache_maxparticles;
+       int particlecache_updateparticle;
+       rtlight_particle_t *particlecache_particles;
+
+       /// bouncegrid light info
+       float bouncegrid_photoncolor[3];
+       float bouncegrid_photons;
+       int bouncegrid_hits;
+       int bouncegrid_traces;
+       float bouncegrid_effectiveradius;
 }
 rtlight_t;
 
@@ -278,18 +476,6 @@ typedef struct dlight_s
 }
 dlight_t;
 
-#define MAX_FRAMEGROUPBLENDS 4
-typedef struct framegroupblend_s
-{
-       // animation number and blend factor
-       // (for most models this is the frame number)
-       int frame;
-       float lerp;
-       // time frame began playing (for framegroup animations)
-       double start;
-}
-framegroupblend_t;
-
 // this is derived from processing of the framegroupblend array
 // note: technically each framegroupblend can produce two of these, but that
 // never happens in practice because no one blends between more than 2
@@ -364,20 +550,62 @@ typedef struct entity_render_s
 
        // animation cache (pointers allocated using R_FrameData_Alloc)
        // ONLY valid during R_RenderView!  may be NULL (not cached)
-       float *animcache_vertex3f;
-       float *animcache_normal3f;
-       float *animcache_svector3f;
-       float *animcache_tvector3f;
+       float          *animcache_vertex3f;
+       r_meshbuffer_t *animcache_vertex3f_vertexbuffer;
+       int             animcache_vertex3f_bufferoffset;
+       float          *animcache_normal3f;
+       r_meshbuffer_t *animcache_normal3f_vertexbuffer;
+       int             animcache_normal3f_bufferoffset;
+       float          *animcache_svector3f;
+       r_meshbuffer_t *animcache_svector3f_vertexbuffer;
+       int             animcache_svector3f_bufferoffset;
+       float          *animcache_tvector3f;
+       r_meshbuffer_t *animcache_tvector3f_vertexbuffer;
+       int             animcache_tvector3f_bufferoffset;
        // interleaved arrays for rendering and dynamic vertex buffers for them
-       r_vertexposition_t *animcache_vertexposition;
-       r_meshbuffer_t *animcache_vertexpositionbuffer;
        r_vertexmesh_t *animcache_vertexmesh;
-       r_meshbuffer_t *animcache_vertexmeshbuffer;
-
-       // current lighting from map (updated ONLY by client code, not renderer)
-       vec3_t modellight_ambient;
-       vec3_t modellight_diffuse; // q3bsp
-       vec3_t modellight_lightdir; // q3bsp
+       r_meshbuffer_t *animcache_vertexmesh_vertexbuffer;
+       int             animcache_vertexmesh_bufferoffset;
+       // gpu-skinning shader needs transforms in a certain format, we have to
+       // upload this to a uniform buffer for the shader to use, and also keep a
+       // backup copy in system memory for the dynamic batch fallback code
+       // if this is not NULL, the other animcache variables are NULL
+       float *animcache_skeletaltransform3x4;
+       r_meshbuffer_t *animcache_skeletaltransform3x4buffer;
+       int animcache_skeletaltransform3x4offset;
+       int animcache_skeletaltransform3x4size;
+
+       // CL_UpdateEntityShading reads these fields
+       // used only if RENDER_CUSTOMIZEDMODELLIGHT is set
+       vec3_t custommodellight_ambient;
+       vec3_t custommodellight_diffuse;
+       vec3_t custommodellight_lightdir;
+       // CSQC entities get their shading from the root of their attachment chain
+       float custommodellight_origin[3];
+
+       // derived lighting parameters (CL_UpdateEntityShading)
+
+       // used by MATERIALFLAG_FULLBRIGHT which is MATERIALFLAG_MODELLIGHT with
+       // this as ambient color, along with MATERIALFLAG_NORTLIGHT
+       float render_fullbright[3];
+       // color tint for the base pass glow textures if any
+       float render_glowmod[3];
+       // MATERIALFLAG_MODELLIGHT uses these parameters
+       float render_modellight_ambient[3];
+       float render_modellight_diffuse[3];
+       float render_modellight_lightdir[3];
+       float render_modellight_specular[3];
+       // lightmap rendering (not MATERIALFLAG_MODELLIGHT)
+       float render_lightmap_ambient[3];
+       float render_lightmap_diffuse[3];
+       float render_lightmap_specular[3];
+       // rtlights use these colors for the materials on this entity
+       float render_rtlight_diffuse[3];
+       float render_rtlight_specular[3];
+       // ignore lightmap and use lightgrid on this entity (e.g. FULLBRIGHT)
+       qboolean render_modellight_forced;
+       // do not process per pixel lights on this entity at all (like MATERIALFLAG_NORTLIGHT)
+       qboolean render_rtlight_disabled;
 
