]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - client.h
Just in case, make QW sequence numbers unsigned too.
[xonotic/darkplaces.git] / client.h
index fe6c3b39149cf5801405ada3fa2bfbbcffa4202a..d9facec2aec6c7a53678834bc642d0cd27b186f3 100644 (file)
--- a/client.h
+++ b/client.h
@@ -25,6 +25,176 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "matrixlib.h"
 #include "snd_main.h"
 
+// NOTE: r_stat_name[] must match this indexing
+typedef enum r_stat_e
+{
+       r_stat_timedelta,
+       r_stat_quality,
+       r_stat_renders,
+       r_stat_entities,
+       r_stat_entities_surfaces,
+       r_stat_entities_triangles,
+       r_stat_world_leafs,
+       r_stat_world_portals,
+       r_stat_world_surfaces,
+       r_stat_world_triangles,
+       r_stat_lightmapupdates,
+       r_stat_lightmapupdatepixels,
+       r_stat_particles,
+       r_stat_drawndecals,
+       r_stat_totaldecals,
+       r_stat_draws,
+       r_stat_draws_vertices,
+       r_stat_draws_elements,
+       r_stat_lights,
+       r_stat_lights_clears,
+       r_stat_lights_scissored,
+       r_stat_lights_lighttriangles,
+       r_stat_lights_shadowtriangles,
+       r_stat_lights_dynamicshadowtriangles,
+       r_stat_bouncegrid_lights,
+       r_stat_bouncegrid_particles,
+       r_stat_bouncegrid_traces,
+       r_stat_bouncegrid_hits,
+       r_stat_bouncegrid_splats,
+       r_stat_bouncegrid_bounces,
+       r_stat_photoncache_animated,
+       r_stat_photoncache_cached,
+       r_stat_photoncache_traced,
+       r_stat_bloom,
+       r_stat_bloom_copypixels,
+       r_stat_bloom_drawpixels,
+       r_stat_indexbufferuploadcount,
+       r_stat_indexbufferuploadsize,
+       r_stat_vertexbufferuploadcount,
+       r_stat_vertexbufferuploadsize,
+       r_stat_framedatacurrent,
+       r_stat_framedatasize,
+       r_stat_bufferdatacurrent_vertex, // R_BUFFERDATA_ types are added to this index
+       r_stat_bufferdatacurrent_index16,
+       r_stat_bufferdatacurrent_index32,
+       r_stat_bufferdatacurrent_uniform,
+       r_stat_bufferdatasize_vertex, // R_BUFFERDATA_ types are added to this index
+       r_stat_bufferdatasize_index16,
+       r_stat_bufferdatasize_index32,
+       r_stat_bufferdatasize_uniform,
+       r_stat_animcache_vertexmesh_count,
+       r_stat_animcache_vertexmesh_vertices,
+       r_stat_animcache_vertexmesh_maxvertices,
+       r_stat_animcache_skeletal_count,
+       r_stat_animcache_skeletal_bones,
+       r_stat_animcache_skeletal_maxbones,
+       r_stat_animcache_shade_count,
+       r_stat_animcache_shade_vertices,
+       r_stat_animcache_shade_maxvertices,
+       r_stat_animcache_shape_count,
+       r_stat_animcache_shape_vertices,
+       r_stat_animcache_shape_maxvertices,
+       r_stat_batch_batches,
+       r_stat_batch_withgaps,
+       r_stat_batch_surfaces,
+       r_stat_batch_vertices,
+       r_stat_batch_triangles,
+       r_stat_batch_fast_batches,
+       r_stat_batch_fast_surfaces,
+       r_stat_batch_fast_vertices,
+       r_stat_batch_fast_triangles,
+       r_stat_batch_copytriangles_batches,
+       r_stat_batch_copytriangles_surfaces,
+       r_stat_batch_copytriangles_vertices,
+       r_stat_batch_copytriangles_triangles,
+       r_stat_batch_dynamic_batches,
+       r_stat_batch_dynamic_surfaces,
+       r_stat_batch_dynamic_vertices,
+       r_stat_batch_dynamic_triangles,
+       r_stat_batch_dynamicskeletal_batches,
+       r_stat_batch_dynamicskeletal_surfaces,
+       r_stat_batch_dynamicskeletal_vertices,
+       r_stat_batch_dynamicskeletal_triangles,
+       r_stat_batch_dynamic_batches_because_cvar,
+       r_stat_batch_dynamic_surfaces_because_cvar,
+       r_stat_batch_dynamic_vertices_because_cvar,
+       r_stat_batch_dynamic_triangles_because_cvar,
+       r_stat_batch_dynamic_batches_because_lightmapvertex,
+       r_stat_batch_dynamic_surfaces_because_lightmapvertex,
+       r_stat_batch_dynamic_vertices_because_lightmapvertex,
+       r_stat_batch_dynamic_triangles_because_lightmapvertex,
+       r_stat_batch_dynamic_batches_because_deformvertexes_autosprite,
+       r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite,
+       r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite,
+       r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite,
+       r_stat_batch_dynamic_batches_because_deformvertexes_autosprite2,
+       r_stat_batch_dynamic_surfaces_because_deformvertexes_autosprite2,
+       r_stat_batch_dynamic_vertices_because_deformvertexes_autosprite2,
+       r_stat_batch_dynamic_triangles_because_deformvertexes_autosprite2,
