// which color components to allow (for anaglyph glasses)
int colormask[4];
- // global RGB color multiplier for rendering, this is required by HDR
+ // global RGB color multiplier for rendering
float colorscale;
// whether to call R_ClearScreen before rendering stuff
qboolean isoverlay;
// whether to draw r_showtris and such, this is only true for the main
- // view render, all secondary renders (HDR, mirrors, portals, cameras,
+ // view render, all secondary renders (mirrors, portals, cameras,
// distortion effects, etc) omit such debugging information
qboolean showdebug;