        // storage of decals on this entity
        // (note: if allowdecals is set, be sure to call R_DecalSystem_Reset on removal!)
@@ -389,32 +617,22 @@ typedef struct entity_render_s
        double last_trace_visibility;
 
        // user wavefunc parameters (from csqc)
-       float userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
+       vec_t userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
 }
 entity_render_t;
 
 typedef struct entity_persistent_s
 {
-       vec3_t trail_origin;
-
-       // particle trail
-       float trail_time;
+       vec3_t trail_origin; // previous position for particle trail spawning
+       vec3_t oldorigin; // lerp
+       vec3_t oldangles; // lerp
+       vec3_t neworigin; // lerp
+       vec3_t newangles; // lerp
+       vec_t lerpstarttime; // lerp
+       vec_t lerpdeltatime; // lerp
+       float muzzleflash; // muzzleflash intensity, fades over time
+       float trail_time; // residual error accumulation for particle trail spawning (to keep spacing across frames)
        qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps
-
-       // muzzleflash fading
-       float muzzleflash;
-
-       // interpolated movement
-
-       // start time of move
-       float lerpstarttime;
-       // time difference from start to end of move
-       float lerpdeltatime;
-       // the move itself, start and end
-       float oldorigin[3];
-       float oldangles[3];
-       float neworigin[3];
-       float newangles[3];
 }
 entity_persistent_t;
 
@@ -458,7 +676,7 @@ typedef struct usercmd_s
        int msec; // for predicted moves
        int buttons;
        int impulse;
-       int sequence;
+       unsigned int sequence;
        qboolean applied; // if false we're still accumulating a move
        qboolean predicted; // if true the sequence should be sent as 0
 
@@ -537,7 +755,7 @@ qw_downloadtype_t;
 typedef enum capturevideoformat_e
 {
        CAPTUREVIDEOFORMAT_AVI_I420,
-       CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA,
+       CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA
 }
 capturevideoformat_t;
 
@@ -576,7 +794,7 @@ typedef struct capturevideostate_s
        const char *formatextension;
        qfile_t *videofile;
                // always use this:
-               //   cls.capturevideo.videofile = FS_OpenRealFile(va("%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
+               //   cls.capturevideo.videofile = FS_OpenRealFile(va(vabuf, sizeof(vabuf), "%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
        void (*endvideo) (void);
        void (*videoframes) (int num);
        void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length);
@@ -628,6 +846,7 @@ typedef struct client_static_s
        fs_offset_t demo_lastcsprogssize;
        int demo_lastcsprogscrc;
        qboolean demoplayback;
+       qboolean demostarting; // set if currently starting a demo, to stop -demo from quitting when switching to another demo
        qboolean timedemo;
        // -1 = use normal cd track
        int forcetrack;
@@ -653,6 +872,7 @@ typedef struct client_static_s
        double connect_nextsendtime;
        lhnetsocket_t *connect_mysocket;
        lhnetaddress_t connect_address;
+       lhnetaddress_t rcon_address;
        // protocol version of the server we're connected to
        // (kept outside client_state_t because it's used between levels)
        protocolversion_t protocol;
@@ -675,16 +895,15 @@ typedef struct client_static_s
        cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
 
        // input sequence numbers are not reset on level change, only connect
-       int movesequence;
-       int servermovesequence;
+       unsigned int servermovesequence;
 
        // quakeworld stuff below
 
        // value of "qport" cvar at time of connection
        int qw_qport;
        // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
-       int qw_incoming_sequence;
-       int qw_outgoing_sequence;
+       unsigned int qw_incoming_sequence;
+       unsigned int qw_outgoing_sequence;
 
        // current file download buffer (only saved when file is completed)
        char qw_downloadname[MAX_QPATH];
@@ -710,26 +929,36 @@ typedef struct client_static_s
        // password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip
        char userinfo[MAX_USERINFO_STRING];
 