+       r_stat_batch_dynamic_batches_because_deformvertexes_normal,
+       r_stat_batch_dynamic_surfaces_because_deformvertexes_normal,
+       r_stat_batch_dynamic_vertices_because_deformvertexes_normal,
+       r_stat_batch_dynamic_triangles_because_deformvertexes_normal,
+       r_stat_batch_dynamic_batches_because_deformvertexes_wave,
+       r_stat_batch_dynamic_surfaces_because_deformvertexes_wave,
+       r_stat_batch_dynamic_vertices_because_deformvertexes_wave,
+       r_stat_batch_dynamic_triangles_because_deformvertexes_wave,
+       r_stat_batch_dynamic_batches_because_deformvertexes_bulge,
+       r_stat_batch_dynamic_surfaces_because_deformvertexes_bulge,
+       r_stat_batch_dynamic_vertices_because_deformvertexes_bulge,
+       r_stat_batch_dynamic_triangles_because_deformvertexes_bulge,
+       r_stat_batch_dynamic_batches_because_deformvertexes_move,
+       r_stat_batch_dynamic_surfaces_because_deformvertexes_move,
+       r_stat_batch_dynamic_vertices_because_deformvertexes_move,
+       r_stat_batch_dynamic_triangles_because_deformvertexes_move,
+       r_stat_batch_dynamic_batches_because_tcgen_lightmap,
+       r_stat_batch_dynamic_surfaces_because_tcgen_lightmap,
+       r_stat_batch_dynamic_vertices_because_tcgen_lightmap,
+       r_stat_batch_dynamic_triangles_because_tcgen_lightmap,
+       r_stat_batch_dynamic_batches_because_tcgen_vector,
+       r_stat_batch_dynamic_surfaces_because_tcgen_vector,
+       r_stat_batch_dynamic_vertices_because_tcgen_vector,
+       r_stat_batch_dynamic_triangles_because_tcgen_vector,
+       r_stat_batch_dynamic_batches_because_tcgen_environment,
+       r_stat_batch_dynamic_surfaces_because_tcgen_environment,
+       r_stat_batch_dynamic_vertices_because_tcgen_environment,
+       r_stat_batch_dynamic_triangles_because_tcgen_environment,
+       r_stat_batch_dynamic_batches_because_tcmod_turbulent,
+       r_stat_batch_dynamic_surfaces_because_tcmod_turbulent,
+       r_stat_batch_dynamic_vertices_because_tcmod_turbulent,
+       r_stat_batch_dynamic_triangles_because_tcmod_turbulent,
+       r_stat_batch_dynamic_batches_because_interleavedarrays,
+       r_stat_batch_dynamic_surfaces_because_interleavedarrays,
+       r_stat_batch_dynamic_vertices_because_interleavedarrays,
+       r_stat_batch_dynamic_triangles_because_interleavedarrays,
+       r_stat_batch_dynamic_batches_because_nogaps,
+       r_stat_batch_dynamic_surfaces_because_nogaps,
+       r_stat_batch_dynamic_vertices_because_nogaps,
+       r_stat_batch_dynamic_triangles_because_nogaps,
+       r_stat_batch_dynamic_batches_because_derived,
+       r_stat_batch_dynamic_surfaces_because_derived,
+       r_stat_batch_dynamic_vertices_because_derived,
+       r_stat_batch_dynamic_triangles_because_derived,
+       r_stat_batch_entitycache_count,
+       r_stat_batch_entitycache_surfaces,
+       r_stat_batch_entitycache_vertices,
+       r_stat_batch_entitycache_triangles,
+       r_stat_batch_entityanimate_count,
+       r_stat_batch_entityanimate_surfaces,
+       r_stat_batch_entityanimate_vertices,
+       r_stat_batch_entityanimate_triangles,
+       r_stat_batch_entityskeletal_count,
+       r_stat_batch_entityskeletal_surfaces,
+       r_stat_batch_entityskeletal_vertices,
+       r_stat_batch_entityskeletal_triangles,
+       r_stat_batch_entitystatic_count,
+       r_stat_batch_entitystatic_surfaces,
+       r_stat_batch_entitystatic_vertices,
+       r_stat_batch_entitystatic_triangles,
+       r_stat_batch_entitycustom_count,
+       r_stat_batch_entitycustom_surfaces,
+       r_stat_batch_entitycustom_vertices,
+       r_stat_batch_entitycustom_triangles,
+       r_stat_count // size of array
+}
+r_stat_t;
+
 // flags for rtlight rendering
 #define LIGHTFLAG_NORMALMODE 1
 #define LIGHTFLAG_REALTIMEMODE 2
@@ -34,7 +204,8 @@ typedef struct tridecal_s
        // color and initial alpha value
        float                   texcoord2f[3][2];
        float                   vertex3f[3][3];
-       unsigned char   color4ub[3][4];
+       float                   color4f[3][4];
+       float                   plane[4]; // backface culling
        // how long this decal has lived so far (the actual fade begins at cl_decals_time)
        float                   lived;
        // if >= 0 this indicates the decal should follow an animated triangle
@@ -42,7 +213,7 @@ typedef struct tridecal_s
        // for visibility culling
        int                             surfaceindex;
        // old decals are killed to obey cl_decals_max
-       int                             decalsequence;
+       unsigned int    decalsequence;
 }
 tridecal_t;
 
