]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - client.h
Configure all of the CL_MeshEntities* meshes the same, the material flags decide...
[xonotic/darkplaces.git] / client.h
index 4230c6a82d27819abfee3aa1b0497b4b83330df9..fd42d2b7bfe0c6c06be12ebdc43e80c1f79c8bd4 100644 (file)
--- a/client.h
+++ b/client.h
@@ -307,10 +307,8 @@ typedef struct rtlight_s
        /// culling
        vec3_t cullmins;
        vec3_t cullmaxs;
-       // culling
-       //vec_t cullradius;
-       // squared cullradius
-       //vec_t cullradius2;
+       /// when r_shadow_culllights_trace is set, this is refreshed by each successful trace.
+       double trace_timer;
 
        // rendering properties, updated each time a light is rendered
        // this is rtlight->color * d_lightstylevalue
@@ -395,8 +393,11 @@ typedef struct rtlight_s
        rtlight_particle_t *particlecache_particles;
 
        /// bouncegrid light info
-       float photoncolor[3];
-       float photons;
+       float bouncegrid_photoncolor[3];
+       float bouncegrid_photons;
+       int bouncegrid_hits;
+       int bouncegrid_traces;
+       float bouncegrid_effectiveradius;
 }
 rtlight_t;
 
@@ -2019,10 +2020,28 @@ void CL_ClientMovement_PlayerMove_Frame(cl_clientmovement_state_t *s);
 // warpzone prediction hack (CSQC builtin)
 void CL_RotateMoves(const matrix4x4_t *m);
 
+typedef enum meshname_e {
+       MESH_DEBUG,
+       MESH_CSQCPOLYGONS,
+       MESH_PARTICLES,
+       MESH_UI,
+       NUM_MESHENTITIES,
+} meshname_t;
+extern entity_t cl_meshentities[NUM_MESHENTITIES];
+extern dp_model_t cl_meshentitymodels[NUM_MESHENTITIES];
+extern const char *cl_meshentitynames[NUM_MESHENTITIES];
+#define CL_Mesh_Debug() (&cl_meshentitymodels[MESH_DEBUG])
+#define CL_Mesh_CSQC() (&cl_meshentitymodels[MESH_CSQCPOLYGONS])
+#define CL_Mesh_Particles() (&cl_meshentitymodels[MESH_PARTICLES])
+#define CL_Mesh_UI() (&cl_meshentitymodels[MESH_UI])
+void CL_MeshEntities_AddToScene(void);
+void CL_MeshEntities_Reset(void);
+
 void CL_NewFrameReceived(int num);
 void CL_ParseEntityLump(char *entitystring);
 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
 void CL_RelinkLightFlashes(void);
+void CL_Beam_AddPolygons(const beam_t *b);
 void Sbar_ShowFPS(void);
 void Sbar_ShowFPS_Update(void);
 void Host_SaveConfig(void);