+       // extra user info for the "connect" command
+       char connect_userinfo[MAX_USERINFO_STRING];
+
        // video capture stuff
        capturevideostate_t capturevideo;
+
+       // crypto channel
+       crypto_t crypto;
+
+       // ProQuake compatibility stuff
+       int proquake_servermod; // 0 = not proquake, 1 = proquake
+       int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc)
+       int proquake_serverflags; // 0 (PQF_CHEATFREE not supported)
+
+       // don't write-then-read csprogs.dat (useful for demo playback)
+       unsigned char *caughtcsprogsdata;
+       fs_offset_t caughtcsprogsdatasize;
+
+       int r_speeds_graph_length;
+       int r_speeds_graph_current;
+       int *r_speeds_graph_data;
+
+       // graph scales
+       int r_speeds_graph_datamin[r_stat_count];
+       int r_speeds_graph_datamax[r_stat_count];
 }
 client_static_t;
 
 extern client_static_t cls;
 
-typedef struct client_movementqueue_s
-{
-       double time;
-       float frametime;
-       int sequence;
-       float viewangles[3];
-       float move[3];
-       qboolean jump;
-       qboolean crouch;
-       qboolean canjump;
-}
-client_movementqueue_t;
-
 //[515]: csqc
 typedef struct
 {
@@ -777,7 +1006,7 @@ typedef struct decal_s
        // fields used by rendering:  (44 bytes)
        unsigned short  typeindex;
        unsigned short  texnum;
-       int                             decalsequence;
+       unsigned int    decalsequence;
        vec3_t                  org;
        vec3_t                  normal;
        float                   size;
@@ -977,9 +1206,10 @@ typedef struct client_state_s
        qboolean oldonground;
        double lastongroundtime;
        double hitgroundtime;
-
-       // used by bobroll
-       float bobroll_airtime;
+       float bob2_smooth;
+       float bobfall_speed;
+       float bobfall_swing;
+       double calcrefdef_prevtime;
 
        // don't change view angle, full screen, etc
        int intermission;
@@ -1083,7 +1313,7 @@ typedef struct client_state_s
 #define LATESTFRAMENUMS 32
        int latestframenumsposition;
        int latestframenums[LATESTFRAMENUMS];
-       int latestsendnums[LATESTFRAMENUMS];
+       unsigned int latestsendnums[LATESTFRAMENUMS];
        entityframe_database_t *entitydatabase;
        entityframe4_database_t *entitydatabase4;
        entityframeqw_database_t *entitydatabaseqw;
@@ -1099,7 +1329,7 @@ typedef struct client_state_s
        vec3_t playercrouchmaxs;
 
        // old decals are killed based on this
-       int decalsequence;
+       unsigned int decalsequence;
 
        int max_entities;
        int max_csqcrenderentities;
@@ -1193,6 +1423,7 @@ typedef struct client_state_s
        float movevars_maxairspeed;
        float movevars_stepheight;
        float movevars_airaccel_qw;
+       float movevars_airaccel_qw_stretchfactor;
        float movevars_airaccel_sideways_friction;
        float movevars_airstopaccelerate;
        float movevars_airstrafeaccelerate;
@@ -1200,6 +1431,7 @@ typedef struct client_state_s
        float movevars_airstrafeaccel_qw;
        float movevars_aircontrol;
        float movevars_aircontrol_power;
+       float movevars_aircontrol_penalty;
        float movevars_warsowbunny_airforwardaccel;
        float movevars_warsowbunny_accel;
        float movevars_warsowbunny_topspeed;
@@ -1223,16 +1455,19 @@ typedef struct client_state_s
 
        float qw_weaponkick;
 
-       int qw_validsequence;
+       unsigned int qw_validsequence;
 
-       int qw_deltasequence[QW_UPDATE_BACKUP];
+       unsigned int qw_deltasequence[QW_UPDATE_BACKUP];
 
        // csqc stuff:
        // server entity number corresponding to a clientside entity
        unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
        qboolean csqc_loaded;
-       vec3_t csqc_origin;
-       vec3_t csqc_angles;
+       vec3_t csqc_vieworigin;
+       vec3_t csqc_viewangles;
+       vec3_t csqc_vieworiginfromengine;
+       vec3_t csqc_viewanglesfromengine;
+       matrix4x4_t csqc_viewmodelmatrixfromengine;
        qboolean csqc_usecsqclistener;
        matrix4x4_t csqc_listenermatrix;
        char csqc_printtextbuf[MAX_INPUTLINE];
@@ -1250,6 +1485,9 @@ typedef struct client_state_s
        // freed on each level change
        size_t buildlightmapmemorysize;
        unsigned char *buildlightmapmemory;
+
+       // used by EntityState5_ReadUpdate
+       skeleton_t *engineskeletonobjects;
 }
 client_state_t;
 