@@ -89,6 +260,13 @@ typedef struct beam_s
 }
 beam_t;
 
+typedef struct rtlight_particle_s
+{
+       float origin[3];
+       float color[3];
+}
+rtlight_particle_t;
+
 typedef struct rtlight_s
 {
        // shadow volumes are done entirely in model space, so there are no matrices for dealing with them...  they just use the origin
@@ -202,6 +380,15 @@ typedef struct rtlight_s
        /// masks of all shadowmap sides that have any potential static receivers or casters
        int static_shadowmap_receivers;
        int static_shadowmap_casters;
+       /// particle-tracing cache for global illumination
+       int particlecache_numparticles;
+       int particlecache_maxparticles;
+       int particlecache_updateparticle;
+       rtlight_particle_t *particlecache_particles;
+
+       /// bouncegrid light info
+       float photoncolor[3];
+       float photons;
 }
 rtlight_t;
 
@@ -278,18 +465,6 @@ typedef struct dlight_s
 }
 dlight_t;
 
-#define MAX_FRAMEGROUPBLENDS 4
-typedef struct framegroupblend_s
-{
-       // animation number and blend factor
-       // (for most models this is the frame number)
-       int frame;
-       float lerp;
-       // time frame began playing (for framegroup animations)
-       double start;
-}
-framegroupblend_t;
-
 // this is derived from processing of the framegroupblend array
 // note: technically each framegroupblend can produce two of these, but that
 // never happens in practice because no one blends between more than 2
@@ -364,10 +539,30 @@ typedef struct entity_render_s
 
