}
dlight_t;
-#define MAX_FRAMEGROUPBLENDS 4
-typedef struct framegroupblend_s
-{
- // animation number and blend factor
- // (for most models this is the frame number)
- int frame;
- float lerp;
- // time frame began playing (for framegroup animations)
- double start;
-}
-framegroupblend_t;
-
// this is derived from processing of the framegroupblend array
// note: technically each framegroupblend can produce two of these, but that
// never happens in practice because no one blends between more than 2
// freed on each level change
size_t buildlightmapmemorysize;
unsigned char *buildlightmapmemory;
+
+ // used by EntityState5_ReadUpdate
+ skeleton_t *engineskeletonobjects;
}
client_state_t;