@@ -1259,6 +1497,7 @@ client_state_t;
 extern cvar_t cl_name;
 extern cvar_t cl_color;
 extern cvar_t cl_rate;
+extern cvar_t cl_rate_burstsize;
 extern cvar_t cl_pmodel;
 extern cvar_t cl_playermodel;
 extern cvar_t cl_playerskin;
@@ -1333,7 +1572,7 @@ void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point);
 void CL_Shutdown (void);
 void CL_Init (void);
 
-void CL_EstablishConnection(const char *host);
+void CL_EstablishConnection(const char *host, int firstarg);
 
 void CL_Disconnect (void);
 void CL_Disconnect_f (void);
@@ -1386,7 +1625,7 @@ extern int cl_ignoremousemoves;
 
 
 float CL_KeyState (kbutton_t *key);
-const char *Key_KeynumToString (int keynum);
+const char *Key_KeynumToString (int keynum, char *buf, size_t buflength);
 int Key_StringToKeynum (const char *str);
 
 //
@@ -1424,7 +1663,7 @@ void V_StartPitchDrift (void);
 void V_StopPitchDrift (void);
 
 void V_Init (void);
-float V_CalcRoll (vec3_t angles, vec3_t velocity);
+float V_CalcRoll (const vec3_t angles, const vec3_t velocity);
 void V_UpdateBlends (void);
 void V_ParseDamage (void);
 
@@ -1506,7 +1745,8 @@ effectnameindex_t;
 int CL_ParticleEffectIndexForName(const char *name);
 const char *CL_ParticleEffectNameForIndex(int i);
 void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor);
-void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4]);
+void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
+void CL_ParticleBox(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
 void CL_ParseParticleEffect (void);
 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel);
 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type);
@@ -1515,10 +1755,6 @@ void CL_ParticleExplosion (const vec3_t org);
 void CL_ParticleExplosion2 (const vec3_t org, int colorStart, int colorLength);
 void R_NewExplosion(const vec3_t org);
 
-void Debug_PolygonBegin(const char *picname, int flags);
-void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a);
-void Debug_PolygonEnd(void);
-
 #include "cl_screen.h"
 
 extern qboolean sb_showscores;
@@ -1526,39 +1762,6 @@ extern qboolean sb_showscores;
 float RSurf_FogVertex(const vec3_t p);
 float RSurf_FogPoint(const vec3_t p);
 
-typedef struct r_refdef_stats_s
-{
-       int renders;
-       int entities;
-       int entities_surfaces;
-       int entities_triangles;
-       int world_leafs;
-       int world_portals;
-       int world_surfaces;
-       int world_triangles;
-       int lightmapupdates;
-       int lightmapupdatepixels;
-       int particles;
-       int drawndecals;
-       int totaldecals;
-       int meshes;
-       int meshes_elements;
-       int lights;
-       int lights_clears;
-       int lights_scissored;
-       int lights_lighttriangles;
-       int lights_shadowtriangles;
-       int lights_dynamicshadowtriangles;
-       int bloom;
-       int bloom_copypixels;
-       int bloom_drawpixels;
-       int indexbufferuploadcount;
-       int indexbufferuploadsize;
-       int vertexbufferuploadcount;
-       int vertexbufferuploadsize;
-}
-r_refdef_stats_t;
-
 typedef enum r_viewport_type_e
 {
        R_VIEWPORTTYPE_ORTHO,
@@ -1621,21 +1824,23 @@ typedef struct r_refdef_view_s
        int width;
        int height;
        int depth;
-       r_viewport_t viewport;
+       r_viewport_t viewport; // note: if r_viewscale is used, the viewport.width and viewport.height may be less than width and height
 
        // which color components to allow (for anaglyph glasses)
        int colormask[4];
 
-       // global RGB color multiplier for rendering, this is required by HDR
+       // global RGB color multiplier for rendering
        float colorscale;
 
        // whether to call R_ClearScreen before rendering stuff
        qboolean clear;
        // if true, don't clear or do any post process effects (bloom, etc)
        qboolean isoverlay;
+       // if true, this is the MAIN view (which is, after CSQC, copied into the scene for use e.g. by r_speeds 1, showtex, prydon cursor)
+       qboolean ismain;
 
        // whether to draw r_showtris and such, this is only true for the main
-       // view render, all secondary renders (HDR, mirrors, portals, cameras,
+       // view render, all secondary renders (mirrors, portals, cameras,
        // distortion effects, etc) omit such debugging information
        qboolean showdebug;
 
@@ -1697,6 +1902,7 @@ typedef struct r_refdef_scene_s {
        entity_render_t *tempentities;
        int numtempentities;
        int maxtempentities;
+       qboolean expandtempentities;
 