        // animation cache (pointers allocated using R_FrameData_Alloc)
        // ONLY valid during R_RenderView!  may be NULL (not cached)
-       float *animcache_vertex3f;
-       float *animcache_normal3f;
-       float *animcache_svector3f;
-       float *animcache_tvector3f;
+       float          *animcache_vertex3f;
+       r_meshbuffer_t *animcache_vertex3f_vertexbuffer;
+       int             animcache_vertex3f_bufferoffset;
+       float          *animcache_normal3f;
+       r_meshbuffer_t *animcache_normal3f_vertexbuffer;
+       int             animcache_normal3f_bufferoffset;
+       float          *animcache_svector3f;
+       r_meshbuffer_t *animcache_svector3f_vertexbuffer;
+       int             animcache_svector3f_bufferoffset;
+       float          *animcache_tvector3f;
+       r_meshbuffer_t *animcache_tvector3f_vertexbuffer;
+       int             animcache_tvector3f_bufferoffset;
+       // interleaved arrays for rendering and dynamic vertex buffers for them
+       r_vertexmesh_t *animcache_vertexmesh;
+       r_meshbuffer_t *animcache_vertexmesh_vertexbuffer;
+       int             animcache_vertexmesh_bufferoffset;
+       // gpu-skinning shader needs transforms in a certain format, we have to
+       // upload this to a uniform buffer for the shader to use, and also keep a
+       // backup copy in system memory for the dynamic batch fallback code
+       // if this is not NULL, the other animcache variables are NULL
+       float *animcache_skeletaltransform3x4;
+       r_meshbuffer_t *animcache_skeletaltransform3x4buffer;
+       int animcache_skeletaltransform3x4offset;
+       int animcache_skeletaltransform3x4size;
 
        // current lighting from map (updated ONLY by client code, not renderer)
        vec3_t modellight_ambient;
@@ -382,31 +577,24 @@ typedef struct entity_render_s
        // FIELDS UPDATED BY RENDERER:
        // last time visible during trace culling
        double last_trace_visibility;
+
+       // user wavefunc parameters (from csqc)
+       vec_t userwavefunc_param[Q3WAVEFUNC_USER_COUNT];
 }
 entity_render_t;
 
 typedef struct entity_persistent_s
 {
-       vec3_t trail_origin;
-
-       // particle trail
-       float trail_time;
+       vec3_t trail_origin; // previous position for particle trail spawning
+       vec3_t oldorigin; // lerp
+       vec3_t oldangles; // lerp
+       vec3_t neworigin; // lerp
+       vec3_t newangles; // lerp
+       vec_t lerpstarttime; // lerp
+       vec_t lerpdeltatime; // lerp
+       float muzzleflash; // muzzleflash intensity, fades over time
+       float trail_time; // residual error accumulation for particle trail spawning (to keep spacing across frames)
        qboolean trail_allowed; // set to false by teleports, true by update code, prevents bad lerps
-
-       // muzzleflash fading
-       float muzzleflash;
-
-       // interpolated movement
-
-       // start time of move
-       float lerpstarttime;
-       // time difference from start to end of move
-       float lerpdeltatime;
-       // the move itself, start and end
-       float oldorigin[3];
-       float oldangles[3];
-       float neworigin[3];
-       float newangles[3];
 }
 entity_persistent_t;
 
@@ -450,7 +638,7 @@ typedef struct usercmd_s
        int msec; // for predicted moves
        int buttons;
        int impulse;
-       int sequence;
+       unsigned int sequence;
        qboolean applied; // if false we're still accumulating a move
        qboolean predicted; // if true the sequence should be sent as 0
 
@@ -529,7 +717,7 @@ qw_downloadtype_t;
 typedef enum capturevideoformat_e
 {
        CAPTUREVIDEOFORMAT_AVI_I420,
-       CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA,
+       CAPTUREVIDEOFORMAT_OGG_VORBIS_THEORA
 }
 capturevideoformat_t;
 
