// NULL = no model
model_t *model;
- // current uninterpolated animation frame (for things which do not use interpolation)
- int frame;
// number of the entity represents, or 0 for non-network entities
int entitynumber;
// entity shirt and pants colors (-1 if not colormapped)
vec3_t frustumcorner[4];
// if turned off it renders an ortho view
int useperspective;
+ float ortho_x, ortho_y;
// screen area to render in
int x;