        // renderable dynamic lights
        rtlight_t *lights[MAX_DLIGHTS];
@@ -1709,7 +1915,12 @@ typedef struct r_refdef_scene_s {
        // controls intensity lightmap layers
        unsigned short lightstylevalue[MAX_LIGHTSTYLES];        // 8.8 fraction of base light value
 
-       float ambient;
+       // adds brightness to the whole scene, separate from lightmapintensity
+       // see CL_UpdateEntityShading
+       float ambientintensity;
+       // brightness of lightmap and modellight lighting on materials
+       // see CL_UpdateEntityShading
+       float lightmapintensity;
 
        qboolean rtworld;
        qboolean rtworldshadows;
@@ -1774,27 +1985,103 @@ typedef struct r_refdef_s
        float fog_height_texcoordscale;
        char fogheighttexturename[64]; // detects changes to active fog height texture
 
-       qboolean draw2dstage;
+       int draw2dstage; // 0 = no, 1 = yes, other value = needs setting up again
 
        // true during envmap command capture
        qboolean envmap;
 
-       // brightness of world lightmaps and related lighting
-       // (often reduced when world rtlights are enabled)
-       float lightmapintensity;
        // whether to draw world lights realtime, dlights realtime, and their shadows
        float polygonfactor;
        float polygonoffset;
        float shadowpolygonfactor;
        float shadowpolygonoffset;
 
+       // how long R_RenderView took on the previous frame
+       double lastdrawscreentime;
+
        // rendering stats for r_speeds display
        // (these are incremented in many places)
-       r_refdef_stats_t stats;
+       int stats[r_stat_count];
 }
 r_refdef_t;
 
 extern r_refdef_t r_refdef;
 
+typedef enum waterlevel_e
+{
+       WATERLEVEL_NONE,
+       WATERLEVEL_WETFEET,
+       WATERLEVEL_SWIMMING,
+       WATERLEVEL_SUBMERGED
+}
+waterlevel_t;
+
+typedef struct cl_clientmovement_state_s
+{
+       // entity to be ignored for movement
+       struct prvm_edict_s *self;
+       // position
+       vec3_t origin;
+       vec3_t velocity;
+       // current bounding box (different if crouched vs standing)
+       vec3_t mins;
+       vec3_t maxs;
+       // currently on the ground
+       qboolean onground;
+       // currently crouching
+       qboolean crouched;
+       // what kind of water (SUPERCONTENTS_LAVA for instance)
+       int watertype;
+       // how deep
+       waterlevel_t waterlevel;
+       // weird hacks when jumping out of water
+       // (this is in seconds and counts down to 0)
+       float waterjumptime;
+
+       // user command
+       usercmd_t cmd;
+}
+cl_clientmovement_state_t;
+void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
+
+// warpzone prediction hack (CSQC builtin)
+void CL_RotateMoves(const matrix4x4_t *m);
+
+typedef enum meshname_e {
+       MESH_DEBUG,
+       MESH_CSQCPOLYGONS,
+       MESH_PARTICLES,
+       MESH_UI,
+       NUM_MESHENTITIES,
+} meshname_t;
+extern entity_t cl_meshentities[NUM_MESHENTITIES];
+extern dp_model_t cl_meshentitymodels[NUM_MESHENTITIES];
+extern const char *cl_meshentitynames[NUM_MESHENTITIES];
+#define CL_Mesh_Debug() (&cl_meshentitymodels[MESH_DEBUG])
+#define CL_Mesh_CSQC() (&cl_meshentitymodels[MESH_CSQCPOLYGONS])
+#define CL_Mesh_Particles() (&cl_meshentitymodels[MESH_PARTICLES])
+#define CL_Mesh_UI() (&cl_meshentitymodels[MESH_UI])
+void CL_MeshEntities_AddToScene(void);
+void CL_MeshEntities_Reset(void);
+void CL_UpdateEntityShading(void);
+
+void CL_NewFrameReceived(int num);
+void CL_ParseEntityLump(char *entitystring);
+void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
+void CL_RelinkLightFlashes(void);
+void CL_Beam_AddPolygons(const beam_t *b);
+void Sbar_ShowFPS(void);
+void Sbar_ShowFPS_Update(void);
+void Host_SaveConfig(void);
+void Host_LoadConfig_f(void);
+void CL_UpdateMoveVars(void);
+void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
+void V_DriftPitch(void);
+void V_FadeViewFlashs(void);
+void V_CalcViewBlend(void);
+void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump, float clstatsviewheight, qboolean cldead, qboolean clintermission, const vec3_t clvelocity);
+void V_CalcRefdef(void);
+void CL_Locs_Reload_f(void);
+
 #endif