@@ -568,7 +756,7 @@ typedef struct capturevideostate_s
        const char *formatextension;
        qfile_t *videofile;
                // always use this:
-               //   cls.capturevideo.videofile = FS_OpenRealFile(va("%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
+               //   cls.capturevideo.videofile = FS_OpenRealFile(va(vabuf, sizeof(vabuf), "%s.%s", cls.capturevideo.basename, cls.capturevideo.formatextension), "wb", false);
        void (*endvideo) (void);
        void (*videoframes) (int num);
        void (*soundframe) (const portable_sampleframe_t *paintbuffer, size_t length);
@@ -620,6 +808,7 @@ typedef struct client_static_s
        fs_offset_t demo_lastcsprogssize;
        int demo_lastcsprogscrc;
        qboolean demoplayback;
+       qboolean demostarting; // set if currently starting a demo, to stop -demo from quitting when switching to another demo
        qboolean timedemo;
        // -1 = use normal cd track
        int forcetrack;
@@ -667,16 +856,15 @@ typedef struct client_static_s
        cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
 
        // input sequence numbers are not reset on level change, only connect
-       int movesequence;
-       int servermovesequence;
+       unsigned int servermovesequence;
 
        // quakeworld stuff below
 
        // value of "qport" cvar at time of connection
        int qw_qport;
        // copied from cls.netcon->qw. variables every time they change, or set by demos (which have no cls.netcon)
-       int qw_incoming_sequence;
-       int qw_outgoing_sequence;
+       unsigned int qw_incoming_sequence;
+       unsigned int qw_outgoing_sequence;
 
        // current file download buffer (only saved when file is completed)
        char qw_downloadname[MAX_QPATH];
@@ -702,26 +890,36 @@ typedef struct client_static_s
        // password spectator name team skin topcolor bottomcolor rate noaim msg *ver *ip
        char userinfo[MAX_USERINFO_STRING];
 
+       // extra user info for the "connect" command
+       char connect_userinfo[MAX_USERINFO_STRING];
+
        // video capture stuff
        capturevideostate_t capturevideo;
+
+       // crypto channel
+       crypto_t crypto;
+
+       // ProQuake compatibility stuff
+       int proquake_servermod; // 0 = not proquake, 1 = proquake
+       int proquake_serverversion; // actual proquake server version * 10 (3.40 = 34, etc)
+       int proquake_serverflags; // 0 (PQF_CHEATFREE not supported)
+
+       // don't write-then-read csprogs.dat (useful for demo playback)
+       unsigned char *caughtcsprogsdata;
+       fs_offset_t caughtcsprogsdatasize;
+
+       int r_speeds_graph_length;
+       int r_speeds_graph_current;
+       int *r_speeds_graph_data;
+
+       // graph scales
+       int r_speeds_graph_datamin[r_stat_count];
+       int r_speeds_graph_datamax[r_stat_count];
 }
 client_static_t;
 
 extern client_static_t cls;
 
-typedef struct client_movementqueue_s
-{
-       double time;
-       float frametime;
-       int sequence;
-       float viewangles[3];
-       float move[3];
-       qboolean jump;
-       qboolean crouch;
-       qboolean canjump;
-}
-client_movementqueue_t;
-
 //[515]: csqc
 typedef struct
 {
@@ -769,7 +967,7 @@ typedef struct decal_s
        // fields used by rendering:  (44 bytes)
        unsigned short  typeindex;
        unsigned short  texnum;
-       int                             decalsequence;
+       unsigned int    decalsequence;
        vec3_t                  org;
        vec3_t                  normal;
        float                   size;
@@ -932,6 +1130,17 @@ typedef struct client_state_s
        // whether the replay should allow a jump at the first sequence
        qboolean movement_replay_canjump;
 
+       // previous gun angles (for leaning effects)
+       vec3_t gunangles_prev;
+       vec3_t gunangles_highpass;
+       vec3_t gunangles_adjustment_lowpass;
+       vec3_t gunangles_adjustment_highpass;
+       // previous gun angles (for leaning effects)
+       vec3_t gunorg_prev;
+       vec3_t gunorg_highpass;
+       vec3_t gunorg_adjustment_lowpass;
+       vec3_t gunorg_adjustment_highpass;
+
 // pitch drifting vars
        float idealpitch;
        float pitchvel;
@@ -943,6 +1152,7 @@ typedef struct client_state_s
        float sensitivityscale;
        csqc_vidvars_t csqc_vidvars;    //[515]: these parms must be set to true by default
        qboolean csqc_wantsmousemove;
+       qboolean csqc_paused; // vortex: int because could be flags
        struct model_s *csqc_model_precache[MAX_MODELS];
 
        // local amount for smoothing stepups
@@ -957,6 +1167,10 @@ typedef struct client_state_s
        qboolean oldonground;
        double lastongroundtime;
        double hitgroundtime;
+       float bob2_smooth;
+       float bobfall_speed;
+       float bobfall_swing;
+       double calcrefdef_prevtime;
 
        // don't change view angle, full screen, etc
        int intermission;
@@ -994,7 +1208,11 @@ typedef struct client_state_s
        char sound_name[MAX_SOUNDS][MAX_QPATH];
 
        // for display on solo scoreboard
-       char levelname[40];
+       char worldmessage[40]; // map title (not related to filename)
+       // variants of map name
+       char worldbasename[MAX_QPATH]; // %s
+       char worldname[MAX_QPATH]; // maps/%s.bsp
+       char worldnamenoextension[MAX_QPATH]; // maps/%s
        // cl_entitites[cl.viewentity] = player
        int viewentity;
        // the real player entity (normally same as viewentity,
@@ -1056,7 +1274,7 @@ typedef struct client_state_s
 #define LATESTFRAMENUMS 32
        int latestframenumsposition;
        int latestframenums[LATESTFRAMENUMS];
-       int latestsendnums[LATESTFRAMENUMS];
+       unsigned int latestsendnums[LATESTFRAMENUMS];
        entityframe_database_t *entitydatabase;
        entityframe4_database_t *entitydatabase4;
        entityframeqw_database_t *entitydatabaseqw;
@@ -1072,7 +1290,7 @@ typedef struct client_state_s
        vec3_t playercrouchmaxs;
 
        // old decals are killed based on this
-       int decalsequence;
+       unsigned int decalsequence;
 
        int max_entities;
        int max_csqcrenderentities;
@@ -1166,17 +1384,22 @@ typedef struct client_state_s
        float movevars_maxairspeed;
        float movevars_stepheight;
        float movevars_airaccel_qw;
+       float movevars_airaccel_qw_stretchfactor;
        float movevars_airaccel_sideways_friction;
        float movevars_airstopaccelerate;
        float movevars_airstrafeaccelerate;
        float movevars_maxairstrafespeed;
+       float movevars_airstrafeaccel_qw;
        float movevars_aircontrol;
+       float movevars_aircontrol_power;
+       float movevars_aircontrol_penalty;
        float movevars_warsowbunny_airforwardaccel;
        float movevars_warsowbunny_accel;
        float movevars_warsowbunny_topspeed;
        float movevars_warsowbunny_turnaccel;
        float movevars_warsowbunny_backtosideratio;
        float movevars_ticrate;
+       float movevars_airspeedlimit_nonqw;
 
        // models used by qw protocol
        int qw_modelindex_spike;
@@ -1193,16 +1416,19 @@ typedef struct client_state_s
 
        float qw_weaponkick;
 
-       int qw_validsequence;
+       unsigned int qw_validsequence;
 
-       int qw_deltasequence[QW_UPDATE_BACKUP];
+       unsigned int qw_deltasequence[QW_UPDATE_BACKUP];
 
        // csqc stuff:
        // server entity number corresponding to a clientside entity
        unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
        qboolean csqc_loaded;
-       vec3_t csqc_origin;
-       vec3_t csqc_angles;
+       vec3_t csqc_vieworigin;
+       vec3_t csqc_viewangles;
+       vec3_t csqc_vieworiginfromengine;
+       vec3_t csqc_viewanglesfromengine;
+       matrix4x4_t csqc_viewmodelmatrixfromengine;
        qboolean csqc_usecsqclistener;
        matrix4x4_t csqc_listenermatrix;
        char csqc_printtextbuf[MAX_INPUTLINE];
@@ -1220,6 +1446,9 @@ typedef struct client_state_s
        // freed on each level change
        size_t buildlightmapmemorysize;
        unsigned char *buildlightmapmemory;
+
+       // used by EntityState5_ReadUpdate
+       skeleton_t *engineskeletonobjects;
 }
 client_state_t;
 
@@ -1229,6 +1458,7 @@ client_state_t;
 extern cvar_t cl_name;
 extern cvar_t cl_color;
 extern cvar_t cl_rate;
+extern cvar_t cl_rate_burstsize;
 extern cvar_t cl_pmodel;
 extern cvar_t cl_playermodel;
 extern cvar_t cl_playerskin;
@@ -1270,6 +1500,7 @@ extern cvar_t m_side;
 
 extern cvar_t cl_autodemo;
 extern cvar_t cl_autodemo_nameformat;
+extern cvar_t cl_autodemo_delete;
 
 extern cvar_t r_draweffects;
 
@@ -1302,7 +1533,7 @@ void CL_Locs_FindLocationName(char *buffer, size_t buffersize, vec3_t point);
 void CL_Shutdown (void);
 void CL_Init (void);
 
-void CL_EstablishConnection(const char *host);
+void CL_EstablishConnection(const char *host, int firstarg);
 
 void CL_Disconnect (void);
 void CL_Disconnect_f (void);
@@ -1355,7 +1586,7 @@ extern int cl_ignoremousemoves;
 
 
 float CL_KeyState (kbutton_t *key);
-const char *Key_KeynumToString (int keynum);
+const char *Key_KeynumToString (int keynum, char *buf, size_t buflength);
 int Key_StringToKeynum (const char *str);
 
 //
@@ -1393,7 +1624,7 @@ void V_StartPitchDrift (void);
 void V_StopPitchDrift (void);
 
 void V_Init (void);
-float V_CalcRoll (vec3_t angles, vec3_t velocity);
+float V_CalcRoll (const vec3_t angles, const vec3_t velocity);
 void V_UpdateBlends (void);
 void V_ParseDamage (void);
 
@@ -1428,7 +1659,7 @@ extern cvar_t cl_decals_fadetime;
 void CL_Particles_Clear(void);
 void CL_Particles_Init(void);
 void CL_Particles_Shutdown(void);
-particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize, float angle, float spin);
+particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex, float stainalpha, float stainsize, float angle, float spin, float tint[4]);
 
 typedef enum effectnameindex_s
 {
@@ -1475,7 +1706,8 @@ effectnameindex_t;
 int CL_ParticleEffectIndexForName(const char *name);
 const char *CL_ParticleEffectNameForIndex(int i);
 void CL_ParticleEffect(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor);
-void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles);
+void CL_ParticleTrail(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
+void CL_ParticleBox(int effectindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade);
 void CL_ParseParticleEffect (void);
 void CL_ParticleCube (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, vec_t gravity, vec_t randomvel);
 void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, int count, int colorbase, int type);
@@ -1495,35 +1727,6 @@ extern qboolean sb_showscores;
 float RSurf_FogVertex(const vec3_t p);
 float RSurf_FogPoint(const vec3_t p);
 
-typedef struct r_refdef_stats_s
-{
-       int renders;
-       int entities;
-       int entities_surfaces;
-       int entities_triangles;
-       int world_leafs;
-       int world_portals;
-       int world_surfaces;
-       int world_triangles;
-       int lightmapupdates;
-       int lightmapupdatepixels;
-       int particles;
-       int drawndecals;
-       int totaldecals;
-       int meshes;
-       int meshes_elements;
-       int lights;
-       int lights_clears;
-       int lights_scissored;
-       int lights_lighttriangles;
-       int lights_shadowtriangles;
-       int lights_dynamicshadowtriangles;
-       int bloom;
-       int bloom_copypixels;
-       int bloom_drawpixels;
-}
-r_refdef_stats_t;
-
 typedef enum r_viewport_type_e
 {
        R_VIEWPORTTYPE_ORTHO,
@@ -1586,21 +1789,23 @@ typedef struct r_refdef_view_s
        int width;
        int height;
        int depth;
-       r_viewport_t viewport;
+       r_viewport_t viewport; // note: if r_viewscale is used, the viewport.width and viewport.height may be less than width and height
 
        // which color components to allow (for anaglyph glasses)
        int colormask[4];
 
-       // global RGB color multiplier for rendering, this is required by HDR
+       // global RGB color multiplier for rendering
        float colorscale;
 
        // whether to call R_ClearScreen before rendering stuff
        qboolean clear;
        // if true, don't clear or do any post process effects (bloom, etc)
        qboolean isoverlay;
+       // if true, this is the MAIN view (which is, after CSQC, copied into the scene for use e.g. by r_speeds 1, showtex, prydon cursor)
+       qboolean ismain;
 
        // whether to draw r_showtris and such, this is only true for the main
-       // view render, all secondary renders (HDR, mirrors, portals, cameras,
+       // view render, all secondary renders (mirrors, portals, cameras,
        // distortion effects, etc) omit such debugging information
        qboolean showdebug;
 
@@ -1662,6 +1867,7 @@ typedef struct r_refdef_scene_s {
        entity_render_t *tempentities;
        int numtempentities;
        int maxtempentities;
+       qboolean expandtempentities;
 
        // renderable dynamic lights
        rtlight_t *lights[MAX_DLIGHTS];
@@ -1730,7 +1936,16 @@ typedef struct r_refdef_s
        qboolean fogenabled;
        qboolean oldgl_fogenable;
 
-       qboolean draw2dstage;
+       // new flexible texture height fog (overrides normal fog)
+       char fog_height_texturename[64]; // note: must be 64 for the sscanf code
+       unsigned char *fog_height_table1d;
+       unsigned char *fog_height_table2d;
+       int fog_height_tablesize; // enable
+       float fog_height_tablescale;
+       float fog_height_texcoordscale;
+       char fogheighttexturename[64]; // detects changes to active fog height texture
+
+       int draw2dstage; // 0 = no, 1 = yes, other value = needs setting up again
 
        // true during envmap command capture
        qboolean envmap;
@@ -1744,13 +1959,73 @@ typedef struct r_refdef_s
        float shadowpolygonfactor;
        float shadowpolygonoffset;
 
+       // how long R_RenderView took on the previous frame
+       double lastdrawscreentime;
+
        // rendering stats for r_speeds display
        // (these are incremented in many places)
-       r_refdef_stats_t stats;
+       int stats[r_stat_count];
 }
 r_refdef_t;
 
 extern r_refdef_t r_refdef;
 
+typedef enum waterlevel_e
+{
+       WATERLEVEL_NONE,
+       WATERLEVEL_WETFEET,
+       WATERLEVEL_SWIMMING,
+       WATERLEVEL_SUBMERGED
+}
+waterlevel_t;
+
+typedef struct cl_clientmovement_state_s
+{
+       // entity to be ignored for movement
+       struct prvm_edict_s *self;
+       // position
+       vec3_t origin;
+       vec3_t velocity;
+       // current bounding box (different if crouched vs standing)
+       vec3_t mins;
+       vec3_t maxs;
+       // currently on the ground
+       qboolean onground;
+       // currently crouching
+       qboolean crouched;
+       // what kind of water (SUPERCONTENTS_LAVA for instance)
+       int watertype;
+       // how deep
+       waterlevel_t waterlevel;
+       // weird hacks when jumping out of water
+       // (this is in seconds and counts down to 0)
+       float waterjumptime;
+
+       // user command
+       usercmd_t cmd;
+}
+cl_clientmovement_state_t;
+void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
+
+// warpzone prediction hack (CSQC builtin)
+void CL_RotateMoves(const matrix4x4_t *m);
+
+void CL_NewFrameReceived(int num);
+void CL_ParseEntityLump(char *entitystring);
+void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
+void CL_RelinkLightFlashes(void);
+void Sbar_ShowFPS(void);
+void Sbar_ShowFPS_Update(void);
+void Host_SaveConfig(void);
+void Host_LoadConfig_f(void);
+void CL_UpdateMoveVars(void);
+void SCR_CaptureVideo_SoundFrame(const portable_sampleframe_t *paintbuffer, size_t length);
+void V_DriftPitch(void);
+void V_FadeViewFlashs(void);
+void V_CalcViewBlend(void);
+void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewangles, qboolean teleported, qboolean clonground, qboolean clcmdjump, float clstatsviewheight, qboolean cldead, qboolean clintermission, const vec3_t clvelocity);
+void V_CalcRefdef(void);
+void CL_Locs_Reload_f(void);
+
 #endif